QuakeCon 2011 - John Carmack Keynote Q&A

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QuakeCon Official

QuakeCon Official

Күн бұрын

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@csadler
@csadler 12 жыл бұрын
I can listen to him all day.
@unfa00
@unfa00 3 жыл бұрын
I'm glad the open-source aspect of John's work was touched upon here.
@Mordi
@Mordi 13 жыл бұрын
I would have loved to hear Carmack's thoughts on the demoscene, both now and back in the day.
@BosleyBeats
@BosleyBeats 6 жыл бұрын
My hero such a legend
@littlesandra87
@littlesandra87 13 жыл бұрын
Thank you, thank you, thank you thank you -- for this Q&A recording! I was afraid it wouldn't get online. Thanks.
@JFinns
@JFinns 4 жыл бұрын
18:55 Looks like John was right about ray tracing.
@scorpian007
@scorpian007 13 жыл бұрын
I just watched the keynote and the Q&A without a break
@noop9k
@noop9k 12 жыл бұрын
I only meant that Rage is streaming its textures from hard drive and vram is not a limiting factor regardless of quality.
@XFX40
@XFX40 13 жыл бұрын
amazing guy.Most honest guy in the gaming industry.
@bloody_albatross
@bloody_albatross 10 жыл бұрын
There are open source dxt implementations. I guess they are only legal in countries that don't have software patents (i.e. as I understand Europe)? But in any case there are open source implementations of other things that are patented in the US (video codecs). Usually you just need to add a rpm repository that provides packages of those and confirm that software patents don't apply in your country. So it's no problem for open source currently (unless you live in the USA, I guess).
@SquatDeadPress
@SquatDeadPress 12 жыл бұрын
What an intelligent man. Speaks very well.
@KhajiitDovahkiin
@KhajiitDovahkiin 13 жыл бұрын
There is something really compelling about the way he talks.
@mdamonc
@mdamonc 12 жыл бұрын
@Andybaby Theres a book called "Real Time Rendering, Third Edition" by Tomas Akenine-Moller, look for that on amazon or something. Though if you're asking for recommendations it would be best to say which language you've been using and what exactly you're trying to get out of it.
@HypnoticSuggestion
@HypnoticSuggestion 12 жыл бұрын
I didn't say it needs more Ram. I said I would have liked it if they used 'more' Vram, by letting us having higher resolution textures. Honestly I'm not sure I understand your comment.
@bloody_albatross
@bloody_albatross 10 жыл бұрын
@printf format specifiers: Just use gcc to validate them. (always compile with -Werror) You even can tell gcc that one of your functions takes a printf format and parameters.
@Krasgov
@Krasgov 13 жыл бұрын
@supralex1 I hope so. But I wonder if they are going to go for an old-school multiplayer mode or a modern-like multiplayer rank up mode.
@MC_DesmondSparrs
@MC_DesmondSparrs 11 жыл бұрын
he seems so extremely rational and almost robotic sometimes. I wish I was half as smart as he was.
@orrinization
@orrinization 13 жыл бұрын
@iDmitryYakovlev He called it "Analyze" and "Microsoft Analysis" so I don't know if that's just a pet name but he said it's in every 360 dev kit.
@DaftPunkIsDaFunk
@DaftPunkIsDaFunk 12 жыл бұрын
The fact that John Carmack is the reason why major companies in gaming exist ( Valve, Infinity Ward) but gets literally no credit for it at all, brings a tear to my eye almost every time Call of Duty gets a perfect 10, or people freak out over the next Half Life, or say that Rage is a gay rip off of Fallout. You deserve more credit John Carmack, you really truly do.
@yoomazir
@yoomazir 13 жыл бұрын
Things to remember: Doom 4 & Rage 2
@LDawgNL
@LDawgNL 13 жыл бұрын
Legendary!
@1Warlord1st1
@1Warlord1st1 13 жыл бұрын
Very intelligent man
@iDmitryYakovlev
@iDmitryYakovlev 13 жыл бұрын
What Microsoft code analysis tool did John mention while answering the question about static cody analysis? I've catched only PVS-Studio
@HypnoticSuggestion
@HypnoticSuggestion 12 жыл бұрын
On the wiki it says it's sold a total of 2.31 Million copies, but it doesn't say as of when and doesn't say if that's world wide or not. But even there this comes out to $138,600,000. I was very worried that they may not even break even because of the extremely long development, and they're tied with Valve for my favorite developer. I'm so happy the game did well, they're going to have lots of time and resources for Doom 4 and RAGE 2. I can't wait to see id Tech 5 blown up for Doom 4!!!
@andrearovenski
@andrearovenski 12 жыл бұрын
He said that they made many mistakes with the game that they'd like to improve upon in a sequel.
@sergrojGrayFace
@sergrojGrayFace 13 жыл бұрын
@Kulik0 Thanks, that clears it. I think that kind of full state persistence approach has no future. Even in a scripting language like Lua it's problematic for big projects. For example, if you install an interface mod or a patch that fixes something, you'd want it applied without restarting your whole progress. Saves corruption is also much less frequent than program crashes now, which wouldn't be the case with such persistence. Maybe he only meant storing the initial state of level.
@noop9k
@noop9k 12 жыл бұрын
Rage doesn't need more RAM. It could use even less if PC drivers weren't slowing down texture streaming process. I also must say that Crysis, while not being a very good game, still renders a more complex set of visual effects. In fact, I believe that most of the Rage's look could be achieved on pre-pixel shader video cards.
@bloody_albatross
@bloody_albatross 10 жыл бұрын
Can someone explain to me how mapping 1TB of memory breaks the vtable? What has one to do with the other? What did I misunderstand?
@Mike.Garcia
@Mike.Garcia 8 жыл бұрын
I guess its out of range
@OrbEze
@OrbEze 13 жыл бұрын
Great guy on there. ;-)
@flawns
@flawns 13 жыл бұрын
I wish this video was louder :(..... I have everything maxed out
@EVS2585
@EVS2585 13 жыл бұрын
i also like how he is very honest about the game - unlike most producers over-hyping every bland and deja-vu aspect of the game...
@Zaranell
@Zaranell 13 жыл бұрын
I'm pretty disappointed that there was no news on Doom 4 this year, but at least Rage will be good. I hope.
@EVS2585
@EVS2585 13 жыл бұрын
@EVS2585 btw - that's a compliment to carmack and possibly a less than flattering description of myself.
@Andybaby
@Andybaby 13 жыл бұрын
Can anyone recommend any books that explains all this stuff to a newb to game programming? All the books seem to cater to beginners (how to program, syntax stuff), or advanced professionals..
@griv2000
@griv2000 11 жыл бұрын
This guy INVENTED computer games
@genecrazy
@genecrazy 13 жыл бұрын
Quake Live can be a success if there was enough advertisement for the game, and better features for premium/pro subscriptions. In my opinion, even though with all the lack of the advertisement of the game, its still doing pretty good. I'm surprised it even has solid community.
@NickJDay
@NickJDay 13 жыл бұрын
Is he humming whenever people clap?
@sm00thns
@sm00thns 12 жыл бұрын
The creator said it, so it is, word!
@TastesLikeDees
@TastesLikeDees 12 жыл бұрын
I think he meant he didn't know what Carmack was saying...
@darklordfry
@darklordfry 12 жыл бұрын
@Belzabub2 Yea, you're right about the gameplay, but consider that they (read Carmack here) focus more on pushing the tech, then making games... given that, I think they have decent (not good, but not terribly bad) story.
@chrishoward3733
@chrishoward3733 Жыл бұрын
It’s 2023 and still no quake 5
@noop9k
@noop9k 12 жыл бұрын
Carmack games are mostly C. He doesn't use most stuff gound in general c++ books in the main engine, only in tools code. Before Doom 3 his engine were in pure C, later he started to use small but gradually expanding subset of C++
@baseballpuntOFFICIAL
@baseballpuntOFFICIAL 12 жыл бұрын
Or Mods? or player models? or full 3D maps? Who do you think made all of these? This man owns, and leads, his own aeronautics facility. I don't think you have ANY idea what the fuck is going on, if you're doubting him even slightly. This is the fucking Einstein of video games.
@TurinTur
@TurinTur 13 жыл бұрын
Better late than never!
@diz096
@diz096 13 жыл бұрын
@RobotTed But quakelive everyone forces keel the roboot model that is very easy to see and hear, Most quake players are not casuel gamers because of the huge learning curve even with tutoirals it takes alot of time to learn timing weapons, spawns,maps,making configs,hardware,aim,stafe jumping,rocket jumping. i do like that they need not close it because it did bring in some quake players who played q3,2 and still play quakelive. Quake live was huge in beta but its now went back down again.
@rafalkowalczyk5027
@rafalkowalczyk5027 5 жыл бұрын
this guy is Matrix, awesome
@DaftPunkIsDaFunk
@DaftPunkIsDaFunk 12 жыл бұрын
Why would they tie Valve? Without id Software, there wouldn't be a Valve,they have to come on top.
@farooqaaa
@farooqaaa 13 жыл бұрын
6:36 - lol. What was that?
@Lucretia9000
@Lucretia9000 12 жыл бұрын
If Carmack had written in Ada, he would've managed to get programmers.
@MrUser2312
@MrUser2312 13 жыл бұрын
Unlike Blizzfag Entertainment, Carmack isn't such a great businessman but a pioneer of game engines and a "home-made" programmer. Best of the best.
@ghost32839
@ghost32839 12 жыл бұрын
lets have a drinking game, when John Carmack says 'i' take a shot
@sergrojGrayFace
@sergrojGrayFace 13 жыл бұрын
37:00 - WHAT?? VTables break if there are terabytes of memory-mapped files? That's nonsense. What is he trying to say? And how is load-hit-store connected with all that?
@serloinz
@serloinz 3 ай бұрын
john 'on there' carmack ;p
@slipknot3597
@slipknot3597 13 жыл бұрын
when is doom 4 coming out!!!!!!!!!!!!!! >:O
@QUINTIX256
@QUINTIX256 13 жыл бұрын
20:45 I'll risk making a fool out of myself and firmly disagree. Even with 4 order of magnitudes more power, efficiency matters. Raytracing is the bogosort of illumination, period.
@Rekettyelovag
@Rekettyelovag 11 жыл бұрын
I rly like RAGE! And yes John Carmack is Legend! I rly love listening these kind of videos. I wish he would be my cg teacher *.*
@kubikbobo
@kubikbobo 11 жыл бұрын
Just a little detail, Valve just used modified quake engine, do you really think that its reason Valve exist? And I dont say rage is a ripoff.
@xalener
@xalener 13 жыл бұрын
@Belzabub2 No one disagrees that ID stories suck, but most will disagree that it matters.
@google_was_my_idea_first
@google_was_my_idea_first 12 жыл бұрын
Great, that's all I see now...
@baseballpuntOFFICIAL
@baseballpuntOFFICIAL 12 жыл бұрын
Are you talking about Carmack? The person who quite literally "invented" what we now call gaming? Do you know what occlusion culling is?
@opsimathics
@opsimathics 11 жыл бұрын
Hmm hmmm
@andrearovenski
@andrearovenski 12 жыл бұрын
Rage is not bad.
@Psyshimmer
@Psyshimmer 13 жыл бұрын
@Felonious405 When I say 'die' I mean stop being produced entirely. Of course they'll never be as popular as they once were. The mainstream FPS fanbase doesn't like hard games anymore.
@HypnoticSuggestion
@HypnoticSuggestion 12 жыл бұрын
It's an opinion, not necessarily a logical conclusion after some deep thought. I like them both for many reasons, id for engineering, others for more creativity.
@OscarMikeFGC
@OscarMikeFGC 13 жыл бұрын
Doom 4 comes out the same day as Half Life 3
@Jahooba
@Jahooba 13 жыл бұрын
@meetajhu NO, he did not buy me.
@MrFartneck2
@MrFartneck2 13 жыл бұрын
i did not understand any thing he said.
@noop9k
@noop9k 12 жыл бұрын
Rage engine lacks too many features that became commonplace in all other shooters. Nice example of totally different approach to making realistic graphics. One without transparent glass, dynamic lighting and shadows, almost zero environment interactivity. And with extremely linear levels, most of them have to be completed twice to make the game longer.
@plugpulled
@plugpulled 13 жыл бұрын
Thumbs Up if John Carmack bought you here!
@Felonious405
@Felonious405 13 жыл бұрын
@Jeppyh Why would he be mad? He's probably made more off the unreal engine and gears of war than you can imagine.
@12me91
@12me91 12 жыл бұрын
If nothing else we get doom 3 bfg edition....
@faisca5
@faisca5 13 жыл бұрын
@LoneSniperFox Awesome, so August 12th 2045 then.....
@ihateuutube
@ihateuutube 12 жыл бұрын
john carmack should learn to use ruby on rails for faster development
@hazzard82
@hazzard82 13 жыл бұрын
Carmack is cute
@Illusionistofthecourt
@Illusionistofthecourt 8 жыл бұрын
FUCKING MOTIVATE ME JOHN lol
@flawns
@flawns 13 жыл бұрын
@MetalHeadProductionz YUP! im on it!..... oh well
@RobotTed
@RobotTed 13 жыл бұрын
Quake arena should try and go League of legend model. Sell fancy skins or new animations. Sell cosmetic extras that make you cool. It makes money.
@Knosferatu
@Knosferatu 13 жыл бұрын
Thumbs up if this guy looks like Hutch with glasses.
@MrFelixdodd
@MrFelixdodd 11 жыл бұрын
in there on there
@noop9k
@noop9k 12 жыл бұрын
No, he shoud've written it in HTML5 :D :D :D
@XIII1987
@XIII1987 12 жыл бұрын
Everybody calm down think of it this way, Rage Was a shoecase of id tech 5. id software build game engines and then we have great games for ten years until id tech 6 .... oh and remember rage's ending was a bit of a disapointment but it leads on for rage 2, were the story will continue, i fricken love rage ;-)
@Felonious405
@Felonious405 13 жыл бұрын
@Psyshimmer Sadly they already have. If you look back at the last few to come out they didn't do well at all. Quake 4 was a massive failure, Unreal Tournament III was DOA and Quake Live is niche where its mostly old school fps players playing so it hasn't grown much.
@TheRealSpider
@TheRealSpider 13 жыл бұрын
It's funny to see the transition from fat guys with great confidence to shy and puny little skinny guys without any. You never know which way it's gonna be XD
@Psyshimmer
@Psyshimmer 13 жыл бұрын
It makes me sad to hear that Quake Live is the flop I always suspected it was. Hopefully fast-paced PC arena shooters never die.
@orrinization
@orrinization 13 жыл бұрын
I have high hopes for Shootmania. Not modding but democratic for sure.
@Kazumaplaysgames
@Kazumaplaysgames 11 жыл бұрын
He's actually right and wrong, I guess. The engines are vastly different but based off the same GtkRadiant level design shit (created by iD software)
@aldude3
@aldude3 13 жыл бұрын
Bacon Strips & Bacon Strips
@RRtoiPPiotRR
@RRtoiPPiotRR 13 жыл бұрын
@Mrhawk105 You can, you just have to work at it :)
@psionicman
@psionicman 13 жыл бұрын
i wish theyd stop applauding after every question
@FourtySixx
@FourtySixx 13 жыл бұрын
"i"
@andrearovenski
@andrearovenski 13 жыл бұрын
@renoxzor Except Rage is good.
@Mrhawk105
@Mrhawk105 13 жыл бұрын
I wish I had a brain like his. -_-
@PurushNahiMahaPurush
@PurushNahiMahaPurush 12 жыл бұрын
Well you clearly didn't have an ATI card. The engine was horribly optimized for ATI drivers and then later on Carmack blamed the ATI drivers while the rest of the world did just fine on it. Even after patching the drivers specifically for Rage, there are still tons of issues. Don't get me wrong...I admire and respect Carmack but he really effed up the ATI optimization..if they thought the the drivers were not good enough, why did they not contact ATI regarding it..they could have done something.
@Kiryutka22
@Kiryutka22 12 жыл бұрын
I simply love iD! ! ! ! But Rage sucked hard. .7 years. .but I will forgive them if Doom 4 will blow my mind! ! ! ! Oh and make another Quake iD! ! ! ! PLEEEEAAAASEEEE! ! ! ! !
@EVS2585
@EVS2585 13 жыл бұрын
omg, this is the longest ive listened to someone not knowing what the fuck they are saying...
@sm00thns
@sm00thns 12 жыл бұрын
9 months later. Carmack apologized for even creating Rage because it is bad.
@TheRealSpider
@TheRealSpider 13 жыл бұрын
@supralex1 Well it will be Rage2, id themselves confirmed :) But they're getting lots of new workers, I doubt that after Rage they will only work on 1 project at a time, I'm sure they'll have teams working on separate games. Although after Doom4 (which won't be called Doom4), I'd rather they start working on the sequel, just cuz I'm a full Doom fan
@EVS2585
@EVS2585 13 жыл бұрын
actually hes starting to make sense lol
@youngyongyung
@youngyongyung 11 жыл бұрын
47:53 Y U SKIP RAII QUESTION? NOOO! ;-)
@DaftPunkIsDaFunk
@DaftPunkIsDaFunk 11 жыл бұрын
They basically run off of the same engine, so yeah.
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