This is the 2nd part of the tutorial on how to create a procedural Planetary Nebula in eeve. In this video we cover adding texture of our nebula
Пікірлер: 8
@jean-pierrelannak36012 жыл бұрын
Merci pour ton travail ! Quel recherche pour un résultat pareil ! Je suis abonner et je ne le regrette pas. Merci beaucoup . Thank you for your work ! What a search for such a result! I subscribed and I don't regret it. Thank you so much .
@tested2113 жыл бұрын
Very cool stuff indeed. Thanks for the lesson!
@neerajbhatt33682 жыл бұрын
I am not able to replicate in spite of following religiously...seems I am lost at the nodes somewhere...can you share the Node set up for values?
@HuanLeVuong4 жыл бұрын
at 17:00 i think we should use the color output as the vector as we have RGB for XYZ.
@HuanLeVuong4 жыл бұрын
thanks! i usually forget the tile size part
@kaetsusstudio4 жыл бұрын
What I would like to know is what would be better in terms of results / performance between having a small tile size or increasing the volumetric samples...
@HuanLeVuong4 жыл бұрын
@@kaetsusstudio sample vs tile size is like bitrate vs resolution. increasing the sample is increasing the bitrate. while decreasing the tile size is increasing the resolution. i think it explain the result part. the tile size increase the render time for each sampling. and number of sample is the multiplication of that time.