So...this is how you want to end it....fine then have at thee!
Пікірлер: 8
@asparagusoffice2 жыл бұрын
I'm glad people are still willing to upload boss fights that are kind of sloppy watching someone outside of a speedrun *yeet* the final boss in a perfectly optimized combo string is way too common and it sucks
@schizophrenicmelancholy2706 Жыл бұрын
I know this was about 8 months ago, but yeah, I agree. Not too sloppy, not too perfect. I never got to hear a lot of these boss quotes because I either ace the boss fight or someone else does. Other times I’m too busy screaming at people for making these weird and awkward mistakes. This one was not too optimal but still perfect.
@jdng867 ай бұрын
This is the only time, I think, where I was impressed by a game pulling the "They actually have the same powers as you" trick.
@pedro2205pl3 жыл бұрын
one of the sickest boss fights i've ever experiensed
@dreamhollow Жыл бұрын
Royce is a really odd character in that he doesn't feel openly hostile, more like he's a scientist who has gone too far and ended up creating something that could destroy him.
@nopales913013 күн бұрын
One of my favorite bossfights
@Chris748333 жыл бұрын
How about.... me
@sovansundertale38458 ай бұрын
I think before fighting royce, I found a build I was so fond of, I call it the grapple-nuke Passive: Jaunt(), faster turn cd Passive: Breach(), more turn() potention Cull() SubSlot: Load (AOE cull()) Get() SubSlot: bounce() (but when fighting royce bounce isnt needed) Void() Subslot: crash() for additional dmg multiplier Any skill you want I fought royce with this, grabbing royce if possible, turn(), cast void() 3 times and Cull() him from behind dealing 1200 dmg I basically one shot him during my first play through which made me laugh alot, though I missed the struggle aspect of fighting a final boss which was kind of a waste But Heres a sort of a more completed build I thought of in gameplus with 32 memory Passive: jaunt() Passive: breach() Mask() Subslot: ping() Cull() Subslot: load() Get() Subslot: purge(), bounce() Void() Subslot: spark(), crash() Essentially you have a void that only needs casting twice to get the maximum debuff, a get() that can grapple multiple enemies while poisoning them (as your secondary range), a cull that deals over 1k damage in an area effect if you use void and mask() which puts you in stealth while you regain your turn() cooldown back This game's selling point is its storytelling, but I can't help but feel how well thought and fun the skill mix and matches feel