There’s something really vindicating about seeing someone take the name “Withersworn” and then deliver on it. Lots of people take cool names and just produce crap, but I don’t see that here
@alex.g731711 ай бұрын
SwornBorne: Bourbon
@peytonck560910 ай бұрын
And since I'm a bad dev I use crappy names, like spooder
@giulyanoviniciussanssilva294710 ай бұрын
It's cool to see teenage fanfic and want the names of authors who think about their project seriously.
@w花b10 ай бұрын
@@peytonck5609 names like "super war & guns" for an fps
@pixelmade4210 ай бұрын
My favorite example of procedural animation is rain world. Its AI, its collision, everything is run by it. It goes to the extreme that EVERY SINGLE THING IN THE GAME is procedurally animated, from your character to your enemies to every story character. And it does it wonderfully. A balance is good, but in the right situations, even extreme ends of the spectrum can be great. Sorry I'm autistic, heard "procedural animation," and neurons started firing lol
@NudtanunАй бұрын
acoustic, you don't need to say you're acoustic and don't sorry bro it's a comment that ain't harming anyone
@akbarindo897626 күн бұрын
Glad to see I'm not alone lol
@kingofstupid-t4zКүн бұрын
rain world is ruining my life and i love it
@Bo-kq8tn11 ай бұрын
This looks genuinely incredible, can't wait to see where this game goes! (The side-bar algorithm sent me btw, hope more attention is on the way, this is great work!)
@Andre_Sargeant11 ай бұрын
That's awesome to hear! Thank you and welcome :)
@Crooklyn710 ай бұрын
@@IPODKthink of watching KZbin on a computer, the recommended videos are on the side.
@misterbeach88269 ай бұрын
The game will be lame, like with all KZbinrs. They talk big but at the end of the day... they do not know how to create interesting games. But the tech can be entertaining.
@KnightGuy9 ай бұрын
@@misterbeach8826 I bet you had tons of friends at school.
@Pixi_Dev11 ай бұрын
Damn this might be the clearest explanation of procedural animations I have heard yet. Plus the using of boid behavior to get around needing a navmesh is really smart as well.
@TheVocoderGuy10 ай бұрын
5:35 the guy faceplanting the limbo bars is literally me
@DawnTyrantEo11 ай бұрын
A small addition that might be useful- in real life, you can study animals with kinematics, and there's often particular laws that they follow while moving around. For example, many have particular shapes to how they move; a border collie moves its front feet in a rectangle and its back feet in a squished-front oval, from a quick look at a graph. Looking up 'animal foot trajectory graph' might be useful for adding one or two extra 'goal' points to foot movement IK, with 'animal' optionally switched out for whatever might be useful as a reference (e.g 'insect'), or 'animal kinematics graph' if it's something more general.
@SunniGuffi8 ай бұрын
What a great tip, i will remember this when i start to make games myself
@Tempo_The_Cat10 ай бұрын
I love this kinda stuff because it just make everything look so good, Rainworld for example, really shows how cool this stuff is
@dEllDIIb11 ай бұрын
Added to my wishlist. It's pretty inspiring seeing the creative process laid out so comprehensively. Makes me wanna learn how to make games lol
@Andre_Sargeant11 ай бұрын
Thanks! Unity and Unreal are pretty powerful engines and free if you ever wanted to try gamedev out. It's a great time to make games :)
@crow25966 ай бұрын
same
@ordinarynerdofficial8 ай бұрын
idk why but procedural animations make me feel so good
@leaf16nut7 ай бұрын
Dude! That spider like creature's movement is infinitely better than I've seen in most games, super smooth, turns directions very realistically and doesn't have that 'animation' like movement. Nothing breaks immersion more than an enemy who has clearly scripted movements.
@SamuTheFrog5 ай бұрын
Bro this game actually looks fucking AWESOME I was here for the learning but stayed for the insane looking game I mean fuck dude every 2m im seeing something that's making me say "Wow that's so fucking cool, what is this game"
@Rkyiel8 ай бұрын
Wow, I was just searching for procedural animations and found this gold of a game. I love this style of games, can't wait to play the game on the day of release. Until then, It will sit in my wishlist. Keep up the amazing work!
@xinoHITO11 ай бұрын
I love your creatures and how the procedural animation actually gives you amazing potential for gameplay opportunities like what you said with bosses protecting their weak points. PS. 6:10 The part where that huge plant-like thing is SOOO cool!
@Andre_Sargeant11 ай бұрын
Thank you, I'm excited to see how far I can take it with those dynamic behaviors! I forgot to mention but for that fella the mouth opens with proximity as well as the strike with tons of different outcomes from a simple line of code, it will be cool to see it all working together for more advanced creatures.
@Lykarus19 ай бұрын
I love how your game looks, thanks for taking a dive into procedural animation. I am trying to get more into animation and building systems and using procedural animations more.
@quantumdisappointment57119 ай бұрын
Just now stumbling upon this, your monsters and gameplay design look absolutely amazing. that grapple at the end while you were running from that crazy long neck monster looked gorgeous. I'll definitely be looking more into your game.
@veleroxin10710 ай бұрын
Idk why but part of me wants there to be a mode where you can take control of any of these enemies lol, love the vid
@Andre_Sargeant10 ай бұрын
They inherit the base character controller so it actually might be possible. If I have extra time I might try it out :)
@veleroxin10710 ай бұрын
Sounds like a dream come true! would be neat as like a post game unlock mode or something probably? up to ya@@Andre_Sargeant
@sauceman-dv3lf11 ай бұрын
Theres one game that has a great example of it. Its called rainworld and it only has procedual animation
@steinfakinaway685410 ай бұрын
Have you been able to beat rainworld? It's so damn hard
@sauceman-dv3lf10 ай бұрын
@@steinfakinaway6854 oh i have beaten rainworld like many times, 700h playing tho. One thing you should know is that it starts off hard and pretty annoying but once you reach a certain point and start decemating the local wildlife it becomes like the greatest thing ever
@Weppi410 ай бұрын
@@sauceman-dv3lfThe first playthrough is just magical. I never had so much fun struggling at a video game.
@technosyrup10 ай бұрын
As someone really new to game dev stuff, this is really cool and inspiring. Can't wait to see where this goes next! I really wanna play this, lol.
@evanstential7 ай бұрын
this video has help me understand IK and reconcile with my distant grandfather
@perryneum7783 ай бұрын
Yesssss! I feel like there is so much unbelievably AWESOME unrealised potential in procedural animation for the future of videogames. Was one of the things that put me onto Rainworld, super cool and well done there (also the dynamic ecosystem!!🤓🥵). But I've always fantasised though about advanced procedural animation in 3D videogames. Was just modding Skyrim and like, imagine if the dragons flew around and were animated procedurally. Like they could move more looking like uncannily realistic winged lizards, chasing and weeding out enemies out of burning villages like an anteater on an ant hill, flying into grappling onto and curling around trees like a goanna, claws adjusting to the city walls and it recoils roars, gets aggravated or flees after being pierced by a well placed arrow between the scales. Bruh. And having sophisticated AI to guide creature and npc decision making and behaviour. It's like all a whole new unimaginable level of interactivity and omgg. Talk about immersion mods. This shit would be just 🤯 out of the stratosphere, and may very well be one of the next major advancements forward in the space of videogames and adjacent digital technologies, along of course with artificial intelligence and whatnot. So exciting to see you making these videos, and especially as a single developer, genuinely impressive and awesome work comrade! 🙌🔥
@manliestdev11 ай бұрын
Awesome video! The IK is rad, and I find your implementations of procedural navigation quite inspirational. You earned a sub!
@giulyanoviniciussanssilva294710 ай бұрын
I liked the focus of this on your project because in addition to giving more details and quality, gives the animations a naturalness and a repulsion for the creatures to their expressive movements.
@Myth_Maker_Forreal7 ай бұрын
I loved the stranger things clip at the end the video is amazing and I can't wait to see the game when it's finished!
@Avalonanon11 ай бұрын
The idea of grabbing your hand as an analogy for IK is a brilliant way to describe it to quickly understand, thanks for the awesome tut, subbed
@throstlewanion11 ай бұрын
I remember seeing Codeer's video and thinking that this animation style has so much potential, and your game is evidence of that. Fantastic animations! They really sell the believably of the creatures being living organic things. Subbed!
@Flamsleburger9 ай бұрын
Your game looks so amazing and I can tell you're such a talented person. Keep up the INCREDIBLE work!
@werlig11 ай бұрын
OMG this looks sick! creatures are amazing and movent is simply perfect. Love it!
@benigi76511 ай бұрын
This genuinely looks so great, through and through. With great art direction. And with fluid, simulated movement. This looks great and I'm looking forward to the next devlog
@mr_clean5759 ай бұрын
This is the coolest simulation graphics I’ve seen in a video game in a long time. Way cool!
@warrenscipio416811 ай бұрын
damn came for the procedural generation lesson (as I'm trying to get into it), and damn the game looked dope as hell the character and creature designs look cool af and the dynamic movement is top tier subscribed and wishlisted
@exotic14059 ай бұрын
Very cool, i'll follow this one
@duskadown675111 ай бұрын
This is awesome!! I love how you've made each creature's gait unique
@nrxtfwd11 ай бұрын
The game looks amazing! Make the creatures more intimidating!
@Andre_Sargeant11 ай бұрын
Thanks! I'll be focusing on combat through 2024 so definitely will be adding more aggression as those systems develop further.
@RationalBike8 ай бұрын
That Looks So Epic.
@_EUREKA.10 ай бұрын
Wow, incredible, it’s amazing how two « little games » working with procedural animations get published (synthetic selection). I think your game can be a game changer in the gaming industry, keep it up king 💪. (I wishlisted it).
@PrivateForPersonalReasons10 ай бұрын
I absolutely love Inverse Kinematics AND Procedural Animation
@thekiborg10 ай бұрын
Your game looks so promising, im looking forwards to seeing more videos from you!
@REVYMofficial10 ай бұрын
Best IK explanation on youtube, plus the results are genuinely more convincing than a CG movie!🕷💯
@zuresei11 ай бұрын
your creatures look insane, loving how quick they are. really captures the feeling of being a prey animal
@Bananenbauer12311 ай бұрын
The animations on your character and the aliens look incredible!
@mook_1010 ай бұрын
I can't even express to you how fucking rad this game looks. Instant subscribe and wishlist I can't wait to play it
@tylerscira932411 ай бұрын
With the way you are fighting that moster with the split jaw reminds me a lot of monster hunter with the monster always charging at you, Looks great!
@ibrabdo9 ай бұрын
Loved it, very informative Devlog, Thanks
@NovaStorm9311 ай бұрын
criminally underrated channel, this gave me so much inspiration!
@Nevermind4459 ай бұрын
Your game looks awesome dude! ^^ Thanks for sharing!
@MrCool-lo3ls9 ай бұрын
damn this looks amazing!
@Usual_User11 ай бұрын
This looks so amazing! I can't imagine how hard is to make something liem that, but this is just amazingly looking!
@borone85734 ай бұрын
Damn you’re talented.
@esotericgamedev11 ай бұрын
I love your character movement and monster design. This is going to be a great game
@DarkDax11 ай бұрын
Great video! Procedural Animation is something I'm really interested in and this video does a great job explaining it. Can't wait to see what you get up to next!
@kaliyuga14surfer8810 ай бұрын
every compliment said about your work is already said, i hope to see more.
@Pyseph11 ай бұрын
The quality of your game looks amazing. The creature animations themselves look sooo fluid! Well done!
@ChaoticNeutralMatt11 ай бұрын
Awesome work, thanks for sharing and putting it out there.
@dragoxk454210 ай бұрын
I love procedurally animated movement.
@patrikniens415411 ай бұрын
Great work as always! The notification of you making a new video makes my day
@evmarekaj10 ай бұрын
Very interesting video, I'll be watching out for your game. As someone whose interested in 3d modeling/animations i find this pretty cool.
@hilmikapukaya274911 ай бұрын
this is underrated as FUCK .. i love this so much
@kennethsmith538311 ай бұрын
Hnng, twinblades...my favorite weapon.
@El-Burrito9 ай бұрын
This looks amazing, I love procedural animation
@thadudelydude370711 ай бұрын
Omg, I have no idea what game you're making, I just know I need to try it!
@olorinskiller298910 ай бұрын
Thanks man this helped a lot❤
@WhatIFeelLike11 ай бұрын
Great video, your game looks incredibly fun!
@Not_Dynamics11 ай бұрын
super excited for this!!!
@cibey446111 ай бұрын
Looks fantastic man.
@ZedAmadeus11 ай бұрын
this game looks crazy in some of these clips!!
@TheAnxiousOwl10 ай бұрын
What is... "procedurally animating"? Sounds so less stressful. That game looks badass and I'd love to play it.
@Dastorm10 ай бұрын
This is really cool Ive been cooking up a game idea of my own but i need to learn code first and these devlogs help a LOT keep up the good work 😊
@ForceDev10 ай бұрын
This absolutely siiick dude
@woodsmanthepeasant11 ай бұрын
Wow that is cool. I have never heard procedural animation explained. Thanks!
@AMainProductions11 ай бұрын
I just got here but this game looks BOMB!!!
@LukeAps10 ай бұрын
Hey, very cool game you got there. Thank you for that simple educational break down.
@chetitos-ws6du6 ай бұрын
imagine this game with an ost similar to ultrakill. i mean it be absolutely AWESOME to have such action!!!
@evanlephrog733710 ай бұрын
I adore how most of your creatures are giant and scary.
@solarkness507711 ай бұрын
Ooooh and then environmental effects could also be taken into account more dynamically with the animation shifting to accomodate it, for example if a creature is light sensitive but usually has a natural shade around their head that you can break off (You mentioned already that it can help have enemies accomodate missing limbs, so this fits even more into that) It definitely has a lot of potential, looking forward to see what you'll be doing with it
@Andre_Sargeant11 ай бұрын
Thanks, and that light idea is very cool!
@NeatGames11 ай бұрын
It's looks so smooth and neat :D
@thechef944311 ай бұрын
Very cool 100%would play it if i could
@ramboi138711 ай бұрын
Keep up the good work, looks amazing!
@H3rry1189 ай бұрын
If possible please try to make the feet sync or line up with the ground so your character doesnt slide along the ground :)
@BurgerDestroyer68511 ай бұрын
this is amazing im so glad that i found your channel
@sirlimonada211 ай бұрын
cool video dude, well explained and you managed to get me into your game haha
@LostHabit11 ай бұрын
The knowledge drop in the beginning is heavily appreciated
@LostHabit11 ай бұрын
nvm the entire video is a knowledge drop. Entirely appreciated.
@darkbionicle611 ай бұрын
Beatiful video thank you a lot for such an interesting one Asarge, and keep it up your game looks fenomenal!
@dyslexicsoap760510 ай бұрын
very sick video
@Nebulaoblivion11 ай бұрын
Dude hell yeah! Looking super good!
@51gn4l50ul11 ай бұрын
He is back, lesgoooooooooo!
@emberdragons824411 ай бұрын
just amazing!
@vaarrp25110 ай бұрын
instantly added to the wish list
@the2king428 ай бұрын
add time slow when getting close to objects and add ultimates, trust.
@kalpolproductions855810 ай бұрын
This looks absoutely fantastic. The aesthetics and visuals are just lovely. Im trying to create a similliar prcedural system but for 2D since im using bevy engine and making 3D games in bevy is like strangling yourself. But simulating collisions wasnt hard so a 4 legged creature wont be that difficult.
@Skizz10110 ай бұрын
Id love to see a more complex pathfinding solution where enemies circle or sneak behind players. It would be interesting to see more cautious enemies that will actively avoid the player unless they are approaching from behind or in a pack. With such well animated creatures it would be a shame if they acted like every other game enemy. Giving them attributes that hint towards intelligence would be incredible.
@Andre_Sargeant10 ай бұрын
No worries those are all ready to go! Once I get the combat system fully in I should have some videos showcasing more strategic behaviors.
@Creed32911 ай бұрын
this game's gonna be a banger
@Shovel________________10 ай бұрын
i was slightly concerned that with the player's high mobility that the enemies would just feel like the regular "walk at the player until they die" type of enemy which is boring. however just seeing that one little clip of you getting attacked by an enemy proved me wrong pretty quickly. not only do the movements feel natural, but it actually looks like a situation an actual player would panic in.
@Ramt33n7 ай бұрын
this is gem, subscribed!
@nylelevi75011 ай бұрын
Your game is looking crazy man
@darkreflection908710 ай бұрын
Just subscribed
@datnastysalad561611 ай бұрын
This is so cool omg
@nitzantregerman148211 ай бұрын
Great content! I bet that 3 months from now you are going to have atleast 10k followers
@mohsenzare251111 ай бұрын
Very useful content, continue the Good work
@levilukeskytrekker11 ай бұрын
This looks rad! Subbed!
@smallFrie4310 ай бұрын
THANK YOU SO MUCH FOR THIS VIDEO MAN, IT HELPED ME ON MINE THANKS BRO