You can turn off smooth shadows in render settings. And if you want smooth shadows for different objects just render them separetaly.
@aleph_nullhavimlx64Ай бұрын
How do you render them separately?
@alexl721317 күн бұрын
There's another way to make cell shading without eliminating the object's and ambient colors: Use shader to rgb>separate color (HSV)> put a color ramp on "value" node, adjust the cell shading as you like > combine color (connect old Hue to Hue, old Saturation to Saturation, and old Value to new cell shaded Value)>output. You get cell shade in Values, but Hues and Saturation are preserved.
@illumisanic Жыл бұрын
I'm getting started on node wrangler, and you're such a good master
@sanket_dhone_9 ай бұрын
The The The tutorial I found with all toons! Thank you very much buddy
@CarlosIese Жыл бұрын
I like your two videos that you just did and it was awesome and I am planning to use the watercolour shader that you just did in this video and I am also using texture painting to look like an illustration storybook style that I am going for of my upcoming animated short film and I am using Blender software and I can't not wait to see my trailer for next year!
@katesill198712 күн бұрын
You the best .🍂🍁🌻
@Motionlinestudio Жыл бұрын
Thanks so much. I really like the painterly effect one at the end of your video 👍
@AbnerTheOwl Жыл бұрын
Thank you so much Joey! Always making amazing content!!
@monarchblack3004 Жыл бұрын
I now have a folder in my Asset Browser called Carlino EEVEE Shaders. It's a rare prestigious list of folder(s), so take pride in knowing that somewhere, some dude, has scribed you into the somewhat elite archive of some record... and that's some kind of cool.
@matthewwilson3673 Жыл бұрын
Fun Video, great approaches to a stylized look
@zacariasz90798 ай бұрын
TY!
@brayanorozco-ni6xh7 ай бұрын
This tutorial is amazing thanks bro
@sarahwilkins8664 Жыл бұрын
interesting! I've manage to get a few of these looks it a very different way (though these seem lighter for blender as mine was more with colour mix nodes) will have to play with some of these workflows too!
@kodiakbluefox6643 Жыл бұрын
Very good video. One question: For all this information or for this video, you watched other videos in order to acquire fundamental basic knowledge about toon shaders in order to produce this video, right?
@JoeyC-quel Жыл бұрын
Yeah, everything I learn is a combination of watching other people, looking at documentation, and experimenting
@Firujau6 ай бұрын
That watercolor shader looks soo good ngl
@ian2593 Жыл бұрын
can you do a combo screen tone plus cel shading on an object with an existing material?
@Buster-jf8fz Жыл бұрын
Cool!
@chemp113 Жыл бұрын
Amazing! Thanx a lot!
@visualpref8 ай бұрын
YOU ARE GOD
@RADRICH199X Жыл бұрын
I'm fairly new to Blender and have been racking my brain over how to get a proper toon shader working as intended. This video has helped a lot with figuring these things out, thank you!
@flooft8 ай бұрын
Nice tutorial ! Thank you ! One question : how can I make it work for a Glass shader ?
@JoeyC-quel7 ай бұрын
Use a glass shader
@w-m780 Жыл бұрын
w vid
@npereyra70549 ай бұрын
Hi can u show how put a base color with cartoon shadow? I searching and idk how do it or with degred color/image Is like cartoon shadow but with a texture
@evamunro6245 Жыл бұрын
THANK YOU!!
@HapZungLam2 ай бұрын
how come I don't have shader to RGB? did I miss something in my blender?
@animationwithsohani Жыл бұрын
Hi joey! I wanted to know how do you combine the screen tone and and the crosshatch pattern and make crosshatch in shadows and screentone in highlight?
@JoeyC-quel Жыл бұрын
you can add them together with a mix color node. I'll make a short video
@illumisanic Жыл бұрын
I have a doubt ¿What's the difference between using math node "Greather than" and "Map range"?
@JoeyC-quel Жыл бұрын
Greater than is always sharp
@illumisanic Жыл бұрын
Thank you@@JoeyC-quel
@Limbo_Design11 ай бұрын
tysm
@Pongo.134 ай бұрын
Hey, I really need help with this because everywhere I look I can't find Shader To RGB. I'm also on EEVEE. (4.2)
@dinguzzy4 ай бұрын
Drag from shader amd then sufgestions will come up and youll be able to seach shader to rgb
@rynzlir44143 ай бұрын
how do i bake these on an image texture?
@qhwecumexez3367 ай бұрын
Please more on toon shading and anime style animation
@ApexPredatorM829 ай бұрын
brother, can we bake this material for unity or game engines?
@shaunaksoni52339 ай бұрын
Damn!!
@fakemadezel982410 ай бұрын
the watercolor one isnt work in blender 4.0.2 : (
@JoeyC-quel10 ай бұрын
it should
@yeahhahahahahАй бұрын
hi, i can't find subtract, scale, and add. ( 28:31 )
@JoeyC-quelАй бұрын
its a vector math node
@varto076 ай бұрын
I really like this video but i feel it´s kinda too advanced for me. I just started blender and i kept myself mostly on the modelling part so i didn´t even started with the node editor. I need a node tutorial 101 kinda thing.
@dubium338010 ай бұрын
Is this kind of shader transferable to game engines such as Unity?
@marcowallao3 ай бұрын
I think not because the procedural textures and shaders can't be exported. But I believe that in some game engines there's a way to make the same effect
@JRichardGaming11 ай бұрын
2 channels lol I remember that voice Joey Carlino
@JRichardGaming11 ай бұрын
I got you on the sub
@mertkayan37555 ай бұрын
Hey Joey. Newbie here. First of all, I owe you a lot. Im about to reaching my ideal visuals that i want. But I have something to ask. Can we merge these two settings ------> 15:36 and 25:24
@BusinessZeus9 ай бұрын
This is a real video.
@IGarrettI4 ай бұрын
cycles version?
@JoeyC-quel4 ай бұрын
shader to rgb is eevee only
@IGarrettI4 ай бұрын
@@JoeyC-quel I'm asking do there's a version for cycles
@JoeyC-quel4 ай бұрын
Not really. The ones that use the normal instead of shader to rgb will work on cycles, but you are better off using eevee for toon shaders. You don't need ray tracing for this stuff
@Buster-jf8fz6 ай бұрын
I don't have shader to RGB anymore.
@bratuaseimodei48626 ай бұрын
Make sure you set the render to Evee. The Shader to RGB node will not be available if you have your render engine set to cycles.