Рет қаралды 113
The main purpose of this fourth video in series is to show you how to do simple HDRI IBL (image based lighting) in 3Ds Max and Vray. Goal of our small look dev is to develop light wood maquete look. We'll continue from Houdini to Max, and use our procedurally designed uv maps to get really fast seamless texturing. Aovs are necessary because we'll do some compositing in Photoshop in next video in photographed backplate.
After rendering AOVs and beauty pass next stop is Photoshop. We'll done basic integration here, and prepare job for last part in this series, and that is 2D look dev, color correction,...
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