PSO2 NGS | My Honest Thoughts On Line Strike

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Spikesxu

Spikesxu

Күн бұрын

Пікірлер: 23
@Itzzplutoo
@Itzzplutoo Ай бұрын
I enjoy line strike it’s really fun! Also I seen you in leciel! Couldn’t say hi fast enough and was a bit sad… :(
@Spikesxu
@Spikesxu Ай бұрын
Aw. Don't be sad. Be glad. Like a gladlock zipper bag! 😁. You're bound to run into me again, I'm sure! Especially as Leciel gets some new life next month!
@alexalita26
@alexalita26 Ай бұрын
I found it fun enough to play a couple games while waiting for the concert buff to go out. There are titles you can earn by playing that give SG and I think that's enough rewards. It would be bad if people felt like they had to play.
@Spikesxu
@Spikesxu Ай бұрын
Exactly that's the dilemma that they face. You can't make people feel forced to play it. However at the same time, once those titles are obtained within the first week or so, there will be virtually no reason to play it, you know? So while it's enjoyable, it'll be short lived as no one will really play it after achieving those titles. This is where an incentive of some sort would be great. Though what this incentive would be, without taking away from or misbalancing things, is hard to say.
@adamdevereaux2713
@adamdevereaux2713 Ай бұрын
It was really good! It has a low barrier of entry, but has strategic depth! It’s a great way to stay invested in NGS, but take a break from combat. I love minigames in MMOs/action RPGS. I agree wit’ lack of incentive. SG is an easy fix. We should have a companion app for Line Strike.
@Spikesxu
@Spikesxu Ай бұрын
All this indeed! I was actually surprised as to how much I enjoyed it too. I figured I'd enjoy it, but I found myself pretty quickly immersed in it as I began to gain better understanding of the mechanics. Definitely something that can be built on moving forward but indeed with better incentives to actually get & keep people playing it. Of course, without taking away from the main game in itself.
@Inkhealer10
@Inkhealer10 Ай бұрын
Honestly i enjoyed it, and just so i won't get tired of it I'll make random builds like only one cost cards or one type of element, something like that.
@Inkhealer10
@Inkhealer10 Ай бұрын
I give it a 8/10 but that's because I won most of my matches 😂
@Spikesxu
@Spikesxu Ай бұрын
Yea indeed I think that being able to make a bunch of different types of decks really adds to the longevity & fun in it. Because it allows you to make more challenging decks for yourself or element-specific decks. Etc etc. I think they actually did a really good job at Line Strike and I see why they were very proud of it. And heeyyyy! most of your matches won, lets goo!!
@bg6893
@bg6893 Ай бұрын
They should leave it how it is. Don’t make people play it if they don’t want to. Should just be extra content to fill the game out
@Spikesxu
@Spikesxu Ай бұрын
I agree that they shouldn't make people play it if they don't want to. However, I also understand how fun it is & how huge it could become if given the proper incentive. As someone who doesn't usually really care for this type of content, once I started to get the hang of things, it started to become way too addicting lol. It was just that first hour/two or so where I had absolutely no idea wtf I was doing, that it felt questionable. I do believe it's important that they find some sort of way that doesn't intrude on players who want nothing to do with it though. But also alluring enough to grab those who do. They have a really good thing here but they'll need to find a proper balance, as to not disrupt the balance of things.
@bg6893
@bg6893 Ай бұрын
@@Spikesxu perhaps weekly or bi weekly tournaments. With a base prize for all participants. And top seeders can get prizes such as vital gauges, basewears, or emotes. Could even make them tradeable in the player shop if people would rather get meseta from them.
@bg6893
@bg6893 Ай бұрын
@@Spikesxu I just would rather it not end up being weekly star gems like Solus
@Spikesxu
@Spikesxu Ай бұрын
@@bg6893 Yea vital gauges & emotes was kind of what my mind was leaning towards as well. Definitely some good ideas!
@onlythemoon3273
@onlythemoon3273 Ай бұрын
Give us fishing sega
@Spikesxu
@Spikesxu Ай бұрын
Fishing would surely be a great addition if implemented correctly!
@InuzakaNaze
@InuzakaNaze Ай бұрын
tbh. it's kinda a waste of resources. While Creative Space is a a good implementation, a housing is a must need in an MMO. Line Strike is just, Meh. People play Phantasy Star for it's action game. Not some Card Game. There's a reason a lot of people skipped Episode 3 of PSO.
@Spikesxu
@Spikesxu Ай бұрын
Hello! "People play Phantasy Star for it's action game. Not some Card Game. " I mean. This statement alone. Cause we both know a lot of people only play for the Phasion. An overwhelming amount, at that. And don't get me wrong, because I'm 100% a gameplay/combat 1st player in PSO. So I do for sure hear you. But I can't act as if people don't enjoy these other things. I always talk about this, but just because something isn't for someone, doesn't mean it's not for someone else. I know a lot of people who love Creative Space and it's essentially the only thing they do. Creative Space was absolutely massive and a great implementation to the game. Line Strike, while not as massive, has been a great addition as well. As someone who does not traditionally care for TCG type stuff, I find myself in awe with how addicting Line Strike is once you get the hang of it. It's truly quite enjoyable and I've heard a largely positive reception from it. It's ok for devs to put things into games that you don't necessarily care for but others do. The big thing is that you understand that & try not to divide communities by bashing on this or that, or people who enjoy those game implementations. Surely, we all want more from NGS. As everyone always wants more from every game. That's of course the case. Could resources have been possibly better utilized? Sure. Even though they developed Line Strike 100% outside of the scheduled content, as they talked about in interviews with the developers. So it was moreso just a side project you do in your spare time. Think like, you have a giant Star Wars Puzzle or something with 50,000 pieces. It's not going to be something you'd put before work, but instead a side hobby that you do when you get the time. That's how the Line Strike development process worked. All that being said. To wrap full circle, I am 100% a gameplay guy, so 100% would be happy with just full focus on gameplay & open world & stuff like that. But at the same time, I also understand that I'm not the only person playing the game and not everyone has the same interests as I do. I hope this response helped to give some insight!
@boartrough2260
@boartrough2260 Ай бұрын
I would like to avoid it entirely have enough to do, just hope they dont gate stuff behind it, dont care much for sg/title..
@Spikesxu
@Spikesxu Ай бұрын
Yea that's understandable. Naturally, that's why they made it the way that it is, in that it's its own standalone type thing. Similar to CS. It's honestly loads of fun though surprisingly so. Took me a little bit to get the hang of it & I had no idea wtf I was doing at first. But once I started to understand it, it became pretty fun lol. But yea, it's important that if they add incentives, it doesn't make people like yourself who have no interest in playing it, be forced to play it. So it's definitely a topic that the NGS Team will have to thoroughly discuss & consider.
@oratank
@oratank Ай бұрын
fun but doesn't give reason to play if people have better thing to do. may be great in a slow week without any event
@Spikesxu
@Spikesxu Ай бұрын
Yea definitely great for slow weeks, but still as more time goes by, the less incentive there would even be to play it on slow weeks.
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