I want more of this. Game are amazing, but things like this make me fall in love with the future
@chas77792 жыл бұрын
Where is the link?
@dillonthomas54952 жыл бұрын
I want to make documentaries in this format.
@FPS20072 жыл бұрын
same here- sure they have to build a lot of it, design them, paint them just to take photos of these realistic areas but in the end it would be worth it and who knows maybe a museum would be opened about it-
@EricForPresident2 жыл бұрын
Video description!
@manp10392 жыл бұрын
the video from Maca was very interesting. I would like to know more about how that was created.. my understand it was made with a single iphone, recording video? or??
@leepemberton88542 жыл бұрын
Imagine a device which can scan any area and create a photogrammetry you can move around in. Imagine the demand for such a device. People keep photos and videos of treasured memories. Imagine being able to stand in your childhood home again, or that place you and your friends used to hang out, or your favorite holiday. This will take off in a huge way I'm sure.
@GameEssentialsTutorials2 жыл бұрын
technically the quest is currently capable of doing this. Android phones even before all these modern depth sensors, have been capable of scanning a room in real time and identifying flat surfaces like floor, wall, and table, and creating a simple collision mesh(not pretty, but invisible and efficient) for years. The reason being is simply that they are open source and developers have had a lot of time to port code from ROS robot operating system. ROS had a lot of development in areas such as SLAM(simultaneous localization and mapping) as developers were able to take the code for depth sensor slam, and narrow it down to approximate slam for a monocular camera such as a standard RGB webcam. As soon as these libraries were imported into unity, we immediately saw the adoption of ARCORE as a standard among devices.
@GaaraSama19832 жыл бұрын
That's exactly one of the reasons why some companies like Meta are investing big in these technologies (and even more less known companies/investors in Asia that pour billions in XR development) while also knowing this won't generate any relevant profit for at least 7-10 years. VR will stay and get more mass adoption over time, especially if the headsets become a lot smaller, lighter and comfortable (buzzword ergonomy). I think the real game changer though and potential of becoming the next electronic gadget on the scale and mass adoption comparable to modern smartphones will be AR glasses.
@manp10392 жыл бұрын
@@GaaraSama1983 the video of meca, reminds me of some scenes from the Tom Cruise SciFi "Minority Report", when the "precogs" are looking into the future. "Minority report Pre Crime Mr Marks intro" kzbin.info/www/bejne/aJPZd6VodrOBoa8
@dragossorin852 жыл бұрын
Volumetric is the future
@interstellar_student2 жыл бұрын
I love seeing this as well dude, good share. We forget that there's more than "metaverse" or gaming. Love seeing photogrammetry getting rep'd!
@crowbrocaw2 жыл бұрын
I still haven't even tried the metaverse
@gopherchucksgamingnstuff22632 жыл бұрын
I made a stool the same height as my competition drift car in Assetto Corsa. I sit on my hood and watch my friends shred tires like I am actually in the LA Canyons. I sit on the docks in Elite Dangerous just watching ships come and go. It is the little things that make the difference.
@ThomasGrillo2 жыл бұрын
Very interesting. My first introduction to photogrametry was in Flight Simulator 2020, but later, in a VR app. We live in amazing times, indeed. Thanks for sharing this.
@carllorenzen32822 жыл бұрын
I believe the scale issue with 3D 360 video is the real-world spacing of the cameras capturing the footage. That can’t be adjusted after the fact, it’s baked into the footage, it either matches your eye spacing it or it doesn’t. The worse the difference in spacing, the worse the issue of scale. The photogrammetry is calculating geometry, so that output can be scaled to match the real world.
@onerimeuse2 жыл бұрын
So glad I found this channel. Where everyone is mostly talking about... I dono.. New games, you're talking about experiences that you're discovering. Love it. And hey, all about the games, but also, this is great content that, far as I've discovered until now, is kinda lacking from the space
@pringlewheel2 жыл бұрын
This looks super interesting. I wonder if there is a path to superimposing non real assets to the content to give a fantastical or surreal environment on top of the real environment filmed. Like a mix of both. But maintaining the sense of realism.
@joelface2 жыл бұрын
There absolutely is. Photogrammetry assets are easy to import into any 3D software, including Unreal 5. Although, I suppose what we're looking at in this video is more volumetric video than it is photogrammetry (though the two things are certainly linked). I just happen to know less about how you edit volumetric video shot with a kinect. But, I'm convinced it's very doable.
@manp10392 жыл бұрын
that would be interesting.. Also, I wonder if there is some kind of machine learning which can clean up some of the bleeding of the moving images
@FlameSoulis2 жыл бұрын
Back in High Fidelity, we talked a one point about how to take current existing MP4 video playback and basically add something as simple as a heightmap or normal map to enhance a video with additional 3D data, even if it's just stacking on top of the existing 2D one. Ambisonic audio was already a built in feature (multi-channel audio with directional data), but seeing this is something I don't think we were even thinking about.
@redwraith65762 жыл бұрын
I think this is especially great for VR Modelling. Scanning the modell via Quest and then start modelling the parts needed for it.
@MethosOhio2 жыл бұрын
This is very cool. This is the first I've seen photogrammetry and video combined. I've only seen it exist with a static image. I've known it existed as volumetric video, but I haven't seen it before.
@manp10392 жыл бұрын
i am thinking that future versions of google street view will use a 3 or more camera setup on cars to get a full stereoscopic images for street view. and with that kind of set up.. a stereoscopic and 360 degree video could be recored
@TheAntimon132 жыл бұрын
Thank you so much for sharing this. Perfectly agree with your evaluation, this really changes 360 video. Although I have some expereince with making 360 videos myself and somehow think to get the scale right, it always feels off to some point. But with this experience it really felt like being there in this church or in Macao. You know, from time to time you see something new and immediately know, even as clunky as it may be at the moment, that this is the next step.
@manp10392 жыл бұрын
i want to know what equipment they used to film the street in meca and the church.
@emanuel36172 жыл бұрын
You're right, it's because most 360 videos have just one image for both eyes when in photogrammetry you have an stereoscopic video so two images in a different angle for each eye, that's really cool!!!
@04dram042 жыл бұрын
This means facebook has an even more detailed scan of our all our homes
@mjgrant2982 жыл бұрын
We’ve been using photogrammetry in VR headsets for quite a few years as it really helps engulf people in situations they usually cannot get to but with a near-realistic visuals. At the time of starting it was all on 3dof Gear VR and oculus Go, but was great to quickly engulf people, subsequently moving to using full PCVR. The trick with good photogrammetry isn’t the volume of photos but good control over lighting and camera position - often you can get the same quality models with a lot less photos needed. Some of ours is in this 360 film (skip to 1.40) kzbin.info/www/bejne/nH7Pg2pniNtme8U based upon photogrammetry of shipwrecks 2km deep
@ollybalsom66142 жыл бұрын
I would say it is more about the depth perception as opposed to perspective that affects the sense of scale
@Betruet2 жыл бұрын
I'll have to try this out, I really loved "welcome to lightfields" a couple of years ago and have been waiting for more of this kind of thing thanks for bringing it back to my attention!
@2112ZOZ2 жыл бұрын
Sweet. Many thanks for this, Eric. I will absolutely be checking this out. For me, this is the beginning of a realistic form of future time-travel. At some point we will be able to record our daily existence... and then step back and replay any point of time in our lives. Not sure we will get that far in my lifetime, but stuff like this shows it will be possible one day. Very exciting.
@sharpsnowflake87212 жыл бұрын
I would actually like a easy to use 360 photogrammetry camera for a consumer to do this to store personal moments as VR experiences. Imagine that this can replace (or at least be a complement) our current way of keeping memories on photos that in the future you can this way "re-live" your past experiences. E.g. would love making a recording like this with kids on garden so that I can VR watch it when I am old. PS: I know I can search for some guides and such to do this today, but it is mostly DIY and time consuming. Or correctly me if I am wrong and you know how to make this in a way that can compete with pulling your mobile out and taking a photo as it literally needs to be this easy to catch the moments you want to catch.
@djlejeune-author2 жыл бұрын
I want this for historical sites so bad. Would be great to visit the colliseum again or go to new places in VR with this kind of fidelity.
@dtz10002 жыл бұрын
I miss the nextVR demo video. It looked better than anything else.
@manp10392 жыл бұрын
where can i find the NextVR demo video?
@markstirton2 жыл бұрын
Wandering around that guys flat was amazing. Thanks for the recommendation.
@Finn_Anwarunya2 жыл бұрын
I just tried it at your suggestion and it's really great. He's truly putting some full teams being paid and with much better technology to shame here.
@andy2more4752 жыл бұрын
This will make vr better. Thank you Mr president.
@JoshuaJSlone Жыл бұрын
Ended up here searching for Quest photogrammetry stuff. I've tried some of the existing demos and they're crude but cool. What I'm curious about now is if Quest 3 with its color cameras and depth sensor is enough that with the right software it could be relatively easy for end users to capture new locations, versus something like the content mentioned here created with a Kinect.
@emanuel36172 жыл бұрын
Wait a minute, what if you used this method to make a 3d model of your living room for example then import that to the quest to use as a fake colored pass through?
@wcoulliette2 жыл бұрын
Thanks for sharing that with us Eric. I can only imagine how this could change how we visit parts of the world that would normally be inaccessible to alot of us.
@Sofian3752 жыл бұрын
Taking some photo from different viewpoints before placing the camera could help the AI for fixed objects in the scene. But interesting tech for sure especially with AI getting better.
@Alniemi2 жыл бұрын
I just got puzzling places in vr and I’m blown away!!
@OldTechNerd2 жыл бұрын
Check out 2 minute papers on YT, they have a few vids on where new techniques are taking photogrammetry and how far they have progressed in a short time. Amazing implications for VR
@vjcatalyst78302 жыл бұрын
Love to see you talking about volumetric video and LiDAR. It will be the future for sure
@somefishhere2 жыл бұрын
Just watched Alex Ruhl’s Existing Beyond Your Reality, talks about being able to share moments throughout generations and it seems photogrammetry is really going to hit it out of the park
@somefishhere2 жыл бұрын
kzbin.info/www/bejne/rYG9gGWYq5p9qNk a link to the Tedx talk by Alex Ruhl. Not a random spam video
@DaveofManyNames2 жыл бұрын
Certainly need more like this, there is this one experience, it was based off a movie, that had volumetric people in it, I found amazing, but some of the reviews really put it down cause it was just an experience, not a game like so many expect. But, with the recent news of Unreal 5 and their Reality Scan application, I would think that photogrammetry type stuff is going to become more prevalent.
@DaveofManyNames2 жыл бұрын
Blade Runner 2049:Memory Lab was the name of it. Another example of better environment scanning is from an experience on Steam called Welcome to Light Fields.
@MichaelBTryn2 жыл бұрын
I love photogramertry, especialy realtime. I've been seeking it for a few years now. The Intel Realsense is the best bet.
@Dr.Hansen2 жыл бұрын
Can you elaborate on the next thing under NDA, is it something to do with scene creation or just viewing content. I am researching this subject as I am selling my childhood house, and want to recreate it in VR before it's gone.
@legomanshorts2522 жыл бұрын
looks really cool not really game friendly but for experiences it has value
@rddubbwright62832 жыл бұрын
When this get prefected it will be a game changer
@GameEssentialsTutorials2 жыл бұрын
Just wait until someone uses the passthrough camera to do photogrammetry. and since its black and white you could write a color correction algorithm to super impose color on the final model. walk around your house to do a quick scan, send the data to the cloud so it doesn't waste the battery and finishes compiling faster. Boom new chat room. and it only takes having two kinects in your living room to make a full 3d model of yourself, we're gonna have hologram vr very soon. this also means that AR and VR are going to blur together, because you could be seeing your living room in AR while a VR user joins and views your living room with you in it. And you show up as a VR controlled avatar in their AR overlay.
@GameEssentialsTutorials2 жыл бұрын
also phones can do realtime photogrammetry, what if we strapped a phone to the front of the quest, and streamed the camera of the phone to the app running on the quest, or to your pc and back to the quest for more polygons and bigger textures. you can do pretty good photogrammetry with arcore/arkit which can recreate your room pretty fast. remember the app display.land that doesn't exist anymore?
@the_rabbitt2 жыл бұрын
That nda.. I'm geussing you got to try metas new headset...
@thruedyseye2 жыл бұрын
this will be the platform for SHOPPING in VR
@brappineau41612 жыл бұрын
I wish there was a tutorial on how to do volumetric photogrammetry video. I can't find one for the life of me
@dillonthomas54952 жыл бұрын
Can you clarify? The iphone can't capture 360 video. How were these captured exactly? Kinect and ?
@BatAttackZero2 жыл бұрын
4:02 “one of the child people that was walking past…” - dude, you mean one of the children, right? lol
@onemorebenjamin2 жыл бұрын
This technology is what VR concerts should be. Still in shock by the huge dissappointment with the Foo Fighters
@benjiebarker2 жыл бұрын
Can someone make a first person shooter using photogrammetry?
@csakzozo2 жыл бұрын
This is really cool. I had a Matrix street training program flashback. I was looking for the women in the red dress... Mind blown.
@Koniving2 жыл бұрын
Being 6'5 I get the attack on Titan syndrome on just about every game I play in VR. For some reason supposedly adult characters are like barely up to my rib cage. Even Darth Vader is short and has to look up to me.
@jason002YT2 жыл бұрын
Tried it, really cool. Thanks for sharing!
@chasemorleyy2 жыл бұрын
Google VR should work on including this for street view images. Gonna have to start all over again though
@joaquinvelasquez62522 жыл бұрын
This is VR's answer to AR.
@nikiya7772 жыл бұрын
imagine something like chatroulette but with this
@the.Witchcraft2 жыл бұрын
That little girl is really looking at u bro! Wow!.... I liking ur content! Nice tattoo btw
@sparky15707842 жыл бұрын
Thanks for the video
@tindustries2 жыл бұрын
Sorry for that. Good to see you're video ❤😁
@johnwate40802 жыл бұрын
I find photogrammetry super fascinating - but I don’t quite get the idea here. Photogrammetry is a 3D render from stills right? So why do we see moving images? And secondly what’s the benefit / impact vs “traditional” 360 camera shoots? - i understand what you say about the distorted perspective - but that is more an issue of of the camera set up and placement - how does photogrammetry offers something unique here?
@dillonthomas54952 жыл бұрын
6Dof video. Video you can walk around in.
@johnwate40802 жыл бұрын
@@dillonthomas5495 wow. thats actually insane!
@jnickence2 жыл бұрын
It's intriguing that photogrammetry has advanced to VR mode so soon.
@dillonthomas54952 жыл бұрын
Photogrammetry is made for VR consumption.
@a4realbrotha502 жыл бұрын
I want to use my old VHS tapes, can I do that
@zr_12342 жыл бұрын
When you brought up the titan thing I was already thinking about this. I started learning more about camera sensors and lenses recently as a hobby and how perspective with video can improve immersion even in 2D video. To make a long story short we need cameras with large sensors(35mm at least) and somewhat longer than a normal focal length lenses to replicate the human eye. Go pro VR type cameras just won't work. Canon came out with a fisheye VR lens which is a great step in the right direction to get good VR footage into the hands of non-professionals. The other thing is you need image overlap for the stereoscopic effect so a wider field of view is needed. This is why it's even more important for large camera sensors to film VR content because smaller sensors essentially "crop" out your video already. By the way here is a good video that explains what I'm talking about so I don't just sound like a crazy person. kzbin.info/www/bejne/sJW4YXuuqZKZnNk
@EricForPresident2 жыл бұрын
Thanks for the video reference. Checking it out
@jessehavok41812 жыл бұрын
I used to be a pro photo guy. Did it for about 15 years until I called it quites. Thought I would chime in to share my knowledge on the matter. The human eye is about a 50mm vocal length. The sensor size doesn't matter as long as you have that equivalent vocal distance. Small sensors work best just because the units are smaller and it's easier to group them together. Becuase you need two focal points for 3D. The problem is that everyone is essentially going cheap. Doing the bare minimum. Everyone is using ultrawide camera angles to get as much of a scene as possible. This way you can turn your head and look around. In order to do the proper perspective in the same way, you have to have more cameras with the proper focal lengths arranged in a way that have the camera sensors forming a sort of globe. Google maps does this with photos already. Video takes a lot more resources. You have to have a super powerful computer to stitch it all together. Which is almost impossible at this point in time. I paused the video in order to respond here about this because I was hoping to find more info on how this was done with just a connect and an iphone.
@zr_12342 жыл бұрын
@@jessehavok4181 Well, the sensor size doesn't need to be IMAX but it should not be cell phone size. I think what I like about the video was Eric was understanding the problem and I was basically just trying to fill in on what the cause(though admittedly I'm not very articulate). As far as perspective goes you can get the some of the same perspective on the smaller sensors but you have to move back more to get the same fov and depth of field perspective which makes small spaces not very easy to film in if you want to replicate human vision(and technically the larger sensors DO provide more clarity so that's the other benefit). There is a reason why Christopher Nolan, Jordan Peele, and others like using big camera sensors for their movies when 35mm ones have existed forever. As far as photogrammetry goes that matters less because you are taking a bunch of pictures anyway that are being stitched together.
@jessehavok41812 жыл бұрын
@@zr_1234 you are somewhat correct. There's a lot that goes into that stuff and I am not trying to start typing up a lesson on cameras, lol. The basic principle of a smaller sensor is essentially the same thing as cropping the image in post. Photographers often use the term "cropped sensor" for any of them that are smaller than 35mm
@zr_12342 жыл бұрын
@@jessehavok4181 yeah its a misnomer. I also didnt want to confuse anyone because its hard to explain without showing visual examples. Different focal lengths lenses will influence the way a video or picture is portrayed due to depth of field chages and distortion basically.y Its easier to explain sensor size the other way around though. A bigger sensor gets a bigger fov compared to a smaller sensor using the same lens with the same position of the camera. The benefit of the larger sensor relative to say a go pro or point and shoot is you can use longer focal lengths to give you dominant, shorter backgrounds while still having a wider fov. Subjects in the foreground are also less distorted and more flattened out relative to a wider lens. The combination creates more striking and immersive media with the right combo.
@DarkGaming-27342 жыл бұрын
This was great!
@danfarrik2 жыл бұрын
Is it the scale or the 6 DOF that is giving the real feeling? For me, what stops 360 videos from feeling immersive is the lack of 6 DOF.
@EricForPresident2 жыл бұрын
If you have a big enough space free walking and 6dof are all here!
@PhiLikeFlying2 жыл бұрын
Typed linked into Quest browser but keeps saying 'This site cant be reached' ??
@joshd1082 жыл бұрын
Not exactly related but I’m hoping Pixar makes a film for VR. Watching little 3D shorts in engine was a treat in PlayStation
@DaveofManyNames2 жыл бұрын
Baobab makes several short animations that Pixar could definitely expand on.
@GT1GT2 жыл бұрын
I understand you are talking about 360 video's with photogrammetry, but if you really want to see a lot of photogrammetry then Sansar on Steam has a lot of it. Even avatars that are human look human to life. You can check it out on PC or in VR through PC. I know you already know about it Eric but just wanted to let your viewers know that Sansar for the most part is amazing. I view it in VR mostly using the HP Reverb G2 only because of the 4k res but still looks ok in the Quest or other headsets.
@ca1ib0s2 жыл бұрын
My first experience of this was several years ago with Googles 'Experiments with Lightfields'. Not video but stills and the Volume is about Beachball sized that you can move your head around inside. The best one was of the Space Shuttle at the Smithsonian Air and Space Musuem. There are a few Video Lightfields now to. Anyway, its something I have evangelised about for a few years when talking about the future use-cases for VR and AR. I future scenario I'd describe would be picking up your Sunglasses Form-Factor VR/AR glasses connected wirelessly to either your now screenless 'Smartphone' in your pocket or to your main PC. You've a decision to make. Do you watch the Big Game in AR mode with a Virtual 150" screen pinned onto your Livingroom wall? Do you watch the game in AR Holographic Gods Eye Mode on the Coffee table?.....or do you engage VR mode in the glasses and pay the 'Video Lightfield' Pay-per-View fee, that puts you pitch side surrounded by real fans...or maybe at the VIP area, Maybe its Ringside at a Boxing Match or Courtside at an NBA game or in the Mosh Pit at a concert. The point is, once the technology is viable and affordable enough, everyone is going to want to own a pair of AR/VR glasses for those use-cases alone. Every Sports/Music etc Rightsholder is going to be all over this tech too. Instead of being able to sell one Pitch/Ring/Court-side seat to a single Rich Fuck, they can take out one of those $20,000 seats and put a Lightfield Video Camera Rig in its place and be able to sell that 'Virtual' Seat to millions of people for $20 a pop.
@kaspetto2 жыл бұрын
This is good content
@JVJF72 жыл бұрын
You can just use a 3d camera for excelent quality 3d video
@michaelv1512 жыл бұрын
Great content Steve! I've watched a 360 video in KZbin where a kid waved at me. I felt like he was actually waving at me
@Finn_Anwarunya2 жыл бұрын
360 video really pales in comarison to this. 360 video pretty much feels like being inside a sphere that plays videos. It's all around you, but it's still flat. If you've still got a headset, you should try it. I just did and this is 1000 times better even with the jankiness.
@michaelv1512 жыл бұрын
@@Finn_Anwarunya I know, it still feels like you're there in 360 also. Not as good.
@whatdoiknow78362 жыл бұрын
I had to give a talk on NeRFs and Photogrammetry and how it can be used for archiving archaeology sites and artifacts and I really wish I could have used 'a shit metric ton of photographs' in my talk. LOL!
@ELTABULLO2 жыл бұрын
Lmao at apple bettering something
@PhuPhillipTrinh2 жыл бұрын
cowboy bebop ending gave me chills
@CHIM3RA.2 жыл бұрын
Great video
@jonrousseau13792 жыл бұрын
The issue with 360 videos isn't necessarily the perspective. It's the lack thereof. Because there is usually absolutely 0 depth and 0 parallax
@meanpeoplerule2 жыл бұрын
But did it feel truly 3D? Or was it like being in a fishbowl? To me that’s why computer generated vr spaces are better than 360 video.
@EricForPresident2 жыл бұрын
No truly felt good. The fishbowl effect was gone
@marvin90232 жыл бұрын
Send a hundred automated drones to map out a city...
@directrix12 жыл бұрын
So you're talking about using the results of photogrammetry, saving it as a spherical map texture with depth buffer. More particularly playing this back as video with depth buffer in realtime. The Quest itself is just a playback machine. Kind of irrelevant to this whole process.
@robhingston2 жыл бұрын
vr in normal size ... about time
@kobayashimaru81142 жыл бұрын
Wait til Google Maps does VR. We'll truly be living the desert of the Real.
@GoldSrc_2 жыл бұрын
If it's truly 6 DOF, then great, but if it's crappy photogrammetry that breaks as soon as you move a bit, I don't see it being that impressive. Have you seen the video of the guy that created a portion of his town using photogrammetry? To use it as a race track in Assetto Corsa? Now that's impressive, and you can even play it in VR.
@fffrrraannkk2 жыл бұрын
I watched some nba in nextvr and it looked like the players were almost midgets. It was pretty funny. All this time I thought I had it setup wrong.
@joelface2 жыл бұрын
For true volumetric video, I'd like to see an "array" of Kinect cameras filming a scene, instead of just one. If those cameras can precisely track their distance from each other, they can easily interpolate the data and create more volumetric data, which would allow way more movement in a scene. To be more clear, with a single kinect camera creating volumetric data, you COULD walk around the scene, but the data would quickly run out of information to show you as you moved away from the source. With an array, you can see multiple (or all) sides of a scene, and so even with moving video, you could view it from all angles and not see any blurred or missing info. Of course, if it was a busy scene, an array would still find certain areas obscured. So in the future, an array could also be coupled with AI that can "fill in the blanks" by using past data and a huge data set to compare and "figure out" what should be there. With AI, there would likely be a processing time required to fill in that detail. But as technology advances, AI should be able to do this in real time, allowing for LIVE volumetric video where you can walk around and "BE" at a live event, even having the sound shift based on where you're standing (as you approach someone you can start to hear what they're saying, as you leave a room, the music playing in the room gets quieter, etc).
@dillonthomas54952 жыл бұрын
People are already experimenting with multiple kinects. They have to manually align the multiple point clouds being generated, and do some magic programming in order to get an animated (fbx? ?) volumetric video file.
@diyvrchannel34142 жыл бұрын
HI thx for a vid ^^ I might think , you have just tried Cambria ;-) hyhy , and now showing something samillar to it :-D = with will be probably in some fatures like that but much better = teleportation xD Cheers!
@Jean-FrancoisRGagne2 жыл бұрын
Isn’t it problematic that photogrammetry video is always at a specific point in space and time? Isn’t it impossible to have a scene where you can move… ? ex; a basketball game sitting anywhere in the arena..
@EricForPresident2 жыл бұрын
In this example you are able to walk around. It’s doable if you get a tonnnnnnnn of images but right now takes a lot of work to get even in a “viewable state”
@joelface2 жыл бұрын
I think it must be a processing thing, at this point. An easy solution, though, is to have an "array" of Kinect cameras filming a scene, instead of just one. If those cameras can precisely track their distance from each other, they can easily interpolate the data and create more volumetric data, which would allow way more movement in a scene. To be more clear, with a single kinect camera creating volumetric data, you COULD walk around the scene, but the data would quickly run out of information to show you as you moved away from the source. With an array, you can see multiple (or all) sides of a scene, and so even with moving video, you could view it from all angles and not see any blurred or missing info. Of course, if it was a busy scene, an array would still find certain areas obscured. So in the future, an array would also be coupled with AI that can "fill in the blanks" by using past data and a huge data set to compare and "figure out" what should be there. With AI, you're going to find it a lot easier to make volumetric video and then process it with AI. But as technology advances, AI should be able to do this in real time, allowing for LIVE volumetric video where you can walk around and "BE" at a live event, even having the sound shift based on where you're standing (as you approach someone you can start to hear what they're saying, as you leave a room, the music playing in the room gets quieter, etc).
@Jean-FrancoisRGagne2 жыл бұрын
@@joelface really interesting… so like a mesh network of Vr cameras . Maybe an array of drones with the proper cameras could do that. The problem is yet that usually eveb for one pov you need like a rig with like 5-7 cameras to help with the giant or microscopic effect. Thats 5-7 cameras per pov on a mesh network like every 5 meters and in sync… thats a lot of tech lol! I Keep dreaming about this though since cubic qtvr became a thing.
@TheUltradad2 жыл бұрын
My god, your eyes are so close together, does vr even work on you :)
@sceplecture23822 жыл бұрын
Did you know that most vr headsets have adjustable lenses?
@TebakGambarAI2 жыл бұрын
i think we are close to ordinal scale.
@KWez2562 жыл бұрын
2:34 Yeah until Apple messed it all up by buying NextVR.
@oh_knee71732 жыл бұрын
How many is “a shit metric ton”. Lmao
@EricForPresident2 жыл бұрын
A lot of 💩
@PapaBoneyinVR2 жыл бұрын
You have crazy high hopes if you are hoping for apple to do anything good, ever.
@10aDowningStreet6 ай бұрын
Never turn your back on THE CHILD PEOPLE
@rtyzxc2 жыл бұрын
Not sure what audience this video is for, but there's so much cluelessness in the comments. The thing that makes VR look real is stereo vision, which gives the world a real scale based on how far apart the cameras are from each other, and which are then shown to each of your eyes. 360 video only show the scene from one perspective, making it effectively a plane at infinite distance. There's no scale nor depth perception. Pure 360 stereo video is technically impossible, you can't have cameras pointing at every possible direction from two shifted perspectives, otherwise the cameras would block each other. Some tricks can be used to construct a stereo video from limited footage, but it's not perfect. The advantage of photogrammetry is that once you have scanned and digitized the environment, you can freely render it from any perspective you want, allowing perfect 1:1 scale without compromises and at correct framerate. I have tried one photogrammetry VR experience (Roald Amundsen's House), and while the textures and level of detail aren't realistic, the realistic color and scale makes the experience very tangible. Can't wait what the upcoming Quest 2 Pro will be able to do.
@mikesnapper90012 жыл бұрын
Oh man, i can't wait for the porn industry to get their hands on this tech
@jbr6002 жыл бұрын
🤗😍💯
@Gr8Success2 жыл бұрын
ii never cared about games per say when it comes to vr i'm still waiting for The Metaverse where ppl host their own worlds and make their own rules intheir own worlds ... not this over regulated places where big corporations only want to exploit you for their benefit .
@johnhawthorne47162 жыл бұрын
You guys enjoy Anne Franks Diary?
@HalkerVeil2 жыл бұрын
Hmm I wonder what industry could benifit from this...
@johnhawthorne47162 жыл бұрын
💯țh
@topperHarley2 жыл бұрын
But VR is just a gimmick, i have been told so many times...
@PhathomFilms2 жыл бұрын
Ill never buy or support the quest shit because of shitty Fuckbook. Id rather get an htc or wait for new psvr.