The fact that this match was played in 1997 and we are able to watch it today at 4k 60 FPS goes to show how far ahead John Carmack was thinking when designing the demo feature of the game engine 😲. May god bless this man.
@dwrabauke Жыл бұрын
To me, he is the godfather of 3D gaming. Without him, gaming as we know it today would not exist. In my opinion, we (gamers) owe him everything. I hope to meet him some day.
@rix9113 жыл бұрын
Now that I'm watching this again as Quake nears its 25th birthday, I can see how early on in the game this was. I still had movement cues for strafe running from Doom. Fascinating how this ages.
@nomorecheezmeh4 ай бұрын
Let's 1on1.
@rix9114 ай бұрын
@@nomorecheezmeh Well that's been a while since anyone wanted to play me. Come to QuakeCon 2024 and we can make that go.
@ttully2 жыл бұрын
Thx so much for all these vids!! You're a legend!
@Scott.B707 жыл бұрын
Ahh, Quakecon 97, fun times.
@Huqe7 жыл бұрын
It rustles my jimmies to see him not taking the Super Nailgun
@SportsPlug-cp1eq4 ай бұрын
This is wild I used to play with these boys when I was 14
@DarkPa1neR10 жыл бұрын
Wow very old match, nice find! Thanks!
@Timic83tc7 жыл бұрын
thankyou so much for preserving history :)
@highestsettings6 жыл бұрын
I'm trying to find the first time people used strafe jumping. It seems like it might have been discovered in Quake 2 and people realised it worked in Quake 1 as well afterwards. I can't find a Quake 2 duel where people aren't strafe jumping, but I can't find an early Quake demo where they are. Does anybody know when it happened? I find the way the pro scene for quake developed fascinating.
@WayneSchuller5 жыл бұрын
I remember very clearly, in the public matches between Romero and killcreek, Romero revealed how you could strafe jump to save time on dm2 . It was a revelation. After that everyone developed strafe jumping and speed jumping etc
@rix9115 жыл бұрын
@@WayneSchuller Not really, and this is confusing for people. The original Quake had no client side prediction. John Carmack invented it and was working on the Quakeworld project. The idea was to allow play on modems and higher latency connections, NOT for a LAN. In fact, the original (which became known as "NetQuake") actually played better and smoother on a LAN. However John C got a little overwhelmed workload wise, and handed the project over to Dave "Zoid" Kirsch. Zoid "Fixed" a "bug" about how physics were applied while your feet were on the ground. If you jumped quickly enough however, the friction was never applied so you could continue to accelerate through consecutive jumps. It played very differently than the original game, due to some liberties taken in actual engine configuration (rocket jump height is different for example). Also, due to the friction "bug" being "fixed", you are way more likely to be popped up in the air with a rocket. That one doesn't bother me as much because it's fun, but all of the high-end competitive gamers were pretty disappointed with Quakeworld when it was finished and we stuck to the LAN tournament circuit for the most part.
@goqsane Жыл бұрын
@@rix911that's fair but vanilla Quake was blown out of the water with QuakeWorld. The client side prediction was a game changer.
@rix911 Жыл бұрын
If you were sub 100ms ping Quake played much better than Quakeworld. On LAN it wasn't even close.
@true_plays_games28 күн бұрын
@@rix911nailed it! Awesome comment. QW was such a game changer for the HPBs. We were scrubbed against the college kids playing at 25-70 ping. mhz from Stanford’s DM server was a terror
@simovihinen8759 жыл бұрын
Like the silent walking. Did they not have this game the following year at all? As in they went '97 Q1, '98 Q2 straight into '99 Q3?
@SportingMotor5 жыл бұрын
DM6 is the best zone!!!
@TTTT-et8lh7 жыл бұрын
that jumping sound sounds like some porn
@rix9113 жыл бұрын
This is not Quakeworld btw. You guys are confused.
@ULTRAOutdoorsman5 ай бұрын
Yeah it was, it's just being replayed in some other crap
@rix9115 ай бұрын
@@ULTRAOutdoorsman What are you talking about? I am literally playing in this match and I know what we were playing.
@scottchapman1742 Жыл бұрын
Pretty sure this is not quakeworld, but is regular old quake, i.e., Net Quake.
@SuperGhettoBob8 жыл бұрын
Is this Steve "sCary" Gibson from Shugashack?
@Scott.B707 жыл бұрын
Yup
@alexhoffman86526 жыл бұрын
gg steve
@TheSimonScowl4 жыл бұрын
gg
@danielnegron88035 жыл бұрын
Makes me nauseous just by looking at it
@ptkk21 Жыл бұрын
5:23 that was the top level of aiming back thatn? Damn! How did bad players look like than?
@rix9119 жыл бұрын
That's not Quakeworld. It's the original Netquake. I probably have the demo of the Forego match somewhere.
@SuperGhettoBob8 жыл бұрын
Rix? I met you at Quakecon 1999. You kicked my ass. :0)
@fmaruchan8 жыл бұрын
Want to play some quakeworld?
@rix9116 жыл бұрын
No, QuakeWorld was a hack of the original code and didn't play the same. :)
@ydurxtfuhicyx3 жыл бұрын
@@rix911 Carmack hacked own code LOOOOL
@ydurxtfuhicyx3 жыл бұрын
That's QW: movement not locked after exiting from teleporter
@recordingerror3 жыл бұрын
unfortunatly the demo download link now takes you to a p*rn site.
@decebal01US3 жыл бұрын
Thank you for the info. I have now uploaded the demo and put the download-link in to the video description.
@recordingerror3 жыл бұрын
Thank you.
@alexeyshulga59829 жыл бұрын
Config?
@truckcompany10 жыл бұрын
wow, quake was so boring back then.
@HugoHakvoort9 жыл бұрын
Happy they found bhop :D.
@CaudaMiller9 жыл бұрын
Hugo Hakvoort sj
@bethelemstar46369 жыл бұрын
it looks this way today, but imagine how their adrenaline was pumping back then? :D
@JohannesAlexisBader9 жыл бұрын
its the slowest map! watching an aerowalk duel is very different :)
@sashan2255 жыл бұрын
bot players )
@TheSimonScowl4 жыл бұрын
I used to get accused of that constantly... with lag times in the 200s!
@FERN69Q4 жыл бұрын
this map is more boring than blood run
@AluminumHaste10 жыл бұрын
Dat aim Ugh, terrible
@rix9118 жыл бұрын
+AluminumHaste Hah, I was using a mouse with a ball in it... :)
@decebal01US8 жыл бұрын
+Dan Hammans Hello :), did you managed to find the netquake demo from you against Forego? from the real QuakeCon 1997 Final?
@AluminumHaste8 жыл бұрын
+Dan Hammans are you serious? omg lol forgot how old these demoes are.
@Scott.B707 жыл бұрын
Rix put Iowa on the map! U4 was a tough group to beat, individually and 4v4
@rix9116 жыл бұрын
Pretty sure I have the (real) QuakeCon '97 demo somewhere. I have been meaning to put a bunch of stuff online. QuakeCon 2018 was just this weekend, funny how that motivates me every year.
@2ombi3ql4 Жыл бұрын
I'm using this vid to disprove the Dictionary.com-reported claim by the StarCraft (1998) devs that their community coined the term "gg". I know Quake community maybe didn't invent it either, but Quake demos make it pretty easy to disprove the 1998+ claim at least. (And unless somewhere on a dusty old HDD/webserver there exist even older vids/screenshots from e.g. Doom/Marathon, Quake demos might be the earliest recorded use of "gg") Anyways, I see that the vid & description says the demo date is 13.11.1997 -- but when I download the demo file the modified date in Windows is 7/24/1997. So I just wanted to be sure on the date. Is the date embedded in the demo file, or was it listed that way on the original demo site (if you remember)? Either way, I do have many other Quake demos from 1997, with plenty of post-game ggs. Just trying to give credit where it's due. Thanks for uploading!
@ibtarnine Жыл бұрын
we were saying gg in 96 and 97, both in game after matches and on gamesnet (irc). i was playing quake back then. someone claiming it originated in starcraft in 98 is comical.