Procedural Planetary Nebula Part 2 Blender 2.9

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Kaetsu

Kaetsu

Күн бұрын

This is the 2nd part of the tutorial on how to create a procedural Planetary Nebula in eeve. In this video we cover adding texture of our nebula

Пікірлер: 8
@jean-pierrelannak3601
@jean-pierrelannak3601 2 жыл бұрын
Merci pour ton travail ! Quel recherche pour un résultat pareil ! Je suis abonner et je ne le regrette pas. Merci beaucoup . Thank you for your work ! What a search for such a result! I subscribed and I don't regret it. Thank you so much .
@tested211
@tested211 3 жыл бұрын
Very cool stuff indeed. Thanks for the lesson!
@neerajbhatt3368
@neerajbhatt3368 2 жыл бұрын
I am not able to replicate in spite of following religiously...seems I am lost at the nodes somewhere...can you share the Node set up for values?
@HuanLeVuong
@HuanLeVuong 4 жыл бұрын
at 17:00 i think we should use the color output as the vector as we have RGB for XYZ.
@HuanLeVuong
@HuanLeVuong 4 жыл бұрын
thanks! i usually forget the tile size part
@kaetsusstudio
@kaetsusstudio 4 жыл бұрын
What I would like to know is what would be better in terms of results / performance between having a small tile size or increasing the volumetric samples...
@HuanLeVuong
@HuanLeVuong 4 жыл бұрын
@@kaetsusstudio sample vs tile size is like bitrate vs resolution. increasing the sample is increasing the bitrate. while decreasing the tile size is increasing the resolution. i think it explain the result part. the tile size increase the render time for each sampling. and number of sample is the multiplication of that time.
@kaetsusstudio
@kaetsusstudio 4 жыл бұрын
Oh ok ok makes sense.
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