Great step-by-step introduction. It should be worth mentioning that in the XCode Building step it can be important for a user to change "Always Embed Swift Standard Libraries" to "No" for the target "UnityFramework". Otherwise an upload will potentially fail and you gonna search forever which step of the magic Apple-vodoo-recipe you just missed.
@schwagz Жыл бұрын
thank you, looked for 8 hours for a solution. you saved me
@stazzadev3532 Жыл бұрын
This worked for me, but be sure to select "All" up near "Basic" & "Combined" to reveal this option. It was hidden by default for me.
@BigbearDev Жыл бұрын
Hi, can you please show where its exactly located? can you show time frame?
@stazzadev3532 Жыл бұрын
@@BigbearDev 16:36 near “+ Capability”. It’s a little different from what I explained. I’m on an updated XCode version than the video
@razvanpasca1895 Жыл бұрын
@@stazzadev3532 THANK YOU!
@lastminutestudio84812 жыл бұрын
Everything was easy to follow without bloated explanations and to the point. Thank you so much for helping.
@rubengodoyislas-1214 Жыл бұрын
godoy Islas Rubén
@markw42062 жыл бұрын
Tedious process! But a clear video that hopefully will help when the time comes. Thanks!
@rshad4ever3 ай бұрын
I can't believe that the first video to solve the issue I'm facing is short and straightforward, thank you so much you're a hero
@MrMProgramming2 ай бұрын
Thank you! Glad it helped!:)
@MrMProgramming2 ай бұрын
By the way, you might wanna check out the updated version of the video on the channel:)
@pavelzuk Жыл бұрын
Thanks for making this vid, as a long time developer I still keep coming back for your guidance.
@MrMProgramming Жыл бұрын
Thanks for your positive feedback! We really appreciate it!
@backyardpaintball928 Жыл бұрын
same
@x.41323 жыл бұрын
nice and clearly spoken. good editing. not too fast or too slow. "....agree to whatever apple wants you to" :D
@MrMProgramming3 жыл бұрын
Thanks! 😃
@SoftwareWrangler2 жыл бұрын
So clear and precise explanation. Bravo!
@FarazKhanDev2 жыл бұрын
For those that are having trouble with the "signing & capabilities" step with certificate errors such as "No iOS certificate found" or "No Apple Development Certificate Found" - no matter what I tried, it was not accepting the apple distribution certificate that I created. I fixed this by uploading the provisioning profile that was downloaded in the Unity player settings and selecting profile type to Distribution. Then I clicked build. This solved all the annoying no certificate found errors. :)
@Adriankaroshi2 жыл бұрын
I re did the process so many times, uninstalling certificates installing again etc... In the end it magically worked once, but I'll keep in mind this other workaround, thank you!
@reubenoakley89673 жыл бұрын
Great video! Too bad Apple charges so much money to join the developer program. As someone who plans on releasing free games, I think I'll wait until I've finished my second game before dealing with that nonsense. Steam is free and Google Play just has a one-time fee of $25 from what I've heard. $99 per year is ridiculous, in my opinion, though it may be intentionally designed to keep out smaller developers so that the overall content quality on the app store is higher.
@MrMProgramming3 жыл бұрын
Yeah, that kinda seems like Apple is saying hey, we don't want your apps, but if you still want to upload them, pay and suffer while publishing it lol
@ryanchomj2 жыл бұрын
Steam is not free and charges 100 usd for every game. But it’s way better than apple because it’s a one-time fee and not a yearly payment plan.
@reubenoakley89672 жыл бұрын
@@ryanchomj Yeah, I learned this after making my original comment, but totally forgot to update it, lol. Thanks for the correction!
@DARK_AMBIGUOUS2 жыл бұрын
I want to make free games with no ads or in app purchases but I don’t want to pay for it. I’m just going to make any first games cost money before I make some free ones because I want to get my money back from the money I earned from people buying my game
@DARK_AMBIGUOUS2 жыл бұрын
@@ryanchomj but steam is only better if you plan on releasing less than one game a year. If you want to make 5 games a year, then steam is $500 and the apple App Store is only $100. And o top of that I think a lot more people will play your game on the AppStore considering how many more people have phones that gaming PCs, also think of how many kids have iPads that will play any game that is free, how many kids that are like 9 have a gaming pc or any pc good enough to play your game?
@Snafuuu3 жыл бұрын
absolutely stellar video and explanation. I have a question thought. do you need to repeat the certificates part every time you want to upload a new app?
@MrMProgramming3 жыл бұрын
Thanks! You don't need a new certificate for another app, but you do need a new provisioning profile
@Snafuuu3 жыл бұрын
@@MrMProgramming Got it. thank you!
@captainnoyaux2 жыл бұрын
Very informative, full of hidden gold nuggets! Thanks for sharing
@goodtimecharlieSOL Жыл бұрын
Thanks again, 3rd app and 3rd time watching your video. You think I would remember this tedious process by now ;X
@InsideBrainStudio Жыл бұрын
Thank you very much for your video! It's very well explained, it works perfectly in 2023!
@bytescrafter2 жыл бұрын
Apple should hire you in their developer program team. Thanks!
@fredrikbrockert9295 ай бұрын
This was just what I was looking for. Thank you!
@Steedie Жыл бұрын
Great video bro! I love the effort you put in with the editing and explanation etc.
@tagscientist2 жыл бұрын
This guy understands. "$99 sounds like a lot? You'll soon forget about it as you fight your way through other hurdles..."
@Vasquez21502 жыл бұрын
Thank you for this. I have watched/read few hours of materials, and still didn't succeed. Finally your video helped.
@five5837 Жыл бұрын
Everything was easy to understand and to the point. Thanks 👍
@Fin_Likes_Mofongo3 ай бұрын
Thank u for this, very detailed and clear.
@MrMProgramming2 ай бұрын
Thank you! Glad it helped!:)
@captainnoyaux6 ай бұрын
Hey, what tool would you recommend for autonomous deployment ? fastlane ? Do you have a good tutorial or resources on such a tool ?
@christianalejandroflores85012 жыл бұрын
do you recommend MBA M2 512/8GB for some 2.5D unity development? i know it would be better 16GB or a 14” M1 Pro but it gets out of my budget… I’m gonna need it to release a project I’m working in. Thanks for the video it will help me a lot! You got a new subscriber
@christianalejandroflores8501 Жыл бұрын
responding if someone has the same question, I got the MBA M2 512/8GB and it has worked well for me to do small changes, adjustments, builds here, and heavy stuff(debug in VS2022, connect 3 monitors, tests etc) in a windows gaming laptop
@lordfarquaad90973 жыл бұрын
This was so incredibly helpful I'm lost for words.
@MrMProgramming3 жыл бұрын
Thank you!:)
@retroboat63032 жыл бұрын
What was your app
@bm998 Жыл бұрын
This video is brilliant, please could you create a video on how to upload a new version if the app is rejected by review.
@Adriankaroshi2 жыл бұрын
I was struggling a lot to remove the error in the signing certificates step in Xcode. Now I can manage by doing this: -Go to build settings, navigate to the Signing options, and there select your created certificate with your id number (It's in the second group of options given) for all the categories. When you go back to Signing, the top dropdown menu now doesn't have an error, but a second one appears below with an error. Then in that one I tick to choose certificate automatically, click accept, and then I go back to manual, and when I select the adequate profile all errors are gone, it compiles, and it uploads to App Store Connect and everything works. It's a bit crazy that I have to do that, but I managed to make it work that way (Any other suggestion found on the internet wouldn't work for me)
@mathewmiller61012 жыл бұрын
this worked for me!! if this does not work for you, you might be using the wrong certificate like I was. I had to add my other certificate in again to keychain access for me to see it in xcode.
@KyryloVesna2 жыл бұрын
Thank you so much, it worked for me as well. Idk but looks like a bug from an Apple`s side...
@Macronaught2 жыл бұрын
Thanks for this great video! I have one problem though... I've followed all the steps but I keep getting an error in XCode saying the Provisioning profile doesn't include the signing certificate. I'm totally stumped :/
@aryaawesome19992 жыл бұрын
Can anyone please answer this? I'm having the same issue
@Macronaught2 жыл бұрын
@@aryaawesome1999 It's fixed for me but I'm not sure exactly how... Like most Apple problems, it mysteriously fixed itself :P ... Though I did delete my licenses and recreate them several times. Also, I went with the automatic signing options which seem to work a lot better for me. I've since then published a couple more apps that went quite smoothly
@aryaawesome19992 жыл бұрын
@@Macronaught is it fine to enable automatic signing for a unity game with unity ads? I’m new to mobile game publishing so would appreciate any help
@Macronaught2 жыл бұрын
@@aryaawesome1999 I'm just about as new to it as you are but I don't see why it wouldn't. Your app is still signed with the certificates that you created.
@DARK_AMBIGUOUS Жыл бұрын
That’s what I did, I have this problem so I just clicked on Automatic Signing every time I make a new game
@haarissheikh3187 Жыл бұрын
Hi, Thank you so much for this very helpful video. I was wondering how you go about making 2 apps for the store using the same unity project? I want to create a free demo first for people to try the game and then later with the same unity project release the full game as a separate app on google and ios. Thank you.
@rubengodoyislas-1214 Жыл бұрын
godoy Islas Rubén
@nomanchesam61083 жыл бұрын
Finally! This was the tutorial I needed :D
@MrMProgramming3 жыл бұрын
Glad it helped:)
@ahmedbajalan12745 ай бұрын
I just got my first game accepted, Let’s goooooo. It’s called Balls vs Wheel if anyone curious :)
@gamoe2 жыл бұрын
thanks for your video, i see warnings while building, does it affect the product
@MrMProgramming2 жыл бұрын
warnings (yellow icons) are generally okay, so as long as your project builds successfully, you're golden
@TESKAGroup Жыл бұрын
Thanks for sharing your experiences.
@johnsteevens3495 Жыл бұрын
thanks, this tutorial is very valuable
@christenkasemann19922 жыл бұрын
Would ypu recommend making a new Apple ID or use the private one
@DARK_AMBIGUOUS2 жыл бұрын
I wanted to make a new one but it would take to long so I just used mine, I would recommend making a new one
@karinakasemaa92692 жыл бұрын
Thank you so much! You are the best!
@jowe6823 Жыл бұрын
Ah, God Bless you my friend!
@admir76432 жыл бұрын
I hope this will help me when my app is finished.
@DARK_AMBIGUOUS Жыл бұрын
When I build my app in Xcode, it gets to the end and then says "App Store Connect Operation Failed, SDK version issue. This app was built with the iOS 15.5 SDK. All iOS and iPadOS apps submitted to the App Store must be built with the iOS 16.1 SDK or later included in Xcode 14.1 or later" Edit: I think I have to update Xcode because the newest update is 14.3.1 and I'm on 13. Something but it says it requires macOS 13.0 but I have a 2016 MacBook Pro that can't get iOS 13, I came soooo far and am I just screwed now? I can't afford to go buy a newer MacBook. What should I do?
@stazzadev3532 Жыл бұрын
If anyone else has this error building the project on XCode 16:58 I found a solution. Error: Command. PhaseScriptExecution Failed with a nonzero exit. In XCode For both Unity-iPhone & UnityFramework navigate to Build Phases and remove Unity Process Symbols.
@anbari-3737 Жыл бұрын
Great video, Thank you!
@kunqian70692 жыл бұрын
I want to invite external member to test. However, TestFlight doesn't allow me to create a group to external test. The information is: Complete test information is required to submit a build for external testing. Could you please help on how to solve this problem?
@DARK_AMBIGUOUS2 жыл бұрын
I need help. When I open my game from TestFlight, the screen just turns all black and my game never starts
@InfiniteCodeSource2 жыл бұрын
I have a question, at 10:37 mark it said there are no certificates available, even though I have created 3 of them
@OfficialVybsta2 жыл бұрын
i am getting a bunch of framework issues. i am unable to build in xcode
@highminddesignllc87132 жыл бұрын
Hi great video so far but i am running into an issue- I am working off of a windows computer, so I dont have the ability to request the certificate keychain as its only for mac, is there a way around this? Are there going to be more hurdles that require a mac to complete this process as well? Help would be greatly appreciated
@MrMProgramming2 жыл бұрын
Hi. Generally speaking you need a Mac to publish an app to App Store, not only to create a certificate, but also to actually build the app and upload it to App Store. You can try installing macOS on your computer as a second os, but I'm not 100% sure if it's gonna work. There're also some cloud-based solutions.
@DARK_AMBIGUOUS Жыл бұрын
I had this same problem, I had to go out and buy a used MacBook for $300
@DARK_AMBIGUOUS2 жыл бұрын
I just bought my membership and now I have to wait up to 48 Hours for the payment to process. I don’t have time for this, my MacBook that I specifically bought to use xCode is at like 30% and I don’t have a charger, it didn’t come with one, nobody I know has a charger. I might just walk to the apple store and either ask them if they have one I can borrow or I might just go over and unplug a display MacBook and plug mine on for 20 minutes
@light-light7 ай бұрын
are there no update version? 2023 or 2024? or just this guide is enough for nothing changed so far?
@mohdzainulariffinbinzainud81792 жыл бұрын
16:00 i have one error that states Failed to create provisioning profile. There are no devices registered in your account on the developer website. Select a device run destination to have Xcode register it. how to fix?
@nursheilaziziumiza88922 жыл бұрын
Thanks for the tutorial! But I have one problem....it seems the bundle ID can't recognize what I choose when I create a new app. Can you help me with this?
@MrMProgramming2 жыл бұрын
Hi! It's hard to tell what the problem is without some extra information. Would you mid uploading screenshots to our FB group?
@reem8273 жыл бұрын
the keychain part is always confusing. can I do it with windows? or only mac?
@MrMProgramming3 жыл бұрын
generally speaking, you cannot build apps for apple devices on windows. and it's not only because of the keychain app, you also need Xcode, which doesn't run on Windows So if you don't have a Mac computer, you can either install Mac OS on a windows computer using a virtual machine, or try cloud building services, like Unity Cloud
@clip-hub992 жыл бұрын
Dude your underrated af
@MrMProgramming2 жыл бұрын
Thank for the kind words! Means a lot
@matthias23512 жыл бұрын
can you help me for this question on App Store (build quiz) : I’m using firebase so I think it’s https right ? For quizz build : 1- Does your app use encryption : I said yes 2- Does your app qualify for any of the exemptions provided in Category 5, Part 2 of the U.S. Export Administration Regulations?. I said no 3- Does your app implement any encryption algorithms that are proprietary or not accepted as standards by international standard bodies (IEEE, IETF, ITU, etc.)? I said no 4- Does your app implement any standard encryption algorithms instead of, or in addition to, using or accessing the encryption within Apple’s operating system? I said no But it seems I have to declare someone to Amaricain gouvernement.. What is this document ? I don’t know if my answers are good..
@MrMProgramming2 жыл бұрын
Generally speaking, if encryption is not a feature of your app, and you're just using it (https) for secure data transfer, you do not need to report it. That said, this is not a legal advice and you might wanna do an additional research
@RaccoonFederation0072 жыл бұрын
Great in detail video. Can you make a video for android
@miximum19 ай бұрын
Well done, thanks!
@dimitris__2 жыл бұрын
If you ever published a game on steam then this process is sweet like candy lol😂 edit: I take back my words
@khosroafshar5 ай бұрын
Thanks for your Great tutorial!
@DARK_AMBIGUOUS2 жыл бұрын
I need help, can you please make a video on how to update your game?
@ammarmouhamed60682 жыл бұрын
change version
@adder_3 жыл бұрын
Hi, Can i publish apps with the Admin role or the account holder is the only one who have access? And is it possible for the account holder to send me the certificates and import them in xcode? Thanks!
@MrMProgramming3 жыл бұрын
Hi. You should have full access to the account with the Admin role. And yes, you can get both the certificate and the provisioning profile for the app from the account owner and use them on your computer, but you still need to add the account linked to the certificate to your Xcode.
@adder_3 жыл бұрын
@@MrMProgramming Thank you so much!
@DARK_AMBIGUOUS2 жыл бұрын
I have another problem. At 20:37 see the blue button that says “Select a Build before you submit your app”, mine just doesn’t have that button and I don’t know how to add my builds into my App Store listing page, I did everything that you did up until this point
@DARK_AMBIGUOUS Жыл бұрын
I figured it out, I forgot to change the version number from 0.1.0 to 0.1.1
@surabhifilms1430 Жыл бұрын
So I should ignore all the yellow errors it shows in Xcode? Or those need to be solved?
@backyardpaintball928 Жыл бұрын
I personally ignore it and haven't had any trouble but idk much about anything. But the app works. ;)
@harryhughes9704 Жыл бұрын
Great video, thanks
@palmsprings16286 ай бұрын
Thanks a ton ..!! You are awesome
@mikescaringedesign47282 жыл бұрын
Great Video!
@MrMProgramming2 жыл бұрын
Thank you!
@fives3492 жыл бұрын
It Helps me a lot and I published my game Thank you '
@MrMProgramming2 жыл бұрын
Glad it was helpful!
@pavyjust14402 жыл бұрын
thanks for this video buddy
@applab6970 Жыл бұрын
awesome - thank you
@GamingItbyGameRickster2 жыл бұрын
Very well done!
@OfficialVybsta2 жыл бұрын
ok i got passe the archive but in the process of adding the "certificate and ios app profile"' it deos not accept the provision its give me an error sayin its not a ios app store profile and the profile deosnt include the selected signing certificate... what do i do now ?
@DARK_AMBIGUOUS Жыл бұрын
Just click on the no that says “Automatic Signing”
@DARK_AMBIGUOUS Жыл бұрын
I mean the box
@varunsuresh223 жыл бұрын
Hey man. Great video. I have an error in Xcode. ld: warning: ignoring file /project_path/Frameworks/UnityPlayer.dylib, building for macOS-arm64 but attempting to link with file built for macOS-x86_64 Undefined symbols for architecture arm64: "PlayerMain(int, char const**)", referenced from: _main in Main.o ld: symbol(s) not found for architecture arm64 this is the error I'm getting. Any fixes for this? Thanks again for the detailed walk-through. It really is a usefull video
@MrMProgramming3 жыл бұрын
Try a clean build, meaning delete the existing Xcode project folder, and try building your project in Unity again, or build the project in Unity to a different folder.
@varunsuresh223 жыл бұрын
@@MrMProgramming dude I had problems with sandbox and other stuff.. I don't even know how I finally uploaded a version. God save me for uploading any updates.. But thanks again brother!
@MrMProgramming3 жыл бұрын
@@varunsuresh22 First time is always the hardest:) Hope your app gets approved and you at least won't have to re-upload it
@DARK_AMBIGUOUS Жыл бұрын
I have an error in Xcode, it says Build Failed, “Command PhaseScriptExecution failed with a nonzero exit code”, can you please help me
@varunsuresh22 Жыл бұрын
@@DARK_AMBIGUOUS I would suggest removing any unused packages in your Unity build and try running it on Xcode. At what stage are you getting this error? Does it run on your test iOS device? Also.. " Chat GPT ".. gREAT starting point for debugging and EVEN code generation. Its a good starting point. Good Luck. **Edit** I had to remove Unity Ads package to get rid of the nonzero exit code.
@chninidev57182 жыл бұрын
hi bro thanks for this video , i get this error can you help me ( Provisioning profile doesn't include signing certificate )
@MrMProgramming2 жыл бұрын
Hi. You're welcome. It's hard to tell why that error happens without any visuals. If you haven't figured it out yet, you can upload screenshots to our FB group
@DARK_AMBIGUOUS Жыл бұрын
Just click on the box that says “Automatic Signing”
@misal-isahabe52812 жыл бұрын
Must I have a apple device for publishing ios app from unity? Can't I get it from an Android device for ios publishing?
@MrMProgramming2 жыл бұрын
You don't need an Apple device to publish per se, but you do need a Mac to build the project in Xcode
@misal-isahabe52812 жыл бұрын
@@MrMProgramming Okay, thanks for this response. İt helped to me! Anyways it was so good tutorial video!
@utkuyazc58482 жыл бұрын
provision profile doesnt include certificate. it does not work
@howchen85292 жыл бұрын
Something very weird happens when I put in my provisioning profile, it says Provisioning profile "xxx" doesn't include signing certificate "Apple development" my name (xxxxxxx). " Even though since distributing to app store that provisioning profile is linked to an Apple distribution profile in the first place? Nothing seem to work atm
@MrMProgramming2 жыл бұрын
Hard to tell what's going on based just on your description. Off the top of my head, you either set the wrong certificate for the provisioning profile when you were creating it; or you're using the wrong certificate in Xcode when building the project
@howchen85292 жыл бұрын
@@MrMProgramming yep it was the latter, for some reason the certificates in xcode were set wrong even though never touched em
@shahrukhyousafzai2 жыл бұрын
For those that are having trouble with the "signing & capabilities" step with certificate errors such as "No iOS certificate found" or "No Apple Development Certificate Found" - no matter what I tried, it was not accepting the apple distribution certificate that I created. I fixed this by uploading the provisioning profile that was downloaded in the Unity player settings and selecting profile type to Distribution. Then I clicked build. This solved all the annoying no certificate found errors. :)
@DARK_AMBIGUOUS2 жыл бұрын
I’m stuck at around 14:48 because my Unity game is on my windows PC and XCode is on my MacBook, my MacBook only has USB C Ports, I only have a regular usb flash drive. I don’t know what to do or how to get it to my MacBook, also my MacBook is about to die and I don’t have a charger, I have to wait till Friday for the charger I ordered to arrive. I would drive to an apple store and buy a charger right now but I don’t have a car, I could ride my bike but it’s like 9 miles away and there are no sidewalks
@whateveryh21192 жыл бұрын
lol you have many comments here xd. How has it gone? I hate this process as well
@awesome_blockman46032 жыл бұрын
use iCloud
@DARK_AMBIGUOUS2 жыл бұрын
I created a shared folder that can be accessed by any device connected to the same wifi network as my windows PC and I put my game in and then opened the folder on my MacBook and it worked perfectly
@DARK_AMBIGUOUS2 жыл бұрын
@@whateveryh2119 now I have a new problem. I’m on my second game and when I try to play it in TestFlight, my game opens but the screen is just all black and my game never starts. 🫥 I have no idea what to do now
@yemred9791Ай бұрын
the best one
@achirameegasthanne2798 Жыл бұрын
how to publish unity game steam please
@NBGTZ3 жыл бұрын
how can I get a certificate file if I on a windows?
@MrMProgramming3 жыл бұрын
The short answer is you can't. To build an app for an Apple device you need a computer with MacOS. You could try cloud building platforms, such as Xcode Cloud, or Unity Cloud Build
@NBGTZ3 жыл бұрын
If i gonna use virtual operating systems it will work?
@MrMProgramming3 жыл бұрын
@@NBGTZ theoretically, it might work, but in practice, it just as well might not, but you can certainly give it a try
@BinArtGames4 ай бұрын
Thank you
@tradewithstephen Жыл бұрын
how to publish an app step by step on app store
@MAS9Nine Жыл бұрын
Does it cost to publish a game?!
@DARK_AMBIGUOUS Жыл бұрын
It’s $99 a year to publish unlimited apps
@DARK_AMBIGUOUS2 жыл бұрын
I have a really important question, do you have to have a phone number to do this?
@boas_ Жыл бұрын
yeah probably for an apple account
@rakeshram842 жыл бұрын
how to publish a game in apple store from windows workstation??
@DARK_AMBIGUOUS2 жыл бұрын
You can’t, I had to go out and buy a used MacBook and it’s SOOOO annoying because my windows computer that I use to make games is perfectly capable of running Xcode. You literally have to have a MacBook and before you buy one, make sure it can run Xcode because the old ones can’t
@bruheny Жыл бұрын
@@DARK_AMBIGUOUS nah is there not anmother way?>
@PrintedToPerfect2 жыл бұрын
Can I do Microsoft store?
@DARK_AMBIGUOUS2 жыл бұрын
Yeah you can but he doesn’t show how to in this video, this video is only for the iOS app store
@DARK_AMBIGUOUS Жыл бұрын
I have a new problem, I’m trying to upload a game I made and in Xcode when I click on product > Archive, it will say “Build Failed” and then it says “Command PhaseScriptExecution failed with a nonzero exit code”, I have no idea how to fix this because I don’t know how to use macOS or Xcode, I literally only have a MacBook for using Xcode to build my games and put them on the App Store, I make my games on windows and then send them to my MacBook for building, I looked up what to do and can’t find a solution, from what I’ve learned is there is no explanation for this error and everyone has one out of hundred completely different reasons on how they fixed this error and according to the replies, none of them work for other people. Some people say it has to do with Pods or they say to type in a line of code, I don’t even know how to code because I use Unity’s Visual Scripting. Can someone please tell me what this error means and how to fix it, the game I’m trying to build is really small, there is almost nothing even in my game. I tried restarting my MacBook, rebuilding my game in Unity, changing the version and build number, creating a new certificate, Bundle Identifier, a new App Store Listing, I tried literally everything and nothing works
@arshamshirkouhi Жыл бұрын
yeahhh i have this issue too i dunno what to do
@DARK_AMBIGUOUS Жыл бұрын
I kind of figured it out. I was using a beta version of unity. Version 2022.2.0b16 Beta. I switched it to 2021.3.15f1 and the error went away
@tonyslark555 Жыл бұрын
graciassssssssssssssssssssss!!!!!!!!!!!!
@_solar.10 ай бұрын
17:04
@pressdot Жыл бұрын
how can i get certificate with windows pc
@DARK_AMBIGUOUS Жыл бұрын
You can’t, you have to have a MacBook to do this. I didn’t know this so I literally had to go out and buy a MacBook for $300, I make my games on windows and then send them over to my MacBook to build them in Xcode
@bruheny Жыл бұрын
@@DARK_AMBIGUOUS no fucking way really?
@djspidergunz65532 ай бұрын
for 2024 how sir
@MrMProgramming2 ай бұрын
check out this one kzbin.info/www/bejne/bp2VeIdplK-ci7c
@ahmadsaoghi53442 жыл бұрын
Cool
@DARK_AMBIGUOUS2 жыл бұрын
I just rode my bike 40 miles (20 there and 20 back) and meet some stranger on a hotel lobby to buy a MacBook from someone and waited like 7 or 8 hours for Xcode to finish downloading, now I’m going to put my game up Also I forgot to mention I was almost home and I realized he didn’t give me the charger, I don’t have a charger and the battery is at less than halfway Also a few days before this I bought a 2008 MacBook for $130, it’s too old to get Xcode, I tried to force MacOS Catalina onto it and it almost worked but didn’t, I wasted $130 on it Also apple is so greedy, why do you have to have a MacBook to upload to the AppStore, I have a really good windows gaming laptop that I use for making games in unity and I just finished my first finished game and found out you HAVE TO have a MacBook to put it on the App Store, WHHHHHHY????!!!!
@whateveryh21192 жыл бұрын
lol I just walked into a public library and published it from there xd. Appreciate the struggles friend
@LulubellgoldenLoafYT Жыл бұрын
I played your game that you made
@Onemanup10 ай бұрын
Apple really doesn’t like small developers. They made the process ridiculously expensive and time consuming, especially because I am making a charity app and somehow need to get my 99$ back
@ishandutta20455 ай бұрын
it asks $99/yr to publish 😰
@sports.prod18003 жыл бұрын
Hope this works
@MrMProgramming3 жыл бұрын
Hope it did
@premiumboi4732 жыл бұрын
After staying here for 30 minutes, i have come to the conclusion that im not even gonna make an app 😅
@wesher Жыл бұрын
Hideo Kojima
@Jakes_psyche Жыл бұрын
Why does he look like Light Yagami
@Ganyola_Payola3 Жыл бұрын
Why do u look like a Russian lesbian
@girlscanmakegamestoo3 жыл бұрын
Thank you soooo much for this video! I just have one question. Can I publish game made in Unity for iOS platform on App Stor form my Lap-Top Windows10? I have iPhone and I have Apple ID, but I don’t have Apple computer, and can I publish game on App Stor from Windows 10?
@MrMProgramming3 жыл бұрын
If you have an apple developer account (the one you need to pay $99 a year for), you can build your app using a cloud service, like Xcode Cloud (currently in beta), Unity Cloud Build (not free, but they have a 30-day trial), etc.
@girlscanmakegamestoo3 жыл бұрын
@@MrMProgramming - So it is possible to publish a game with Windows10 on the App Store, but if I have an Apple ID and if I pay Apple Develop and I need to build my app using Xcode or Unity Cloud Build if I understood correctly?
@MrMProgramming3 жыл бұрын
That's right. But you need Xcode Cloud, not Xcode. Xcode is an IDE that is used in the video to build and upload the app to App Store, and Xcode can only be installed on a Mac.
@girlscanmakegamestoo3 жыл бұрын
@@MrMProgramming - Okey, thank you so much for this! I wish you all the best! ❤️
@RealSportyGoods11 ай бұрын
thank you very much for your effort
@violon2122 жыл бұрын
Any idea on how to solve this ? This bundle is invalid. The IPA format requires a top-level directory named Payload, containing only a .app bundle and optional plugins in a Plugins directory. With error code STATE_ERROR.VALIDATION_ERROR.90017 for id 5da28f6d-c2f6-4bc5-a306-a869fa2ee475. I already try the basic stuff i could found on google..
@shahrukhyousafzai2 жыл бұрын
For those that are having trouble with the "signing & capabilities" step with certificate errors such as "No iOS certificate found" or "No Apple Development Certificate Found" - no matter what I tried, it was not accepting the apple distribution certificate that I created. I fixed this by uploading the provisioning profile that was downloaded in the Unity player settings and selecting profile type to Distribution. Then I clicked build. This solved all the annoying no certificate found errors. :)
@simonaberg43922 жыл бұрын
I got stuck there aswell and you just saved me A LOT of time. Thank you! 🙏
@_stephenhubbard2 жыл бұрын
@@simonaberg4392 What does this meannnnnnnn plz Help @Shahrukh Yousafzai
@_stephenhubbard2 жыл бұрын
Can anyone explain what you mean by this?
@shahrukhyousafzai2 жыл бұрын
@@_stephenhubbard If you are having errors such as "No iOS certificate found" or "No Apple Development Certificate Found" then just simply download the provisioning profile that you just created and select it in Unity build player settings and select the profile type to distribution. now you can easily build the game without any errors. Simple!
@MariettoVS2 жыл бұрын
@@shahrukhyousafzai hey mate really helpful, but i find another trouble, it says "signing for "xxxxxxx" requires a development team" Select a development team in the signing & capabilities editor that matches the selected profile so if you know how to help me please