Things are getting interesting!!! Thank you for these videos. A MUST have.
@looty9170 Жыл бұрын
Nice work!
@oimob3D Жыл бұрын
Simply awesome! ♥ Thanks!
@Eddieyogar1 Жыл бұрын
I want only the player's clothing to be changed, such as the shirt, is this possible?
@Fn0r1Chase Жыл бұрын
Awesome
@a1stefanbozovic Жыл бұрын
Can we use ReadyPlayerMe avatars in Spatial starter kit? I would love to see that tutorial ♥
@CircusLab-b3u Жыл бұрын
How to assign in the config? What are the steps? This is an error while I'm trying to publish my prefab
@gamitcrs4926 Жыл бұрын
Thanks for the tutorial, we imported a character from character creator 3. But the character keeps his jaw open and does not react to the lip sync of the microphone, any advice?
@EugeneRamirezMapondera11 ай бұрын
@Spatial what does this error mean?? Exception: Unable to retrieve the asset bundle name from the prefab. Make sure an asset is assigned in the package configuration. UnityEngine.Debug:LogException(Exception)
@blastjamLLC Жыл бұрын
Why I cannot see the Spatial portal menu. I do not have the Spatial option when selecting a component
@jonathandelgado2425 Жыл бұрын
Everything is pink in the assets, and changing using the Render Pipeline Converter doesn't work. Any suggestions?
@daryadragomir70503 ай бұрын
my avatar is displayed as package only :(
@lporwol Жыл бұрын
I downloaded the starter template and followed the steps but getting Texture Memory error (too big textures) when Testing.....tried the optimize tool but that made it even bigger for Spatian example so cant compile
@thetyphon150810 ай бұрын
Lord, did you fixed this problem?
@carlosabreu59168 ай бұрын
I have solved it, if you are going to test an avatar you have to keep in mind that to upload to "world" it must have a maximum of 40 MB and to "universal" only 5 MB. What I did was to remove unnecessary textures, if they were shoes, only leave color, if it was a white shirt, do not leave shadow textures or effects, if possible generate a blank material and drag it to the character part, then the texture sticks, this example works for materials that are already made, it is better to discard them because they include things that are not useful, the trick is to remove unnecessary textures and materials@@thetyphon1508
@leonidkrykhtin Жыл бұрын
Amazing tutoriall! But is it possible to bring VRM type of avatars through this process to Spatial?? Our company have amazing collection of VRM avatars and we really want to bring them to Spatial!
@jakesteinerman8667 Жыл бұрын
VRM avatars are not currently compatible, but we're looking into it! For now, you'll need to convert your VRM to a rigged FBX in order to publish it to Spatial.
@leonidkrykhtin Жыл бұрын
@@jakesteinerman8667 thank you so much!
@silkcoatavatar Жыл бұрын
metaverse josh thought that earlier :d
@JakeSteinerman Жыл бұрын
We love Metaverse Josh - he beat us to it! 😆
@markhuff9063 Жыл бұрын
Could not find "Set Local Avatar" in the Graph... 😞
@Abszgn Жыл бұрын
I think with the latest update to Shops and coins, they have changed the name to sth else, I'm also trying to figure it out
@istemihanoktay11 ай бұрын
@@Abszgn Have you figured that one out?
@Abszgn11 ай бұрын
@@istemihanoktay yes I found it. I can’t quiet remember but I think it was called sth. like set (local) actor. Actor not avatar. Found it in their discord channel
@istemihanoktay11 ай бұрын
OK found it out. It appears they've changed the name of the node to "Set Avatar from Package". It is located under the "Actor" folder in the fuzzy finder panel. The full name in the fuzzy finder panel is "Local Actor: Set Avatar from Package".
@sma11world3 Жыл бұрын
Wheres the blender links?! 🙌
@sma11world3 Жыл бұрын
Oh its in the description 😅🔥
@Willopo100 Жыл бұрын
what format is the avatar...
@jakesteinerman8667 Жыл бұрын
Rigged FBX
@JoaoBeltran Жыл бұрын
nothing off this is realy fuctioning, only the template...