i know this is dumb- but if anyone was struggling with this in 5.1 in the beginning- Out of the Enhanced input system, Action Value X is the same as 'InputAxis Move Right/Left' and Action Value Y is the same as 'Input Axis Move Forward/ Backwards'
@stormilion64232 ай бұрын
First of I gotta say I honestly appreciate the work you are doing. You are amazing. As for the advice I could give you, please can you use Custom Events for your solutions instead of hooking up to existing template stuff as they get changed over time with UE versions. This way the tutorial gets completely shot down around 12 minutes once you start promoting template stuff to variables. (at least for the beginners) Thank you for your work.
@Molls.Snowdon8 ай бұрын
If anyone is struggling with Complex collisons near 17:30, make sure you have the collisions as 'Auto Convex Collision' inside the static mesh, under collisions, and up the hull and precision and verts
@Forgewyrm3 ай бұрын
Followed the Tutorial and it worked amazingly! Thank you so much for putting together such a comprehensive system. I've played around with a few now that pretty much started a fixed animation that you couldn't control and this was the first one I've seen that actually gave some movement control to the player. I did end up finding one one small thing with set relative location. Upon playing with different speeds, I noticed that the block would start to incrementally drift further/back at the first frame of player input. Was very hard to see at lower speeds, but as the set player speed/relativelocation speed increased that small jump would grow. Could start tapping the direction input constantly and it would eventually move the player out of the collision box. Ultimately it is a small little bug that is kind of interesting (and I'm actively trying to figure out haha), but I figured I'd mention it in case you had an idea of the cause!
@omerfaruktank50869 ай бұрын
there is an issue. When I put 2 PushableObject in the world and when I push one of them also other cube pushing itself. For example I push 2 cm forward first cube, other cube pushing itself 2 cm forward at the same time. How can I fix this?
@LocoDev7 ай бұрын
I will be making another improved version of this system sometime in the future
@hses670311 ай бұрын
hi, thanks for tutorial, but i am facing an issue >> my character rotating 180 degree when i move backwords how can i disable the rotation?
@DaHa-Dev11 ай бұрын
character movement >>> orient rotation Movement (false)
@tvd9294Ай бұрын
Great tutorial. Followed to the word. Have one issue however, the cube isn't sticking to my character. I am able to push the cube forward, just not pull or move it left or right with my movement. I am following this tutorial through a first person game, and wondered if my issue is because the physics constraint isn't sticking to my player because I have just the first person arms and not a full body like your 3rd person character. Is this why it is not functioning properly? Thanks!
@Admin-oe8zj11 ай бұрын
great thank you.... just in unreal engin5.1 and 5.2 you need to check velocity if it is egale 00 or not (14:08)
@MRwhineglass7 ай бұрын
could you please explain i have been stuck on this part for a long time
@EverythingbyMatt2 ай бұрын
I'm stuck at minute 12:00 On UE 5.4 and mine says "enhancedInputAction IA_Move" not "InputAxis Move Forward / Backward so I'm not sure how to do the Axis Value.
@Grimsikk9 ай бұрын
I'm using a modified version of ALSv4, and this does not seem like the right way to go about this. It interferes with a lot of other systems. What would be a good way to implement this into ALSv4? There's Allowed Gait and all sorts of things going on that I don't understand. I want to learn. Please teach me.
@PrieyudhaAkaditaS3 ай бұрын
Hi, this is great tutorial! Thanks for making it. But i have some strange behavior that when interacting, my Box mesh is moving forward every time my character overlap with line box, it is different from yours that your character is able to be inside the Box Collision. Mine cannot go inside it when interacting. Did i do something wrong?
@谢竞涌11 ай бұрын
this way cant be used in ue5.21 ... in the video for 13:47...do u have any other way ?
@alhusseinali Жыл бұрын
Man that was great.. I wish if the objects rotates with the character!
@LocoDev Жыл бұрын
Me too, this system was way harder than I thought! I might improve this system in the future.
@KaiWuff8 ай бұрын
I don't know if anyone will see this, but when my player character presses f and tries to push or pull the cube in any direction it pushes the character out of the box collision first, so they never stay within it; does anyone know how to fix this?
@Molls.Snowdon8 ай бұрын
did you manage to sort this? i have had the same problem when i turn physics off but if i keep physics on then my object flys away
@LocoDev8 ай бұрын
I'll be making an updated version of this system which will be less complex.
@CommanderColson6 ай бұрын
@@LocoDev Any update on this? Plus the ability to move objects diagonally?
@K_A_Z3 ай бұрын
i have the same issue, and still no solution for it :< [EDIT]: Found the solution. just lower the ''Interp Speed'' inside the macro he did and you'll be good to go :)
@K_A_Z3 ай бұрын
lower the [ínterp speed] of VInterp To -- within the SPeed/Direction Macro
@_alemarqs5 ай бұрын
Sir, about patreon... tier 1 have access to the second method of this system and all the tutorials locked?
@lucasbrecha98713 ай бұрын
i have a problem, i followed step by step but i am trying my box right now (I am at min 23:00) and after pressing the interact button, the box just moves to the right everytime i get next to it
@HazzaWGS2 ай бұрын
7:39 i cant find this area of code? you cut the video and went somewhere i cannot find
@v8matey Жыл бұрын
I couldnt get this to work with this survival game kit v2. The backwards and left movement are seperate inputs. Also got errors with the simulate physics and pushing forward when interacting it just slides ahead a few feet and character is stuck at slow walking speed. Got up to 23:05 and then stopped due to it not working correctly.
@siddharthsuwarnakar5517 Жыл бұрын
Faced same issue... Set interp speed to 1.0 instead of 4.0 And if you are using UE5 stock movement input, add those Axis Value Variables to "ongoing", "cancelled" and "completed" execution node of EnhancedInputAction IA_Move
@LocoDev Жыл бұрын
I understand, I might make a system improvement in the future!
@RaygenStudios Жыл бұрын
@@siddharthsuwarnakar5517 hi there, could you pls explain how to make these 3changes in the execution node. I can't seem to figure that out. Thankyou.
@MattC-137 Жыл бұрын
@@siddharthsuwarnakar5517 I can't get this to work with the Enhanced Input Actions either
@pixys685610 ай бұрын
@@siddharthsuwarnakar5517 Worked by changing the Axis Value Variables, thank you!
@yukseltekbas49912 ай бұрын
How can ı find this animations
@gameclub_ir Жыл бұрын
Tank you best video
@alhusseinali Жыл бұрын
Can I change the static mesh (cube) to any static mesh I want ? how ? is by making child blueprint ??
@LocoDev Жыл бұрын
Yes
@alhusseinali Жыл бұрын
@@LocoDev Great, I noticed that u used an event tick here .. is it optimized?
@LocoDev Жыл бұрын
@@alhusseinali Not for this tutorial, but I have made an optimized version that is on my patreon.
@turningcog8 ай бұрын
There is only box , this is our life 😂
@nucleardivide2903 ай бұрын
Press F logic doesn't work for me in 5.4
@JohnVerlässlich Жыл бұрын
Wow, thank you!!! Is it easy to implement it to my ue5.32 multiplayer game?
@LocoDev7 ай бұрын
Hello, I really don't know, but you can start learning how to replicate, on KZbin there are a lot of tutorials about it.
@areyawn49527 ай бұрын
You didn’t explain how you were able to get a character reference in the event graph for the animation. 26:08 Been stuck in it for a lil and could use some help.
@matthiasdejong12903 ай бұрын
He added a "Event Blueprint Begin Play"-Event to that Eventgraph, the connected it to a "Cast To BP_ThirdPersonCharacter"-Node (Object being "Get PlayerCharacter") and promoted the ""As BPThirdPersonCharacter" to a Variable with the name "CharRef"
@kasperlarsson7598 Жыл бұрын
Is it really not possible to do this with the hands attaching to the box, the whole sliding makes it look so bad. Awesome tutorial tho
@LocoDev Жыл бұрын
I think to be fully attached, I would have to work on IK.
@skyline-mj1yt Жыл бұрын
Nice. Where did you get the Lara model?
@LocoDev Жыл бұрын
I got it from sketchfab and rigged it
@TheJMBon2 ай бұрын
Your code won't work if you try to push the box from the other side. I replicated yours twice and each time, it works perfectly for the side you showed but if you walk around to the other side, it doesn't work.
@HazzaWGS2 ай бұрын
because the collision box isn't on that side. make it bigger and it should work fine!
@springcar10 ай бұрын
i needed understandabe easy RootMath logics to working gamingattitude fuel yeah! Magical Success and fire your game videos commenting ! . awesome that you got created so far your game code ! i bet you make certain game creator friends with your videos.i liked some possibilities your gamefing ideas. Anyway you worked your code so far and let me see, it is sooo fun with your commenting your creation. Many game creators should be made tipped to see your awesome Devlogs. i dig companion actor doer. , and i find it fun to roll with . Gaming friend. Warm Greetings from Finland. Hey we all need some creative hobby and purposes! hey creators, Lets Create together!
@gamesplayeraryan6165 Жыл бұрын
bro i am using ue4 and i am getting collision issus like while i move the box it overlap the other object pls help
@LocoDev Жыл бұрын
Make sure you have added the physics constraint and ensure that the cube is set to simulate physics with a mass setting of 100.
@LOL1423derp92 Жыл бұрын
what character is that from?
@LocoDev Жыл бұрын
This is Lara Croft from the game Tomb Raider
@t-t-tt Жыл бұрын
@@LocoDevwhere did you get it , how squareEnix let you do that Also this tutorial is great
@LocoDev Жыл бұрын
@@t-t-tt I got the character from sketchfab for free, but on my Patreon you get the character already rigged to the ue4 skeleton so you don't need to rig it. Thanks! 🙏
@deepelements Жыл бұрын
what's up with the hands? looks really bad
@LocoDev Жыл бұрын
This might be due to rig issues, bad weight painting or bad animations.