Copy pasting codes from your own game is the best thing I've realized when prototyping.
@RealPeoplePerson13 күн бұрын
I would try out weapons that push enemies around with explosions, shockwaves etc., as it's a proven mechanic in turn-based games played on a grid (e.g. Into the Breach, Tactical Breach Wizards). With this kind of mechanic, the map becomes more interactive. You can allow enemies to be pushed into a hazard (fire, acid, spike), breakable item (exploding barrel, window, gas tank), player-placed items (mine, net trap), and special tiles (slippery ice, bounce pad). You can also allow the player to push themselves to e.g. jump themselves across an abyss, allowing for some light Metroidvania-style unlocking of areas or Zelda-like exploration.
@orangepixelgames13 күн бұрын
Good suggestion.. actually going to keep that in mind when designing the systems for weapons and damage!
@zynga72613 күн бұрын
Happy to play regulator city and excited about space grunts 3.
@orangepixelgames13 күн бұрын
Good to hear!
@KoN31213 күн бұрын
So cool that you do third part. I loved space grunts 1❤ missed my tram station because that sucked me in. When part two came out, i imediately bought it but it wasn't my thing because of the card system. But thats personal preferences.🤷. Part 3 with the same feel like the first one.. with the same fast pace and chilling gameplay, playing really smooth once you are into the game... Would love it❤
@orangepixelgames13 күн бұрын
More people had that issue with part 2.. so yes, going back to the original for this one! You can miss a few more tram stations soon 😉
@4bclover14 күн бұрын
this is exactly type of videos I enjoy the most, please keep doing it. I would like to see video where you explain how you create that dungeon generation.
@orangepixelgames13 күн бұрын
Think I explained that dungeon generator somewhere on the channel when I was building Gauntlet of Power 🤔but can't remember which video that was! Might do a new one for SG3 soon, as I think I'll need a different generator
@4bclover13 күн бұрын
@orangepixelgames ok, maybe I will to to find in meantime
@Mikoyan_Felon14 күн бұрын
Prototyping is always fun albeit challenging. Good Luck!
@orangepixelgames13 күн бұрын
Agreed! Everything is still open at this stage 😁
@Zodiacman1614 күн бұрын
4 months is great, but it’s so easy to watch your own game balloon in scope. Wishing you a speedy dev cycle.
@orangepixelgames13 күн бұрын
True true.. it will take a lot of control to keep myself on that short dev cycle!
@dancingdoormanable14 күн бұрын
Adding another walk level with stairs, balustrades and bridges would be interesting. An alien hiding under a balustrade could become a jump scare. Having different behaving aliens that hide, some that track, some that roam around and even some that have a strategic goal like destroy or steal a battery. It reminds me of the first Starcraft, because of the cartoony gfx. Alien Breed on the Amiga also comes to mind. There might be an opportunity to lend some idea or technic here or there. Might even be a homage with a quirky plot twist. All in good fun of course.
@orangepixelgames13 күн бұрын
well yeah.. sounds great.. but this is a top-down view. Not really sure that would all look very clear 🤔 Any games that did that in such a top-down view with no camera changes?
@dancingdoormanable13 күн бұрын
@@orangepixelgames I have to admit bridges and balustrades can get hard to see what is going on. A top down racing games like Supercars 2 did that and I always got a bit tense when I didn't see the car. (The might have done an outline when not visible, but that could have been another game) Alternately the first Starcraft faked the elevations by the stairs being special flat terrain that boosted or slowed depending on the direction of movement. The rocks on the edge only made it seem like an elevation but where actually a simple barrier. Top down that would make it a smaller version of wall and not have enough pixels to make it believable. Hey, ideas are cheap. The implementation is the hard part. You have the experience to work miracles, but also the wisdom to avoid impossibilities.
@diablo4ever86813 күн бұрын
Good session, dont forget to exercise and go out for a bit. Health comes first
@orangepixelgames13 күн бұрын
Ha! thanks for the reminder 😉
@theartworkhub13 күн бұрын
Health is Wealth
@TYNEPUNK14 күн бұрын
great video. I am kind of going through the same phase right now! trying to keep it short n simple lol.
@orangepixelgames13 күн бұрын
Only way this can (hopefully) still work!
@KWART_O_MANIA14 күн бұрын
Ik zie wat mogelijkheden voor een Into The Breach mechanic waarbij je de volgende set van de vijand/alien al kunt zien(area of attack). Ziet er al goed uit!
@orangepixelgames13 күн бұрын
Dat spel moet ik nog steeds bekijken! Zal ik eens gaan doen, kijken of er wat ideeen uitkomen 😉
@vidarlystadjohansen982913 күн бұрын
one thing I missed in the first space grunts is a wait for a turn button, I still play the first one. It is amazing
@orangepixelgames13 күн бұрын
Yeah, that has been mentioned before ! I should remedy that in this version 😅 good reminder!
@vidarlystadjohansen982913 күн бұрын
@@orangepixelgames it is about the only flaw with the first game that has bothered me in a critical moment. and how the zombie chases me when a random fire I didn't start killed the scientist :P
@oleksandr.kryvonos13 күн бұрын
maybe instead of minimap you could integrate the alien markers into borders of the game screen with distance to them?
@russellwheeler276014 күн бұрын
Maybe you could have some sort of 'fog of war' to the map, so you can't see the whole thing, or all the enemies at the beginning? Maybe you can find a scanner that once you have it in can scan the whole map and reveal things?
@orangepixelgames13 күн бұрын
Might try that out, just to see how it plays/looks.
@Gendgi14 күн бұрын
Like the younglings say... You been Cooking lol, cool video :D
@orangepixelgames13 күн бұрын
Thanks grandpa! 😁
@Gendgi13 күн бұрын
@@orangepixelgames 🤣
@marte158714 күн бұрын
before predator spawn, player(s) can gather material and build a fortified area/traps to for them
@orangepixelgames13 күн бұрын
Yeah thought about that, although would be very simple stuff, like barricades and such. Because the player isn't supposed to stay there and make a home for himself 😅 move on to the next level!
@vidarlystadjohansen982913 күн бұрын
you could make the hero a bounty hunter an make him start in his own space ship and choose mission give by High command on screen which will land you on different planets, ships (good or enemy) and installations. this time if can add a weapon with bounce to reach around corners or over fences and a x-ray type that can shoot through anything
@orangepixelgames13 күн бұрын
There will be more weapon types in this game! (already added the original weapons from SG1)
@vidarlystadjohansen982913 күн бұрын
@@orangepixelgames Love those. Just wanted to strategically bounce lasers around corners by shooting diagonally and lob grenades from a height or over a fence etc. just ideas :)
@vidarlystadjohansen982913 күн бұрын
do different heights, so higher positions make you able to shoot longer, like on the top of stairs etc
@orangepixelgames13 күн бұрын
Wonder how it would look in a top-down view 🤔
@vidarlystadjohansen982913 күн бұрын
@@orangepixelgames I pictured sorta like they did in the did in Zelda link to the past on the Super Nintendo
@robertmills175914 күн бұрын
What size fish tank is that?
@orangepixelgames13 күн бұрын
30 liters, with bunch of tiny Tetra and Guppy fishies, shrimps, and snails!
@WhiskyD71013 күн бұрын
Hack, Slash, Loot might give you some ideas….
@orangepixelgames13 күн бұрын
Know the game, not sure there's much there I can use in SG3 tho 🤔
@abrambuckdesign51348 күн бұрын
Are you using a game engine? I am surprised that you make your games in java. I was deliberating between using Unity or some JavaScript type game engine just because I am the strongest in programming in Javascript.
@orangepixelgames7 күн бұрын
More of a framework, and yes in Java for PC. For web I now have an H5 version of that framework. Use what you know and what works for you! :)