Qadim Lamp Competition (Virtual Contests) | Lamp Untamed (1,2,3) | [cA] Calamity

  Рет қаралды 126

VivveGW2

VivveGW2

Күн бұрын

Another cool competition from Virtual Contests! Thanks Sachsa for organizing! :)
Rules:
Qadim Lamp competition Part 2 (12.11-10.12)
Qadim likes to collect creatures, however he does not like cleaning up after them. Your task will be to decimate his collection and swoop right through his Lamp to get it nice and cleaned out.
You will gain Points for each Unique room you clear, however gain a penalty scaling with the amount of player that help with the room or use it.
However unlike the last time there will be an additional restriction explained in the rules.
Scoring:
Each room cleared for the first time provides 10 points, however every player that participated in clearing the room for the first time or used it for pathing deducts 1 Point (as at least one person has to kite Qadim rooms will always give at least 1 Point)
as example: a single Person clearing the entire lamp on his own generates 126 points (140-14) and a group of 3 people clearing 13 rooms would generate something between 91 points (130-39) and 117 (130-13) points depending on how they chose to split up inside.
The score of each of the three lamps will be added up for the final score.
In a case of tie in points, the group that spent less time in all lamps combined pulls ahead.
Rules:
Emboldened Mode has to be disabled.
No Racial skills.
No Beta Character.
Every Player that enters a Lamp also has to leave the same lamp successfully bringing back your Ally.
You need to complete at least 8 rooms each lamp to Qualify.
Any Bugs that would allow you to stay longer in the Lamp than intended are not allowed.
There needs to be either a PoV of enough people clearly showing who clears which rooms or simply a PoV of everyone who splits up (it needs to be understandable who tags which room.
You may Clear a room 2 rooms ahead on range without contributing to the room infront of you to avoid deduction from pathing.
You may teleport over a room to avoid point deduction for pathing (example: teleport over a corner in a new room, or have other Portals transport Squad member through the Lamp).
Additional alteration this time:
Only one of each Core class can enter the lamp at the same time (example: only one Mesmer includes all the elite specializations).

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