Project Units Demo + Gameplay

  Рет қаралды 236

Lynnlo

Lynnlo

Күн бұрын

In this short, I'll be playing the demo game and going over the future for the game.
Game : lynnlo.itch.io...

Пікірлер: 9
@ConandeBrodo
@ConandeBrodo Жыл бұрын
Looks pretty good so far! But I question the wisdom of having the players units be mostly static. Maybe in the later rounds, add a moving target to defend, like a wagon, or a princess, or something?
@lynnlo
@lynnlo Жыл бұрын
That's a problem I've been trying to solve, too. It seems more like defending a town than a battle. I think objectives are a great solution though!
@EitrVethr
@EitrVethr Жыл бұрын
You could punish the players for doing the bare minimum of completing the rounds that come.
@lynnlo
@lynnlo Жыл бұрын
How so?
@EitrVethr
@EitrVethr Жыл бұрын
@@lynnlo projectiles may require offense rather than defense.
@lynnlo
@lynnlo Жыл бұрын
Ohh, that sounds great, actually. Maybe ranged units for enemies.
@thedeveIoper
@thedeveIoper Жыл бұрын
​@@lynnlo Game looks good! 🙂I have some ideas to make it more engaging and strategic though. Perhaps make the melee enemies a little tankier, low damage and instead have those ranged enemies shooting from a little distance, acting like damage dealers. So if the player is not actively attacking the enemy backline to handle them, your units will take a lot of damage. And maybe an enemy that tries to keep distance from player units and that heals his allies? The healer would be hard to kill with melee units, because he runs away, so maybe some ranged units for the player as well to counter healers. Ranged units could have lower health, so having a lot of them would work on the early waves, but the player would be heavily punished when the tankier enemies start spawning. Just some ideas to bring some more strategy into the game, as the player would have to figure out what to prioritise in order to "solve" the current wave. Also, what about special boss waves, like a big but slow guy that needs a specific strategy to die? Like some orbs circling around the boss, so the player has to use ranged units to kill him
@lynnlo
@lynnlo Жыл бұрын
Oh wow, thank you so much for the ideas! The way the unit system is set up only allows for melee units, but this greatly hinders the potential for strategy. I think a unit makeover would be rightly in order. I also agree that waves are too short/inconsequential, I plan on slowing down enemies and making them stronger as a solution. Again, thanks for the feedback. This is only a demo, but hopefully will get much more content and polish soon.
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