Quake Mapping: Trains

  Рет қаралды 8,136

dumptruck_ds

dumptruck_ds

Күн бұрын

Пікірлер: 48
@multipleerrors3037
@multipleerrors3037 6 жыл бұрын
Thankyou so much for making this series dumptuck, its the best resource for modern quake mapping out there. It certainly got me into it again after many years away. Theres a couple of things after starting your tutorials that i got stuck with that took a lot of digging to find answers for, hopefully you will address them for other people here in future tutorials. firstly, how to set the water opacity in a map before you compile, it can change the entire way you design a map. its no fun getting shot at by something you cant see through water. secondly, please do a quick tutorial on how to set up a proper skybox using .tg files in quakespasm. It was something i only got working through a lot of questions on forums, google was useless. love your work. looking foward to more tutorials.
@onepureturtle
@onepureturtle 6 жыл бұрын
Quake monsters can't see you through water, even with opacity.
@dumptruckds
@dumptruckds 6 жыл бұрын
Thanks for the feedback. A skybox tutorial is very close to happening. I've been working on it. But have not "written" it yet and there's one little piece of the puzzle I want to research. But very soon. As far as water alpha. Most of the time I am concentrating on id level maps so transparent water has been on the back burner. I have plans to do an entire liquids tutorial so it's on the list for sure.
@dumptruckds
@dumptruckds 6 жыл бұрын
True but if you come up for air they are all over you... or if you fall in. :)
@dumptruckds
@dumptruckds 6 жыл бұрын
Meant if THEY fall in.
@muzboz
@muzboz 6 жыл бұрын
Whenever you say func_train, I can definitely hear the "k" in funk. No doubt in my mind. :D
@OfflineOffie
@OfflineOffie 6 жыл бұрын
Awesome! I really like these little test levels / playgrounds, shows nicely what you can do!
@st3ady
@st3ady 6 жыл бұрын
I'm interested in making new low poly models and textures for anyone that wants them for their map or mod. Weapons, characters, monsters, power ups, environment art, whatever. Message me!
@dumptruckds
@dumptruckds 6 жыл бұрын
Sweet. I am definitely going to reach out. I was just needing custom mdls yesterday! And there are very few ppl making models for Quake.
@m_u_s_e8067
@m_u_s_e8067 5 жыл бұрын
I'm interested in this
@faisalwho
@faisalwho 4 жыл бұрын
That's a sexy map
@CuteFuzzyWeasel
@CuteFuzzyWeasel 10 ай бұрын
Hey I'm completely new to trenchbroom and I'm having some issues making a train do what I need it to do. What I'm trying to create is a bridge that you activate by shooting a trigger. I have a tail and a path for the tail to follow and at the end of that path I would like it to bob in the air but I'm not sure if that's possible with paths. So assuming its not possible I decided I was cool with the tail stopping at the end of the path, but I'm getting an error saying that there's no next target (Train Next: no next train). But I dont want there to be a next train, I just want the tail to end at the last segment.
@dumptruckds
@dumptruckds 9 ай бұрын
Can't do tech support here in comments sorry. Can't do bobbing brushes without a mod and I am not sure if you can make a train bob in any mod.
@CuteFuzzyWeasel
@CuteFuzzyWeasel 9 ай бұрын
i figured it out, i just set the edge corners to target each other at the end so path 5 targets path 6 and path 6 targets path 5. tedious but it got the job done. @@dumptruckds
@inf3243
@inf3243 4 жыл бұрын
How would you make a train that contains a few brushes? Like a platform with some spikes. Just group them together?
@dumptruckds
@dumptruckds 4 жыл бұрын
Yes.
@jlewis_yt
@jlewis_yt 6 жыл бұрын
Is it possible to make brush entities rotate while the map is playing? Like say I wanted to make an *actual* train in a map, like a subway train for example. Would I need to make the track absolutely straight or are there actions that I could use to rotate it
@dumptruckds
@dumptruckds 6 жыл бұрын
Sorry for the delayed reply. Work has been crazy. No this is not possible in the Q1 engine.
@dumptruckds
@dumptruckds 6 жыл бұрын
Entities don't really rotate in the engine. Only in animation frames not their bounding boxes.
@why_i_game
@why_i_game Жыл бұрын
Just wanted to say that one of the official Mission Packs (Dissolution Of Eternity or the other one) for Quake 1 has rotating objects and pendulums. Might be worth checking out if you're still curious. I have never mapped for the Mission Packs, so I have no idea if you can use it with a train on a track or not. It might take modding.
@m_u_s_e8067
@m_u_s_e8067 5 жыл бұрын
How are there only 1.3k views on this???
@user-kg4tt9vu8t
@user-kg4tt9vu8t 4 жыл бұрын
I apologize my question is Sort of unrelated to the video topic, but what is the "clip" texture I often see in the demo maps you supply?
@dumptruckds
@dumptruckds 4 жыл бұрын
Clip is an invisible brush that blocks the player and monsters but no projectiles. Proper use helps keep players out of unwanted areas and can keep them from getting stuck on protruding geometry. It can also be used for certain map hacks. Very useful overall.
@user-kg4tt9vu8t
@user-kg4tt9vu8t 4 жыл бұрын
@@dumptruckds Thanks dumptruck_ds. I just noticed the next video was on exactly this topic :s
@SlurpeeTheUnholy
@SlurpeeTheUnholy 3 жыл бұрын
For some reason, when I set my func_train as the target of a trigger, activating that trigger just makes my train disappear instead of making it start moving.
@dumptruckds
@dumptruckds 3 жыл бұрын
Make sure your func train is targeting the first path_corner. Remember that each path has to target another and make some kind of loop.
@OleksiiTheAngry
@OleksiiTheAngry 3 жыл бұрын
I don't know how but my map stopped working right after I added the trigger to the train (a very simple and basic map with one train in a simple geometry). And the error is "sv_modelindex player model not precached" which feels like a mystery to me...
@dumptruckds
@dumptruckds 3 жыл бұрын
Are you using a mod?
@OleksiiTheAngry
@OleksiiTheAngry 3 жыл бұрын
@@dumptruckds absolutely not. I've been following your quickstart instructions and working on my first map with no major troubles, but this one (a much simpler map, even with no textures yet) started giving me this error only after I added the trigger to the train.
@OleksiiTheAngry
@OleksiiTheAngry 3 жыл бұрын
Ended up redoing the whole map (good thing it hadn't progressed too far before the glitch) from scratch. Again, appreciate your videos, I'll keep coming back to them until my mapmaking actions are automated :D
@thatspacepirate
@thatspacepirate 2 жыл бұрын
The "entity properties" part of the entities menu with the key and values table is missing for me. Is this a common error, and if so, how can I take care of it?
@dumptruckds
@dumptruckds 2 жыл бұрын
This happens a lot. You can drag the edge down and reveal it. It's a bit finicky.
@thatspacepirate
@thatspacepirate 2 жыл бұрын
@@dumptruckds Thanks, that fixed it!
@omeganinjaboy
@omeganinjaboy 5 жыл бұрын
How would you use triggers?
@dumptruckds
@dumptruckds 5 жыл бұрын
Sorry for the late response. Triggers are covered in part 1 of the entity series.
@visionofdisorder
@visionofdisorder 4 жыл бұрын
what's the size limit of a map?
@dumptruckds
@dumptruckds 4 жыл бұрын
Depends on the protocol. Don't make big maps if you are just beginning. It's the most common newb mistake. I'll have a video about this next year but for now you can research Quakewiki.org for limits. There are a lot and they depend on a few things.
@visionofdisorder
@visionofdisorder 4 жыл бұрын
@@dumptruckds thanks for responding. i had this idea of modeling out my entire neighborhood, including sewers. so a lot of horizontal space, with buildings, etc. not much verticality, but some. for example, is it possible to have a street where you can see all the way to the end, with buildings on each side?
@dumptruckds
@dumptruckds 4 жыл бұрын
Yes. Real world locations we're done in a mod called Ter Shibboleth. Part 2 came out earlier this year. That mod has enormous levels. It used protocol 999 and the bsp2 format. Again, these are not recommended for new mappers. But take a look and see. You can find Ter Shibboleth here: www.celephais.net/board/view_thread.php?id=61507
@visionofdisorder
@visionofdisorder 4 жыл бұрын
@@dumptruckds haha, yes! i remember seeing a video of one of these maps. had completely forgotten by now. i mapped for quake in the olden days before modern source ports and i remember it being very limited back then in terms of what the engine could handle, which is why i asked. thanks for your help!
@dumptruckds
@dumptruckds 4 жыл бұрын
You should be good with Quakespasm-Spiked.
Quake Mapping: Clip Brushes
6:42
dumptruck_ds
Рет қаралды 7 М.
Quake Mapping: Mods
7:25
dumptruck_ds
Рет қаралды 8 М.
Человек паук уже не тот
00:32
Miracle
Рет қаралды 3,2 МЛН
Wait… Maxim, did you just eat 8 BURGERS?!🍔😳| Free Fire Official
00:13
Garena Free Fire Global
Рет қаралды 5 МЛН
UFC 308 : Уиттакер VS Чимаев
01:54
Setanta Sports UFC
Рет қаралды 904 М.
Quake Mapping: Liquids
5:21
dumptruck_ds
Рет қаралды 10 М.
Ironwail is amazing!
12:05
dumptruck_ds
Рет қаралды 42 М.
Quake 1 with full ray-traced lighting
4:25
Mit's Tavern
Рет қаралды 34 М.
Quake Maps - What Would Sandy Do?
4:25
GreenwoodQuake
Рет қаралды 549
Quake Mapping Tips: Building Layouts
5:27
Slipseer
Рет қаралды 26 М.
Quake Mapping: The id Maps
7:36
dumptruck_ds
Рет қаралды 15 М.
‏‏TrenchBroom make door with button open
1:36
and more funny staff
Рет қаралды 447
Quake Mapping: Advanced Lighting Tips Part 1
9:27
dumptruck_ds
Рет қаралды 9 М.
Quake Mapping: Easy Arches
5:12
dumptruck_ds
Рет қаралды 13 М.
Человек паук уже не тот
00:32
Miracle
Рет қаралды 3,2 МЛН