I can't even begin to express how thankful I am for this video.
@MrMProgramming2 жыл бұрын
Glad it helped
@BMWS-1000RR2 жыл бұрын
with u
@tob1thek1ng.412 жыл бұрын
Same
@simonchen6698 Жыл бұрын
This video was PERFECT. Thank you so much. Please never take down this video, as I will be using it for every Android app I publish for as long as the method remains the same.
@sp_stephen Жыл бұрын
My man, you are exactly what youtube tutorials should be, not skiping even the little details because its all important. If we could get a tutorial abouts ads and IAP from you it would be awesome. Thank you!
@landoslair32532 жыл бұрын
Fantastic video. Very informative, covered all the bases, couldn't have asked for more. Thank you very much MrM!!!
@MrMProgramming2 жыл бұрын
Glad it was helpful!
@backitdev2 жыл бұрын
I really appreciate this video - without your help I wouldn't be able to publish my first game :D Thanks so much!
@MrMProgramming2 жыл бұрын
You're very welcome. Glad it helped
@mementoanimatori69582 жыл бұрын
Oooo :D
@ackoproductions96842 жыл бұрын
@@mementoanimatori6958 whats it called ? :)
@friendlyghost4328 Жыл бұрын
can i try ur game? *pls gimme name*
@yarosg93 жыл бұрын
What happens if my aab is over 150mb, I've been reading about Play Asset Delivery but I think it's a bit complicated, could you make a video about apps that exceed this limit? Thanks
@JayPatel-bk1ub2 жыл бұрын
In Publishing setting, split application binary check
@hossenmohammadkhan10382 жыл бұрын
Did you find any solution? if then please tell us the way
@4mcgworks4792 жыл бұрын
@@JayPatel-bk1ub no use bro using split application binary, there is no option for upload obb file in console.
@devinmcgee51302 жыл бұрын
Im surprised this dosn't have more views. 10/10
@nxt_tim2 жыл бұрын
Super clean video! Loving the clear pronunciation
@MrMProgramming2 жыл бұрын
Thank you!
@MrSanitor3 жыл бұрын
I am trying to setup a closed test to get my account out of dormancy so I don't lose access to my Google Play Developer account... While following your steps I noticed 2 issues I came across. Under the "Project settings in Unity, under Player where it says TARGET ARCHITECTURES mine had x86 (Chrome OS) checked." This caused an error saying "This release is not compliant with the Google Play 64-bit requirement" to fix the issue I had to Build my AAB without it checked and it worked. The other issue I found was API LEVEL 30 Required. To fix this I had to install Android Studio and by default it installed API 31 but I downloaded 30 as well incase of any issues. I had to open Android studio copy the path directory to locate the files, go back into Unity "Edit>Preferences>External Tools" then scroll down to the SDK File Path copy that and I just copy/pasted the Level 30, and 31 APIs from the android studio file path to Unity's and it let me build and upload my AAB to the Google Play Console. I have never personally submitted any of my projects to google yet... I purchased the Developer license in advance while learning and teaching myself how to code and create a game. I would like to say thank you though this video did help me out tremendously. Edit: Incase others didn't already know this the Open and Closed testing tracks go through a google review process, if you want to test the game on a separate phone you need that Google Account added as a tester, and then go to Testing>Internal Testing>Testers Tab then scroll down and click Copy Link & share it directly with your testers. For some odd reason I never received Emails directly after rolling out my internal releases. I enjoyed being able to test my prototype without Unity Remote.
@arnoldthegreat41382 жыл бұрын
wow didnt know its that complicated thanks for the explanation.
@rafaatashour2 жыл бұрын
could you please update the video with the new Data safety i'm using unity ads and unity don't provide a documentation for it like apple section
@ZefiDev2 жыл бұрын
Thank you very much.I just sumbitted
@TheOravianando3 жыл бұрын
NIce, it was step by step video :) It was helpful , Thanks :)
@farhansagara362 жыл бұрын
hi, i have error while publish to .aab IL2CPP error for type 'UnityEngine.Experimental.Rendering.RenderPipeline' in assembly 'C:\Users\user\Desktop\AR\Backup AR vir\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll' Additional information: Exception has been thrown by the target of an invocation. any solution for that issue?
@toprogress Жыл бұрын
Thank you for all the details you give in this video
@gonzofossa37112 жыл бұрын
Thank you for such an incredible detailed and helpful guide! Million thanks!
@MrMProgramming2 жыл бұрын
Thanks! Glad it was helpful!:)
@arazibrahim74163 жыл бұрын
Well done, but this is for a small size game(less than 150 MG). My game is 600 Megabytes more?
@hossenmohammadkhan10382 жыл бұрын
Did you find any solution? if then please tell us the way
@chillerdude12 жыл бұрын
Hey thanks again for the video! can you make a video explaining how to fill the new Data Safety on google console?
@Stinger-rq4gy Жыл бұрын
I really appreciate these tutorials thank you mr M
@ludek82153 жыл бұрын
Nice tutorial. Really. Thank you. Can you make an update video - What to set in new section Data Safety in Google Play Console in if you use Unity and Google Ads?
@haronyonline84933 жыл бұрын
first of all i want to thank you for your great and informative helpful videos, but may i ask you would you mind making a video of the techniques we can use to publish a game that is larger than 150 mb like using play asset delivery (PAD) i really do not know how to move assets out of the build and how to use them later and will this slow down my app while using it by the enduser
@MrMProgramming3 жыл бұрын
Thank you for appreciation and your suggestion. We are in fact planning to make a separate video about publishing builds that exceed 150mb, but at this point we're investing most of our time in the video series where we will show the process of creating the game we're publishing in this video; so we can't really promise to deliver a video that you're requesting any time soon
@hossenmohammadkhan10382 жыл бұрын
Did you find any solution? if then please tell us the way
@imi_obvious2 жыл бұрын
This video helped me a lot. Thank you!
@goodpubgplayer2 жыл бұрын
Hello, Can you make a tutorial video on how to build update and upload for review in playstore?
@Tutterzoid Жыл бұрын
Awesome Tutorial
@relaxingmusic47992 жыл бұрын
Hello. I did all like your video but I have a problem and I cant figure out. At 19:58 from you tutorial, you press ADD FROM LIBRARY and you find the game app. In my google play console, the game is not uploaded on library and when I try to upload again, I got error "is already used, try another one". How to fix this? Please help me. Thank you!
@hossenmohammadkhan10382 жыл бұрын
increase build number from other setting in unity
@A1exanderBurgos2 жыл бұрын
Very useful video, thanks!
@captainannaHK Жыл бұрын
Thank you That was the content I was looking for!
@Sop_dev3 жыл бұрын
thank you so much !
@kaidoyt16612 жыл бұрын
جيت من مقطعك و لقيتك هنا هههههه
@aster50312 жыл бұрын
Super good video 10/10
@arabiannights7183 Жыл бұрын
How does some games in google play stores are 1gb - 2gb when maximum upload limit is 150mb?
@muajin Жыл бұрын
I can't seem to export my apk build. Every time i build, i get a *debuginformation do not ship* file instead of the apk. I also get a buildmethod error in the bottom right unity screen. I know each unity version needs a specific config/files to export, but I can't find the right config set up for the version im using. *2021.325*
@awaiskhan53302 жыл бұрын
Thanks bro you are really a life saviour
@MrMProgramming2 жыл бұрын
Thanks for your comment! Glad it was helpful
@_vlad.kubyshkin_ Жыл бұрын
Boys, thank you very much. It is the best publishing video that I have seen before. May I ask you do something same for best Android build configuration? Currently, my game support only 1400 devices, is it possible to configure it for more devices types? Or 1400 devices is ok?
@sajidgame13213 жыл бұрын
So I can't publish game by apk... Why? Because did the Google play change the rule...?
@prodpodgames93952 жыл бұрын
Very well explained. So thankfull that I can watch that for free!!
@encephalongi81843 жыл бұрын
very informative. thank you very much♥
@MrMProgramming3 жыл бұрын
Glad it was helpful!
@lucylyn14622 жыл бұрын
if i want my game with ads and free and with purchase option using IAP, can i upload directly the app using version 1, or I have to upload first with ads, and a version 2 with purchase option????
@GTV3D2 жыл бұрын
Very nice and informative!!!
@Chuck_Greene Жыл бұрын
Do you have a video explaining how to use the firebase testing for the app?
@tiileaf2 жыл бұрын
This is a great guide! One thing is that the importance of the keystore is not stressed very much. To those publishing their first app, note that if you ever lose either password from your keystore you will not be able to update your app without going through a lengthy keystore replacement process with Google. Thank you very much for this very informative guide!
@muajin Жыл бұрын
If you just want to generate the apk for personal use, do you need the keystore? Also...would a vpn interfere in building the apk?
@tiileaf Жыл бұрын
@@muajin nope, just a problem for app store published builds
@PhantomWolf932 жыл бұрын
Thanks SO MUCH for this and IOS videos. Im extremly thanful.
@AgustinCarbonellRamirez34522 жыл бұрын
good video, but I have a problem. My game is bigger than 150mb and I don't know how to upload my game with that limitation.
@MrMProgramming2 жыл бұрын
you can try Play Asset Delivery feature. or check the project to make sure you don't have unnecessary assets that take up a lot of space
@vikaspant6192 жыл бұрын
great tutorial. Just want to ask one thing real quick. Which Unity version are you using in this video ?
@fulgencejuniorlohore52172 жыл бұрын
Thanks buddy! It was really helpful!
@startandplay6883 жыл бұрын
Thank you thank you so much this video really help me really thanks bro., you are really helpful man..., If you weren't there I could hardly upload my game, But you were that's why I uploaded my game easily., Thank you so much.., Thanked by Start AND PLay
@MrMProgramming2 жыл бұрын
Glad it was helpful!
@happyhoursgames3 жыл бұрын
OMG Broo!! Thank you so so so so so much
@MrMProgramming3 жыл бұрын
Glad it was helpful, bro!:)
@mathias7873 жыл бұрын
Hello, I have a problem. When I try to upload my mapping.txt file in the Google Play Console there is an error "Upload error. Please try it again.". I tried it again more than 10 times but it didnt work. Do you know what I should do?
@MrMProgramming3 жыл бұрын
As silly as it might sound, try restarting your browser. sometimes it helps with weird error if not, you can post screenshots of what's happening in our Facebook group
@wilfredoatutubo4382 жыл бұрын
Thanks for the video and all but why my device catalog only allow 66devices and I cant include more devices? And yes I already did all the needed process. please answer.
@sajidgame13213 жыл бұрын
Only the mapping script can't be load why? They said try again?....
@chillerdude13 жыл бұрын
Very Very helpful, Thank you!!!!
@MrMProgramming3 жыл бұрын
Glad it was helpful! :)
@lolnim2 жыл бұрын
Your Android App Bundle uses an upload certificate with a key that is too weak. What should I do?
@MrSmoofist2 жыл бұрын
Important note ad list according to right now (21/7/22), make sure in the project settings to also set the android API to 31 or above as google as of august 22 will demand it to be so. For me, in unity, it was set by default to API 19, and I had to rebuild the project app bundle because of it. Edit: also make sure to check the android manifest in project settings, then in the file under activity add the line android:exported="true"
@no_cap24992 жыл бұрын
Mine was set to API 19 I started the full roll out for closed testing on the 19th of july atm it still says in review. Do you know how long it normally takes to complete review?
@no_cap24992 жыл бұрын
Also what happens if I dont change the API TO 31?
@MrSmoofist2 жыл бұрын
@@no_cap2499 It can take a few days if something was wrong
@MrSmoofist2 жыл бұрын
@@no_cap2499 It just didn't let me upload the app bundle untill i changed to the API31 and added the android:exported line
@no_cap24992 жыл бұрын
@@MrSmoofist thanks for the info, it acgually allowed me to upload the bundle with api 19 but in the future ill use 31
@BalthasarTruffaut2 жыл бұрын
realy thx for you're work ,t was so help full , you rock
@MrMProgramming2 жыл бұрын
glad it helped!
@strmoon Жыл бұрын
Firstly thanks for video. I have a issue, my ads dont work if i check release from minify. I have not any error everythings okey. Ads work in engine but not work apk. Do you have a solve, thanks.
@garcialuca2 жыл бұрын
Thank you very much for making this video 👌
@admir76432 жыл бұрын
Your tutorial videos are very good!!
@eduardwilson5472 жыл бұрын
thanks, man!
@jonathanh82512 жыл бұрын
This is an extremely helpful tutorial! At around 7:08 you mention it's okay to let Google handle your app signing, especially if Google Play is the only place it's being published. Is it still okay to press continue here even if we are publishing on iOS too? Or should I be using my own key at this point?
@jonathanh82512 жыл бұрын
I believe I answered my own question: If you also distribute your app outside of Google Play, or plan to later, and want to use the same signing key, you have two options: Either let Google generate the key (recommended) and then download a signed, universal APK from the App bundle explorer to distribute outside of Google Play.
@MrMProgramming2 жыл бұрын
That's right. For the iOS build, you're gonna be using another key issued by Apple
@Kavee_32 жыл бұрын
Great video, really helpful. wish you the best of luck to keep making these kind of content. oh, I should mention that for me, the app became available in the store only after the review is complete. Even though testing they didn't gave the chance to see it in the store. After reviewing is complete they will show you the app with all approved content ( if something is not approved, they will send you an E-mail about it in my case, it was the privacy policy link) Not like in the video, You must add a privacy policy link other wise there will be errors.
@Diego0wnz Жыл бұрын
so it means you also could't test the app before they reviewed the app for publishing? I'm trying to test before publishing but can't figure out how
@Yoshi_green2 жыл бұрын
hey great tutorial, i just have a small concern though - when i build my app, everything is fine except my mapping file is empty (0 KB) for some reason. i followed everything in the video step-by-step up to 12:35, which then google rejects the file 'cause it's empty. so i have a couple of questions - - could project version have something to do with it? my minify options are slightly different in v2019.2.2f1 compared to yours, so idk if that has something to do with it. i'd like to keep my project version the same throughout development though - is it necessary to upload this mapping file in the first place? or can this be skipped? i'm not entirely sure on what it does still
@MrMProgramming2 жыл бұрын
Hi. AFAIK, your submission won't be accepted without a mapping file, which is used to basically make your code leaner, but you can try submitting without uploading the file and see if it goes through. It's hard to tell why your mapping file is 0kb. You can post a screenshot of your Player Settings in our FB group and we'll take a look
@youssefsherbiney88812 жыл бұрын
THANK YOU FOR SAVING ME FROM HAVING A MENTAL BREAKDOWN FROM THAT LOL😅(No Seriously)
@TPD_Dev3 жыл бұрын
i am getting this error One or more of the auto-generated multi-APKs exceeds the maximum allowed size of 150 MB.
@MrMProgramming3 жыл бұрын
It means that your build is too large. To reduce its size, you need to move some of the assets out of the build and use them as external resources
@FathimaMinhaFarook Жыл бұрын
Do we need to setup play games service to publish a game?
@sahilpalandurka72512 жыл бұрын
Plz make video on how to update games And how to publish it
@MrMProgramming2 жыл бұрын
Sure! At some point
@lmowni67603 жыл бұрын
Hello! I want to ask if I update my app, do google ask for the keystore that google created and signed with the first version?
@MrMProgramming3 жыл бұрын
That's right, so make sure you don't lose the key, otherwise you will have to do some extra stuff to restore it
@lmowni67603 жыл бұрын
@@MrMProgramming Can you make a video about updating an app? I really need that :
@aliceruiz91833 жыл бұрын
Hey, what do I do if my AAB is too big, larger than 150 MB? How to publish it?
@MrMProgramming3 жыл бұрын
Most likely, that's because of the graphics assets (images, videos). If your build isn't significantly larger than 150MB, you could reduce the size of some assets. If you can't/don't wanna do that then taking the assets out of the project and make them downloadable at runtime might be the only option
@andreinarita51562 жыл бұрын
How to make a privacy policy? Can you help us?
@MrMProgramming2 жыл бұрын
You can start off by looking at other developers' privacy policy on Google Play and use those as references
@Dante_DS2 жыл бұрын
Great Vid, but i have a problem: When i build my game i get errors and i dont know how to fix them!
@itcstudio96492 жыл бұрын
what about Privacy policy?
@user-bo6hw3km6b Жыл бұрын
hi, for some reason I build my project to Android Studio and now I cant update my SDK, anybody know how can I fix this?
@davidoshin87082 жыл бұрын
Thanks bro, Great help
@Frykuu._.2 жыл бұрын
thx! but does it cost any money just to publish the game?
@DexterTheater2 жыл бұрын
This is a great guide. Thanks a lot.
@creaotstation82312 жыл бұрын
Hello, I threw, the game is approved, now I am downloading the game from google play android device, when I click, the game is stopped, it says open again, it says open again, it gives the same error again, there is no error, bug, etc. in the game, I wonder what I did wrong, if you have any information about it, I would be very happy if you share it with me.
@usmankhalid48262 жыл бұрын
Hi first of all thanks for your awesome video I am getting 3 errors when I press build I don't know why. I am using new version now This game was build in old version can you please help ? one error is : Build completed with a result of 'Failed' in 14 seconds (13970 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
@lukasza74013 жыл бұрын
Do I have to do compressing bit every time I update my app?
@MrMProgramming3 жыл бұрын
I think so, but I actually haven't tried uploading the old zip-files with a new aab. You can try doing that and let us know if it works;)
@jiwachhetri73173 жыл бұрын
Burh, you could have us a warning about the "rejection" due to emoji / symbol before telling us to click on publish. Why did you say it after???? I was following along and I uploaded emoji into my listing, now I have to wait couple of days to be rejected. But anyways, thanks for the video.
@korporacijabudala14632 жыл бұрын
Hi, how long did it take for your game to be publised? It would mean a lot if you could anwser, thanks!
@STARWININTERNATIONAL9 ай бұрын
eally appreciate this video
@Fadiabuzant2 жыл бұрын
Prefect tutorial 👏🏻
@MrMProgramming2 жыл бұрын
Thank you 🙌
@ref3athamed3862 жыл бұрын
tells me that my app bundle is signed with the wrong key any idea how to fix this?
@cianbdhd Жыл бұрын
Restart
@branogago70842 жыл бұрын
Hello why my application (aab) have always 400 mb and more ? pls help me
@hookercash9971 Жыл бұрын
Anyone have this error? CommandInvokationFailure: Unable to create keystore. Please make sure the location of the keystore is valid.
@emirhanavci95662 жыл бұрын
amazing video !! thxxx
@locnguyen39242 жыл бұрын
Hello, my release in review status, if I change supported devices, will it auto apply to my release or I need release my game again ?
@MrMProgramming2 жыл бұрын
Not sure. You might wanna try and let us know:)
@jackpottt3 жыл бұрын
great video thanks
@MrMProgramming3 жыл бұрын
Thank you!:)
@CScript2 жыл бұрын
Nice tutorial🙌
@vikramreddy48933 жыл бұрын
Hey. Is it necessary to add closed testing details?
@MrMProgramming3 жыл бұрын
No. But you still need to do most of that to release your app
@Stinger-rq4gy Жыл бұрын
Unity and Playstore never made a tutorial how to do this?
@انیمیشنسرا-ع2غ2 жыл бұрын
I should pay that? we can't create free account?
@YAS-vm8ko2 жыл бұрын
Thank you
@MrMProgramming2 жыл бұрын
You're welcome!
@Stinger-rq4gy Жыл бұрын
Thank you so much Mr programming, I f I get stuck in this process can you walk me through it on discord screenshare in my unity? Ill make you props for your game in return
@mhdrxshid2 жыл бұрын
Bro after uploading 5 days ,then show "in review" , why? Plzzz reply
@korporacijabudala14632 жыл бұрын
Same, how long did you wait until you got it published? It would rly help me :D
@mhdrxshid2 жыл бұрын
@@korporacijabudala1463 after 9days bro
@korporacijabudala14632 жыл бұрын
@@mhdrxshid bruh that sucks, im now waiting 4😢
@mhdrxshid2 жыл бұрын
@@korporacijabudala1463 wait bro ,it will be fine
@borisb52603 жыл бұрын
nice
@MrMProgramming3 жыл бұрын
Thanks
@NomiAMV2 жыл бұрын
is it free to do all that???
@achirameegasthanne2798 Жыл бұрын
How do I publish my game on Steam?
@achirameegasthanne2798 Жыл бұрын
create new video
@paperland68373 жыл бұрын
How if our game more than 150 mb
@MrMProgramming3 жыл бұрын
Most likely, that's because of the graphics assets (images, videos). If your build isn't significantly larger than 150MB, you could reduce the size of some assets. If you can't/don't wanna do that then taking the assets out of the project and make them downloadable at runtime might be the only option
@ernstplayzgd80152 жыл бұрын
How long does it usually take for google to revieuw a closed test
@no_cap24992 жыл бұрын
how long did it take your game to complete review for closed testing?