Ironwail is amazing!

  Рет қаралды 30,121

dumptruck_ds

dumptruck_ds

Жыл бұрын

SPECIAL THANKS to Andrei Drexler for all his time on Ironwail and his collaboration on this video!
/ andrei_drexler
DOWNLOAD the latest version of Ironwail: github.com/andrei-drexler/iro...
Thanks to mankrip and mh for their historical perspectives on Quake engines used in this video.
Find out more about the Community Add-On server in this video: • Quake Enhanced (KEX) C...
And lightmapped liquids here: • Quake Mapping - Lightm...

Пікірлер: 316
@visionofdisorder
@visionofdisorder Жыл бұрын
you ever feel like the quake community has the most talented people ever? it's a tiny community, but there are so many "heavy hitters" who work as engineers/scientists and then make stuff for quake on the side.
@db257c
@db257c Жыл бұрын
Eve Online attracted a lot of similar people. Games with strong communities in spite of the stupid shit developers/publishers do are always my jam and Quake has that in spades.
@ianswift3521
@ianswift3521 Ай бұрын
@@db257c there was that one CIA analyst, Sean Smith, who was deleted in Benghazi and was a big guy in the EVE Online community if I remember right
@db257c
@db257c Ай бұрын
@@ianswift3521RIP Vile Rat (I was a goon from Delve 2 through the peace after the second casino war, though I was on a break when Benghazi happened)
@appidydafoo
@appidydafoo Жыл бұрын
Your editing skills are increasing dramatically, love those transitions with the alpha channel effect on the opening and closing doorways as the camera flies through a section map in engine. Brilliant!
@dumptruckds
@dumptruckds Жыл бұрын
Thanks so much. I a professional editor (for nearly 30 years) but for KZbin I just do very basic editing to save time. I made a decision recently to spend more time making these videos visually exciting so I am glad you like this approach!
@muzboz
@muzboz Жыл бұрын
Agreed, I was loving the DOOR transitions. :D Great stuff DumpTruck. :)
@oakchips5000
@oakchips5000 Жыл бұрын
Agree, quality video, quality engine release as well. Thanks for sharing look forward to more podcasts as well! One with Andrei has to be on the cards?
@dumptruckds
@dumptruckds Жыл бұрын
I was thinking of asking him yes.
@billybobbob3003
@billybobbob3003 15 күн бұрын
@@dumptruckds actually is a crap source port.
@jeremieh5009
@jeremieh5009 Жыл бұрын
Iron wail is amazing but on the other hand vkquake is also amazing. Thankfully, quake is a lot like ice cream. You can have both flavors at once!
@dumptruckds
@dumptruckds Жыл бұрын
vkQuake is great. Looking forward to trying the latest version.
@chpsilva
@chpsilva Жыл бұрын
From a technology POV vqQuake is the more modern option. But the list of new features and quality of life changes Iron Wail has cannot be ignored. I'll sure check it out.
@db257c
@db257c Жыл бұрын
Yeah I went with vkquake. For some reason everyone loves to leave out menu options for crosshair and bobbing (including ironwail) and I don’t want to mess with inis if I don’t have to. It also works on Linux and BSD and Doom 2016 really sold me on Vulkan. I do like ironwail having integrated options for installing mods and Dwell also recommends it so I have a second quake folder for it. The periodic auto save is also a nice touch.
@guillermojperea6355
@guillermojperea6355 Жыл бұрын
@@dumptruckds hey, quake modding noob, does vquake have the kind of stuff ironwail does for downloading levels and mods? That's a godsend for me to simplify all the maps/modding fiddling and it's the only thing i care about. Could you compare both in a video if suitable?
@dumptruckds
@dumptruckds Жыл бұрын
I don't think it has those features but they could be implemented in the future. I won't have time to do a comparison but i am planning on a larger engine overview. Stay tuned for that later this summer.
@scottchiefbaker
@scottchiefbaker 8 ай бұрын
If GZDoom enables the developers to give us Selaco, I can't wait to see what Ironwail will give us.
@theopenrift
@theopenrift Жыл бұрын
Ironwail blows the remaster out of the water so hard it's almost embarrassing.
@Tribalquake
@Tribalquake Жыл бұрын
These new features are awesome! I think the only thing that it lacks it's a strong particle system (like QSS) to support Arcane Dimension's special effects (like smoke, custom trails, blood splats, rain, snow, etc) and realtime light/shadows to support those new maps from Quake Rereleased :)
@Razumen
@Razumen Жыл бұрын
What is Quake Rereleased?
@Tribalquake
@Tribalquake Жыл бұрын
@@Razumen It's a 2021 re-release edition from Bethesda (also called Quake Remastered, Quake Enhanced or Quake EX). It came with a new expansion pack (Dimension of the Machine) featuring realtime light/shadows effects on its maps.
@Razumen
@Razumen Жыл бұрын
@@Tribalquake Yeah I played that, it was just stencil shadows, not real real-time lights.
@Tribalquake
@Tribalquake Жыл бұрын
@@Razumen sorry, i didn't know the proper name. it's beautiful
@mopeybloke
@mopeybloke Жыл бұрын
VkQuake supports the FTE particles and has excellent performance too.
@gorofujita5767
@gorofujita5767 Жыл бұрын
It would be amazing if you did a detailed video like this on *RetroQuad.* I love the look it gives to Quake Maps, somehow making them crispier and more moody. It all feels rougher, darker. Sometimes like it is a lower resolution rendering of much much higher res textures (like scaled down 4k). It manages to convey the retro feel while looking much better at the same time. Excellent end result.
@dumptruckds
@dumptruckds Жыл бұрын
I agree and I am planning on a video for RQ. But these take a while (research and collaboration) so it won't be until later this year.
@zanclawpyro
@zanclawpyro 6 күн бұрын
I've had Ironwail for about a year, but i was busy with the Remastered version, i got tired a few days ago due to the heavy *engine*, And yeah damn Ironwail is great ahah
@NickDrinksWater
@NickDrinksWater 2 ай бұрын
I cant believe such an old game is still having so much support
@FeelingShred
@FeelingShred 11 ай бұрын
the real unsung hero of the Quakespasm engine is its original creator and maintainer of the website with detailed development history, which kept the code focused on using a C base (functional code) and also kept focus the entire time on Performance, no CPU cycles being wasted, which allows us to have Quake mods that never give us slowdowns, you can thank this one person 👍
@battlebunny88
@battlebunny88 Жыл бұрын
So there's a new release tomorrow? Nice! I only just discovered Ironwail about two weeks ago and I love it. Curious for new features.
@dumptruckds
@dumptruckds Жыл бұрын
The list is huge! It's a major upgrade.
@Siledas
@Siledas Жыл бұрын
Damn, I played through Tears' with my two brothers on QSS and just settled for the frame dips figuring that it was a hard limitation common to all source ports. Our future CoOp sessions might have to run IW now! Thanks for the info 👍
@AmelieCLanglois
@AmelieCLanglois Жыл бұрын
Glad to see this released, Ironwail is the best! Super smooth even in stuff like tershib
@mauromerconchini
@mauromerconchini Жыл бұрын
Ok, you had me at "mouse menus". It's the one thing that I loved most about Mark V and other engines don't do. Also, holy crap dumptruck, these animated transitions are awesome!!! They're probably a bit time consuming to make, but man they add so much visual flair, good job!!!
@dumptruckds
@dumptruckds Жыл бұрын
Glad you enjoyed it!
@charlieking7600
@charlieking7600 Жыл бұрын
@@dumptruckds these transitions with camera flyout slightly remind about Unreal (1998) intro, which has similar camera flyover.
@NeothaAndMiano
@NeothaAndMiano Жыл бұрын
vkQuake has had it since december 12th.
@mopeybloke
@mopeybloke Жыл бұрын
JoeQuake has had mouse driven menus, map browser and mod browser for years, but no one talks about it. It's also compatible with most custom maps and mods.
@createprince2093
@createprince2093 Жыл бұрын
this is some amazing stuff. the lack of QoL features in quake ports relative to what I'm used to in doom has been one of the elements deterring me from putting more time into the game, so this is very welcome to see
@darrenhc
@darrenhc 26 күн бұрын
MY GOD! This is HUGE! Autoload, Search, Tab!! and basically a mapping debug tools built in, model scaling?! HOLY SHIT!!! Question tho, demos? How does it handle replaying game/multiplayer demos? QWDs? It's own custom format? Has this BEEN done away with and im just way out of the loop? CAN I WATCH THE SEAL OF NEHAHRA ON THIS??? Great review as always! I can't wait to give this a spin!
@dumptruckds
@dumptruckds 23 күн бұрын
There are more features coming in the next version. Demo playback is great. Have to assume Neharah plays fine in this. It's basically a souped up Fitzquake/Quakespasm.
@shanel4348
@shanel4348 Жыл бұрын
I'll always love any news regarding Quake, but your videos are not only top notch coverage, but editing too! Thanks for this! I can't wait to try it out for myself.
@0xzi
@0xzi Жыл бұрын
Oh dang I have to check this out. Saw a twitter post of his ages ago of the optimizations he was doing and it looked so insane, I forgot what it was called and this is it! This is just INSANE work, I love it.
@mankrip-
@mankrip- Жыл бұрын
It's a kickass list of features indeed.
@dweller132
@dweller132 Жыл бұрын
I've been using Ironwail since maybe 0.5.0, so the new features since then and in this release have been great! I was one of the people who wanted the mod menu feature since I liked it from the remaster and found the console/command line process to be tedious, and I had considered suggesting that the mod menu should display the titles of mods along with the BSP or folder name but it seems it was in the works anyway. I hadn't expected to be able to download mods directly, but that is an awesome touch as well. As for performance, I use Ironwail because of the features you mentioned and the fact that my drivers don't work well with the Quake remaster's Vulkan API (and AMD won't update my drivers anymore), but I can get a solid 50-60fps in ad_tears and most other mods. Peril, Ravenkeep, and Tershibboleth have been the only ones I don't get perfect performance on, as far as I know. Overall, Ironwail is the best Quake source port I've used and the most stable. And I'd say this video highlights pretty much everything that someone would need to know to get the best out of Ironwail!
@CB66941
@CB66941 7 ай бұрын
I am playing Peril 3.0 that can only run on Ironwail, and seeing 200+ enemies in a wide open space with a lot of detail while still running at a 144 fps made me go wtf.
@OfflineOffie
@OfflineOffie Жыл бұрын
wow... I have never felt Quake play this smooth... Playing at ~2500FPS feels so precise and instant! I'm so glad you spread the word with this video!
@jcartaxo7145
@jcartaxo7145 Жыл бұрын
Love everything about this. The Channel, the engine, the game, the community. Quake for life!! ❤
@charlieking7600
@charlieking7600 Жыл бұрын
Console autocompletion feature is really nice, from small features. Your review overall is good in explaining format with graphical representations of features.
@HevonCZR
@HevonCZR Жыл бұрын
Thanks for the overview dumptruck! Gotta try this new engine tomorrow!
@VectorGaming4080
@VectorGaming4080 Жыл бұрын
This video popped up at just the right time for me as I’ve been feeling like I’ve wanted something more than Quakespasm or VkQuake performance-wise for my RTX 3060. I just got a 240 Hz 1440p OLED monitor, and running retro shooters on it feels like playing on a high resolution CRT. It's so cool to see it works well with the remastered files and has so many quality of life features. Thanks for sharing; your channel is great and I'm happy to sub.
@dumptruckds
@dumptruckds Жыл бұрын
Wow. That monitor sounds awesome! Thanks for the sub.
@VectorGaming4080
@VectorGaming4080 Жыл бұрын
@@dumptruckds I just tried out Ironwail and holy cow this is definitely the best source port yet. Not only does it run perfectly smooth, but the amount of features built right into the settings menu without having to use the console is just fantastic. And all of the mods being able to be downloaded right from the game! How did one guy do so much better on this than the team that made the remaster? It's so good.
@justinsmith8118
@justinsmith8118 11 ай бұрын
I honestly didn't expect this to be feature rich. I'm really impressed! Also this is the first video of yours I've seen and its great. New sub earned here... It's never been a better time to be a quake fan. I'm jumping back in after about 5 years away from it and the amount of development and content is staggering. There is nothing like the atmosphere and design of this game and I'm so excited to be back.
@dumptruckds
@dumptruckds 11 ай бұрын
Just woke up to read this comment and you made my day! Thanks for the sub and welcome back to the scene.
@jooch_exe
@jooch_exe 9 ай бұрын
Thanks so much for making a video on this! I was out of the loop for a while and this is just massive news. Also, your system specs are almost exactly the same as mine 😁
@matteldrydge
@matteldrydge 9 ай бұрын
Thanks for the video, I had been looking for a way to play Quake and really like Ironwail so far!
@ladams391
@ladams391 Жыл бұрын
I knew this release was gonna be great but wasn't expecting additions and improvements of this magnitude, I am completely blown away
@ZwiffleOwnsU
@ZwiffleOwnsU Жыл бұрын
Dope, looking forward to trying it out!
@arbol1to
@arbol1to Жыл бұрын
The mod support and download is SUPERB. TY ALL THE TEAM OF IRONWAIL.
@unrealone1
@unrealone1 Жыл бұрын
Truly Amazing, could spend months going through all the amazing features!, Thanks for your time and dedication.
@dumptruckds
@dumptruckds Жыл бұрын
Thank you for the kind words!
@thegrimm54321
@thegrimm54321 4 ай бұрын
I think the Quake community might be the smartest and most prolific community ever. In a time where Morrowind and Daggerfal are THRIVING and GZDoom is getting a ton of new content on what feels like a daily basis, it's wild that Quake is still outperforming these absolutely titanic communities! Not only is Ironwail one of the deepest engines on the market, regardless of game, the map mods for Quake are genuinely unbelievable. I with OpenMW got this treatment. I can't believe there's a NEW definitive way to play Quake. What a time to be alive. EDIT: It's also noteworthy that almost all of the official quake products are doing the source material justice, as well. It's so incredibly rare (borderline impossible) to have both the community and the professionals on the same page.
@muzboz
@muzboz Жыл бұрын
Wow. Very cool. Thanks for covering it in such detail!
@dumptruckds
@dumptruckds Жыл бұрын
My pleasure!
@alexunderros
@alexunderros Жыл бұрын
Great review of features. I would never fing this all on my own. THANKS
@TheMuffinMan86
@TheMuffinMan86 Жыл бұрын
incredible to see the game still getting plenty of love
@eg6490
@eg6490 8 ай бұрын
I’ve been looking for a quake port to try making a game on, I guess I might go with ironwail now
@dumptruckds
@dumptruckds 8 ай бұрын
Not a bad choice IMO. But Windows only at the moment.
@noharakun
@noharakun Жыл бұрын
yeah its lightyears better than whatever was put out with the "remaster"
@pietrocaciagli41
@pietrocaciagli41 Жыл бұрын
Looks really beautiful
@ianswift3521
@ianswift3521 Ай бұрын
11:06 glad to know that monster(edit:UBER is a better word) spawns aren't going to be a thing, at least anytime soon.
@DProductions0
@DProductions0 Жыл бұрын
Wow, this is totally awesome. It scraped my installs of quake, quake remastered, quakespasm, and darkplaces and put all the mods they have into the mods directory for this engine. Considering that meant pulling data from three different hard drives that's really impressive
@fernandohood5657
@fernandohood5657 Жыл бұрын
Hey That quickzoom thingy is pretty cool, and yeah the performance improvements are even more important ofc! I Will certantly try this engine 😊
@Yellowswift3
@Yellowswift3 11 ай бұрын
Superb video, I really enjoyed watching this! :)
@quantumelle
@quantumelle 11 ай бұрын
I'm having a blast! Thanks!
@christiangottsacker6932
@christiangottsacker6932 Жыл бұрын
This was a great video. Im downloading this
@eyegasmses
@eyegasmses 7 ай бұрын
Great information. Ironwail looks awesome!
@dumptruckds
@dumptruckds 7 ай бұрын
It's really amazing and hard to go back to other ports after using it for a while.
@theolnev
@theolnev 4 ай бұрын
This is so cool. And video is interesting. Thank you
@NicoSeymore
@NicoSeymore Жыл бұрын
Hey love your channel. a review of RT Quake would be awesome, there are many commands to make it look even better. One day well have a engine like this with RT too
@NicoSeymore
@NicoSeymore Жыл бұрын
Here are my RT settings. Really hope it gets another update, its nowhere near this one but looks so great nothing compares rt_antifirefly "1" rt_bloom_emis_mult "50" rt_bloom_intensity "0.5" rt_brush_metal "0.0" rt_brush_rough "1.0" rt_classic_render "0" rt_debugflags "0" rt_dlight_intensity "3.0" rt_dlight_radius "0.02" rt_ef_chraber "0.3" rt_ef_crt "0" rt_ef_waves_stren "1" rt_elight_default "200" rt_elight_default_mdl "1000" rt_elight_normaliz "100" rt_elight_radius "0.01" rt_elight_threshold "-1" rt_emis_fullbright_dflt "32" rt_emis_mapboost "30" rt_emis_maxscrcolor "32" rt_enable_pvs "0" rt_flashlight "0" rt_globallight_b "163" rt_globallight_g "214" rt_globallight_r "255" rt_globallightmult "10" rt_hud_minimal "1" rt_hud_padding "8" rt_indir2bounces "0" rt_model_metal "0.0" rt_model_rough "1.0" rt_muzzleoffs_x "0" rt_muzzleoffs_y "-30" rt_muzzleoffs_z "100" rt_normalmap_stren "1" rt_plight_intensity "3.0" rt_plight_radius "0.02" rt_poi_ammo "1" rt_poi_armor "1" rt_poi_distthresh "2" rt_poi_distthresh_super "3" rt_poi_func "1" rt_poi_health "1" rt_poi_key "1" rt_poi_pwrup "1" rt_poi_trigger "1" rt_poi_weapon "1" rt_portal_twirl "1" rt_reflrefr_depth "2" rt_refr_glass "1.52" rt_refr_water "1.33" rt_renderscale "0" rt_roughmin "0.02" rt_sensit_dir "0.4" rt_sensit_indir "0.06" rt_sensit_spec "0.03" rt_shadowrays "2" rt_sharpen "0" rt_sky "2" rt_sky_saturation "1" rt_sun "2" rt_sun_pitch "60" rt_sun_yaw "-40" rt_upscale_dlss "1" rt_upscale_fsr2 "0" rt_viewm_fovscale "1.2" rt_viewm_wide "1.05" rt_vintage "0" rt_volume_ambient "2.0" rt_volume_far "1000" rt_volume_lassymetry "0.0" rt_volume_lintensity "250" rt_volume_lpitch "70" rt_volume_lyaw "-40" rt_volume_scatter "0.3" rt_volume_type "1" rt_water_aciddensity "5" rt_water_normsharp "5" rt_water_normstren "1" rt_water_scale "1" rt_water_speed "0.4" rt_wlight_intensity "3.0" rt_wlight_radius "0.01"
@nickblake8767
@nickblake8767 6 ай бұрын
This seems insanely cool, i just wish it had support for splitscreen, splitscreen is one of the things that has kept fteqw in my mind after all these years along with the pure amount of modability it has and im suprised more source ports havent atleast attempted it.
@dumptruckds
@dumptruckds 6 ай бұрын
Go and request the feature on GitHub. It might happen one day and I know IW is still in developement.
@visionofdisorder
@visionofdisorder Жыл бұрын
good lord the new skybox possibilities look amazing...
@ividyon
@ividyon Жыл бұрын
Amazing what the Quake community gets up to and what kind of tech they get to enjoy, while Unreal Gold stagnates without open source, with the developer actively removing it from stores, and with the only fan patching being extremely restricted to a tiny team of exhausted devs who, while doing their best, cannot make the magic happen the way open source allows. Thanks Epic!
@dumptruckds
@dumptruckds Жыл бұрын
Agreed You quite often hear that successful game devs got their start modding Quake. Not so much with Unreal!
@mdvhimself
@mdvhimself Жыл бұрын
i wouldnt mind short mention about the rest of the engines too. joequake, vkquake, shalrathy, fte, retroquad, darkplaces.
@dumptruckds
@dumptruckds Жыл бұрын
I'll do a round up video eventually. Was planning on a Retroquad video this summer. Shalrathy? Need to look that one up.
@VayeCarnell
@VayeCarnell 8 ай бұрын
Wow! amazing!
@quietemerald
@quietemerald 9 ай бұрын
This looks so cool :o
@Spartan195X
@Spartan195X 10 ай бұрын
I come here to say I tried it and I was wrong. This port is incredible. Just to say if you want to play the expensions just select it from the mods list, and then boom you have a classic background demo OF THE EXPANSION. aside of running like a dream and looking even better. This port is fantastic
@Docjr5
@Docjr5 Жыл бұрын
man.. best damn transitions
@eduardosanchezbarrios5810
@eduardosanchezbarrios5810 Жыл бұрын
The definitivo Quake Source Port!
@QuckHead
@QuckHead Жыл бұрын
Cool video. Thanks.
@ArmyofOneandaHalf
@ArmyofOneandaHalf Жыл бұрын
This is incredible!
@c0j85
@c0j85 Жыл бұрын
Iron wail is good I like that engine
@ex43x66
@ex43x66 Жыл бұрын
Amazing
@chaser1254
@chaser1254 Жыл бұрын
Cant wait...
@DrWakey
@DrWakey Жыл бұрын
Even if there will be hate: I am still waiting for kind of the Ironwail of DarkPlaces, talking from a total conversion standalone viewpoint. An Engine that brings forth the best of DarkPlaces, FTE and Ironwail in one engine. But as for Quake mapping and modding, ironwail is awesome news. Still have some unreleased map projects on my hdd that would benefit greatly from it.
@dumptruckds
@dumptruckds Жыл бұрын
You might get your wish. Baker is working on Zircon which brings new features to DarkPlaces over from Mark V. I'll do a video on it later this year when it matures a little. It's very new. www.moddb.com/mods/zircon-engine
@user-tp1vi9dq3u
@user-tp1vi9dq3u 3 ай бұрын
Last thing to be happy, option to change weapon position. Maybe with sliders : ) But Ironwail is really cool
@alster546
@alster546 9 ай бұрын
Appreciate the video! One question, since I cant find them, where did you get those custom huds shown at 6:55? cus they look really useful.
@dumptruckds
@dumptruckds 9 ай бұрын
Those are built into the latest version of Arcane Dimensions which you can find on mod database.
@tazzz001
@tazzz001 Жыл бұрын
Sehr geil!
@attractivegd9531
@attractivegd9531 Жыл бұрын
is this Christmas? This is a God send. Thx for the vid papa dumptruck!
@dumptruckds
@dumptruckds 11 ай бұрын
LOL. You're welcome!
@RoosTerJunkyard
@RoosTerJunkyard Жыл бұрын
thanks for the zoomview... lol I used mouse2 for fov 70 and mouse3 fov 115 to reset it >D.... and the map and mod menus make it easy for new people to play community stuff
@benfletcher9659
@benfletcher9659 4 ай бұрын
I love your channel
@DarkLockzRoom
@DarkLockzRoom 2 ай бұрын
hell yeah
@vihar1911
@vihar1911 Жыл бұрын
Awesome! May I know the name of the map at 7:01? It's clearly inspired by Q3 and I remember several maps showing off those curves in Q1 but haven't found them in years.
@dumptruckds
@dumptruckds Жыл бұрын
That's a map I made for a speed mapping event that celebrated Q3A 20th. You can find it here: www.quaddicted.com/reviews/sm204.html
@vihar1911
@vihar1911 Жыл бұрын
@@dumptruckds while these all seem to be great works, what I'm looking for are deathmatch maps, in Q1 style with Q3 arches and curved jumppads, etc. Do you happen to know about them? Alkso if you don't have it already, a tutorial on how to make such great curves would be welcome.
@MorrisNicebrain
@MorrisNicebrain Жыл бұрын
Sucks that commands 'gl_flashblend' and 'r_shadows' are removed in this engine. I really hope they get re-implemented.
@dumptruckds
@dumptruckds Жыл бұрын
If there's another version of IW (pretty sure there won't be for a long time) you could suggest them. github.com/andrei-drexler/ironwail/issues
@AmelieCLanglois
@AmelieCLanglois Жыл бұрын
idk, r_shadows really didn't look the greatest
@TheMuffinMan86
@TheMuffinMan86 Жыл бұрын
i wonder why he opted for gl 4.3 instead of vulkan?
@dumptruckds
@dumptruckds Жыл бұрын
My guess is comfort level. By all accounts there are very different APIs and Vulcan is tough to work with compared to GL.
@Bonelord69
@Bonelord69 Жыл бұрын
Nice!
@StartuePotoya
@StartuePotoya Жыл бұрын
uncle Dumptruck Ds, you are good man! I watch your chaneel since 2019 and use trenchbroom, learn QuakeC , did make some addons. yes, spasm is good.
@dumptruckds
@dumptruckds Жыл бұрын
Thanks for watching. Glad you are making Quake content!
@bishopcupoison4550
@bishopcupoison4550 Жыл бұрын
omg! this is awesome
@Demonskunk
@Demonskunk 19 күн бұрын
Your transitions and editing are really good. Reminds me of, like, g4 but less cringe.
@dumptruckds
@dumptruckds 19 күн бұрын
Haha. Good old G4TV. Thanks I'm a professional editor in RL so my videos better be good!
@quasiotter
@quasiotter Жыл бұрын
welp, looks like i'll be switching over! thanks dumptruck! fun transitions by the way!
@Aleteos
@Aleteos Жыл бұрын
I tried adding an alpha channel to violent180_ and made it fade to complete transparency on the sun glare and the city streets below, but I still see the streets moving. Edit: It worked as expected after I changed the name. I thought if a texture name existed in both a pak and a folder, Ironwail would prefer the folder?
@dumptruckds
@dumptruckds Жыл бұрын
It should unless something changed.
@xaGe__
@xaGe__ Жыл бұрын
Great video, Quake Daddy! You really put the work in to this and it shows.
@dumptruckds
@dumptruckds Жыл бұрын
Quake Dads rule.
@deus_nsf
@deus_nsf Жыл бұрын
I installed and ran it last night, was extremely impressed by the performance, almost reaching 1000 FPS lol, however there's no transparency for water when there should be, and lighting feels like it's very desaturated, like it's wrong or something compared to software rendering or more modern source ports.
@AntonyCannon
@AntonyCannon 3 ай бұрын
Slick video!
@amydoesart3724
@amydoesart3724 Жыл бұрын
Hopefully this Will become quake's Gzdoom
@notimportant3033
@notimportant3033 Жыл бұрын
the virgin GZDoom *THE CHAD IRONWILL*
@ssj4megaman
@ssj4megaman Жыл бұрын
Didn't see in the video but would this work with the ray tracing add-ons that are being created for Quake?
@dumptruckds
@dumptruckds Жыл бұрын
I don't think so.
@user-vw1fg9hr8m
@user-vw1fg9hr8m 8 ай бұрын
Приятно что это сделал русский человек!!!
@zerotalent2470
@zerotalent2470 Жыл бұрын
qs-spiked user here. any idea how i could get colored lightmaps and the rounded nails mod to work with ironwail? those paks seem to be completely ignored by the engine. thanks in advance!
@dumptruckds
@dumptruckds Жыл бұрын
Colored lightmaps should work. Not sure what rounded nails are? If they are in pak files you might want to unpak them and see if that helps.
@zerotalent2470
@zerotalent2470 Жыл бұрын
@@dumptruckds thanks for the hint! unpacking did the trick for lightmaps, not for the nails thingie tho. tried to upload it for you, but yt keeps removing my comment.
@dumptruckds
@dumptruckds Жыл бұрын
Yeah unfortunately no links.
@battlebunny88
@battlebunny88 Жыл бұрын
Soooo if you run this out of the remaster folder, do you get the enhanced models and shadows that the KEX engine utilizes or not?
@dumptruckds
@dumptruckds Жыл бұрын
No. But all the content is compatible.
@battlebunny88
@battlebunny88 Жыл бұрын
@@dumptruckds Compatible how? Spoon feed me as if I'm a total baby. Also, another great video. Your Alkaline 1.2 video inspired a few of my friends to finally try some Quake sourceporting and it was by messing with that I ended up finding Ironwail. So the hobby is still spreading and the love of Quake persists.
@idontknowshark
@idontknowshark Жыл бұрын
@@battlebunny88 you can find the quake remaster content in mods, I just played through a couple maps, everything works as normal.
@rjawiygvozd
@rjawiygvozd Жыл бұрын
i was just testing ironwail and also decided to check how remaster's kex engine is doing. Apparently they fixed some of the performance issues i've had on release and mod incompatibility stuff like missing text lines have also been fixed. I just played some ad_tears from Arcane Dimensions with all the enhanced models and it runs great. If I actually don't run into any issues later the only downside to not using ironwail for me would be not having a mod manager because remaster's mod manager won't show any "unofficial" mods so you have to add "-game" launch argument in steam edit: actually you can run mods from console, just type "game ad" for arcane dimensions for instance edit: i've now played mods with stuff like custom ui and custom weapons and they have no problems either
@battlebunny88
@battlebunny88 Жыл бұрын
@@rjawiygvozd Alkaline had some crashes on Kex quake; that’s why I ended up using Ironwail.
@hommedegout
@hommedegout Жыл бұрын
It would be fun if the devs managed to make it compatible with the RTX mod for VKQuake :D
@katherine2596
@katherine2596 11 ай бұрын
What maps were used in this video? Can anyone name them? Especially the one with a huge bridge, that looks awesome!
@dumptruckds
@dumptruckds 11 ай бұрын
The one with the huge bridge is "Raven's Keep" I believe. It's a stand alone mod available on Mod Database and/or Quaddicted.
@katherine2596
@katherine2596 11 ай бұрын
@@dumptruckds sorry, I should have specified the time. It's 02:22 in the video, a brief glimpse. It's a sunny modern city location, definitely not the Raven Keep.
@tomeofkeep7842
@tomeofkeep7842 11 ай бұрын
That would be Ter Shibboleth by Orl
@ibandino
@ibandino Ай бұрын
If that's true then it will be a new era :-D I'm an Enemy Territory gamer, so far there was nothing except Quake and enemy Territory that were good.... I'll download the game and see for myself, I hope the hopes for a new era are justified
@dumptruckds
@dumptruckds Ай бұрын
You might be confused. This is not a game but just an engine to okay Quake and it's mods and maps.
@garymohan7929
@garymohan7929 Жыл бұрын
The thing I was bothered about was Block-Quake would work with it and it does! The frame rates are amazing!
@dumptruckds
@dumptruckds Жыл бұрын
In general you shouldn't have too many compatibility issues across the board - IW just works and is based on a well established engine.
@garymohan7929
@garymohan7929 Жыл бұрын
@@dumptruckds Yeah, IW is amazing. Am not much of an antialiasing fan, however, it does make the Block-Quake models look more like bits of plastic.
@hungrydungy
@hungrydungy Жыл бұрын
is there a way to turn off tabs in the options automatically selecting relative to mouse position? I see how its efficient but I still don't like it to be honest
@AmelieCLanglois
@AmelieCLanglois Жыл бұрын
Open the console with ~ and type ui_mouse 0
@orca1361
@orca1361 7 ай бұрын
What would be a good choice for quake engine/port if you want to make Tc like Wraith aeon of ruin?
@dumptruckds
@dumptruckds 7 ай бұрын
FTE is an established port that brings a lot of options that other ports don't have. Especially with lighting, networking and models which is the hardest part of making a TC. Also has coding advances. www.fteqw.org/ The other suggestion would be the Zircon engine. Which is fairly new: www.moddb.com/mods/zircon-engine People are starting to use the Godot engine with Quake mapping which is gaining some traction as well.
@orca1361
@orca1361 7 ай бұрын
@@dumptruckds Awesome thank you, also sorry for the late message back. I was gonna to try Darkplaces but I'm having problems finding tutorials and stuff also is making commercial game possible with FTE? If not it's cool, I'm just completely new to game dev. But I love the gameplay feel and look of Quake. Also any advice you can give a noob? lol
@gunzblazin6860
@gunzblazin6860 Жыл бұрын
11:43 what do you mean by "engines that do not support this feature"??? I am confused Also, didn't IronWail aim for something like 'Performance over compatibility', and had some features absent like advanced particle effects??
@tomeofkeep7842
@tomeofkeep7842 11 ай бұрын
Performance over compatibility with older hardware. By using OpenGL 4.3 it thereby lacks support for GPU's made all the way back to the 90's, but gains massive performance gains on anything made in the past decade, as mentioned. Particle effects could be added later but are not particularly Quakey and not part of its focus really.
@bloodborne410
@bloodborne410 2 ай бұрын
guys ı dont know but sound quality is seems poor in contrast to quake remaster when ı am playing iron wail is there any setting ı can change to fix it ?
@dumptruckds
@dumptruckds 2 ай бұрын
There's nothing to fix. The Remaster filters the audio differently than Ironwail. Ironwail is much closer to the original game full stop. To my ears Ironwail is correct and the remaster sounds crackly.
@mariandallemule9051
@mariandallemule9051 4 ай бұрын
Hello everyone. How about in-game physics? Is it no longer FPS dependant? No problems occuring when you are above 72 fps? Does the bunny hopping work the same way as in the standard QuakeSpasm? Thank you.
@dumptruckds
@dumptruckds 4 ай бұрын
Not sure about Bunny Hopping but assume it's the same. And yes the FPS de-coupling is from Quakespasm Spiked.
@mopeybloke
@mopeybloke 4 ай бұрын
Some engines have switched to frame-rate independent physics. The ones I know are the official remaster, Quakespasm-spiked, Ironwail, VkQuake, and JoeQuake. The ones most recommended to play mods are Ironwail and VkQuake.
@hammondOT
@hammondOT 3 ай бұрын
Is this and quakespasm just for map makers or is it like a thing I can run to make my regular quake game look better?
@dumptruckds
@dumptruckds 3 ай бұрын
Not just for mappers. It's probably the best way to play Quake at the moment. Enjoy!
@hammondOT
@hammondOT 3 ай бұрын
@@dumptruckds Thanks. I'm playing through it now because I saw a video about Arcane Dimensions and want to play that, too. I had no idea any of this existed! I used to play Quake 1 and 2 so much back in the day, it feels amazing to be running around in these maps again! And this is running like melted butter.
@dumptruckds
@dumptruckds 3 ай бұрын
There are tons of great mods and maps. Take a look at my Must-Play-Quake playlist.
@hammondOT
@hammondOT 3 ай бұрын
@@dumptruckds I'm absolutely gobsmacked right now that I've been missing this all these years. I think I've installed it right, because it's playing and it's such a blast. I'm going to run through the original game maps first and then start my way through all those listed mods. This is going to be an awesome weekend!
@Spartan195X
@Spartan195X 10 ай бұрын
After trying a lot of ports, the kex engine was the only one to run at more than 1300fps on my pc, so yeah, since noticing it I run with my fps capped
@mopeybloke
@mopeybloke 8 ай бұрын
The most performant Quake ports are VkQuake and Ironwail.
Why did Quake (and arena shooters) die?
26:23
Skeleblood
Рет қаралды 331 М.
Treasureware: Madfox's Quake Creations
9:39
dumptruck_ds
Рет қаралды 6 М.
Be kind🤝
00:22
ISSEI / いっせい
Рет қаралды 17 МЛН
Can You Draw The PERFECT Circle?
00:57
Stokes Twins
Рет қаралды 94 МЛН
ELE QUEBROU A TAÇA DE FUTEBOL
00:45
Matheus Kriwat
Рет қаралды 16 МЛН
Тяжелые будни жены
00:46
К-Media
Рет қаралды 5 МЛН
I added portals into software Quake
6:31
Matt's Ramblings
Рет қаралды 20 М.
The Story of Quake on the Game Boy Advance | MVG
12:47
Modern Vintage Gamer
Рет қаралды 448 М.
[DOOM] John Romero's Level Design Rules
7:52
Chubzdoomer
Рет қаралды 312 М.
The "Impossible" Quake Record
14:16
Quake Speedruns Explained
Рет қаралды 289 М.
Doom but It’s Modded Into 8 Different Gaming Genres
12:04
Mutant Mods
Рет қаралды 857 М.
Mod Corner - Arcane Dimensions
9:32
GmanLives
Рет қаралды 171 М.
Fixing Quake's Ending - QuakeC Coding
16:01
Big Beige Box
Рет қаралды 74 М.
Body Symbol Game With Sonic And Shadow
0:23
Intalord
Рет қаралды 10 МЛН
Run Challenge with Steve VS Mutant Zombie - Funny Animation
0:36
MobsCartoon
Рет қаралды 9 МЛН
💀💀 #brawl #gaming #games #supercell
0:20
GGg
Рет қаралды 6 МЛН
The most impenetrable game in the world🐶?
0:13
LOL
Рет қаралды 33 МЛН