If you don't want to narrate your video, it would be useful to annotate what you are doing. Even though it looks like a good and useful video it's almost useless without knowing why you do certain things in the video.
@jerrozhen6 ай бұрын
old but gold
@simpernchong6 жыл бұрын
Please leave a comment if you don't understand the workflow. I will try my best to explain it. Thanks.
@croschan77313 жыл бұрын
Hi dear Sim, would the end result be okay if you omit the EndBulge process? Thanks!
@croschan77313 жыл бұрын
And also what if you don't remove the knotlines?
@croschan77313 жыл бұрын
Hi Sim, I just tried building this model without applying MultiMatch (I matched each edge of the formed surface independently), EndBulge and knotlines removal, the results also turned out to be fine with both zebra and environment map check. Therefore, I'd like to know, what is the purposes of applying either MultiMatch, EndBulge or knotlines removal? Regards. :)
@croschan77313 жыл бұрын
And another question I'd like to ask is that, while doing the matching, how do you decide whether to apply "Preserve isocurve direction" or "Match target isocurve direction"? During my attempt, I do that by viewing the visual effect of the surface in the preview. Sometimes if you choose "Match target isocurve direction", the surface would go wrong. How about you? How did you make the decision? Thanks once again. ;)
@simpernchong3 жыл бұрын
@@croschan7731 Hi, the end bulge is for fine control of the curve profile. I think individual match instead of multimatch is also ok. Eh.. the isocurve direction, i think depends of the situation. I just use the zebra to check. To be honest, Rhino is not really top-end software for NURBS surfacing.. I just have to see how the result is like and then respond accordingly. Thanks.
@croschan77313 жыл бұрын
@@simpernchong Hi Sim, Got it and thanks for your kind replies. Really thanks!
@Thestripper14 жыл бұрын
I don't understand the workflow, please do your best to explain. Thanks.
@dc25494 жыл бұрын
thanks, this was a big help.
@simpernchong4 жыл бұрын
Glad it helped! Thanks
@ikbo4 жыл бұрын
Patch command in rhino is so bad compared to fusion. What is your impression of fusion's patch vs xnurbs?
@simpernchong4 жыл бұрын
Thanks for the comment. I do not have experience with Fusion so am not in the position to evaluate it. As for XNURBS it is a very good tool. It can significantly reduce the amount of time needed to model objects with good surface continuity.
@thanhtrantuan20165 жыл бұрын
Could you have any tutorial to make the ship's hull?
@simpernchong5 жыл бұрын
Sorry, I do not have any public tutorial on ship hull making. If you are building surface from point-based GF files... it can be tricky as accuracy may have to be sacrificed for loose tolerance of the points. Maybe can try an iterative process involving patch (for surfaces trhrough the points), sweep 2, networksurface command. Regards.
@jayshelat43604 жыл бұрын
How are you able to make a straight line in a perspective mode after you put two point. Time : 00:50. I am confused a bit.
@simpernchong4 жыл бұрын
Hi.. so sorry for these early soundless video. You got to use the Osnap (perp) and press TAB key to establish the direction of the line.
@jayshelat43604 жыл бұрын
@@simpernchong thank you for your prompt response, but still not getting desired results. Is there any other way to do it?
@jayshelat43604 жыл бұрын
sorry I was Doing it wrong. Timing of Tab key is important. Thank you sir. Keep posting helpful videos. Thank you once again.
@simpernchong4 жыл бұрын
@@jayshelat4360 Thanks and welcome :)
@dvillalba3d5 жыл бұрын
You rock!
@simpernchong6 жыл бұрын
Buy Rhino Surfacing Technique Book from Amazon at www.amazon.com/dp/B07FYRFXWF
@jejusamdasu99616 жыл бұрын
5:41 how do that
@simpernchong6 жыл бұрын
Right-mouse click the matchsrf icon to execute multiple-match. :)
@Argyll98463 жыл бұрын
No audio no watch.
@simpernchong3 жыл бұрын
The older videos are without vocal. Sorry about that.