For the marquise, with the updated boards, you rescue all the cats that would have died for a single card using field hospitals- not one for one.
@drbasseri4 жыл бұрын
what??
@nathansutterfield4 жыл бұрын
This correct. And pretty important to note.
@Reggie14084 жыл бұрын
@@drbasseri what what?
@drbasseri4 жыл бұрын
@@Reggie1408 i thought it was 1 for 1
@Reggie14084 жыл бұрын
@@drbasseri It used to be.
@DarkThomy4 жыл бұрын
Here's the most overlooked rule imo : No one rules an empty clearing. Thus, when being in a clearing where you DO NOT RULE cause of ennemy presence, you actually CAN NOT go into adjacent empty clearing, since you AS OF BEFORE THE MOVE do not rule either the starting clearing or destination clearing.
@Quackalope4 жыл бұрын
This is a great point!
@DarkThomy4 жыл бұрын
From experience, it actually allows for very interesting counterplays against say the Wooden Alliance when they're just about to score those last points and you would like to pin them on one area. Same with the lizards who can easily "block" ennemies on their garden, forcing a fight to escape.
@tasomaniac2 жыл бұрын
Think about real life perspective. Either you're strong in your home base and march to an enemy base. Or you are being beaten in an enemy base and moving back to your home base. Thinking about this way, the rule is very clear to me
@mauriceoksman85942 жыл бұрын
Wow-monster of catch. I bet i totally have done this wrong. kudos.
@zxccxz1642 жыл бұрын
This is EXACTLY why the digital games are WAYYYYYYYYYYYY better than overpriced cardboard crap......the rules are enforced
@EarlyShen4 жыл бұрын
Great video! One rule I often missed while playing as vagabond is that you have to move coin/teapot/bag to satchel after exhausting them. This makes a big difference because later in evening those items need to be counted toward item capacity as well, which might force you to remove some items.
@Quackalope4 жыл бұрын
Oh . . . very very true!
@wambman2 жыл бұрын
But they can only be exhausted when you aid. I.e. a teapot is not exhausted when refreshing items. Correct, right?
@darioborroni66082 жыл бұрын
@@wambman correct
@songzeng33629 ай бұрын
Do you exhaust tea pot etc when completing quest?
@championfaction9 ай бұрын
@@songzeng3362 Yes. Teapot, Sack, and Coins can all be exhausted either when providing aid or completing quests. When they are exhausted, they go into the satchel and count against the satchel’s capacity.
@TheMowmitweety4 жыл бұрын
When you talked about the Aid action, you should also have reminded , that Vagabond has to exhaust any one item of his. I think many players may not remember about this rule.
@Smile-ov1us3 жыл бұрын
Thank you I got confused about this!
@-_Nuke_-Ай бұрын
That Vagabond has to exhaust any one item of his FOR EVERY SINGLE CARD THAT HE GIVES. Also - when you are Alied with a player - you can give aid him (exhaust an item and give him ONE card of a matching clreaing that you and him are there) and score 2 victory points. Which means that if you give them 3 cards, thats 6 points!
@g8kpr30004 жыл бұрын
One thing we incorrectly assumed when playing our first two games, was that when the marquis or woodland lose a token that goes back on their player board, that they lose the points underneath it (as its covered up). We found out after that this doesn't happen and you keep all points. Only the Eyrie can lose points if the decree fails.
@Quackalope4 жыл бұрын
We had that same question!
@g8kpr30004 жыл бұрын
@@Quackalope I think a FAQ from Leder games would help clear these questions up. When i googled that instance, I found a couple people asking about it.
@AnonymousOtters4 жыл бұрын
But do you gain points a second time if you then replace the token on the board?
@osunievogden11454 жыл бұрын
@@AnonymousOtters yes you do.
@zxccxz1642 жыл бұрын
but you lose points as cat of you lose your buildings....i think a point for each loss
@davefernandes32124 жыл бұрын
Root is my #1 favorite game to play and you have covered it well in your videos. It is also my least favorite game to teach to new players and catch player turn mistakes because of the asymmetry. Unless you know every faction's gameplay in detail, it is easy to miss errors. In my book, videos like this one are helpful. Thanks for making it.
@Quackalope4 жыл бұрын
Glad I could do it! Quack!
@dumpling64104 жыл бұрын
Another reminder with Vagabond aid, when you need too aid someone to get them to level 2 on the relationship track, you also need to flip two items over. You need to perform the aid action two times basically on the same turn!
@drbasseri4 жыл бұрын
what?????????
@dumpling64104 жыл бұрын
@@drbasseri yup! So if you are friend with the lizards at level two already and want to get them to level three, on one turn, you need to aid them then three times: flip three items and give them three cards that match suit/wild. You don't need to do all three in a row though, so you could aid once then move to another clearing with lizards in it then aid again there cuz you have cards that match suit. TLDR; the next level on the relationship track = how many times the aid action needs to be done in one turn.
@Maxildo4 жыл бұрын
????
@drbasseri4 жыл бұрын
@@dumpling6410 omg we have been playing it wrong every time
@dumpling64104 жыл бұрын
@@drbasseri haha that was a rule we played wrong a bunch too before we finally sat down and checked it. We were like...hmm...it is far too easy for the vagabond to just run through this track...
@Reggie14084 жыл бұрын
6:47 How about instead of doing an 'ambush pause' just ask your opponent directly: "I'm going to attack you here. Do you want to play an ambush?"
@SaniFakhouri4 жыл бұрын
"But I don't have one!" At which point, I wink at them and say "Sure ya don't, you sly fox you!"
@andyn28544 жыл бұрын
Sani Fakhouri sly fox/mouse/bunny
@g8kpr30004 жыл бұрын
Sani Fakhouri we do this. I suppose the argument would be that you are reminding your opponent to check for a card, where as they may forget to play it. I would rather remind then try to win by "oh, you forgot, too bad!"
@opsallen4 жыл бұрын
Nah, pause is better.
@nicholasdaniels4884 жыл бұрын
You can also just reroll the dice if someone wants to play a card after you've rolled
@aaronf1762 Жыл бұрын
Great video with easily overlooked rules! One small clarification, at 9:47 you said “My wood cannot pass through a region that I currently have rule of in order for me to get it to the place I want to build.” I’m pretty sure you meant “… a region that I DO NOT currently have rule of …” since you explain it correctly in your example with the clearing that has the Eyrie and Marquise. Just wanted to mention it in case someone got confused by what you said.
@Quackalope Жыл бұрын
Thanks for the clarification!!
@dumpling64104 жыл бұрын
Great content as usual. Someone already commented about the Cat's Field Hospital update, but it made me think, before making a video for the Otters and Lizards, make sure to use the updated boards for them, the lizard updates are pretty substantial!
@Quackalope4 жыл бұрын
. . . I 100% will have the new ones. I learned from that mistake!
@sharkusG44 жыл бұрын
Here is useful reminder for the Woodland alliance. I was hopeless today because we misunderstood the Outrage effect. Outrage. Whenever another player removes a sympathy token or moves any warriors into a sympathetic clearing, they must add one card from their hand matching the affected clearing to the Supporters stack. If they have no matching cards (including no birds), they must show their hand to the Alliance, and then the Alliance draws a card from the deck and adds it to the Supporters stack. I hope i helped you guys i wish good games to you all.
@FropperJrАй бұрын
I recently got into root and we messed this rule up in back to back games. It ended up costing me 10-20 cards.
@TigSu4 күн бұрын
@@FropperJr same, i felt so hopeless every turn from the lack of supporter cards when I should have been flush! (kinda)
@LordoftheBoard4 жыл бұрын
another rule that have seen overlooked is that you have to activate crafting pieces to use them, and each can only be activated once per turn. :)
@harleybigger50312 жыл бұрын
Wdym activate it?
@mauriceoksman85942 жыл бұрын
You are fast becoming one of my favorite BG Channels; I've been a subscriber for quite a while and content like this keeps me coming back. We all play games wrong for some reason or another: misreading, weak rulebooks, assumed gameplay based on prior experience and/or just as complex game. Furthermore, mistakes early on are very habit forming and you end up doing it without a 2nd thought. I'm a really big fan of Leder Games and Mindclash Games, but let's be honest-those are some dense games: asymmetry, solo, COOP, competitive, expansions and variants like none other-heck even player count like in Root. What makes those publishers fit so well, IMHO, are that they are just top-notch-transcending and beautiful on so many levels: dynamic gameplay, theme, art, production, rulebooks, inserts and even community relations seem to strive to do everything right. Video tutorials of 1 round of play or a subject such as this are great tools to fill in the gaps for those with different learning styles. I commend EVERY company that pays to have their game taught by a BG channel, or-possibly-does it properly themselves-and not just originally, as preview to solicited backers, in the case of crowdfunded games, but also upon release-they can skip the dozen superfluous-redundant-miniatures or expansions in exchange for teaching videos. So yeah-rock on. Keep up these kinds of teaching videos that focus on your common mistakes and, hopefully, more videos that helps recognize the biggest hurdle in the board game industry, in terms of its reach to bring more consumers in the hobby, has always been the difficult situation of learning, teaching and helping new people into the hobby. Cheers!
@JerryBrower Жыл бұрын
To enforce the ambush pause, our house rule is that if you just roll dice without pausing or asking for ambush, the defender still may play the ambush card and then choose to have you re-roll the dice or not. That little extra ensures that EVERYONE pauses or asks before rolling.
@Maztergyl6664 жыл бұрын
Here's some more overlooked rules: - In the Marquise Keep you can't place a sympathy token, because you can't put a token on the clearing where the keep is - The Vagabond pawn is not a warrior, so you don't have to pay a card to the supporters deck for the Woodland Alliance when you enter a clearing with a sympathy token
@Heavyfireee3 жыл бұрын
I'm pretty sure you DONT lose any victory points when your buildings are destroyed
@Maztergyl6663 жыл бұрын
@@Heavyfireee You're right, my mistake. Will edit the comment
@joaquinfernandez118711 күн бұрын
Also I'm doubtful about the vagabond thingie, I'm pretty sure it is as you said since he isn't a warrior but i dunno where it's specified on the law
@garyfaust67694 жыл бұрын
Quack!!! I am fortunate to be all in on Root. I am only able to play solo. Thanks for your coverage! One correction: Wood is used to "build" saw mills, workshops and recruiting stations. Wood is not used to "craft". Workshops in the appropriate clearings as shown on the cards to be crafted allow crafting. Thanks again!!!
@Quackalope4 жыл бұрын
You are right :) - just me using language less accurately!
@AndrewPepperstone3 жыл бұрын
Glad to see this. Played Root twice last night, and each time the Cats were simply almost unstoppable, and we wondered if we missed some core rules. And next week, I will make sure that we are more attentive to these in particular. Thanks!
@mattparkinson84714 жыл бұрын
A much needed video, perhaps a similar one for Vast might also be needed :) keep up the content.
@Quackalope4 жыл бұрын
That could be a good idea :)
@Telon19844 жыл бұрын
00:07:58 - The Field Hospital ability is updated. By playing the card the Marquise de Cat can rescue all the cats
@Quackalope4 жыл бұрын
Yea . . . Who knew I would’ve betrayed by keeping both copies of my game!
@technowitchjune3 жыл бұрын
One really good way to learn these rules is playing the video game adaptation of Root, since it's literally impossible to get rules wrong. There's been many times I've been playing and thought I could do something, only to realize I couldn't because of a rule I misinterpreted.
@platyben2.02410 ай бұрын
viddy game version is not up-to-date with the current version of the tabletop rules. this matters in particular with the marquise de cat and the field hospital ability.
@dillonheadley92044 жыл бұрын
Some other things with the vagbond i've seen some confusion over is that if your 'track' items are exhausted (coins, bags, tea) they have to be moved into your satchel AND their effect is lost. Also you can refresh items while they are damaged, and a day in the woods will repair AND refresh all items.
@Quackalope4 жыл бұрын
Yes! This for sure!
@naturesfinest24083 жыл бұрын
So of i am a vagabond and i go on a quest that uses a bag. I loose 2 slots and move the bag to the satchel? If this is the case and the bag cant fit in the satchel am i not allowed to do the quest because i dont have enough room in the satchel? What happens to the other items when the bag is used? Say i have 8 items and i use a bag. Do i loose the items? Or can i just not use the bag? Same with tea. If i use a tea on a quest but have no satchel space can i just not use the tea?
@dillonheadley92043 жыл бұрын
@@naturesfinest2408 you can use these items for quests but at the end of your turn you have to check your item capacity. You would choose items to lose at that point
@naturesfinest24083 жыл бұрын
@@dillonheadley9204 thank you. What expansion do you recommend?
@dillonheadley92043 жыл бұрын
@@naturesfinest2408 no problem! If you regularly play with lower player counts like 2 or 3 then the underworld is much better because the moles have high reach. You also get 2 new maps so lots of variety. Both the lizards and otters work better in bigger games like 4+ players. I also highly recommend the Exiles and partisans deck. I’m personally looking forward to the marauders expansion coming early next year which is aiming to fill out the 2 player game and add a ton of variety.
@GIVEPAUSEhobby4 жыл бұрын
Fantastic video, thank you! First of all, I have no idea how, after all the Quackalope videos I've watched, I still wasn't subscribed, but I am now! Secondly, now that I'm just breaking into the board game content scene by recording Clockwork teaching videos and play throughs to demonstrate each of the clockwork factions in action, I'm becoming VERY aware of the rules I overlook... I even have plans for my next video to be me going through each of the rules I misunderstood or things I typically misplay in the play throughs; I figure the tenth video in the series is as good a time as any to finally learn the game for real, haha. Keep up the awesome work on the channel!
@Quackalope4 жыл бұрын
Thank you for joining the paddle! I is so easy to overlook things - even more so solo! Quack!
@dami5054 жыл бұрын
Got this game from my wife, for christmas(yes, she's that awesome). Read the rules, looked at some 5 vids...watching this one as an extra really does the trick. Anyways - finally trying the game with two others tomorrow. Looks awesome!
@GIVEPAUSEhobby4 жыл бұрын
So my focus now is teaching and making play throughs with the clockwork expansion, and something I’ve habitually missed was remembering the effects of the various trait cards for the factions (I usually play with one per clockwork). I’ve found that if I place the cards somewhere on the robot’s board (or the relevant place on the map, like by the scoring tracker) where the trait takes place or modifies something, I have a fighting chance at remembering.
@aarondovauo75983 жыл бұрын
That "supply chain" rule for the Marquis, and the Aid match Clearing for the Vagabond, are ones I repeatedly forget in the heat of battle. Thanks for reminding me! ;)
@spiromac253 жыл бұрын
Thanks, I’ve gone over the rules multiple (double digits) times and I still missed one you’ve clarified here. With the woodland alliance I played you have to spread sympathy in an adjacent clearing unless it’s not possible, then you can play anywhere. It’s actually only when there is “no” sympathy. “Choose Clearing. An unsympathetic clearing adjacent to a sympathetic clearing. If there are no sympathetic clearings, you may choose any clearing.” Great video, just subscribed today and am scrolling through your content.
@Chironex_Fleckeri3 жыл бұрын
I have a 6th printing and the spread sympathy verbiage is ambiguous. It doesn't say what you're quoting, but we looked it up and your comment is right. Just pointing out that not everyone has the current printed rules. The games rules are written concisely but are sometimes lacking clarity for unfamiliar players.
@christopherhogben72314 жыл бұрын
Absolutely brilliant - just working up to my first Teach of the game, so this was a really helpful checklist - thankyou!
@Hollycow64644 жыл бұрын
I'm glad to hear I knew all of these rules as you read them. But who knows if my friends do, I don't really keep tabs on them all the time xD
@Quackalope4 жыл бұрын
:P share! Quack!
@kirknorman24032 жыл бұрын
Thanks, great video. I don’t think our group has played Root correctly either. You helped me discover several mistakes!👏
@Quackalope2 жыл бұрын
Glad to be of service!
@ethantowne82844 жыл бұрын
Great video, thank you! Make sure to get the updated boards with the new rules and points. For instance the Marquis rule has changed so it is one card to save all warriors. I used a sharpie to update my boards with the new rules until I got the actual new boards.
@Quackalope4 жыл бұрын
Yea - that is the one thing I overlooked due to my old core! Quack!
@teoea4 жыл бұрын
I'm pretty new to Root, so great video! Good timing also! Seems my copy of the game is finally on its way. The parts with Marquise; wish I remembered those rules a few weeks back when I was able to play it. Forgot about the hospital entire game and misread the production line rules completely at first. Thought I could only send wood to an adjacent clearing, so I had sawmills all over the place... Then I kept making plans on where to build but didn't rule the clearings in between. This might sound strange to some people, but I somehow thought Root was more complicated than Vast: The Mysterious Manor. Love both games, though!
@Quackalope4 жыл бұрын
It just takes some time and careful reading :) Quack!
@Urankeksbaecker3 жыл бұрын
For the Riverfolk Company, my play group missed a very key aspect when reading the rules: In Birdsong, ALL funds on your player board go to your funds box. We only moved new funds from the top box there, and left commited funds in the bottom box and crafting spaces permanently :-O Also the two funds you spend to build a trading post have to match the ruling player of the clearing where you build it. This might be easy to miss as well.
@ariasalahi23052 ай бұрын
Great man! Thanks a lot ❤
@Eckendenker Жыл бұрын
Thank you for this video. I have the base game and yet to have luck getting people to play it more than once. I'm always thinking about getting expansions. Watching this video reminds me, that the rules of the game are a giant mess and it's never gonna happen. :D
@Arkskyheart4 жыл бұрын
Leder Games always has such a nice aesthetic
@Quackalope4 жыл бұрын
Yes they do!
@adamlivingston65992 жыл бұрын
Some of the stuff in clockwork, especially movement priority is tricky. It seems like sometimes there isn't a full list of priorities, so sometimes I'm making calls on whether they'll move or fight in certain clearings based on clearing priority.
@mysteryperson7062 жыл бұрын
This is likely because you have the older print! I'm guessing the birds were particularly prone to this sort of ambiguity? If so, there's updated rules which correct this issue!
@jameslee71614 жыл бұрын
Waking up with a new Quackalope video is good way to start Monday morning 🧘♂️
@Quackalope4 жыл бұрын
You're the best! Quack!
@GambitsEnd4 жыл бұрын
I've just recently played Root for the first few times thanks to the digital version releasing. It only has the basic four factions, but I've been having fun. Wish the AI was more difficult, though.
@nicklane48684 жыл бұрын
Great video.. We were already doing all of them already EXCEPT the aid matching for vagabond, good thing i watched this video! Thanks man :D
@C43P94 жыл бұрын
Thank you for this helpfull video! Got everything right, so far, except for giving points, not only for destroyed buildings or markers, but for killed enemies, too. And I wondered, why the games where over that fast... xD
@zaelis6664 жыл бұрын
Thank you very much for creating content of such high quality. I have just recently discovered your channel and I've fallen in love with Root because of you guys! Amazing work and keep it up!
@Quackalope4 жыл бұрын
Welcome aboard! Quack!
@z-beeblebrox4 жыл бұрын
Oh! A couple other things about the woodland alliance that are important to note: 1) martial law doesn't apply to Revolt. If an opponent stacks a clearing with meeps *after* you have sympathy there, there is no need to play an extra supporter card to cause a revolt. It's always just two. That screwed over the Birds in our previous play, cuz he was sitting there smugly thinking the Alliance wouldn't have enough supporters to revolt in a corner where he'd placed...way too many of his people. That hurt to watch 2) also martial law is *just* the one extra card, no matter how many enemies at or above 3 are in the clearing. Our game actually went a round longer than it had to because it was assumed the Alliance needed to stack matching supporters *per each* extra enemy meeple in a clearing at or above 3. Somehow, the Alliance managed to cash out seven(!) fox supporters plus a wild to match the Cats' legion, which seemed like a pretty epic way to end the game until we realized the action was way more trivial than that :P
@VirtualMarmalade Жыл бұрын
Re: Ambush cards, I started always checking for an Ambush as part of declaring my attack: I pick up the dice, indicate the clearing I'm attacking, and say to the player I'm targeting, "I'm attacking here. Are you gonna ambush me?" That way there's no chance of me forgetting lol. I feel like if you just "pause" and wait for them without saying anything, it's easier to forget or move too fast.
@NolanTrapp3 жыл бұрын
Watching a playthrough of your 4 player game the other day, a rule your buddy missed really early was the Eyrie can only play one bird icon on its decree per turn.
@heathercummings69473 жыл бұрын
Thanks! Didn’t realize this!
@Cocodidi694 жыл бұрын
Great video! Bought the game but haven't played yet. Appreciate your helpful reminders and enjoy your presentation. Will subscribe and looking forward to hearing more from you.
@gulnaga43864 жыл бұрын
Biggest rule I tend to forget or see folk miss, is when you have an exhausted item as a vagabond (coins, tea, or bag) it goes into your satchel. This also means that you don't get the benefit of it. With the bag this can lead to some lost items as you dive beneath your new cap and get an extra item in there.
@lawrence-yx1ew2 жыл бұрын
true, makes sense not to use the bag for quests unless you have 2 bags in inventory
@CallMeMenti3 жыл бұрын
My friends and I recently discovered that factions like the Cat who get VP for building buildings and whatnot don't lose those VP if the building is destroyed and actually get those VP a second time if they rebuild the destroyed building!
@aaronbanionis89523 жыл бұрын
Yes!! I think that it gets placed back on the board, but the 2nd time it is built, they don't get the points for it again
@folx27333 ай бұрын
@@aaronbanionis8952 they DO get the points again
@gustavosanchezsanchez773 жыл бұрын
Wonderful video! I'm starting to play Root and this video reaffirms so many valuable concepts. Thanks again!
@LynxHazard3 жыл бұрын
Thanks, this will help in our early playthroughs to dodge an early avoidable screw up!
@wimdehert16313 жыл бұрын
yeah indeed you rescue all casualties from a clearing with youre field hospital. the wood you take for building as a cat, needs to be connected to each other by clearings you rule, but that netwerk does need to be connected to the building youre trying to build. a rule i missed is that the vagebond is defensless when he has no swords or all of them are dammaged. and another rule i missed is, in a aid action as the vagebond you need to exaust an item of his choice. also a new rule: if the vagebond is in a clearing when everything is removed from that clearing (like revolting) it takes 3 damage.
@TheDeathAcolyte4 жыл бұрын
So at 4:47, are you saying that the attacker choses the building/token to destroy, my friend is saying that the defender can pick the token/ building, in other words, if you have 1 sawmill and 3 wood. the defender always picks the wood first right? as it kinda blocks attacks off the building. Is this true?
@ozoneislucky3 жыл бұрын
Yes defender picks
@simonsuarez75619 ай бұрын
Great video. Thank you for this refresher.
@gorkygorky Жыл бұрын
Superb! Thank you sir!
@Quackalope Жыл бұрын
Most welcome!
@freskies163321 күн бұрын
When I play vagabond and want to produce a card worth 2 rabbit, I have to exhaust 2 hammers or just 1 hammer only if I have two?
@Quackalope20 күн бұрын
One hammer
@freskies163320 күн бұрын
@ thank you!!!
@mjmason753 жыл бұрын
Dang! The video quality and lighting looks amazing!
@HerrFinsternis4 жыл бұрын
Oh no I overlooked the double boot thing for hostile vagabonds as well. Thx!
@wyoddestro4 жыл бұрын
Great content! Root is one of my favorite owned game. It oozes theme. It's definitely easy to miss some of the multiple rules. But this is one of the reason I also love that game. Reading the law of root is just fun, almost as fun as playing!
@Quackalope4 жыл бұрын
Haha :P I like playing more - maybe I should read and miss less rules!
@robinfox444010 ай бұрын
Rule of Rule is incredibly important for movement. A lot of players miss it, even veterans. Basically, you can get caught behind enemy lines and unable to leave, if you're not careful.
@caymanrock36944 жыл бұрын
I'd love a video showing us how to play the Clockwork factions - especially for solo play. Tried last night and messed up hard! Love the content!
@Quackalope4 жыл бұрын
Noted! I need to get them down first XD
@David-infantryst3 жыл бұрын
You got me into root now I have it all and am Kickstarting the next expansion
@yum86664 жыл бұрын
I think the best way of learning this game is by doing a demo game with only marquie and eyrie and then once you learn those to you ad another faction to learn and then you keep playing games switching out that third faction. This was the way I learned the entire game and all its expansions on my own
@lawrence-yx1ew2 жыл бұрын
this is the best way to do it
@TheBenjamin4 жыл бұрын
Man, you are my favorite boardgame youtuber. Just know that. ❤️
@Quackalope4 жыл бұрын
Thank you
@paulmiller64313 жыл бұрын
Love the videos! I need to get myself a copy of the errata to the rules.
@StellarSTLR12 жыл бұрын
Great video. Ty
@lyubkoo Жыл бұрын
Thanks. Very helpful!!!
@Quackalope Жыл бұрын
Glad it was helpful!
@Urawizardary21 күн бұрын
When you play as the Erie do you score twice for roosts? Like when you place it and then again at the end of your turn?
@Quackalope20 күн бұрын
You only score when the board says - so end of turn.
@dhiegogomes7462 жыл бұрын
Awesome video! Thank you!
@successfulgeek4 жыл бұрын
I can't wait to break out my physical copy of Root with a couple friends.
@nipzie4 жыл бұрын
I can't wait to break my physical copy of Root because I got frustrated about playing it wrong every time.
@Quackalope4 жыл бұрын
Quack!
@iCecilJacksonI3 жыл бұрын
It's super super fun if you have a group of dedicated friends to play it. Once y'all start to understand it and get an idea of what all the factions can do the metagame develops so quickly and it's so satisfying. Some of the best most varied gaming I've ever had.
@rasmusmller70354 жыл бұрын
Awesome video, thanks for clarifying
@650Spark3 жыл бұрын
thank's a lot !! from a new root player =)
@MsMjohan4 жыл бұрын
In the instance where the Vagabond needs to execute multiple Aid actions to move up the last two spots on the relationship track, can he move between Aid actions. For example, the Vagabond needs to move one more level to become Allied with the Marquise -- can he give the Marquise one matching card in a mouse clearing, then move to a Fox clearing and give two more matching cards to move to the allied position on the track. Or do all cards need to be transferred in one set of actions before doing any other actions.
@NICEVIDEODUDE14 жыл бұрын
Lizard warriors do not become acolytes when removed from the board by a WA revolt or a CC bomb. They ONLY become acolytes when DEFENDING in battle. 😅 I've played that wrong before. Oops
@Quackalope4 жыл бұрын
XD - that is a easy one to mistake for sure!
@osunievogden11454 жыл бұрын
And a Crossow bolt is not a Battle, either
@Kajotex2 ай бұрын
Me: "I've played this a bunch now, I bet I played most of these correct" First Segment: "You can only move if you rule the clearing you want to move from or to, or both" Me: "Uh oh.... also to??"
@kimmyrulez4 жыл бұрын
awesome content. we missed so many things at my friends place at well at our first game. keep it up !
@perplexedon98348 ай бұрын
A cool thing that you can do to eliminate the ambush pause is have it as etiquette that the defending player rolls. Hey I'm going to attack here, can you roll for me? Then they can decide whether they want to do anything before rolling, and at a psychological level it also makes the game feel a bit less aggressive.
@folx27333 ай бұрын
You could also just ask if they want/can play an ambush card. I don't get the psychological subterfuge thing, I think new players etc SHOULD be made aware that it's an aggressive war game despite the cute animals
@Spilzu Жыл бұрын
One thing we got wrong for a while (not sure how common this problem is) is that the Eyrie must play their decree left to right, but NOT NECESSARILY up to down. We thought it was both up to down, and left to right.
@jcw59able4 жыл бұрын
Thanks for the video. Very helpful!
@Quackalope4 жыл бұрын
Glad it was helpful!
@dmrothnie4 ай бұрын
Just a note about pronunciation: it’s “markeezz” not “markee” when referring to the cat. A marquise is the female version of a marquis, therefore the cat is a female. Just a little fyi from a French speaker. 😁
@justinthyme52637 ай бұрын
10:08 where is this mentioned in the rules?
@aaronjohnquianio5644 Жыл бұрын
Came here a little bit late but does the Vagabond need to exhaust an item to aid another faction?
@Quackalope Жыл бұрын
Yes
@aaronjohnquianio5644 Жыл бұрын
@@Quackalope Oh, thank you for the clarification!
@Javigarcia222 Жыл бұрын
10:25 you don't rule vs alliance and you don't rule where you move to(vs eyrie)? So you can not do that, is that right
@LBZer04 жыл бұрын
One my group tends to forget is for the Otters and Vagabond, the part we forget is that the Vagabond needs to exhaust an item for each cost (e.g. 2 cost = 2 items)
@Quackalope4 жыл бұрын
Oh - for sure!
@MisterPleasant3 жыл бұрын
Liked your video, thanks! Root has so many special cases. For example Martial Law: During a game I was really wondering whether or not warriors from different factions add up to the count of three (it doesn't, the three warriors should be of one faction). I recently bought the expansions of Root. Will you also be creating a video for the factions in the future?
@culebricas4 жыл бұрын
Thanks for the video, it's important to pay the tax to the WA to the supporters not to the hand i forgot this many times...for the Riverfolk expansion I propose the rule that allows lizards to sacrifice a warrior to become an acolyte ... now it is possible to sacrifice one from the reserve, this is something I discovered recently in the last text of the rules. Keep the good work, i love your content :)
@Quackalope4 жыл бұрын
YES . . . taking notes! Quack!
@adambishop50324 жыл бұрын
Thanks!! Super helpful!
@JohnGottschalk2 жыл бұрын
9:52 In the production lines section, I think you mean "pass through a region I *don't* currently have rule of"
@ljhall53654 жыл бұрын
If you have crafted persistent cards,abilities from clearing s you rule,if you loose a clearing you rule that you used to craft a card do you loose that card? Eg two mouse clearings for crafting a card,lose a mouse clearing ,put the card back in stack?
@Projected14 жыл бұрын
Awesome vid! More Root, please!
@otro_dany_mas4 жыл бұрын
I finally have my root copy with the river folk expansion so I hope I can start playing in the near future even if it is alone
@Quackalope4 жыл бұрын
Nice! Congratulations on getting it!
@nobodynobodoy26957 ай бұрын
Had that moment where the vagabond thinks that the coalition domination card allows the domination condition to be shared with the player they collated with
@wavemancer6 ай бұрын
I'm pretty sure you could come up with 100 rules you probably get wrong in most leder games
@garyfaust67694 жыл бұрын
For the Clockwork expansion, be sure to have the latest rules for the Electric Eyrie. The original rules, especially movement priorities, could cause repetition & monotony.
@Quackalope4 жыл бұрын
Good to know - I will google!
@ipreuss4 жыл бұрын
Are you referring to the director’s cut?
@drpalafox4 жыл бұрын
My only mistake in your video was the wood chain. All the other clarifications were learned mostly playing some games in the app. Just yesterday I couldnt build with the cat and didnt know why till now. Tks. In the field hospital you need to specify that is one card for all the meeples you lost from a single battle action.
@Adriancfl6 ай бұрын
Question: for woodland alliance marshall law. If there's 1 bird, 1 cat and 1 vagabond, does count as 3 warriors of another player for marshall law to get activated? Or for 2 birds and 1 cat? Or does all 3 warriors need to be from the same faction since its said 'another player' and not 'other players' ?
@NightyBla Жыл бұрын
What to share also one rule. 1 Rule what was played wrong in my one of my rounds was the Vagabund can still clear markers without getting a foe if there are no fighters.
@Samuel-i3i8 ай бұрын
Thanks for the video 😊 I have one question about breaking locations. If you break a location and it triggers to go to the next stage deck. Do you use the current stage card as a reaction or do you flip the first next stage card that you don’t have a clue what it is? All the best Sam
@DarkThomy4 жыл бұрын
When I saw this video being released I was like "Challenge accepted !.. Test me !"
@crazyhawkgames34684 жыл бұрын
Same here. I am pleased to report that I did know of all of these issues and actually actively point most of them out when teaching the game to new players.
@Quackalope4 жыл бұрын
Quack! How did you do?
@DarkThomy4 жыл бұрын
@@Quackalope I don't even own the game myself, but really deeply digged into it. I'm usually the one who points out the rules you mentionned in the video. Now with that said, although we played quite a lot during lockdown (thanks to unusual ways..) , tbh during the last recent game we played I think I overlooked the rule about Vagabond using two boots in hostile clearings...
@Quackalope4 жыл бұрын
@@DarkThomy it is very easy to do :)
@TheGriever664 жыл бұрын
Thank you! Very accurate!
@Quackalope4 жыл бұрын
Glad it was helpful!
@perplexedon98348 ай бұрын
For that very first example, even it were a faction other than the birds that tied for rule, you wouldn't be able to move there. Ties aren't "both have rule", they are "neither have rule". As far as I know, there is no situation where you need to check any faction specific considerations other than your own when calculating whether you have rule. If you have plurality or your faction has a different rule condition, you have rule. Thats it.
@FajnaUkrajna2 жыл бұрын
The theme when meeple leaves clearing which it do not control to empty clearing or clearing with tie, eg. one its own meeple and one enemy meeple, was not mentioned.