Programming For MAXIMUM SPEED in Bots Are Stupid!

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Aliensrock

Aliensrock

Күн бұрын

Bots Are Stupid Part 3 - I have reached ludicrous speed. Nothing can stop me, except the game having to catch up. One of these days I'll secure a solid leaderboard spot. Who knows, maybe it'll be today!
Edited by: / benbenranger
#aliensrock #programming #puzzle
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Пікірлер: 187
@Aliensrock
@Aliensrock 3 жыл бұрын
Surely I can't be the only one who's had this "too fast" problem.
@iamweirdo2756
@iamweirdo2756 3 жыл бұрын
hello
@ГЦРЕГТ
@ГЦРЕГТ 3 жыл бұрын
Ыце
@TheTyisawesome
@TheTyisawesome 3 жыл бұрын
That's what she said
@NStripleseven
@NStripleseven 3 жыл бұрын
@@ГЦРЕГТ blue=go
@tf_d
@tf_d 3 жыл бұрын
Hey Tyler, Ryan here
@Yokozai
@Yokozai 3 жыл бұрын
Tyler you don't even know how much I need you to go back and get a top time on the leaderboards of earlier levels, like you did for Poly Bridge. Love this series, and this video!
@ninjasuperman9538
@ninjasuperman9538 3 жыл бұрын
this is the next great game for the channel
@connorharvey6278
@connorharvey6278 3 жыл бұрын
agreed..excited to where this will go!
@ultrio325
@ultrio325 3 жыл бұрын
Tyler: "The orbs take time to register? That's bullshit!" Every TASer: First time?
@doomse150
@doomse150 3 жыл бұрын
Nah, but this travel time stuff is really game specific. E.g. in SMM (1&2) keys also take a certain amount of time to fly towards your character, but opening a key door is possible from the moment the key spawned, without the need to wait for its obtain animation
@ultrio325
@ultrio325 3 жыл бұрын
@@doomse150 What about SMB1's framerules?
@letminecraftgo
@letminecraftgo 3 жыл бұрын
This game is basically just making a TAS speedrun: the game
@areadenial2343
@areadenial2343 3 жыл бұрын
TYLER! Some tips on maintaining momentum: When you hook onto a wall, you will lose momentum the farther off from the swing angle you are. Since the hook is shot out at 45 degrees, you want your movement direction to be as close to perpendicular to the direction you shot the hook in order to conserve as much of your momentum as possible. Additionally, there's a settings button which allows you to turn on hitboxes to see how close to spikes or walls you can get before you collide with them, or change the playback speed. And if you right click on a line of code, the simulation will fast forward until that part is reached, allowing you to test a piece of code without replaying the entire level.
@_APV_
@_APV_ 3 жыл бұрын
The right click sounds useful, I thought it was a design choice to make player replay the whole level to tweak milliseconds. Why do they then kill the player when you try to edit some code ahead? Would be nice to be able to unwind, adjust code and play again from the position you're currently at.
@MudakTheMultiplier
@MudakTheMultiplier 3 жыл бұрын
@@_APV_ I think it has something to do with how the code is actually loaded.
@maxxypearl6026
@maxxypearl6026 Жыл бұрын
++ L0 1 . p 00😊j
@FoxSlyme
@FoxSlyme 3 жыл бұрын
This turned from "reach the goal ASAP" to "collect all orbs ASAP and wait for them to register"
@medicwine
@medicwine 3 жыл бұрын
The most human being sentence ever "I understand this new method is superior. I dont want to use it, I like my old way better."
@lukemarquis6828
@lukemarquis6828 3 жыл бұрын
I remember at the beginning when you said that you'll probably care way more about getting less lines of code rather than getting fast times, and yet you've only done the opposite so far lol
@danielm.595
@danielm.595 3 жыл бұрын
He has done it so much in other games that it became a subconscious action.
@joeomundson
@joeomundson 3 жыл бұрын
This is a fun game, but I hope someday the soundtrack will be more than a 10 second loop.
@antfarmer2227
@antfarmer2227 3 жыл бұрын
IDK if Tyler would like them but i would totally watch more programing games like Human Resource Machine, SHENZHEN I/O, Hacknet, or EXAPUNKS. (PS: the last 3 are way more programming than HRM which is a bit closer to just commands)
@ChlorieHCl
@ChlorieHCl 3 жыл бұрын
And 7 Billion Humans, the sequel to Human Resource Machine, which has more “high-level” constructs like if-else, and also focuses on concurrency, with things like signal sending/listening. It is such a great programming game.
@brysonlambes7175
@brysonlambes7175 3 жыл бұрын
Also some non programming problem solvers, infinifactory being a favorite of mine.
@entropic-decay
@entropic-decay 3 жыл бұрын
Hacknet is a personal favorite of mine. it's what got me into programming in the first place
@doomse150
@doomse150 3 жыл бұрын
Add TIS-100 to the list, parallel assebly-like code puzzles
@KusaneHexaku
@KusaneHexaku 3 жыл бұрын
What do you mean "way more programming than HRM", HRM is programming, it's just really low level stuff, like the Zachtronics games. And while the drag and drop interfact does take away some elements of """real programming""", as you prefer to call it, calling it "not as programming" is literally wrong and doing it a disservice. If you think not having to deal with typos makes it "not programming", I don't think you understand what programming is.
@indigoblunter
@indigoblunter 3 жыл бұрын
I'm honestly surprised that it's taken this long to find a game with this concept. I mean, TASing has been around for a VERY long time, but now an approachable version is available to the general public. I wonder if someone playing this game will one day actually go fully into TASing
@jimmypiglet5705
@jimmypiglet5705 3 жыл бұрын
That would be neat
@yelper7757
@yelper7757 3 жыл бұрын
A.I, complex control, brute-forcing, etc. i think will be possible in the game?
@eimazd
@eimazd 3 жыл бұрын
Honestly, having played this game myself, it really makes me want to get into TASing. Though, most games tend not to have levels that are consistently beatable in under 10 seconds like this game's are.
@yelper7757
@yelper7757 3 жыл бұрын
@@eimazd well there are the more impossible parts of TASing like very precise input or glitching the game
@Eggscargot
@Eggscargot 3 жыл бұрын
There was a game with something pretty close to this concept submitted in the GMTK Game Jam 2018, titled Else Walker. It leans more toward puzzle solving and is much less fast-paced, but this concept has been around for several years at least.
@leekt2228
@leekt2228 3 жыл бұрын
15:45 thats why they introduced waiting in frames yknow
@thatoneguy9582
@thatoneguy9582 3 жыл бұрын
that’s also why i don’t use 1000 goddamn tickrate because it’s _dumb_
@CntRational
@CntRational 3 жыл бұрын
Have you played any Zachtronics games, like TIS-100 or Shenzhen I/O? They might be up your alley if you're interested in more programming-focused puzzles.
@MudakTheMultiplier
@MudakTheMultiplier 3 жыл бұрын
He's mentioned that he really likes Opus Magnum, but it's not a very good game for streaming or videos because it doesn't make much intuitive sense unless you've actually played it.
@Darklay56
@Darklay56 3 жыл бұрын
Hey got into the game because of your videos and I love it! I made custom maps 123-crane and 123-spirale if you ever want to try them, if you do try spirale, I'm sorry... Also you can look up people's route by clicking on the time when selecting a level and on score in custom maps love the vids keep it up!
@majestic-a1260
@majestic-a1260 3 жыл бұрын
can i have a link to the maps
@eimazd
@eimazd 3 жыл бұрын
@@majestic-a1260 If you go to Custom -> Online maps in the game, you can browse the maps. Since their map starts with "123", it's currently at the top when sorted by Name.
@eimazd
@eimazd 3 жыл бұрын
Great maps! It's neat, the difference between trying to optimize Crane and just trying to complete Spirale. I got a 7.262 on Spirale, had to set my tick rate up to 500 and play around with Move Left and Move Right to ever-so-slightly change my trajectory between hooks, as well as using Move Left to stop a little faster before the turbo-jump.
@Darklay56
@Darklay56 3 жыл бұрын
@@eimazdThanks! Just watched your replay, great job on it. Can't even come close on my own map ahah
@majestic-a1260
@majestic-a1260 3 жыл бұрын
@@eimazd thanks
@ether3896
@ether3896 3 жыл бұрын
running at 100 fps 1 frame would be 0.01, you've been using frames this entire time tyler.
@pvic6959
@pvic6959 3 жыл бұрын
lol i was about thing say the same thing! if you wait a small enough time, youre waiting for frames anyway
@arcticafrostbite617
@arcticafrostbite617 3 жыл бұрын
when you're whizzing by it just hook down to grab the platform so you lose all your speed and you're hooked into the portal
@gsas3012
@gsas3012 3 жыл бұрын
Mitochondria is the powerhouse of the cell
@tobyonatabe2601
@tobyonatabe2601 3 жыл бұрын
You are right
@Borcheltski
@Borcheltski 3 жыл бұрын
Tyler’s refusal to just watch and view what would happen and make decisions based off that hurts me as a programmer
@dramarclp
@dramarclp 3 жыл бұрын
We need to go even deeper. We need TAS speedruns of this game.
@greatsageclok-roo9013
@greatsageclok-roo9013 3 жыл бұрын
When you're here so fast that there aren't any video cards at the end. (Had a mental blank on what they're actually called.)
@marthachampagne316
@marthachampagne316 3 жыл бұрын
try the game Turing complete by levelhead. it's still early access but a good puzzle game. got a steep learning curve to it. could be easy for you, if you know how to build and program a computer from the apollo program from scratch. probably aimed at people taking a computer course seeing as it's got such a learning curve to it. think about it?
@veri745
@veri745 3 жыл бұрын
Ah, the pinnacle of coding: `wait` statements scattered everywhere
@BigDBrian
@BigDBrian 3 жыл бұрын
the orbs not getting to the exit in time is a really big flaw in the game, wtf Like... It's literally a game about simplifying TAS but then it has an entirely preventable bottleneck issue. Really hope that gets updated.
@dreingames9137
@dreingames9137 3 жыл бұрын
No it’s an intended and imo good feature. Also it allows you to go faster at the start without worrying too much about getting to the portal as fast as possible
@BigDBrian
@BigDBrian 3 жыл бұрын
@@dreingames9137 so it trivialises half the level when it comes to optimising for speed. That's not a positive
@dreingames9137
@dreingames9137 3 жыл бұрын
@@BigDBrian I’m not sure if you have played the game, but it really does not trivialize any part of the level. Firstly, the orbs travel quite faster, and on most levels with lots of obstacles, they will beat you. Second of all, it allows you to optimize your movement in collecting the orbs even further, as you don’t have to have perfect momentum in the right direction to get the portal as fast as possible
@BigDBrian
@BigDBrian 3 жыл бұрын
@@dreingames9137 I don't think we'll ever see eye to eye on this. For the record, no I haven't played the game, but the concept of speedrunning, TAS and optimisation are broad and go well beyond the scope of this game. So I don't think it matters too much. I agree with you that it'll push you to optimise getting the orbs more. Where I disagree is that i really don't think shifting the scope of an entire level down to some part of it is a positive thing. No, it won't apply to every level. But that doesn't mean it's not something I can take issue with.
@Joseph125
@Joseph125 3 жыл бұрын
Can’t wait until Tyler discovers how people go *really* fast
@DispatchCenter
@DispatchCenter 3 жыл бұрын
You are setting tickrate to 1000 which means the game goes in 0.001 second increments (ticks) but the smallest adjustment you make seems to only be in 0.010 second increments. I'm just curious as to why you seemed to latch onto setting the tickrate to 1000 at the start of all your programs after being told about that mechanic. By default the game runs are 200 ticks per second which is 0.005 second increments, which should be plenty. When you adjust by 0.010 seconds you're effectively only running at 100 ticks. You could also adjust the tick rate to make single stepping forward and backwards in ticks more efficient. Set the tickrate to 100 or even 50 at first, then when you need to fine tune, set the tickrate back up again and single step through ticks to get the perfect timing. Hope this helps you understand the tickrate mechanic a bit better
@victorianvalkyri
@victorianvalkyri 3 жыл бұрын
Setting tick rate was meant to help with using the wait command with frames, but Tyler completely ignored that part of the tutorial and only fixated on the tickrate
@_APV_
@_APV_ 3 жыл бұрын
Wdym by "smallest adjustment you make seems to only be in 0.010 second increments"? In the final stage he has values like 0.452 0.095 0.015 0.066
@iexistasaconstruct
@iexistasaconstruct 3 жыл бұрын
i feel like working in fractions of a second could have been avoided if you used frames
@_APV_
@_APV_ 3 жыл бұрын
He has a tickrate of 1000, that means 0.123 second is 123 frames, so it doesn't matter what he chooses to use, same numbers.
@kenet7877
@kenet7877 3 жыл бұрын
This "too fast" problem reminds me of that "Suffering from Success" meme
@jimmypiglet5705
@jimmypiglet5705 3 жыл бұрын
I saw the time and started refreshing
@NStripleseven
@NStripleseven 3 жыл бұрын
As one does
@jimmypiglet5705
@jimmypiglet5705 3 жыл бұрын
@@NStripleseven for good content yes
@gsas3012
@gsas3012 3 жыл бұрын
I see you are a man of culture as well
@iamweirdo2756
@iamweirdo2756 3 жыл бұрын
Same
@jackhammerhm9563
@jackhammerhm9563 3 жыл бұрын
Can relate. I do this most nights
@Kallyn
@Kallyn 3 жыл бұрын
I would LOVE to see this game optimized
@eimazd
@eimazd 3 жыл бұрын
Once you beat a level, you can click on the "best [time/length]" on the level select to see the leaderboards. It's REALLY impressive to see what the #1 spots can do with the engine, it feels like they're using a completely different set of physics.
@NStripleseven
@NStripleseven 3 жыл бұрын
I gotta say, I love this game.
@DJENTRAX
@DJENTRAX 3 жыл бұрын
Your amazing videos and streams made me buy so many great games and not regret a single one! Even this game!
@Roy-K
@Roy-K 3 жыл бұрын
Don’t forget, while on the ground, you can use the stop command to stop moving left or right - it just doesn’t work in the air
@gsas3012
@gsas3012 3 жыл бұрын
Excited for another video of Bots are Stupid!
@36rohinsurath84
@36rohinsurath84 3 жыл бұрын
Tyler can I suggest a game that I know you will absolutely love if you already haven't played it. Outer Wilds. Its one of the most beautiful and immersing games I've ever played. Its not a straight up puzzle game but it revolves around knowledge because of a core mechanic that is executed wonderfully. Travel to the outer reaches of space and explore the universe, with its fantastic music, great controls, and focus on exploration over combat.
@heavysaur149
@heavysaur149 3 жыл бұрын
Tyler I recommanded you to watch the fastest time to know how to pogo jump, it’s take you so much speed and with it I get 1st in Basic II and 1st on Easy IV, and got good time on other map too.
@heavysaur149
@heavysaur149 3 жыл бұрын
@@noahc1587 And today I got 2 WR on Basic II and Easy IV
@_APV_
@_APV_ 3 жыл бұрын
He's a streamer, he probably thinks that'd be a spoiler and you deserve a ban:D
@Zaluuk
@Zaluuk Жыл бұрын
14:20 you can check frame by frame when you are boosted remove the wait till boosted and add the time to the wait seconds and youd get line less code
@rubenverg
@rubenverg 3 жыл бұрын
that good feeling when your code actually works
@frujey
@frujey 3 жыл бұрын
Not the person into coding but this game seems kinda fun
@redchan2571
@redchan2571 3 жыл бұрын
In that last puzzle, couldn't he have just jump to reach the portal?
@holderofgold6764
@holderofgold6764 3 жыл бұрын
A full game Speedrun of this would be very interesting
@WanderTheNomad
@WanderTheNomad 3 жыл бұрын
I wonder if you can copy some code outside of the game and paste it in the game.
@Aaron-cs3xl
@Aaron-cs3xl 3 жыл бұрын
It's just a speed typing test lol.
@Данилтычкрейзи
@Данилтычкрейзи 3 жыл бұрын
So any% where you optimize code length, use of shortcuts and your typing, paste% where you try to paste that code fastest way. Also TAS playing game about TAS.
@gremlinman9724
@gremlinman9724 3 жыл бұрын
it would just be copy-pasting optimal code
@irenesabe
@irenesabe 3 жыл бұрын
i'm loving this series so much
@axyrl
@axyrl 3 жыл бұрын
some advice: turn hitboxes on so you know how close you are to dying. i only do it for the player and the spikes
@bogdanyuzvikov1769
@bogdanyuzvikov1769 8 ай бұрын
Watching 2 years later, the cringe from Tyler's "tickrate 1000" gets me every time😅
@kitthekat6844
@kitthekat6844 3 жыл бұрын
I'd love to see a run for top 5 speed on a level!
@faultofdaedalus2666
@faultofdaedalus2666 3 жыл бұрын
have you ever played any zachtronics games? because i feel like you’d love them, especially exapunks
@NutchapolSal
@NutchapolSal 3 жыл бұрын
This must've been an old recording, the lowest leaderboard rank for Medium 1 is already at 1182 as of me writing this
@majestic-a1260
@majestic-a1260 3 жыл бұрын
yeah his videos brought a ton of traffic to the game, this was recorded before the first video was released
@DaviskGD
@DaviskGD 3 жыл бұрын
Love this game and this channel
@leggyjorington3960
@leggyjorington3960 3 жыл бұрын
You should play the deck building, auto battler game called "Super Auto Pets". Its free on steam.
@Banane42
@Banane42 3 жыл бұрын
Am I the only one that thinks that the "wait until" is basically useless? Like most of the time the timing of that isn’t quite right so you have to wait a little bit more, so in the end you have 2 "wait" in a row and they can be condensed in a single "wait". Also the "wait until" would normally be useful if you don’t know exactly when the condition is gonna happen, but in this game with ZERO randomness, it’s pointless
@hauler-hx6gw
@hauler-hx6gw 3 жыл бұрын
My guess is that it’s for beginners to not have to go frame by frame which could be a bit annoying for new people. Also it is never required so it makes sense for Tyler to not do that but it is a good mechanic
@angelcaru
@angelcaru 3 жыл бұрын
You have achieved TASer
@HiImKyle
@HiImKyle 3 жыл бұрын
No point in changing tickrate if you don't wait on frames, you change nothing really
@majestic-a1260
@majestic-a1260 3 жыл бұрын
default is 200 tps meaning you get 5x more precision on the last decimal
@jamesahibbard
@jamesahibbard 3 жыл бұрын
It means when doing it in seconds you can do it in 0.001 increments, instead of it rounding to 0.005 When he changes it at 6:20, it means that change on line 8 (It was line 7 when he made the change) from 0.205 to 0.207 will actually do something. There's a cut there, I suspect there's a run of the bot he didn't show on camera where he wonders why it didn't change anything.
@gremlinman9724
@gremlinman9724 3 жыл бұрын
WWE ARE REACHCING MAXIMMUM VELOCIPY
@Zaluuk
@Zaluuk Жыл бұрын
1:06 you can stop maybe
@Thetheproto
@Thetheproto 3 жыл бұрын
Love this
@GratefulNPC
@GratefulNPC 3 жыл бұрын
Guys if you watch his vids in the morning instead of midnight you get a lot less Tyler burnout. Or I did at least
@c33minus
@c33minus 3 жыл бұрын
mfw tyler forgets there's a stop command
@poppycars213
@poppycars213 3 жыл бұрын
5:58 I did i loop their big brain (not 2 loops 1 complete one)
@rustyknight1572
@rustyknight1572 3 жыл бұрын
Very nifty!
@madcuzbad3842
@madcuzbad3842 3 жыл бұрын
Day 3 of asking Aliensrock to play human resource machine
@gsas3012
@gsas3012 3 жыл бұрын
1 view 12 likes; nice job youtube
@jayglenn837
@jayglenn837 3 жыл бұрын
This is a comment. Algorithm happy now.
@ylldervisholli7
@ylldervisholli7 3 жыл бұрын
How about you play jalopy?
@HeavenlyDemonicKid
@HeavenlyDemonicKid 3 жыл бұрын
spEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEED
@YaddleGaming
@YaddleGaming 3 жыл бұрын
pls watch the wr after you beat a level
@Super-il9nb
@Super-il9nb 3 жыл бұрын
At least you could doo -tickrate 1000 Even whitout using the frame period you could still advance the frame per 0.001
@a10bam420
@a10bam420 3 жыл бұрын
Heyo 👋
@idfk597
@idfk597 3 жыл бұрын
It says 1 view but I know I’m not first so it doesn’t matter
@LOL_MANN
@LOL_MANN 3 жыл бұрын
Ok düd
@GarrettHoward22
@GarrettHoward22 3 жыл бұрын
Day 370 of telling Tyler that he never finished his minecraft series and that he should finish it.
@frujey
@frujey 3 жыл бұрын
Day 49 of replying
@jimmypiglet5705
@jimmypiglet5705 3 жыл бұрын
I like how you two are doing this (day 1?)
@NStripleseven
@NStripleseven 3 жыл бұрын
Day 330 of agreeing, another month and _I’ll_ hit 365
@frujey
@frujey 3 жыл бұрын
@@jimmypiglet5705 there is another
@jimmypiglet5705
@jimmypiglet5705 3 жыл бұрын
@@frujey indeed
@niksu95
@niksu95 3 жыл бұрын
In the first 100 comments
@stultum
@stultum 3 жыл бұрын
among us
@gsas3012
@gsas3012 3 жыл бұрын
Sus
@danthiel8623
@danthiel8623 3 жыл бұрын
@@gsas3012 quite
@gsas3012
@gsas3012 3 жыл бұрын
@@danthiel8623 "quiet"
@pluto3194
@pluto3194 3 жыл бұрын
😳
@MyTagWasStolen-Goddeth
@MyTagWasStolen-Goddeth 3 жыл бұрын
grammar are wrong
@redbloodednerd8181
@redbloodednerd8181 3 жыл бұрын
I agree that orb pickup should be instant. What a dumb game mechanic that only exists to slow players down. At least I know not to get this game.
@Fox_RZK
@Fox_RZK 3 жыл бұрын
It's not instant because this game is trying to give you the experience of making a TAS, and in a lot of games pickups are not instant, and so people who make the TASs had to work around it. Imagine a bus...
@redbloodednerd8181
@redbloodednerd8181 3 жыл бұрын
@@Fox_RZK makes sense, but this is a game. A mechanic that adds realism at the expense of gameplay is a bad mechanic. Realism isn't always wanted, especially if it gets in the way of the player.
@darkdwarf007
@darkdwarf007 3 жыл бұрын
@@redbloodednerd8181 its more of a flavour than bad mechanic though. Its not like you have to wait several seconds or something
@dreingames9137
@dreingames9137 3 жыл бұрын
@@Fox_RZK To steal an analogy from Darbian, you can think of there being a bus at the end of each level to the next one. It leaves every 21 frames (or 21/60 of a second). So long as our Human Mario can catch the same bus as TAS Mario, we tie it, since no matter how fast it is, it has to take a bus just like we do. Of course, if TAS Mario barely catches the bus in time, then we would also have to be nearly as fast, but if it has plenty of time to spare, then it isn't so bad.
@cyborgvison2024
@cyborgvison2024 3 жыл бұрын
1st, noooooooooo, i wasnt, wait, now I am, I was 3rd, then comment got deleted, so I was 2nd, now the other that was made first got deleted
@gsas3012
@gsas3012 3 жыл бұрын
Lmao nice try though
@ГЦРЕГТ
@ГЦРЕГТ 3 жыл бұрын
3
@gsas3012
@gsas3012 3 жыл бұрын
4
@NStripleseven
@NStripleseven 3 жыл бұрын
5
@cyborgvison2024
@cyborgvison2024 3 жыл бұрын
6
@frujey
@frujey 3 жыл бұрын
7
@cyborgvison2024
@cyborgvison2024 3 жыл бұрын
8
@ShaneZickmann
@ShaneZickmann 3 жыл бұрын
Third
@cyborgvison2024
@cyborgvison2024 3 жыл бұрын
4th, a comment got deleted
@iamweirdo2756
@iamweirdo2756 3 жыл бұрын
ratio
@gsas3012
@gsas3012 3 жыл бұрын
mitochondria is the powerhouse of the cell
@monika-Chr
@monika-Chr 3 жыл бұрын
pin me tyler
@gsas3012
@gsas3012 3 жыл бұрын
Dont pin them Tyler
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