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Quests and Quest Rewards (Godot Retro Text Adventure Tutorial #15)

  Рет қаралды 3,065

jmbiv

jmbiv

Күн бұрын

Пікірлер: 15
@jmbiv_dev
@jmbiv_dev 2 жыл бұрын
Sorry for such a long video, but lots to cover here! Try adding your own NPCs with their own quests and rewards in your game, and make sure to join our Discord server - we can help you with any issues there! discord.gg/e4BxZbe
@lohhaoyi555
@lohhaoyi555 5 ай бұрын
Thanks for this whole comprehensive and well-thought out tutorial , managed to implement the additional third word component too , was a bit of a stretch but proud of myself when I managed to do it. 😁
@Galitie
@Galitie 2 жыл бұрын
Just wanted to say thank you for this series! I started it before I knew anything about coding and got overwhelmed with trying to learn to code and use godot, but after taking some classes I'm back to this series and am so grateful!! Thank you again and again, I'm learning so much and you're a great teacher!
@jmbiv_dev
@jmbiv_dev Жыл бұрын
Thanks so much for the kind words! I'm so glad to hear that these videos could be helpful for you. Best of luck as you keep learning Godot and coding - you've got this!
@dustinmcneil8866
@dustinmcneil8866 8 күн бұрын
For the give function In place of: >player.drop_item(second_word) You want: >for item in player.inventory: >>If second_word.to_lower() == item.item_name.to_lower(): >>>player.drop_item(item) Or that was my fix at least
@sph2120
@sph2120 2 жыл бұрын
Thanks for this great tutorial. First time i heard about Duck typing, it looks like a very useful way of coding. Probably, i will often use it now.
@jmbiv_dev
@jmbiv_dev 2 жыл бұрын
No problem, glad to hear! Duck typing is a really useful way to code; I hope it's a helpful tool for you!
@TheTruth-is6oj
@TheTruth-is6oj 2 жыл бұрын
Awesome. Thanks a lot 💪🏻
@akitaropiquet7580
@akitaropiquet7580 Жыл бұрын
Thanks for this great tutorial! Just noticed something @ 18:35 - line 127 second_word is a String but player.drop_item expects an item, no? So I don't think you're deleting the item from your inventory there.
@Taartplant
@Taartplant 11 ай бұрын
I replaced the drop_item(second_word) command with... for item in player.inventory: if second_word.to_lower() == item.item_name.to_lower(): player.drop_item(item) this was taken from the drop() command and fixed the problem.
@xx___xx2787
@xx___xx2787 7 ай бұрын
@@Taartplant did it still agree to the npc condition, or does that just not work edit: nvm i got it working, my corrections will be in a comment :)
@dustinmcneil8866
@dustinmcneil8866 8 күн бұрын
They didnt do it... so i will! In place of: >player.drop_item(second_word) You want: >for item in player.inventory: >>If second_word.to_lower() == item.item_name.to_lower(): >>>player.drop_item(item)
@sangeetachaudhary3232
@sangeetachaudhary3232 2 жыл бұрын
Hi jimbiv. Plz continue top down shooter series. I am making a top down shooter and I need enemies that can shoot the player like in many shooters where there are armed enemies. Plz show how to do that. Thanks.
@jmbiv_dev
@jmbiv_dev 2 жыл бұрын
Hey Sangeeta! I'm sorry - unfortunately I don't think I'll be making any more videos in the top down shooter series. If you're able to describe what you need in more detail, though, I can try and give you a quick written answer here! Otherwise, feel free to join our Discord server, and we'll be happy to help out more there.
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