Procedural Terrain Generator! UNITY

  Рет қаралды 30,310

Flaroon

Flaroon

Күн бұрын

Thank you for subscribing. I worked really hard on this video so if you think that you learned something please hit that sub and like button. Share this video with your friends if you think it could help others. Also, join my discord where you get sneak peeks into the upcoming content and you can get help for anything related to unity. / discord
Code: github.com/Fla...
Job System Tutorials :
1. • Getting Started with t...
2. • Unity DOTS 1.0 in 60 M...
Music:
Morning Routine by Ghostrifter Official | / ghostrifter-official
Music promoted by www.chosic.com...
Creative Commons CC BY-SA 3.0
creativecommon...

Пікірлер: 33
@negulipersonal
@negulipersonal 10 ай бұрын
Thanks for the video! My suggestion is to have the background music significantly less loud or remove it entirely. It often drowns out your voice
@gutzimmumdo4910
@gutzimmumdo4910 11 ай бұрын
"by multitreading we can improve this immensely" Vertex shader: look what they have to do to mimic a fraction of our power
@Hyphen3372
@Hyphen3372 Жыл бұрын
yeayeyayeayeyaehayehya new upload i thought you was ded bro happy to see you again and sweet vid bruh
@fodk7021
@fodk7021 Жыл бұрын
I forgot I am subscribed to your channel. I didn't regret it.
@odysseyrobotics
@odysseyrobotics Жыл бұрын
use of Jobs with terrain gen, not a bad idea!
@japandoudou67
@japandoudou67 5 ай бұрын
Professionnal level, you rocks !!!
@seanmcgrady8688
@seanmcgrady8688 Жыл бұрын
Impressive. Very nice. Let's see Godot's terrain generator.
@riteshrobotics9713
@riteshrobotics9713 Жыл бұрын
Nice another video!
@скерц
@скерц 9 ай бұрын
Hello! Isn't TotalTriangles = terrainMeshDetail * terrainMeshDetail * 2? There are 2 triangles in each square
@alroma6609
@alroma6609 Жыл бұрын
This is so cool :D. One question, can we use this for our own games or is is copyrighted? I want to respect it if it is copyrighted, because it seems like it was a lot of work😅 Edit: I tried the github thing but it keeps saying that "The type or namespace name 'B83' could not be found", is there something else that has to be imported? (Sorry)😅
@Flaroon
@Flaroon Жыл бұрын
Oop I'll look into that. Thanks for telling me so early. And no it's not copyrighted. I give anyone full right to use and manipulate any of the code on that github page
@alroma6609
@alroma6609 Жыл бұрын
@@Flaroon Oh okay thanks :D. The error appears when I try to import everything from Flaroon/Video-Files, maybe I'm not supposed to import all that😅
@Flaroon
@Flaroon Жыл бұрын
I assumes that was the case because the B83 is a custom meshing library. Your comment did make me fix a little issue in the code I missed so thankyou very much.
@noergelstein
@noergelstein Жыл бұрын
@@Flaroon be clear, you still have the copyright and it is still copyrighted. But the repository says it is licensed with the MIT license, which is very liberal: Basically do not claim it is your own, say from whom it is from (and that it has the MIT license), then you may use it. The distinction is important because as the copyright holder, you are allowed to release the source with a different license, while other people may not.
@slushyrh
@slushyrh Ай бұрын
why does it sound like someone is eating in my left ear?
@akroofficial
@akroofficial 8 ай бұрын
I want to know about to how to detect ends points of this terrain and to genrate neighobur terrain plese reply
@abnormalaestheticsstudio
@abnormalaestheticsstudio Жыл бұрын
I don't have universal option in graph settings at active targets
@sythersight
@sythersight Жыл бұрын
Hoping to get the chance to use some version of this for ttrpg map generation in the future. I have zero experience with coding, though. ;
@PrzolThapa
@PrzolThapa 3 ай бұрын
getting error in 113,22 ..it says float2 could not found...any solution for this i am using unity2022
@ianfield17
@ianfield17 Жыл бұрын
Is there a good way to modify the code to be able to generate objects as well? I can't seem to be able to do that, most of the code is written in structs, and getting GameObject[] arrays into structs doesn't seem to work.
@bottledwootahboom
@bottledwootahboom Жыл бұрын
well I cant find jobs in package manager even when i enable the pre packages, any idea?
@reactionguitarist5472
@reactionguitarist5472 Жыл бұрын
I’m having the same issue. Can’t find it anywhere
@Flaroon
@Flaroon Жыл бұрын
This is because jobs isent a package. It's already in unity by default. You just have to put the using tag before your script
@Krhey-0
@Krhey-0 26 күн бұрын
I need that editor and configuration
@Console.Log01
@Console.Log01 Жыл бұрын
hey just a quick question, is there any way to change what terrain appears? to move around or randomise it?
@pawegorka8589
@pawegorka8589 3 ай бұрын
No this variables in inspector have to be fixed 😂😂😂
@eternal8lueforever
@eternal8lueforever 2 ай бұрын
Part 2 never came 😢
@Flaroon
@Flaroon Ай бұрын
DW man, got hs finals rn, Ill be back in a few weeks.
@lucanwolf6604
@lucanwolf6604 Жыл бұрын
I just added the shader graph and still nothing happened
@nickgennady
@nickgennady Жыл бұрын
I think compute shader(s) would be faster.
@R4venshore
@R4venshore Жыл бұрын
Compute Shaders are a LOT faster, but they are also a lot harder. There are some videos on the subject, but you won't find many devs dipping their toes, as the HLSL is a completely diff animal.
@aaronjenkins2225
@aaronjenkins2225 Жыл бұрын
Dude great video as always! You are very much underappreciated in the community ❤️
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