Congratulations on finishing Regulators! Hope you find a good spot on the calendar and it all goes fantastic for you!🎉
@orangepixelgames4 күн бұрын
🤞
@timmygilbert41024 күн бұрын
Congratulations 🎉
@Bitcoin-y5l4 күн бұрын
Pascal my hero, I'm a novice self taught programmer and i wanted to know if Ashworld will get a sequel and what programming languages fid you use to programme such a magnificent yet memory efficient game?
@orangepixelgames4 күн бұрын
I'm very tempted to make an Ashworld sequel! So maybe 😁. I used Java to create it
@marte15874 күн бұрын
after all these years watching your videos... I think you deserve a lot of more subscribers
@orangepixelgames4 күн бұрын
I agree, but the KZbin algo doesn't seem to favor my vids as much as some other channels 😎
@vycdev5 күн бұрын
Congrats!!
@KummoDeveloper6 күн бұрын
4:30 Am not sure about that "you shouldn't add music too early to your game" tip there. I do agree that purchasing/composing a brand new track is a bad move in cases where other aspects of game are still looking their form (graphics, mechanics, feeling etc can change along the development) but i don't think playtesting without any music is a good option either. Firstly it affects your own mentality to go around empty levels that lack any feeling but also others playtesting your prototype/demo/alpha/beta/earlyaccess will not have enjoyable time either. I guess the actual answer to this is to find free placeholder music, possibly multiple tracks and switch it around here and there as development progresses? And only commit to purchasing music or picking final free track (or composing yourself) after the gameplayloop is finalized?
@orangepixelgames6 күн бұрын
Oh yeah, I meant it in the way of "you shouldn't BUY music too early" 😉 - having some sort of music in there can help the feeling of the game for sure during testing. Not sure how important that really is, as a lot of players just mute the music anyway 😁
@KummoDeveloper6 күн бұрын
@@orangepixelgames That is a big agree with the "shouldn't buy". I guess the muting it depends on a genre and how long the testing sessions are also. Congratz on finishing the game btw! Can't wait what you have planned for future (next games and/or other projects) ^^
@JeroenDerwort6 күн бұрын
Looking forward to it!
@senor78576 күн бұрын
4 years working on a project wow! You must HATE the game!! I hate my own projects when it takes longer than usual
@orangepixelgames4 күн бұрын
Haha actually I don't hate it now, but I had some times during development that the game certainly wasn't my favorite thing in the day 😁
@williamtucker37006 күн бұрын
You really need a client server model where the server runs the game and is the single source of the truth and the clients send their inputs to the server and the clients simply display the resultant graphics. The other old way was to use one fast device to run the server the clients connect with.
@orangepixelgames6 күн бұрын
You make it sound so easy :)
@williamtucker37006 күн бұрын
The title needs to reflect the environment, why it is toxic, and the players ultimate objective. eg. Toxicity, Detoxicity, Monstroscity😀, etc. For the multiplayer time shift problem maybe you can use it as a feature of the game, and unless the player can get to one of the time sync machines within the game, their health deteriorates slowly to zero, assuming you can actually sync the two player platforms.
@orangepixelgames6 күн бұрын
I think the name Regulators covers your actions more than anything to do with Toxic ;)
@SteveDFM6 күн бұрын
The game looks amazing but the level editor too!? Incredible work.
@orangepixelgames6 күн бұрын
Thanks :)
@Jhiva996 күн бұрын
i poked around on your website and scrubbed the video and have no idea what kind of game youve made
@orangepixelgames6 күн бұрын
Not sure if that's a me thing or a you thing 🤔 You can just play the demo on Steam, which I mention in the video, AND have a direct link to the Steam page in the description.
@ringo27156 күн бұрын
I went ahead and did the same. I also watched the video which obviously made everything clear but if I just swipe around until I see gameplay it's still pretty obvious it's a team based top down shooter with mini game elements. I went to your website and regulators is the first thing that pops up along with a bunch of your videos talking about your games. There's also a big "more information" button on your site that explains everything about Regulators. Then I went to your steam page and this may be the one link that is a little confusing. The link shows Gauntlet of Power as the most recent thing but just below that is Regulators. The pages for these games are pretty clear from a glance what they are about and how they play. Just my two cents.
@solindiegames19996 күн бұрын
Epic achievement for a solo dev, particularly building and including the level editor! congrats mate...I hope you have HUGE success with this one.
@orangepixelgames6 күн бұрын
Guess we'll see in 2025!
@Artbyzig7 күн бұрын
Let me know if you need playtesters!
@Toporshik7 күн бұрын
Regulators is a great name! If I'm honest, more catchy than Regularor City
@orangepixelgames6 күн бұрын
I agree!
@nasipassie7 күн бұрын
Congratulations Pascal, super gedaan🎉
@orangepixelgames6 күн бұрын
Dankje!
@Technomantics7 күн бұрын
This looks great! Congrats on coming along this far!!
@orangepixelgames6 күн бұрын
Thanks!
@notsubaru44647 күн бұрын
Congrats. I used to watch your videos like many years ago. Today I was like what happened to you and I am happy to hear your news
@orangepixelgames6 күн бұрын
Haha, still uploading a video every Thursday !
@DragonKing9877 күн бұрын
Release the game on the Atari VCS first...
@orangepixelgames6 күн бұрын
Only if Atari pays me for that :) It's a tiny market!
@ScottMakesGames7 күн бұрын
4 years I can feel your frustrations and joy 😂 good luck with the release!
@orangepixelgames6 күн бұрын
So much frustrations... 😁 But yeah, the joy is here now.. and finally get to move on to new things! (and not work on those for 4 years)
@disky017 күн бұрын
Regulators sounds better to me personally, and if it makes more sense for the game in its current state, all the better. Because it's a little simpler I'd be curious if there are any IP conflicts with other games or media, though.
@orangepixelgames6 күн бұрын
Don't think there are any big game-related-media-type-things named Regulators (strangely) so I'm taking the gamble on it ;)
@disky016 күн бұрын
@@orangepixelgames Nice! Good luck!
@Tbjbu27 күн бұрын
congrats
@alexandretrottier60287 күн бұрын
Congrats !
@PneumaTron7 күн бұрын
congrats bro. it's been fun following your updates.
@dancingdoormanable7 күн бұрын
Congratulations. Hope it succeeds in the market. I think it might do well with retro focused channels, but who are knowledgeable. The game has a retro feel combined with adult complexity. It's nostalgia to earlier times for those who did move with the times. I'm kind of curious to which classic they would compare it too.
@orangepixelgames6 күн бұрын
We'll see!
@Don-zo3ts7 күн бұрын
Congratulations 💟
@vidarlystadjohansen98297 күн бұрын
Congratulations ! :D
@mb.daniel31717 күн бұрын
Congrats 🎉🎉❤
@ollie_r81627 күн бұрын
Congratulations!
@MAKIUSO7 күн бұрын
Available during switch 2 launch?
@orangepixelgames6 күн бұрын
Hopefully.. probably not on the Switch 2 tho :P but who knows!
@MysticRiverGames7 күн бұрын
congratulations on almost finishing the game! hopefully a successful release in 2025!
@drillerdev46247 күн бұрын
Knowing the life cycle of his games, he'll keep working on it years after it was "finished", but yeah, congratulations on the feature complete and near release
@orangepixelgames6 күн бұрын
Let's hope it does well! :)
@KWART_O_MANIA7 күн бұрын
Gefeliciteerd!
@orangepixelgames6 күн бұрын
Bedankt!
@abrambuckdesign51348 күн бұрын
Are you using a game engine? I am surprised that you make your games in java. I was deliberating between using Unity or some JavaScript type game engine just because I am the strongest in programming in Javascript.
@orangepixelgames7 күн бұрын
More of a framework, and yes in Java for PC. For web I now have an H5 version of that framework. Use what you know and what works for you! :)
@VamereDigitalCrafted11 күн бұрын
Hallo Pascal, in welke stad bent u?
@orangepixelgames11 күн бұрын
Hoezo? :)
@VamereDigitalCrafted11 күн бұрын
@@orangepixelgames Iedereen is in Amsterdam en zo kan ik niet in persoon praten.
@oleksandr.kryvonos13 күн бұрын
maybe instead of minimap you could integrate the alien markers into borders of the game screen with distance to them?
@theartworkhub13 күн бұрын
Copy pasting codes from your own game is the best thing I've realized when prototyping.
@RealPeoplePerson13 күн бұрын
I'd recommend checking out "Cyclic Dungeon Generation" if you haven't read about it already. It's a clever technique for generating maps with a more natural flow that avoids poor layouts with dead-ends, lots of backtracking etc. Even if you won't implement the whole algorithm, it can give you good ideas for how to improve your maps. The algorithm was developed for the game Unexplored and expanded upon in the sequel. A good place to start is the article Unexplored's Secret: 'Cyclic Dungeon Generation' by Tommy Thompson at Game Developer.
@RealPeoplePerson13 күн бұрын
I would try out weapons that push enemies around with explosions, shockwaves etc., as it's a proven mechanic in turn-based games played on a grid (e.g. Into the Breach, Tactical Breach Wizards). With this kind of mechanic, the map becomes more interactive. You can allow enemies to be pushed into a hazard (fire, acid, spike), breakable item (exploding barrel, window, gas tank), player-placed items (mine, net trap), and special tiles (slippery ice, bounce pad). You can also allow the player to push themselves to e.g. jump themselves across an abyss, allowing for some light Metroidvania-style unlocking of areas or Zelda-like exploration.
@orangepixelgames13 күн бұрын
Good suggestion.. actually going to keep that in mind when designing the systems for weapons and damage!
@vidarlystadjohansen982913 күн бұрын
you could make the hero a bounty hunter an make him start in his own space ship and choose mission give by High command on screen which will land you on different planets, ships (good or enemy) and installations. this time if can add a weapon with bounce to reach around corners or over fences and a x-ray type that can shoot through anything
@orangepixelgames13 күн бұрын
There will be more weapon types in this game! (already added the original weapons from SG1)
@vidarlystadjohansen982913 күн бұрын
@@orangepixelgames Love those. Just wanted to strategically bounce lasers around corners by shooting diagonally and lob grenades from a height or over a fence etc. just ideas :)
@zynga72613 күн бұрын
Happy to play regulator city and excited about space grunts 3.
@orangepixelgames13 күн бұрын
Good to hear!
@vidarlystadjohansen982913 күн бұрын
do different heights, so higher positions make you able to shoot longer, like on the top of stairs etc
@orangepixelgames13 күн бұрын
Wonder how it would look in a top-down view 🤔
@vidarlystadjohansen982913 күн бұрын
@@orangepixelgames I pictured sorta like they did in the did in Zelda link to the past on the Super Nintendo
@vidarlystadjohansen982913 күн бұрын
one thing I missed in the first space grunts is a wait for a turn button, I still play the first one. It is amazing
@orangepixelgames13 күн бұрын
Yeah, that has been mentioned before ! I should remedy that in this version 😅 good reminder!
@vidarlystadjohansen982913 күн бұрын
@@orangepixelgames it is about the only flaw with the first game that has bothered me in a critical moment. and how the zombie chases me when a random fire I didn't start killed the scientist :P
@diablo4ever86813 күн бұрын
Good session, dont forget to exercise and go out for a bit. Health comes first
@orangepixelgames13 күн бұрын
Ha! thanks for the reminder 😉
@theartworkhub13 күн бұрын
Health is Wealth
@WhiskyD71013 күн бұрын
Hack, Slash, Loot might give you some ideas….
@orangepixelgames13 күн бұрын
Know the game, not sure there's much there I can use in SG3 tho 🤔
@KoN31214 күн бұрын
So cool that you do third part. I loved space grunts 1❤ missed my tram station because that sucked me in. When part two came out, i imediately bought it but it wasn't my thing because of the card system. But thats personal preferences.🤷. Part 3 with the same feel like the first one.. with the same fast pace and chilling gameplay, playing really smooth once you are into the game... Would love it❤
@orangepixelgames13 күн бұрын
More people had that issue with part 2.. so yes, going back to the original for this one! You can miss a few more tram stations soon 😉
@Gendgi14 күн бұрын
Like the younglings say... You been Cooking lol, cool video :D
@orangepixelgames13 күн бұрын
Thanks grandpa! 😁
@Gendgi13 күн бұрын
@@orangepixelgames 🤣
@dancingdoormanable14 күн бұрын
Adding another walk level with stairs, balustrades and bridges would be interesting. An alien hiding under a balustrade could become a jump scare. Having different behaving aliens that hide, some that track, some that roam around and even some that have a strategic goal like destroy or steal a battery. It reminds me of the first Starcraft, because of the cartoony gfx. Alien Breed on the Amiga also comes to mind. There might be an opportunity to lend some idea or technic here or there. Might even be a homage with a quirky plot twist. All in good fun of course.
@orangepixelgames13 күн бұрын
well yeah.. sounds great.. but this is a top-down view. Not really sure that would all look very clear 🤔 Any games that did that in such a top-down view with no camera changes?
@dancingdoormanable13 күн бұрын
@@orangepixelgames I have to admit bridges and balustrades can get hard to see what is going on. A top down racing games like Supercars 2 did that and I always got a bit tense when I didn't see the car. (The might have done an outline when not visible, but that could have been another game) Alternately the first Starcraft faked the elevations by the stairs being special flat terrain that boosted or slowed depending on the direction of movement. The rocks on the edge only made it seem like an elevation but where actually a simple barrier. Top down that would make it a smaller version of wall and not have enough pixels to make it believable. Hey, ideas are cheap. The implementation is the hard part. You have the experience to work miracles, but also the wisdom to avoid impossibilities.
@TYNEPUNK14 күн бұрын
great video. I am kind of going through the same phase right now! trying to keep it short n simple lol.
@orangepixelgames13 күн бұрын
Only way this can (hopefully) still work!
@russellwheeler276014 күн бұрын
Maybe you could have some sort of 'fog of war' to the map, so you can't see the whole thing, or all the enemies at the beginning? Maybe you can find a scanner that once you have it in can scan the whole map and reveal things?
@orangepixelgames13 күн бұрын
Might try that out, just to see how it plays/looks.