I play dbd, I get bored, I watch dbd video, Get urge to play, Repeat.... Anyone else?
@dvsandoval393629 күн бұрын
Same I can't break the cycle sometimes 😅
@pacorka994329 күн бұрын
Yes
@Doncroft129 күн бұрын
Nope. I play DBD a few times every week.
@FloopLooops29 күн бұрын
yup 😭
@12ladybob29 күн бұрын
Yea for the past 2 years.. the first match always reminds me why I left, idk why I'm still doing this
@SpookyLoopz27 күн бұрын
"Totems last 2-3 minutes before they're gone" is very generous
@StefanodeAngelis-130027 күн бұрын
Hello Spooky
@ManeIndian27 күн бұрын
Spooky was curious if he was about to catch strays 😂
@rafaelraduan30327 күн бұрын
Crazy generous..
@KjerstinMRL26 күн бұрын
your video today proved that, you said you turned your brain off with thrill and other hexes, i tried the same sort of builds and had the same outcome (i dont have enough brain to turn off)
@ruslansmirnov900626 күн бұрын
notice at least two episodes of hypocrisy: 1) showing survivors Weave Attunement icon is cruel - bc they MAY NOT know what it means, BUT NOT SHOWING killers Kindred icon is perfectly okay 2) requiring survivors to bring 1 slot for Counterforce is unacceptable for the new totem meta, BUT requiring killers to bring FOUR gen regression perks is perfectly OKAY
@Kondricts29 күн бұрын
I personally think content creators are helping keep the game alive. The only reason i still play is because of people like you who make entertaining videos and cool builds i want to try. So in conclusion, keep going Hens!
@AndreTheCrab29 күн бұрын
That's the logical opinion. Games where people don't make content for them or talk about them die pretty quickly.
@pegeta29 күн бұрын
Content Creators create toxic fanbases, hey also create witch hunts. They also create false narratives that weak minded people follow because of some form of worship. Such examples would be Scott Judd and co sending their followers after Tru3talent. Or the countless number of videos pop up with clickbait titles for views. Some people are stupid enough not to see the title is clickbait and think the video is genuine when most of the time its not and usually a cherry picked video. One such content creator Monto did this, he cherry picked a bunch of videos making viewers think he was some kinda DBD god and when he finally decided to stream he got sniped left and right, embarrassed and exposed, it got so bad to the point where he left the game for awhile. Then we got Toxic Survivor main streamers like noob3, Aryun, and a few others who went out of their way either intentionally or not to BM/FARM/Grief baby killers and in turn teach players to do on to others because its cool. As a creator you have the responsibility to make it clear your intentions with your content and drop the ego, not all your subs are for people who agree with you, some hate watch and some enjoy watching you make an ass of yourself all for the sake of a tiny w. This very video here, Hens has the audacity to think and label himself as responsible for the Thrill of the Hunt situation. Just because you read patch notes like the rest of us and decided to test something out doesn't make you the reason. Toxic players, unskilled players, Try Hards and hyper casuals are the case here. The game is not balanced and its not gonna be balanced anytime soon, probably when BHVR runs out of licenses to spam and based on the current leaks they are getting desperate. I dare say once this game goes 3 chapters in a row without a license the numbers will drop to dangerously low levels and the game will die. Game has to be balanced around SWF, players should be able to see each others perks in the lobby, SWF remembers should not be allowed to stack perks and winning and losing should be decided based on bloodpoints gained in the match not killing or being killed. As it is right now its super toxic and encourages all kinds of BM on both sides. For example, the guy on the hook being camped should be rewarded with "distraction" points every few seconds they get camped and if they die while camped they should get a bonus as well "Honorable Sacrifice/Death". that way the player can feel like a "team" and be a "hero" instead of the guy who just got tunneled out.
@gianglai734629 күн бұрын
We need content creators to keep games with live services alive! Never the less, they do have a lot of influence, the skull merchant hate is a great example. She is really bad and not oppressive at all but people still complain and give up, even though they could easily win 😂
@dipkip929 күн бұрын
sus guy :D
@ahrivixen559429 күн бұрын
2 things that are keeping the game alive licensed chapters and content creators, however those things are also whats harming dbd as well,
@CakeDayZ29 күн бұрын
players are soooo weak right now. I am getting demolished by busted overpowered perks and addons. should be able to keep this strong healthy perk, but BHVR should nerf and their blatantly overpowered stuff.
@dvsandoval393629 күн бұрын
Dam where have I heard that before? 🤔
@BDeity29 күн бұрын
Typical main, you don't know how hard it is for and you just need to get good. If you were, you would know keeps getting nerfed.
@lovemollyxd409729 күн бұрын
Bruh, it's literally so ridiculous, like, everyone has a hard time, sometimes, it's not the perks or balancing of bhvr, it's usually just a case, of who is more experienced and know how to counterplay. Of course people will always yap and whine, but I have the strong believe, that bhvr are doing their best and both sides are treated fairly enough.
@t_gabiuel605829 күн бұрын
Couldn't have explained the DBD community better lmaao.
@xabrias29 күн бұрын
downright sane
@icobalt97729 күн бұрын
If he wants to talk about game balance he needs to be unbiased about both sides. He talks about all of the buffs that survivors have received but completely ignores the nerfs. Same with killers, he ignores the buffs and only focuses on the nerfs. Hens, your videos always seem unbiased. You showcase both sides, good and bad. This is what the game needs. Thanks you.
@Iron_Cutlass29 күн бұрын
Not only that, but I think they also ignored the large amount of Killer buffs, not just to individual Killers but basekit buffs. In Patch 6.1.0, which gave us the Unhook Endurance that they mentioned, they ignored that Patch 6.1.0 had a massive amount of Killer basekit buffs. This includes; ~ Faster hit recovery (-10%). ~ Less on-hit speed boost duration (-10%). ~ Faster Generator/Pallet break speed (-10%). ~ Increased Generator repair times (90 seconds, was 80 seconds). ~ Bloodlust takes less time to build up (starts at 15 seconds, was 25 seconds). ~ Increased regression on Generator breaks (-2.5%, was -0%; this will be later buffed in future patches to be -5%). ~ Conspicuous Action changes nerfs anti-tunnel since more actions remove anti-tunnel; and all anti-tunnel is disabled in once the Exit Gates are powered. But I guess that got glossed over. (And dont get me wrong, a lot of the changes BHVR has made has been good (there are outliers, of course, and some changes are terrible). BHVR has been looking at both sides and adjusting but frankly I think the original video ignores that, it mostly just goes "woah is me" or "woah is Killer".)
@Otterleague29 күн бұрын
Yes that kid is trash for sure.... needs to never make vids ever again. 😊😊😊
@Seoul_Soldier29 күн бұрын
@@Iron_Cutlass Oh please. I get really irritated when people like to look at the buffs and nerfs separately as if they both happened in a vacuum. Killers got a bunch of basekit buffs and ALL of the regression perks in the game were nerfed into the ground. Even stuff like Enduring got nerfed, it used to apply to all stuns but now specifically applies to pallet stuns. Indirectly buffing the stun of DS and Head On. And this is the case for every single buff and nerf on both sides, they spiderweb through the game and affect everything they touch. And I'm confused as to why you even bothered mentioning conspicuous actions. Unless you're one of the people that thought it was "balanced" that survivors could progress the game without DS deactivating? I'm starting to feel like DBD players shouldn't comment on balance anymore. None of you are objective enough to do so.
@clockwerk15229 күн бұрын
Thank god someone with the head screwed on place. I agree 100% Tipical trapper or freddy will see this small buffs and huge nerfs and will ask to change it back. Bhvr really kills perks so people dont use them anymore. Stbfl.... Ruin... Eruption.... Call of brine. What are killers suposed to do? Jolt? Down 8 times near a gen. And the gen is blocked. Specially on smaller maps. That happens a lot. Lets talk skull merchant. Instead of making the killer good and fun to play, they just make the actuall worst killer in the game. Now we have a slot for killer that nobody wants to pick. "oh my healing is so slow" Dude survivers have everything now
@Iron_Cutlass29 күн бұрын
@@Seoul_Soldier I was just generally stating that Killer received basekit buffs and how the original video ignored basekit changes to Killer. They immediately jumped the gun stating how "Killers have it rough bc Survivors keep getting basekit buffs" while also ignoring the fact that they also got basekit buffs. I do think Killer should receive some QOL, HUD, and more accessibility options, in fact Ive been pushing in on the forums for years, my issue with the original video was how it outright ignored things to make a point. I play Killer. In fact I play both sides. I main Demogorgon and Billy (I played them even after they got gutted years ago). There is no need to lecture me about perk changes on either side, I more than aware. I was there for original DS era, old Boon: Circle of Healing era; I was there for old Eruption (in SoloQ) and the 3-Gen Skull Merchant era; Ive been through the best and worst of perk changes, again, there is no need to lecture me.
@SquidyMeg29 күн бұрын
2 minutes into the video I deduced this was just one of those videos where one side (Killer/Survivor) will complain about the other role.
@Aeternabilis_Curse29 күн бұрын
Well you were wrong then.
@SquidyMeg29 күн бұрын
@ finished this video and watched the original video and I think I was pretty spot on lol
@Aeternabilis_Curse29 күн бұрын
@@SquidyMeg You completely missed his point if that's what you thought he was doing.
@SquidyMeg29 күн бұрын
@ no like I said I saw his points but most of them were just weird. And also the whole “killers have been getting horrible treatment while survivors!” And what not is just the big giveaway
@Libellulaire29 күн бұрын
@@Aeternabilis_Curse Are you talking about Hens or the guy of the video Hens is reacting to... ? I hope you're not seriously defending the other guy because he was so ridiculous, that guy has the thought process of a 10 years old. I bet he sucked at writing essays in school, he has zero objective and critical thinking.
@AustinakaRiiZE29 күн бұрын
God people who only play one side are the actual problem in the game truthfully.. and its a vast majority it feels like (not sure thats entirely true). If people just simply played both roles and experience both sides of the SAME game, everyone would have a much easier and better time with understanding the games flaws and entertainment value. Thank you
@pegeta29 күн бұрын
yeah they are easy to point out.
@whymewm-identityv458429 күн бұрын
Glad someone finally said it lol
@moonyfruit29 күн бұрын
As someone who plays both sides, I agree.
@caderainier405229 күн бұрын
1000%. You can tell when someone plays both sides since they're the last ones to whine about things being BoRiNg aNd UnFuN when they lose. They respect shit that's hard to pull off and don't get bent out of shape confusing aggressive play with toxic behavior.
@lewc738929 күн бұрын
This also applies to many other games besides dbd
@themrheadacheQ129 күн бұрын
Xenomorph before the movement speed penalty was an OBSCENELY oppressive killer. While I can see why it feels jank and frustrating to be so punished for missing, I feel like more the issue is clunky environmental collision that the tail attack HAS to weave in and around forcing misses that were unearned. Something more akin to a Billy/Bubba collision pass would be ideal, not removing the movement speed penalty for missing.
@dubeusgames29 күн бұрын
Bring back Play With Your Food keeping stacks with M2 type attacks, and I'll gladly go back to my OnlyTails way of playing. Tail Attacks and nothing but Tail Attacks. :D But yes, Xeno is still an oppressive Killer, mainly because people always seem to fall prey to the "stand by pallet and wait to drop it" - thus, they earn a Tail Attack. Or Survivors just don't try and fake a window/pallet. Likewise, Xenomorph players tend to not go for Tail Attacks out in the open, only more-so where they are "guaranteed" a hit...which is such a lack of fun and skill. Alas, I have only seen one Xeno player out of a small handful that played for chases and hooks, not just proxy-camp and tunnel (at 5/4 Gens, mind you).
@doompunk6429 күн бұрын
@@dubeusgamesoh man I’d love infinite PWYF for zero counterplay as survivor
@kruddthebarbarian616929 күн бұрын
Not to mention that the tail hitbox was bugged and was bigger than it should've been.
@dubeusgames29 күн бұрын
@@kruddthebarbarian6169 It was, yeah. I'm glad it did get reduced down to being more pin-point. Though, the same logic applies whenever I play Survivor against a Xenomorph: I get hit around corners even when I'm already in the running animation, or I dodge (crouch) by a window/pallet, see the Tail Attack go over me/besides me, and I still get hit. It is what it is. I just prefer to go for Tail Attacks in general, as they are more fun. :)
@kazzymoyashi847128 күн бұрын
Thing is, when I played on Saturday with my best friend, we only ran into someone using Shoulder the Burden once. We ran into Thrill half of the time comparatively. It kind of comes down to the idea that shoulder the burden is only truly problematic if you're facing a SWF, which, with that logic, a lot of perks become problematic. If we changed all perks in regards to SWF vs solo queue, the balance would be completely different and anything less than a 4 man SWF wouldn't be viable. Whereas comparatively, with thrill, it was boring having to deal with the exact same issue each time and there wasn't anything we could do to combat it. Even when I changed to a full totem build with hardened, most of my team was basically death hook because I had to focus on getting rid of the totems. It becomes a problem at that point when it was over half of the matches played. It became repetitive and boring to constantly face the same build issue over and over and over.
@felpblade3.02928 күн бұрын
I think the main problem with Weave was that if you arent in coms, you just wont ever find the item unless it was yours. The main problem I find with a lot of info perks like that is that it destroys SoloQ players, its not that they are broken.
@muysli.y185526 күн бұрын
ppl forget soloq exist, i wish we didn't struggle
@theredgamer21129 күн бұрын
I can confirm that Otz had no hand in creating Shoulder the Burden. Literally the day before that video went live, I playtested the Doomed Course chapter, and Shoulder "worked" the same way it does now. In reality, since the perk was still in development, sometimes it duplicated the hook state (giving one to you and keeping the one on your teammate), sometimes it just crashed your game, and once it even gave a hook state to the Obsession out of the blue, so technically they died got hooked 4 times, but the intent and core function of the perk was unchanged between the playtest and the PTB
@ProfHens29 күн бұрын
Are you part of the playtester group?
@theredgamer21129 күн бұрын
@ProfHens yes, I was part of the playtest group. BHVR reached out and asked if I was interested, and I participated. Unfortunately I couldn't say too much before the chapter released because NDA go brr, but now that the full chapter is out I can talk about some parts
@ProfHens29 күн бұрын
Interesting!
@gabrote4229 күн бұрын
@@ProfHens interview of everything not covered by NDA?
@dodang_914729 күн бұрын
@@ProfHens i am almost 100% sure that totems not resetting is done on purpose. Hex:face the darkness is not a game-changing perk for purposes of gaining information. the whole point of the perk is to defend totems. Face the darkness, Undying and thrill of the hunt are designed in a way that you need to run all 3 of them to preserve 1 totem. The other evidence that points face of the darkness being designed around defending totem is Calm spirit. this perk prevent you from screaming but it slows your cleansing speed by 30%. The dev literally implicit put drawback to protect face the darkness from being countered and even before this buff, the cleansing was long enough for FTH to protect the totem. So buff didn't change anything for what previous perk could do.
@kekprod_29 күн бұрын
This entire video is just "tell me you dont play survivor without telling me you dont play survivor"
@icobalt97729 күн бұрын
@@kekprod_ based on his videos, he plays very little survivor and rage baits for views. Most of his titles are about salty survivors and toxic swfs.
@localviking66629 күн бұрын
That's what imm sayinnn
@LightWavess29 күн бұрын
Personally I don't see it THAT much for it to be nerfed but maybe over time people realize it's going to be obnoxious cleansing totem worth half a gen
@AshtonWilliams-iu3cs29 күн бұрын
@kekprod_ He plays both sides
@AshtonWilliams-iu3cs29 күн бұрын
@icobalt977 Are you actually stupid? Rage bait? Mate he literally meets salty or toxic swfs Do you even watch his videos??,
@Glurfl29 күн бұрын
I agree with others here: creators like Otz and yourself help us keep up and find new things to find fun in. Especially videos like most fun killer builds or fun/weird survivor builds.
@jamminninja892424 күн бұрын
I would say that content creators contribute to the toxicity in this game. How many times have you seen videos like " bullying killers " or " toxic survivors " . Hell I played against a streamer yesterday who LITERALLY had " killer agitator " in their bio
@SariatheFrostMage29 күн бұрын
If they added Otz's implementation of Shoulder the Burden, it would have only been usable against *strictly* tunneling players. As in, the Killer is ignoring other chases to hunt down the first person they hooked. So beginning of the match, killer hooks one survivor, wanders about a little, rushes back to unhook, downs the same survivor, and hooks again. In this implementation, you could shoulder their burden by taking a hook state for them as long as *the killer hasn't hooked a different survivor yet.*
@dodang_914729 күн бұрын
shoulder of burden strictly only works vs tunneling players. there is only two types of tunneling. hard-tunneling and soft-tunneling. hard-tunneling is when you pick 1 survivor and hook that survivor only and ignore all survivors. This is the type of tunneling that decisive strike and Off the record counters. soft-tunneling is when you pick 2 survivors and cycle tunneling between them. Shoulder of burden counters both play-styles meaning that it is strictly slowing the killer down in killing the survivors. it also indirectly counter proxy camping by enabling gen-rushing to occur. that is why the perk is insane. When running exhaust perks like Lithe+Decisive strike+Shoulder of burden. the killer is punished for every single possible tunnel attempt. There is no way to shortcut objective as killer.
@bredbeanqueen265429 күн бұрын
@@dodang_9147 shoulder the burden isn't strictly against tunneling players, it's very possible to just hook survivors you find in such an order that shoulder the burden will be effective. it's similar to other anti-tunnel perks in that way that a number of them can be used regardless of the killer's actual intent. e.g. I've frequently seen otr getting used 1 or 2 chases later clearly showing that the killer isn't tunneling but still getting value. That said, I don't think these things are necessarily an issue because of that (in the otr example the surv was not progressing objectives recently). Shoulder the burden edge cases will still punish people who are trying not to tunnel occasionally, although the hook trade is less of a problem there, it is still a game changing perk. Really it's just another thing to keep an eye on, trying to not let edge cases get too common or punishing.
@tasmium25 күн бұрын
@@dodang_9147 lmaooo now splitting pressure between two survivors is being called tunneling. anything less than 12 hooks just isn't going to be enough for you people is it
@Rareware019229 күн бұрын
Yeah, alright. I took him less seriously when he complained about basekit BT being something added to the game “because why not”. Literally one of the biggest BHVR Ws in terms of game balance regardless of which side you play. Before basekit BT was implemented you had to rely on your teammate having a perk that they have to acquire through further microtransactions or get lucky to have it pop up in the Shrine of Secrets to counter a playstyle where killers could stay right next to a hooked survivor and down them without them being able to do anything to defend themselves.
@oxerrt29 күн бұрын
not to mention on the killer side most the time you have to assume they have bt anyway now we just know for sure it is there
@Hyperdisk29 күн бұрын
I wish it turned off player collision instead of giving endurance. Hooking a survivor only for the second to immediately unhook, then have the unhooked intentionally dive in between killer and unhooker. That or you'll be chasing a survivor and that survivor will run right towards a hooked survivor in order to get an extra chance in a chase.
@alsnana0029 күн бұрын
I agree with you but BT is on Bill who is a free character, not microtransactions
@oxerrt29 күн бұрын
@@alsnana00 thats for console on pc he isn't
@Theobsm29 күн бұрын
@@oxerrt i play on pc but he is free? idk
@teaQtheQT29 күн бұрын
I didn't think Shoulder would be unhealthy until I realized its counterplay is proxying and the perk punishes you from winning, not just tunneling.
@DavidTheEntity27 күн бұрын
So his excuse is: "it's a new meta, just let it roll for a while." While at the same time when the DH and OTR rework was done, and you could potentially tank 5 hits before going down, the same entitled creators (read Tru3) would cry so hard about it, that it didn't make it to live.
@SlainbySunrise5 күн бұрын
Because tanking 5 hits without going down is stupid in a game balanced around someone normally going down in just two hits. You'd effectively have to hit one Survivor enough times to down 2.5 normal Survivors to get a single hook, now imagine if multiple coordinated players ran it. You'd effectively need to get about 20-25 downs-worth of hits to win an average game of DbD, that's more downs than there are hook states, hell that's more downs than there are minutes in an average match.
@SamoyedSagas27 күн бұрын
That entire youtube channel is like one of those conservative "brie larson owned again!" type channels, but for killer mains that hate survivors instead of men who hate women.
@spencerbowden297927 күн бұрын
I’m sorry who?
@riquissu665018 күн бұрын
thats so specific lol
@SlainbySunrise5 күн бұрын
@@riquissu6650 Yet undeniably accurate, right?
@xMondhirsch29 күн бұрын
To my mind the best way to counter tunneling would be to make the Survivor "transparent" after unhooking. That means he loses collision to Survivors and the Killers and can't get hit for a certain (not too small) amount of time except he does an conspicuous action or at the end game. Transparent Survivors can't get hit by the Killer but also can't bodyblock the Killer to avoid the unhooker to get hit.
@pegeta29 күн бұрын
The only way to counter tunneling is to make the hook system from 2v8 base kit and randomize the hooked location so griefing teammates and campers can't act.
@yalikejazz61229 күн бұрын
what if the survivor off hook has a flashlight? you down the person that traded and are completely unsafe to pick up until the unhooked survivor leaves the area since they're invincible
@bunkerengel672529 күн бұрын
@@yalikejazz612 easy idea - transparent survs can't use items/only can use medkits/ can't do actions like sabo/can't work on gens as long as they are transparent. Or make it so if they use an item, the status is removed instanly and you can be hit & killed.
@themr_wilson29 күн бұрын
Content Creators pushing the 8-Hook, instead of camping tunneling like SpooknJukes, would go a long way. Any fool can tunnel, but Skill 8-Hooks
@richt752529 күн бұрын
If a killer is determined to tunnel you- you're getting tunneled. Anti tunnel perks just delay the inevitable. The only reliable method of preventing tunneling is good teamwork. 99% of the time survivors get tunneled due to either their or their teammates' poor gameplay. What SHOULD happen is once you're unhooked someone else take aggro. What OFTEN happens is the unhooker hides, and even when they don't the freshly unhooked survivor tries to force an endurance hit. At which point they're asking for it and now that they're on death hook what happens? My point is that much of the time killers tunneling is a direct result of a group's decisions, and then they whine about it in post game. It's ludicrous. The RARE situation where the killer sets out to hard tunnel even turning invisible won't prevent it- they're gonna sniff you out regardless.
@AveryHyena29 күн бұрын
Devs are doing a fine job of that on their own. They don't need youtubers to ruin the game for them.
@somersfamily28 күн бұрын
They are fk the game up pretty bad.
@ndl682729 күн бұрын
I have roughly 5k hours in game spread fairly evenly across both roles. I agree that DbD content creators may influence someone to try a build for a day or two and that's fun because otherwise it's meta, meta, meta all day long and boring af. The issue isn't the influencers - it's the whiners (on both sides) who are so shortsighted and complain about every new thing that thwarts their 'fun' instantly and doesn't allow them to play the way they want. I have friends that DC when any of those new things are used against them, but are just as happy to ruin someone else's experience w/out a care at all.
@pegeta29 күн бұрын
Nah, its the devs having no spine and said to say No
@ShinxyMuro24 күн бұрын
I've had a friend who would literally afk as soon as they found out the killer is skull merchant. They did a lot of other questionable things such as claim the killer is tunneling them when multiple other people have already been hooked at least once... Ever since we stopped being friends, dbd got so much more chill. Me and my friend to this day laugh about them saying "killer is 3-way tunneling" 😅
@GG-kn2se7 күн бұрын
It’s not both sides, though. It’s mostly killer mains. That just is true, you can even see it in the killer focused content creators. Unfair to them is when a surv perk does as intended, whereas survivors will be dying most of their games and thus have a better baseline for what is/is not unfair. They are disconnected from the core game experience and have no reckoning with solo queue. As someone who plays both sides but started the first week as survivor and encountered insanely unfair game-hostage situations (slugging, unhook last second, no basekit BT, which is insane for new players to get that in their first matches). I tried to look up and see if they were normal and saw an endless barrage of legit gaslighting that I learned was cope when I played killer later on. From there, it’s only become more clear.
@NazgulianKing29 күн бұрын
Only problem I have right now as killer is that I feel like I have to run full gen perks or at least 2 gen perks if I want to run a meme build at my MMR I will be getting destroyed 4/5 matches. And the 1/5 matches I win is when the first survivor gives up and the game is already won. TLDR give us natural gen slow down and make survivors unable to give up on first hook
@Zzzz64zz29 күн бұрын
💯
@krlosz199628 күн бұрын
same on survivor side, every time i try to run a non-meta build I get tunneled and slugged like there's no tomorrow and I'm forced to go back to unbreakable and DS, it's so frustrating
@user-Darknugget658828 күн бұрын
But if you're running a "meme" build it's just that a meme so why are you expecting to win. Like if you want to win run a build to win if you want to just fuck around with something funny then don't expect a great result because the game is balanced around having some regression perks.
@AAAAAA-qs1bv28 күн бұрын
@@user-Darknugget6588 Because even the odd playstyles that use underutilized perks should be viable options. This balancing mentality of "if you want to win, just run the most OP combination of perks ya noob" is harmful to the game.
@Isackl-ru7pb27 күн бұрын
@@AAAAAA-qs1bvI agree with this. Not gonna lie I played the heck out of 2v8 killer and that's the last genuine fun I've had out of the game. Haven't really touched it again since only 1v4 was the only option. Every killer or survivor has been sweating with only the most overpowered perks/add-ons. I wish there was a barebones mode with no perks or add ons at all. Chaos shuffle is close to that kind of even playing field sentiment, but add-ons are still allowed in that mode which can still be abused.
@Alice-yq6yy28 күн бұрын
Tell me you never played against Thrill of the Hunt without telling me you never played against Thrill of the Hunt
@AncientOsiris29 күн бұрын
The nerf to Xenomorph was the movement speed during the tail attack cooldown being lowered from 2,0m/s to 1,15m/s, in addition to the bug fix to the tail. Xenomorph is currently the only killer with a 3,0 second cooldown on their alternate attack (which is longer than the default basic attack cooldown of 2,7 seconds). Even Demogorgon had his Shred cooldown lowered to 2,7 seconds from the old 3,0. Xenomorph just feels very punishing to play, even if you hit the tail attack due to the extreme cooldown and slowdown.
@L1terally_Trash28 күн бұрын
Xeno was such a disappointment imo, its just another killer that can hit u through a window or over a pallet. Then its second ability is a worst version of demos teleport. The whole chapter just felt lazy especially when you compare xeno to dracula.
@Frank_West29 күн бұрын
3:19 Dude, I love that idea! That sounds like a great way to handle hexes. Maybe make them like CI and they have a min or two at the start of the game where they can't be broken. Guaranteeing at least some value before broken.
@NoNameTheFirst29 күн бұрын
I said this in Ben's video. Content creators have an influence on the game whether somewhat directly as consultants or indirectly through streams, videos etc. And this is a good thing, as Bhvr has, to put it nicely, made some ... suspect additions/changes to the game, which call into question their knowledge of the game. Creators who are trusted in the community as being knowledgeable on survivor, a specific killer or killers in general being able to influence content Bhvr pushes out is going to be better than if they did not exist.
@Crispy_DAWG29 күн бұрын
Maybe when it comes to balance, but content wise (including perks on initial release), they have no influence over.
@shuyokizuki29 күн бұрын
My two cents as a mostly SoloQ player that started the game about a year ago: Weave was not (just) a noob stomper. It was a soloq stomper. You only needed one out of four survivors that did not know or care about it. Done. There is an item somewhere in main? Good luck finding it. There is an item around the last gens? Good luck finding it. There wasn't an item but now a teammate healed with medkit and took it with him until he got hit? Good luck finding it. Maybe the range nerf was not necessary, I can't really judge as survivor main. But the aura of the item being shown was. I'm so unbelievably glad I never had to play without basekit bt. Period. Anticamp would be nice, if your teammates could see it on the hud. Maybe that is wip right now, I wouldn't be surprised. But mostly it doesn't do much. The gen Regression limit was a good change imo. Especially together with the change that survs can't "tap" it anymore. That change happened shortly after I started playing, so I only have a small impression. And that impression is: I played as Nemi, I was completely out of my league, I accidently protected a 3 gen and had Eruption bc new player with Nemesis. I stopped playing that match and let them have it after 20 minutes of no one being able to win. So yeah. Probably not the worst change. I don't understand why he dislikes the survivor hud. It does not help swfs whatsoever, but buffs SoloQ. And everything that brings SoloQ and sfw closer together is good, bc then you can make better balancing decisions. He said it himself: swf > killer > SoloQ. Quite difficult to balance killer and survivor like that. I agree on the killer hud. I sometimes play killer and it's so much you have to keep in mind. Experienced killers don't need it, but newer killers get a little "heads up help". Just the times I accidently tunneled one of the 3 claudettes, it's just very overwhelming 😅 "TOTH gets nerfed right after it got buffed." Yes. Have you seen what happened with We gonna life forever? Pretty sure you don't complain about that gotten nerfed a week after the buff. I don't think influencers have that much... well influence. You show what is in the game. The devs are not stupid. They see that, they hear the reaction, they consider a change. Also: Yes, thank you Hens for pointing out how long it takes something to be created and added to the game. So many people say: This or that should be in the game since a long time ago / should have been there much earlyer. It's not that easy. You can't "just add this" and - poof - it's there. A game of this size is so much more complex then most people think. A month to make the overall design, a month to program a "usable prototyp", a month of playtesting that prototyp, a month to flesh it out after that, and maybe repeat the last two steps a few times. Last but not least: I complained a lot about this being op and that being unfair, ehen I started playing dbd. I stopped that after I started to play killer a bit every once in a while. Maybe killer mains should also play SoloQ Survivor every now and then.
@GCcoutoo10029 күн бұрын
The way I see it, the biggest problem is that they keep nerfing and nerfing things that whenever something mildly strong is released it immediately becomes too strong comparatively. It's a sad state of affairs that I've seen in games where powercreep becomes just annoying instead of fun, because instead of bringing up other perks to date they instead nerf them into the ground to compete with the other shitty perks. Most perks in the game are just plain useless, and it looks like that'll never change so long as we keep this mentality of "new thing too stronk".
@Dexian-j9m29 күн бұрын
It's done on purpose to get more people that have been playing for years to keep playing.
@Lazo420029 күн бұрын
No one cares about “comp”
@thehades881829 күн бұрын
A genuine question, when was the last time BHVR gave an incentive for killers to actively not camp or tunnel, perks don't count cuz they won't be present in every game
@Lars-Liam-Vilhelm29 күн бұрын
"Perks don't count" brother not accounting for perks in dbd is like throwing 70% of the gameplay out of the equation... They gave you incentives not to do that when they started buffing pretty much every single killer with a few exceptions, when they buffed the killer basekit stats in 6.1.0 and plenty of patches since.
@thehades881829 күн бұрын
@Lars-Liam-Vilhelm a buff to killer stats aren't an incentive to play in a way that doesn't include camping or tunneling, perks aren't a constant which means they can't reliably encourage playing nice instead of camping, feel free to return to this comment once you have a good answer and have learned what an incentive is
@GodSendDeathx29 күн бұрын
Did you hear that? We got .2% faster pallet breaking. Everyone should be 12 hooking the competent teams now!
@Lars-Liam-Vilhelm29 күн бұрын
@@thehades8818 What's your idea of an "incentive" in this game if not basekit buffs to make it easier not to have to resort to those tactics? Is your idea of an incentive to "If you don't instantly go for the unhooked surv after being unhooked, you gain permanent 20% haste for the remainder of the trial and the survivors from here on out only needs to be hooked twice to completely die"? What's your definition of "incentive"? You have perk incentives like Pain Res, Grim Embrace (which let's be honest are damn-near constant perk choices)? What more do you need? How much more handholding do you need for you NOT to tunnel someone at 5 gens?
@thehades881829 күн бұрын
And most killers that got buffed really needed it so even the point you think you're making doesn't stand
@MREmrdzcn28 күн бұрын
Hens is so unbiased when talking about balance that I forgot whether he was a survivor main or killer main originally
@KingRamenIII27 күн бұрын
This has to be satire 😂
@semplar200729 күн бұрын
11:15 - AND otz' perk design was very specific, for a very particular case, when killer hard tunnels. bhvr gave the perk much less restrictions (which is fine imo, just ban it in comp if you want), and if you wanna blame someone, blame bhvr not otzdarva 13:20 - survivors got basekit BT, and killers got 90 seconds of gens instead of 80, so +50 seconds of generator time in total (+60 if killer's playing it properly), but he forgets to mention that 13:44 - you can only tap gen eight times - YES but at the same time now kick gives 2.5% regress, and generators can't be tapped real quickly midchase, so there was some buffs and some nerfs 14:48 - HUD is a buff for survivor - only for solo q survivors. survivors on comms already have this. anything that builds a bridge between soloq and swf is a healthy change, i can't believe the guy's complaining about that. does he want to win thanks to survivor miscommunication i guess? how about winning because of killer making right decisions? he basically wants his victory served on a plate, without him even affecting anything
@GodSendDeathx29 күн бұрын
The 90s gen time is a moot point because they introduced a bunch of gen rush stuff since then like hyperfocus/stakeout, quick gambit, deja vu etc. In fact, once the 8 gen regression event limit came into the game, they were SUPPOSED to put Deja Vu back to what it was, which never happened of course. Hell they nerfed healing speed because they wanted hits to feel more impactful and help killers slow the game down then introduced a buffed Resurgence that lets you heal in like 2 seconds. The devs have no idea what they are doing
@semplar200729 күн бұрын
@@GodSendDeathx 60 free seconds of gen time is not a moot point. it was very straightforward balance point as hell. survivors get bt, killers get +60 seconds of gen time., hyperfocus, quick gambit, deja vu all take perk slot, they are not free. dejavu was buffed because of 3-genning problem which is still the case. resurgence is another anti-tunnel perk, it ALONE does NOT let you heal yourself in 2 seconds, these things are provided by other perks or an item which again, take up perk or item slots
@Cabbage133728 күн бұрын
Being mad about basekit BT just sounds to me like the complaints of a certain type of player
@jamminninja892424 күн бұрын
Complaining about three gens says something about certain amounts of survivors
@vinnie460929 күн бұрын
Showing hookstages for killers would be nice for people who go for 8 hooks before killing anyone so that would be nice and also bcuz its killer's objective, imagine if survivors couldn't see how many gens you need to do
@alexbarker696829 күн бұрын
It seems kind of stupid that they don't because the vast majority of killer players will mentally keep track of who they hooked anyway, so it's not a balance thing, just a deliberate choice not to include quality of life.
@dsargus329 күн бұрын
agreed. I often try to get 8 hooks and then stop hooking anyone, but I make mistakes in about half of my games T.T
@GodSendDeathx29 күн бұрын
@@dsargus3 So you're deliberately tanking your MMR to play against baby survivors?
@the1necromancer29 күн бұрын
@@GodSendDeathx Killer tunnels "That's not fair, play nice!" Killer plays nice "That's not fair, you're trying to harass newbies." I swear this community.
@Felizdakat29 күн бұрын
@@GodSendDeathx Or they just play not to kill. I know a few people who play like this.
@juiceman32028 күн бұрын
I can’t believe there are people who think shoulder the burden is overpowered, you know when a survivor perk is busted, made for this was used by every survivor every game before it got nerfed, I rarely see shoulder the burden it’s not that strong, most times I see it the person who used it gets insta downed and it literally didn’t make a difference.
@NameIsDoc28 күн бұрын
Honestly, it took ages for people to notice how messed up that perk was, and it was available almost right away through the shrine. I bet it'll be a top ten perk soon, as more people use it.
@juiceman32028 күн бұрын
@ I doubt it, historically the survivor perks that have been overly broken needing nerfs were ones that protected yourself rather than your teammates, deadhard, decisive strike, adrenaline, sure shoulder the burden would be broken in a swf with coordination but a team of randoms are not going to get the same value, I think the perk is fine, literally just discourages tunneling that’s it
@NameIsDoc28 күн бұрын
@@juiceman320 by that logic half of killer stuff doesn't deserve to be nerfed due to edge cases. The core issue is the edge cases and in those a killer even of equal skill might find the game impossible to win. Just like how the edge cases of thrill justifies it's nerf to uselessness in your eyes the edge cases of shoulder justify a nerf in killers eyes. I personally think keeping thrill at its old point and adding a significant downside to shoulder would be better like broken and a health state along with the exchange of a hook state.
@Doncroft129 күн бұрын
Killers absolutely need a hook state hud, especially now that survivors are trading hook states.
@pegeta29 күн бұрын
We do, its just some Killers will use it for even better tunneling. I want it so I can balance out hooks when I am farming.
@bigtuesday164329 күн бұрын
@@pegetawell as hens said in the video, people who want to hardcore tunnel will do it regardless of what is on the hud
@thanasismk9929 күн бұрын
ofc not lol
@raz686429 күн бұрын
no they dont. you can easily tell. also i havent seen a survivor running that perk once in soloQ and as killer i had only one person use it since the release, nobody is gonna trade hook stages for free belive me. tunneling is already pretty easy and addionally a hook counter to make it even easier? nah men. you can already check profiles, change builds according to the items and so on.
@Doncroft129 күн бұрын
@pegeta If a killer is absolutely determined to tunnel, they don't need a HUD. They'll be carefully counting hook states on the tunnel target. The HUD will help killers who aren't paying attention to hook states (killers who aren't tunneling).
@Bunbunnyny28 күн бұрын
I find that the predominant community opinion is VERY often aligned with whatever the major DBD content creators first put out - valid criticism or not, I feel like nobody forms their own opinions on this game anymore and I HAVE to watch dbd content creators (especially during PTB streams) because their content almost ALWAYS determines the sway of public opinion. In other words, Whatever content creators’ opinions are is what determines community consensus, and I watch DBD content to stay informed on community opinions content after exposing myself to gameplay and forming my own opinions
@that80ssongyoulove8427 күн бұрын
This is fact. People are too distracted to actually see the consequences. They are a crutch to the community at many times. I’ve actually improved in my games just by doing my own thing and ignoring what others think about perks.
@NightOX2329 күн бұрын
One thing you got wrong Hens: Otz showed this idea several times on his stream like 7 or 8 months ago, the stream was titled "Brainstorming a solution for tunneling" One thing GameBoyBen got wrong: Killer is frustrating when you are new, no, it is a lot easier because the survivors you go against have no idea where the gens are and are too scared to unhook
@scootboot6942029 күн бұрын
Hold on with that thought, killer is in fact pain when you are new, specifically your first 2-3 matches as Mmr starts you in like the middle so your first few games are going to be hell until it realizes "oh hey he's getting curbstomped" and them puts them in with lower mmr survivors
@adidelapatru146629 күн бұрын
Two words my man: Deja Vue
@moonyfruit29 күн бұрын
I agree with adding info for the killer UI that shows hook states. And as someone who gets overwhelmed easily, I've considered that would be an accessibility change. I didn't see the average player being unable to keep track of states pretty accurately until Shoulder The Burden. I feel like that change is necessary for killers now, on top of being a good accessibility aid.
@whorcares12329 күн бұрын
Crazy they announced they are nerfing Thrill of the Hunt after a week. Anyway, brb, just loaded into my 5th Eyrie match in a row with 3+ medkits, hopefully at least one of them forgot their anti-haemorrhagic syringe this time.
@nuclearpugg29 күн бұрын
I don't know if it's just me but playing solo survivor is honestly miserable nowadays and I feel like you lose more than you gain unless you are doing challenges or achievements. Just not fun anymore won't be back for a long time. Especially when certain people would slug me as long they could or keep picking me back up and dropping me to waste as much time as possible. No need for that kind of stress for a video game because solo survivor was already on thin ice. Killer has it's problems but at least I'm not at the mercy of people who have that same no empathy personality as a politician or CEO. Actually I think this game can teach people something. That some people should not be in leadership because they will use it to make people miserable when they have everything. At least you would know who to avoid. My dad used to tell how they did authority tests to shock people and some people would actually keep pressing the bottom just for fun or wouldn't stop or something like that. I can't unsee now. It's not what I needed right now
@Pedro4041-r6x29 күн бұрын
Yeah, some SWFs sucks, I really think that swfs couldn’t bring repeat things, like perks, addons or items (if you have a purple medic kit, the other members can only bring a medic that isn’t purple and goes like that) This should balance a lot of things, like no more 4 sabo or gen rush, and more variety on builds I have post this on time on Reddit, but the people doesn’t have liked very much, what do you think?
@usahknights29 күн бұрын
They did the exact same thing with WGLF like, a month ago, it is really not that crazy
@shadysorkin921429 күн бұрын
I know this is a joke but thrill of the hunt right now is insanely problematic and does need to be changed.
@pegeta29 күн бұрын
@@Pedro4041-r6x SWF always sucks and to help balance it out with SOLO SWF 100% needs to be nerfed by placing them in roles and limiting what perks they can take based on roles. Of course SWF is going to disagree and not want to low their ridiculous advantage, but thats ok. All it will take is another Killer Exodus to teach them cause 4 v 1 isn't a thing when the 1 peace's out.
@ItsJebsona21 күн бұрын
Also to add, I am a 3D gameplay animator for Insomniac games, while I don’t handle much of the game design aspects of a game I do do my own technical animations and work with a lot of game devs with technical concepts. It takes MONTHS before some quite simple things come into a game during development, so when it comes to fundamental changes/mechanics that are going to be added into a game, I wouldn’t be surprised if they have at minimum been built 6 months before any form of live player interaction or feedback.
@silentfanatic29 күн бұрын
I think a lot of this comes down to skill level. A good killer will be able to roll with almost anything that survivors throw at them, whereas an average killer will become incredibly stressed by a good SWF. I know I’m not an expert at this game, so I hate feeling like I loaded up a match just to get stomped. Failure is the best instructor in the world, but it can be hard to learn how to improve your performance when all you can focus on is how much it hurts to have your teeth kicked in. The game needs a permanent mode like Lights Out or something similar, without items or perks, to help level the playing field. That way the casuals can have their fun and the sweats can be quarantined to the ranked option.
@heeeeresmaverick29 күн бұрын
You are so right, permanent chaos shuffle would be a god sent, the same game mode but you don’t have to worry about encountering full meta every game
@Darksage555529 күн бұрын
I feel like you kinda got it backwards, a good survivors team will be able to deal with anything the killer throws at them. The problem is the disparity between 4 man swf and even as low as 2 man swf.
@leonthegamer283929 күн бұрын
@@Darksage5555 experienced 4 man swf sending themselves to Eyrie is the equivalent of an experienced nurse sending herself to Midwitch. So no dont think here was anything mixed up.
@pegeta29 күн бұрын
A good killer with a good player behind it will be lucky to get x amount of hooks let alone 1 kill. This is how unbalanced SWF is and it needs to change, Aryun plays killer well, Tru3talent plays killer well and against good teams they are lucky to get 1 kill let alone spread out hooks. Like you said, you are not an expert at this game, you fail to realize just how strong communication is in the hands of the organized its like getting into a fight 4 on 1 in real life and let me tell you it does NOT play out like it does in the moves, a 4 on 1 in real life is a "just run" situation.
@pegeta29 күн бұрын
@@Darksage5555 a 2 man swf can handle anything a killer can throw at them, god help a 4 man. I've had countless killer rage quit when I made my friend take a sabo build with me.
@riquissu665018 күн бұрын
i feel like this guy would find it fair if killers had a basekit mori after the first hook... he only seems to care about how strong is >his< side, not the overall balance between both sides
@Quo_Audito28 күн бұрын
Just change the killer hex perks to be like survivor boon perks, you can relight them. Make it to where survivors no longer destroy totems basekit, but just like killers they just remove the effect and the totem remains. That would also allow devs to make the already existing totem perks survivors have more value by adding the effect of destroying totems. It would also give killer perks like undying more value, since the totems have more map time. That would also be more interactive for the survivors that do bring boons and killers that bring hex perks, as it would be a back and forth, making both sides choose whether it is worth their time etc. obviously keep the mechanic of survivors being able to just overwrite a hex totem with their boom effect, but add that mechanic to the killer as well. I am a survivor main btw Also, I think the biggest hurdle on both survivor and killer side, is that as soon as any decent perk is released, people freak out. Due to people not liking change and not having the patience to try and understand a new perk, as soon as a group of people face a good new perk, they immediately slap the label of OP or BROKEN on it. Again, that is done by both killers and survivors.
@bonsushi27 күн бұрын
I'm glad you're not in charge of balancing any games.
@Quo_Audito27 күн бұрын
@bonsushi Was just my quick take on it 🤷🏽 just like any other person, I would first run it through testing... almost like DBD has a thing called "PTB" because everyone is human and what may seem like a good thing to one person isn't always the best. Amazing sense of "humanity" with that "constructive criticism" 🙄
@bonsushi27 күн бұрын
@@Quo_Audito Now you're going to start moralizing because I think your idea is bad? Some constructive criticism would be to put more thought into your ideas before writing them out. Is that what you wanted to hear?
@Quo_Audito27 күн бұрын
@@bonsushi I'm not moralizing because you didn't like my idea, as I have no problem with that. I know my idea may have not been perfect or even a good one, that isn't my issue. My issue is with your response. You say to put more time into thinking about my comments before posting them? I can say the same for you, would it have killed you to have been a bit more compassionate and not just make a pointless rude remark? That is all I'm saying. I put time and effort into my comment, just because it isn't good in someone else's eyes does not mean thought was not put into it. I don't WANT anything from you honestly, but just as you are free to voice your opinions, so am I.
@bonsushi27 күн бұрын
@@Quo_Audito You moralized before I even gave you constructive criticism so no, that's not why you did it.
@KjerstinMRL26 күн бұрын
11:40 the other thing this guy doesnt realize is that thrill has been in the game forever and it is definitely been over tuned while shoulder the burden is still new and they have 2 reasons not to change it, itll bring in more money from people buying the chapter, and itll bring in more players wanting to use it. thrill is free and genuinely has a big impact on every game its brought
@Lars-Liam-Vilhelm29 күн бұрын
Asking a content creator if they're ruining the game is like asking the police to investigate themselves for wrongdoing.
@wodrainer29 күн бұрын
yeah of course hes gonna defend his point lol
@ProfHens29 күн бұрын
I investigated myself and found out I'm an angel that never did anything wrong
@TheDirkKnight29 күн бұрын
The funny thing about not having hook stages shown for killers, is that it actually makes it difficult to NOT tunnel unless you are paying attention. I often have situations where a survivor will die at hook 5 or 6 because there's multiples of a skin and I'm not going to bother to try and distinguish between them. If I know someone has two hooks states, I'll actively try to hook others, to avoid tunneling cuz it ruins the game in my opinion. The problem with not showing hook state is it equally punishes those actively tunneling and those actively trying to avoid tunneling
@alexanderneve232329 күн бұрын
In the 6.1.0 update, killers also got tier one Brutal strength basekit as well as 2 stacks of pre-nerf STBFL. They also got buffs to bloodlust. Survivors have had busted shit yes, but killers have also had busted shit in the past. Survivors had MFT, old Dead Hard, etc. Killers had Eruption, Ultimate Weapon, etc. If everything was balanced and mid it wouldn't be fun, but it shouldn't be so good that it wins matches for you
@Lars-Liam-Vilhelm29 күн бұрын
I still don't understand why people are SO hurt over mft. It was a good perk sure, but nowhere near as uncounterably overpowered like people make it out to be. When i played as killer i couldn't even differentiate between who had it and who didn't and didn't really ever felt like i got robbed from a down because they had the perk. Pre-6.1.0 DH is a whole other thing though.
@Libellulaire29 күн бұрын
@@Lars-Liam-Vilhelm It was more so an obvious win for survivors when you outplayed them but they still won. For example, imagine you do a correct red stain bait and moonwalk into them correctly vaulting "into you," well with MFT they actually had time to make distance and avoid a hit. It also allowed them to reach a pallet they normally wouldn't have reached. Made zero difference against bad survivors, against good survivors though they could add an extra loop (or two), which doesn't seem huge but is actually massive in DbD where the duration of chases dictate how the game goes. Although I have to say, with all the bs Haste and Hinder they keep adding, I'm not sure MFT would be considered as busted nowadays (at least for all the killers with Haste/Hinder addons/powers).
@Lars-Liam-Vilhelm29 күн бұрын
@@Libellulaire The scenarios you describe might happen in 1/20 games where the perk actually prevents you from dying, which i mean is a pretty shit return on investment for a perk in this game. Even if it was a 1/5 it wouldn't be "busted".
@wodrainer29 күн бұрын
@@Libellulaire two loops is a blatant lie. we are talking about 3 percent
@allenray925026 күн бұрын
Seeing fun build videos is the only thing that keeps me coming back to DBD.
@faffywhosmilesatdeath595329 күн бұрын
"Shoulder can prevent a kill" It doesn't erase a hook state it moves it. This is especially dangerous since it makes you exposed when you use it. Also it's generally only gonna stop a kill if you're tunneling. If you're spreading out hooks then Shoulder will make a different survivor death hook. Wherever you stand on tunneling, Shoulder shifts pressure and exists because tunneling is so powerful. Tunneling is very powerful and creates a massive amount of pressure for the killer. There needs to be a counter if we're going to insist on having tunneling in the game.
@GodSendDeathx29 күн бұрын
Imagine I'm a normal average killer playing an M1. I'm across the map trying to ApPlY PrEsSuRe and the very good survivor looper shoulders the burden for his now death hook teammate. How do I capitalize on the exposed? Make your choice is a trash perk that no one runs for a reason. This perk punishes the fuck out of the person not tunneling
@s507928229 күн бұрын
@@GodSendDeathx how
@GodSendDeathx29 күн бұрын
@@s5079282 The perk delays the 3v1 for the person not tunneling just as much as the person that is tunneling. It makes it significantly easier to win the game by forcing the killer to spread more hooks around. Really only if the survivors are severely outmatched by the killer should they be losing. A competent team should win in that scenario every single time based on pallet distribution and gen speeds
@doompunk6429 күн бұрын
The perk is super overrated. It only screws over tunnelers, which sucks to be them lmao
@Libellulaire29 күн бұрын
Tbh if the killer is smart about it and wanted to tunnel, they could just insta down whoever trades the hook and then tunnel them instead. Same thing, same result. But now instead of tunnelling the Dwight you can tunnel the Taurie. Killers who complain about the perk are people who don't know how to utilise it to their advantage. I've seen people use the perk to prevent the tunnel, and moronic killers who still committed to tunnelling survivor A instead of going for survivor B who now also has 1 hook and is Exposed for 40s...
@Rioushka28 күн бұрын
yeah i remember that i took every single item with weave+franklin's i could find on the ground to the outside corner in RPD with the gen already done and killer was so done with me xD I only ever hated this perk where the icon was bugged. U could not know if your aura was revealed because once u dropped (or picked up an item idk right now) the icon would stay until the end of the match
@Namelessstew29 күн бұрын
Yes and no. I think they get new players into the game. But some of them are super negative or toxic. And I also think streaks while a cool concept has lead to more people wanting to be more competitive which personally is a direction I wish the game didn't head in.
@BP-gm2ww29 күн бұрын
I started playing again after a longer break and I really enjoy your content Hens. I see you as someone having a good neutral view about the game balance and still being fun to watch. Before my break I was basically only watching JRM and sometimes Otz for knowledge about the game. Keep up the good attitude. Grüße aus dem Westerwald.
@PettyPerkins29 күн бұрын
Hens, i appreciate how level-headed you are, as well as your ability to joke around and still have a good time. I appreciate how you take a good overlook at what's going on in the game and break it down for both sides to see where you're coming from. I feel like both you and otz have set the bar on looking at both sides of the coin for balance takes. I guess what I'm saying is that i just appreciate you for being you lol
@PettyPerkins29 күн бұрын
Also without streamers/creators I think this game would've died alongside with Friday the 13th
@Zzzz64zz29 күн бұрын
@@PettyPerkinshuh F13 got shut down from licensing and I still can find lobbies without cross play I play all the time 😂 is this bait
@PettyPerkins29 күн бұрын
@ it’s not bait. I haven’t played in so long and it is technically dead. I bet you play vs the same ppl all the time too.
@MasterJim8728 күн бұрын
With how the person who made the OG video cries. I would of loved to see his reaction to DBD in year 1 with no window blocking, gens done in 50 seconds (might of even been 40), self care/botany with med kit healing faster then breaking a pallet, infinites, broken hooks forever, windows never blocking, sucked to pallets/windows, prepped sabotage hooks, 2/3x the number of pallets, double pallet and window loops, no blood lust, no exhaustion, instant gens/heals add on's + more and more. But hey killer is in the worst spot of all time right now!(The game is legit the most balanced it has ever been) and its all because of those dang content creators for showing how problematic perks are and trying to make the game healthy.
@brycemcgrath357529 күн бұрын
Dealing with thrill is to annoying? What about the tons of second chance perks for survivors like the newest one stb
@KingRamenIII27 күн бұрын
Bruh preach 💪🏿
@Naturally2Sexy27 күн бұрын
Only low skill killers even notice second chance survivor perks 😂
@ResPSO29 күн бұрын
My reasoning about why thrill isn't a problem is because counterforce exists. I've been running it when I play survivor and every single time I run into a hex build the killer ends up perkless and it's a free escape. Counterforce by itself counters the scream builds, singularity cheese, and gets stronger as thrill gets weaker. You yourself said that thrill is fine outside of cheese builds, but I don't see many people talking about counterforce in the discussion. The only downside is when the killer doesn't bring a hex build, but it's kind of like when you bring DS and the killer doesn't tunnel you; DS isn't bad because you don't always use it.
@llunull29 күн бұрын
The biggest problem with TOTH is that it completely oversteps the biggest tradeoff of having hex (risk/reward) perks, you remove all the risk and just reap the reward. Like imagine Devour Hope was base kit, that'd be broken as fuck. Then throw in TOTH.. might as well have base kit DH.
@Jay-n8e4w29 күн бұрын
This would be a problem if hex perks were good in the first place. Many are B tier or lower and the only two people are using with thrill is surprise a gen slowdown hex and a hex that insta moris. Rn hex perks are high risk no reward so its fine thrill at least makes these mid ass perks last longer than 2 minutes.
@leonthegamer283929 күн бұрын
@@Jay-n8e4wBlood favor and crowd controle are also really strong hex perks that are even used in comp. While you are absolutly right about the fact that some perks are absolutly useless on both sides you also forgot one important thing. People abuse TOTH for making the strong hexes uncleanseable and not to protect their mid tier hexes. Pointing out that the strenght of TOTH is no problem because bad hex perks exist doesnt really make any sense if people will use it only with strong hexes. Also saying that it protects totems a bit longer is quite a biased understatement as it renders totems literally uncleanseable especially if the build is played on certain killers which again is what people will do. They will use the strongest and most busted combination they can come up with or which they found online. Saying that hexes are high risk no reward is also just a biased exaggeration. There are definitely high reward hexes which you literally said so yourself btw. Not to mention that undying and pentimento are there as well so it's not like TOTH is necessary or the only way to get value from your totems.
@Jay-n8e4w29 күн бұрын
@@leonthegamer2839 Honestly Ruin isn’t good either if you truly want slowdown Pain Res, Grim, deadman is right there (all perks which are better than every hex btw which can’t be gone in the first 60 seconds of a match) now Thrill plus Devour is a nasty combo.
@Jay-n8e4w29 күн бұрын
@@leonthegamer2839 If hexes were game breaking and game altering like old ruin then I can see the high reward but rn I just don’t see it.
@leonthegamer283929 күн бұрын
@@Jay-n8e4w really only if they are game breaking you would see the reward?? For real? Well I mean at that point it is probably hard to make you happy without breaking the game...
@CocoCosmo029 күн бұрын
we love you hens
@mr.fowler464427 күн бұрын
I also think it’s kinda funny how he just ignored or conveniently forgot abt all the “basekit” buffs for killer! Add-on reworks, map downsizing, the basic attack reduction from 3s to 2.8s and the introduction of a lot of weaker tiles/gyms that make the stronger ones rarer!
@melaniewalton616129 күн бұрын
The logical debate on this is very welcoming to hear. All valid points. Most people react vs be proactive on feelings and thoughts. Well done
@ES_DCSAVIOR10129 күн бұрын
Better question. Are content creators ruining society?
@Fotumain1328 күн бұрын
Pretty sure Otz is entirely responsible for the kill rate being between 60-65% right now. Also if the killer plays into shoulder the burden and wins, it's a free extra health state skewed towards the killer. On top of the fact that the killer is warned it's happening and shows who is exposed. The perk is only strong if the killer ignores it, but if the killer punishes shoulder the burden, it will 100% snowball into a win.
@XenoverseVT29 күн бұрын
To this day people give Otzdarva too much hate for simply voicing his opinion, creating concepts, and just overall trying to keep the game interesting. And as Hens said, the design process takes several months. Influencers are not the be-all end-all. They just have the fortunate position of being able to voice the rest of the community's opinion (or counter the community's opinion).
@lfey547829 күн бұрын
I don't know any objective reason to hate Otzdarva. He is one of the most intelligent and chill content creators I've ever seen. I can disagree with him (imo his anti-tunnel system way too complex and his thoughts on some killer addons are wrong), but he just don't deserves hate.
@GameBoyBen29 күн бұрын
Awesome video hens! I'm glad we agreed on some things and disagreed on some things I'd be down for a discussion sometime to clear up any misinterpretations
@Roc_Official29 күн бұрын
No doubt about it certain content creators that have a big following and influence have impacted the game in terms of meta, builds, perks etc. Otz especially. With that being said, it’s not particularly thier fault because that happens on other games too like COD. In modern day gaming everybody wants to be fake comp players and want the best of everything (Whatever’s Meta) to give them any slight advantage. For content creators it pulls in views to make those type of videos, so it is what is it…
@anrew936827 күн бұрын
I think the larger issues with Shoulder and Thrill arise from which types of players are most impacted. Shoulder the Burden is much less valuable in a casual game, and much more impactful in higher level SWF and tournament settings, where the extra hook stage translates to much more progress for survivors. Meanwhile, Thrill is Hell for uncoordinated, casual survivors, when paired with a hex build, but on higher level play, there’s such an opportunity cost associated with using them over other perks that may get more guaranteed value.
@Abraham-vo1jy28 күн бұрын
Streaming killed casual gaming. I believe streamers made video games sweaty AF! Not even just games like COD but silly games like Fall Guys
@brad142628 күн бұрын
Idk, I do kind of hate this take on it, because the real issue is the availability of information. Not streamers. World of Warcraft is an example of this. 20 years ago, when the internet was young and WoW was also young, people played that game in the goofiest ways possible. Fast forward to now, where dozens of websites tell you all the best gear in every available version of the game before it releases and exactly who it is best on, exactly where and how to get it the fastest, and what their best abilities and talent builds are, and people now play the game much much more competitively because they know what is good and what is bad. Streamers, by and large, are entertainers.
@lewis939127 күн бұрын
The moment gaming became mainstream is when things went downhill
@that80ssongyoulove8427 күн бұрын
@@lewis9391you’re talking about 2 different things.
@that80ssongyoulove8427 күн бұрын
@@brad1426who do you thing distributes that information to the masses and makes it easily accessible? Streamers.
@yukijudai882727 күн бұрын
I see this take everywhere and don’t get it at all. If you want to play in a casual manner, then just do so just don’t expect to win too much. You claim to be casual and just want to experience the game in a fun way, but you also care about winning enough that it annoys you?
@Salgood0127 күн бұрын
Also with shoulder the burden, imagine a killer perk that when you go to complete a gen, it just breaks and you have to complete a different gen now. I get that point of view. I also remember writing a whole reddit thread about this with the exact UI and asset types a couple of years ago on reddit. About a year later we saw them actualized in the game.
@dawnsluna570229 күн бұрын
I think content creators, particularly larger ones, do need to understand that showcasing something they see as very strong will lead to other/more people using that, regardless of the streamer's opinion on if it is healthy or not. I don't think the content creator is at fault, but it is something that needs to be understood and accepted to a degree.
@D_To_The_J28 күн бұрын
I think the issue is e get an extreme edge case then the players say nerf the perk instead of simply handle the edge case. Thrill of the hunt is only bad in specific instances. It's the nurse effect where you gut a perk because one edge case.
@hjdbr109429 күн бұрын
ngl, lately i've been playing nemesis a lot with TOTH, ruin, undying and penti. Though this build can sound pretty unfun to play against, if all surv just accept the ruin and don't try to cleanse the killer will effectively have one perk, so idk if im a toxic a-hole for running this build or if it's fine
@ProfHens29 күн бұрын
The build is godlike even without Thrill, try corrupt or discordance instead of Thrill you will get the same results
@hjdbr109429 күн бұрын
@@ProfHens just played a couple games with discordance instead of TOTH, and it worked better than i expected! might try other combinations later on, and maybe ill go back to TOTH when it gets properly nerfed lol
@ProfHens29 күн бұрын
Discordance actually attracts zombies to the gen too, fantastic perk for Nemesis
@Lars-Liam-Vilhelm29 күн бұрын
This is all well and true until you bring Devour Hope into the mix. You simply can't ignore Devour Hope unless you are 4 god loopers who never go down and insta-unhooks every hook state so the killer can't leave.
@N3ff-mike29 күн бұрын
My idea for anticamp before it was released was to be a slow down to the stage. Kind of an opposite of monstrous shrine. And instead of you being able to unhook after being camped, it just gave killer no value to tunnel out. But they went the anticamp route
@SlowingM3dusa29 күн бұрын
the game is ruining himself but yes, content creators are spreading unhealth playstyles to farm views
@ryannem121629 күн бұрын
Aryun, otz, coconutrts
@Unmilked25 күн бұрын
Survivor main here. I honestly think that Otz's Burden mechanic would have been way healthier for the game. It would discourage killers from hard tunneling straight off the bat, but it wold still be a viable option in the late game. As it stands, right now there is no way for a killer player to know whether they can get away with tunneling someone or not. And as a survivor, if your entire team is running Shoulder The Burden, you can get hooked 5 times and still escape. That's wild. Some will say "Just tunnel the guy that shouldered the burden instead", but someone else can shoulder his burden as well...
@hollowsgrief29 күн бұрын
I mean they do have negative effects sometime for sure, I mean STBFL nerf is a great example, Otz was constantly complaining about this perk and it ended up being nerfed despite not being even close to meta and in my 4.5k hours I have never seen an instance of this being "abused." But I will also say like everything else this community "talks" about, it's overblown to the 10th degree. Ultimately I think they have both negative and positive effects on the game, but more positive than negative to be sure.
@PettyPerkins29 күн бұрын
What game were you playing after the initial stbfl buff? Bc I saw it every game and if I was obsession I got ignored
@LightWavess29 күн бұрын
@@PettyPerkinsand i have seen it dime a dozen maybe it depends on the region?
@PettyPerkins29 күн бұрын
@@LightWavess yeah could be. I barely see it nowadays
@freezerounds29 күн бұрын
I don't think this is a great example. His problem with STBFL was its strength in camping/tunneling scenarios and the actual nerf that came through for the perk did absolutely nothing to address that. He himself didn't like the nerf it got.
@hollowsgrief29 күн бұрын
@@freezerounds Yes but did nerfing change anything about camping/tunneling? Also it's barely seen nowadays because it is extremely bad now. He argued a hypothetical problem this perk had with camping/tunneling, it didn't happen in practice though.
@badguy360220 күн бұрын
To be fair, all those buffs (except perks) on both sides are rly helpful, the 5% regress on kick prevent survivors to tank a hit to make gen done, hell, even bllodlust is good mechanic that survivors can counter many ways
@hay_pepitoooo29 күн бұрын
As a killer main i do think that, despite it being a pretty fair thing to want, having a less stressfull and easier killer experience wouldnt be a good idea. Ideally you would want to have 4 times as much survior players than killer players to keep the matchmaking running and having this role of 1 against 4 has to come with having to manage a lot at the same time so that it fills a niche of people attracted to that kind of playstyle and keeps the majority of players wanting to play survivor.
@pegeta29 күн бұрын
your not a killer main, a Killer main wants to feel powerful since that is the killers role, BHVR seems to have forgotten that when they realized 4 against 1 = 4 people buying skins over 1.
@leonthegamer283929 күн бұрын
@@pegeta Hi 2018 we have 2024 now though 👀
@hay_pepitoooo29 күн бұрын
@@pegeta Well the whole point (at least for me) is that you are facing a whole team and you have to think about everything. And its this+the fact that you are stronger than a single survivor that makes u feel powerful when you do overcome. About the skins, it literally doesnt matter if the players play survivor or killer because both sides have skins even more than this id say a killer main has more chance to spend money to try new killers wereas a survivor main would just buy survivor to get perks then play their main.
@doompunk6429 күн бұрын
@@pegeta No I want the game to be fair for both sides. It’s a video game, not a power fantasy. You sound like a politician.
@Philscooper28 күн бұрын
because soloq survivor is definitely a relaxing experince
@JakeobE26 күн бұрын
Shoulder the Burden should be a base kit mechanic. It doesn't remove hooks stages or deny the killer of anything, other than sweaty tunneling, or if they refuse to chase after all survivors and balance hook states themselves through their own skill and slowdown perks. To make things fair, it can be disabled in endgame, like the anti-camp mechanic.
@Midnight_x_Sin29 күн бұрын
I always know when otz made a new build video when I see the same builds over and over again. Currently I been running against thrill of the hunt and before that it was slugging builds
@Red-lu1rx11 күн бұрын
I think when you want tips mostly just go to watch Otz tier list of killers/items/add-ons. When I bought Sadako I firstly got to which add-ons were best, then started to learn some "techs" with her
@Midnight_x_Sin11 күн бұрын
@ okay? Not sure how that relates to what I said but okey doke
@kellsierlyxci63928 күн бұрын
Its the fact that the game is being tuned to a more competitive and balanced game. Which in of itself would break fun perks and builds because of certain killer synergies
@JediTiga29 күн бұрын
Any time killers get any oppurtunity for a viable unique/niche build it has to be nerfed into being unusable. Then everyone wonders why all killers run the same ~8 watered down perks.
@Zzzz64zz29 күн бұрын
💯
@KingRamenIII27 күн бұрын
Ex fuckin zactly!!!
@dariocastillo191429 күн бұрын
Does shoulder of burden effect cages, condemn locks, or mori's?
@GremIinLord29 күн бұрын
I think that content creators have had a drastic effect on this game, its popularity is heavily funded by content creators such as you, otz and many others, which I'm ok with, but when it becomes a gameplay change is when a creator mainstreams a opinion, in my experience, if a creator has a opinion, a lot of their fans will follow the same opinion, which of course isn't the creators fault but I believe this has a pretty big effect on gameplay which people might not be happy with
@dasBryon29 күн бұрын
I feel like he should have spoken on more sides then from his killer POV but he does have a point i saw an issue with thrill soon as i saw more then one yt make a video on it tie that in with doc and u just camp your hex and thrill totem with two irri addons all survivors do is quit and sholder had been a perk ive been thinking about for years its not that problematic when you have timmy that insta goes down every two seconds but when you have a player who can effectively loop the killer and becomes the tunnel out it plays a huge part in killer matches just being able to stop the 3v1 is kinda insane but im sure one u use the perk instead of being exposed they are going to make you broken for the rest of the match
@fatcat201529 күн бұрын
BHVR has made it pretty clear over the years that they don’t care about content creators and especially not what they think. Be too critical? No more fog whisperer!
@rizzyy3127 күн бұрын
Content creators are some of the only reasons (other than sponsored collaborations) that are still bringing new players to DBD. We should be supporting them for informing new players about the problems with the game and representing the aspects that still make the game fun. Not tearing them down for game changes that they literally have no control over.
@ricauldron586029 күн бұрын
When developers make NOT tunneling just as effective as doing it, because it does not benefit from certain advantages in gens, then the whole problem of tunneling will disappear or will be less problematic...but they want their game toxic,as their community 🤷🏻♀️
@KingRamenIII27 күн бұрын
Facts! The devs do not care about tunneling or they would give the killer the ability to win really good teams with really weak killers without having to tunnel 💯
@ZenubisSpyke27 күн бұрын
I feel like the perks and playstyles that the devs tend to address the quickest are the ones that are just un-fun to play against. It's not always a measure of how truly meta they are. Cases that come to mind are old Eruption (made survivors literally just able to do nothing), Made for This + For the People (it's just 10 seconds wait it out...), 3 gen chess master killers (the server timer expiring should NOT be your win condition), and Dead Hard for distance (though it was still alive for way too long). In that sense Thrill of the Hunt is a problem since playing against the builds designed around it is just unfun. Shoulder the Burden is not really unfun to play against. Can it be really strong? Absolutely, but it isn't just crappy to play against.
@PeytonToenjes29 күн бұрын
Him saying otz was an influence for shoulder the bruden kinda invalidated all of his points for me. Its doesnt take more than a few seconds to realize that perks and chapters are made VERY far in advance and like you said, by the time otz made that video, the perk was already almost done in production. He also said it like it was a fact and that it was undeniably true. Bro also said basekit BT was a bad thing for the game which is INSANE. He sounds like an ironic stereotypical killer main complaining on twitter lmao Also, I play both sides, probably more of a killer player 👍
@GodSendDeathx29 күн бұрын
Killers get literally zero basekit mechanics to help them I'm sure is what he meant. Even accessibility stuff buffs survivor look at the heartbeat.
@suspecm631629 күн бұрын
@@GodSendDeathx and even that is a lie. Gens keep regressing after being kicked so survivors can't just tap it mid chase and prevent it from regressing anymore. On top of that, very survivor sided maps are being tuned to have better filler spawns for killer.
@doompunk6429 күн бұрын
@@GodSendDeathx 6.1.0, FoV slider, bloodlust, gen kicking, I could go on. Killers have gotten basekit mechanics and buffs over the years.
@mr.sickobamba241129 күн бұрын
can someone pls explain the anticamp-part at 14:29 ? i just didnt get it, sorry
@ShotgunGabe27 күн бұрын
He's talking about gen kicking.
@Moffee91129 күн бұрын
If you’re including yourself in this list, then yes you all are ruining it.
@KingRamenIII27 күн бұрын
Factz
@xdeftonesx26 күн бұрын
That’s why I’m always telling creators to STFU about something being BROKEN or OP or unbalanced just stop crying just let a perk be
@GodSendDeathx29 күн бұрын
My biggest pet peeve with the community's take on balancing in this game is the uneven expectations of both roles. Perks and killers are all evaluated as if every killer playing the game has 10,000 hours and is Hens or Otzdarva and that's the baseline for balancing. People cry about Nurse and Blight needing nerfs when average killer players can't play them anywhere near that level. When it comes to sweaty tryhard 4 man SWF killer players are just told suck it up you barely ever run into them when you run into them about as often as a cracked blight/nurse but those killers need to be gutted. Everyone wants the game balanced towards the braindead common denominator survivor, that's why they get tons of hand holding perks like windows of noobertunity. Whenever we complain about the absurd gen speed possible by sweaty tryhards, the response is survivors need another objective don't make gens slower!! But then when they introduce stuff like onryo's videotapes or thrill of the hunt or pinhead's box that give additional objectives, the community immediately cries for it to be nerf and says collectively the community is too fucking stupid to figure out the second objective. So you can just go back to pre dropping every pallet and staying split on gens to beat 99% of the killer players. All the good killer perks have been gutted so much that average players can barely benefit against them vs the sweats. Wow Pain Res, Pop, Grim Embrace such amazing perks that barely do anything if the killer can't catch strong loopers on busted maps in a timely fashion. Even fuckin' predator got nerfed. the real reason ultimate weapon got nerfed is because it countered their run to yellow perk and that makes the game unfun. it's why the devs make it stupidly hard with all these dumb awkward perks to cause exhaustion because tehy don't actually want the killer to be able to interrupt the survivors' fun of using their exhaustion perk
@darthvaderreviews692629 күн бұрын
You should understand that in an asym game it's natural that the 1 player role _needs_ to be held to a higher standard than the 4 player role, because x4 players means x4 the risk of one of them making a mistake or simply being a bad player. If a Killer's noticeably worse than the survivor team they lose straight up, if one Survivor is noticeably worse than their teammates they will go down fast and apply a lot more pressure than normal to Survivors but not necessarily apply an instant loss, that's kinda how it has to be. In general I gotta be honest, your post is very unbalanced. Yes, Pain Res, Pop, and Grim Embrace don't do anything if you can't catch Survivors, you will lose the game if you can't catch Survivors. This is like complaining you aren't winning in an FPS because you can't aim. If an entire Survivor team is so much better at looping than you that you can't catch a single one, *you deserve to lose the match,* this is how competitive PvP games work
@GodSendDeathx29 күн бұрын
@@darthvaderreviews6926 My point sailed over your head completely. Where are the hand holding perks for the killer side? There are none. Maybe NOED but that's also been nerfed like crazy. All the strongest killer perks require you to actually be doing good in the game. The strongest survivor perks require you to suck or be losing and you get massive value
@darthvaderreviews692629 күн бұрын
@@GodSendDeathx It's true that Survivor perks lean more towards "lose less" and Killer perks towards "win more" but like I said before you're too unbalanced with this assessment. (Strong) Killer perks that help them when they're doing badly: -Rancor can salvage a kill from pretty much any match -Enduring lets you stop caring about respecting Pallets, making looping much more straightforward -Lightborn lets Killers completely delete flashlight saves from the game if they don't want to deal with them, which is incredible value against seal team 6 SWFs -I'm All Ears is an amazing killer specific perk to make certain powers way easier to land than they'd otherwise be (Strong) Survivor perks that reward them for doing well: -Deliverance, 'nuff said -Background Player & Flashbang is *VERY* annoying when you run into an organised SWF using it, but if terrible players could use it effectively, everyone would be using it -Moment of Glory (or other perks that run off the "broken for a while then you heal" idea, Moment of Glory is just what comes to mind) rewards you heavily for being good at the 1v1 -Most of Distortion's value is in knowing every aura read in the game off by heart -Shoulder The Burden doesn't require a misplay on behalf of the Survivor using it, and punishes them for using it badly For the record, while many of these examples require Survivors to get downed, they're reliant on _other_ Survivors being the victim before you, and against any competent player some gens will pop, some survivors will get hooked. It's not inherently rewarding bad players for some Perks to be linked to these events, it _is_ rewarding bad players in cases like Decisive Strike
@Auto..Payge.28 күн бұрын
Killers need to be able to tell which totem is which so they can prioritise. As a trapper if I have three or four totem perks I can get around to them all so knowing where the best one is would be huge
@averyincognito134229 күн бұрын
Remember this is the same guy who said hubris is broken
@ProfHens29 күн бұрын
Still think Double Iri Spirit at the time was insane with Hubris, at this point Spirit is beyond bugged and MDR nerfed into the ground tho, its not really comparable anymore.
@DylNyeTheDrummerGuy27 күн бұрын
The thing that does suck about content creators is when everyone copies a super busted combo they get from whoever drops that video that day
@Mercer52629 күн бұрын
17:37 You can't compare thrill with penti. Right now, thrill ensures you get value from the perks you bring, while penti is always the backup plan. Hexes aren't shining because they are so easy to lose. Thrill is what's making them shine.
@ProfHens29 күн бұрын
They are both support perks for the actual Hex perks,while they do work in different ways they essentially do the same job
@Mercer52629 күн бұрын
@ProfHens not at all. Penti doesn't support other hex perks. A hex/totem needs to be broken for it to be able to be activated. Thrill and undying are support perks because they delay the cleansing of other hexes, keeping them active longer and ensuring more value from the other hexes you bring. Like I stated, penti the backup plan for when your other hexes get cleansed.
@arhardar687329 күн бұрын
@@Mercer526I'd have to disagree, Pentimento is a support perk. In short, it does nothing on its own and requires other killer perks in order to see any consistent value out of it. For a longer explanation, Pentimento is a plan B perk. Killers that have long chases or low/no mobility powers struggle to keep their hex totems up. This often leaves perks that get revealed early like Blood Favor, Crowd Control, and Ruin to get cleansed before they can be the deciding factor for your victory. However, once you light a totem and survivors see Pentimento, it leaves them in a catch-22. They can either cleanse the current Pentimento totem and let the others sit around, or attempt to eat through all of your Pentimento totems. Thus, Pentimento can become a deterrent or a backup plan.
@ProfHens29 күн бұрын
Penti is kind of like the entire plan instead of being a backup, it's literally the strongest Hex perk. I see where you are coming from but we just don't share the same definitions
@arhardar687328 күн бұрын
@@ProfHens I ain't going to disagree on its strength. We see it differently but at the end of the day we bring Pentimento because of how powerful it can be. Just multiple valid ways of doing it.
@Bartusvd23 күн бұрын
I was talking with a friend about pentimento. Wouldnt it be a good solution to make gen slowdown not be on the first stack? Its by far the strongest effect. Put it on the second or third stack and you still get value because survivors take time getting rid of the totem.
@Red-lu1rx11 күн бұрын
I mean yeah I see it but pentimento is very situational. Unless you pair it with plaything you will barely have any more than 2 stacks unless a random starts doing dull totems for no reason. Like ik the 2 stack is not that good (what was it, was it healing reduction? I don't remember tbh) but imo I think it should stay that way
@Seoul_Soldier29 күн бұрын
Content creators are a double edged sword. They keep the game alive, but they also ruin it.
@somedude156129 күн бұрын
My most frustrating games with Weave Attunement + Franklins were games where they used it for the sole purpose of slugging. The most aggravating instance of this was on RPD (they brought an offering), where it was an Oni who refused to use power and instead downed people next to the dropped items and slugged them with Knockout. The issue with this matchup is that the aura reading range around the body was 10x more oppressive than Nurse's Calling. You can literally see anyone who tries to approach the body on the floor and simply swat them away. And to make matters worse, you can't even get rid of the item causing this effect if killer is nearby, it's just pointless to even come near. Because it was RPD, he also had a 3-gen in main, so he would kick people off and down them just to slug near the items again. Once I knew, I spent the rest of the match desperately trying to move the items away, but all my teammates got downed trying to rescue the guy on the floor and it was GG's. Really really frustrating and not very intuitive counterplay.