Making objects blend without remeshing - Blender tutorial

  Рет қаралды 22,506

Joey C-quel

Joey C-quel

Күн бұрын

Пікірлер: 61
@JoeyC-quel
@JoeyC-quel Ай бұрын
Go watch this video about my creature creator kzbin.info/www/bejne/hH-yl4KKhL-rerM
@JoeyCarlino
@JoeyCarlino 2 ай бұрын
Sorry about the background noise!
@pn4960
@pn4960 Ай бұрын
This small inconvenience is absolutely negligible compared to the quality of the content you offer
@rug_69
@rug_69 Ай бұрын
No, unacceptable. this noise like literally killed my ears and my cat because he was near me. Now my cat is in hospital on a wheelchar :(
@GinoZump
@GinoZump Ай бұрын
@@rug_69 aww, that's a cute visual: a dead cat in a wheelchair.
@abdullahimohammed8075
@abdullahimohammed8075 Ай бұрын
No problem at all. Thank you for this
@DanielDupriest
@DanielDupriest Ай бұрын
Most Blender artists who know how to do this wouldn't share the steps. The good ones might show you the modifier stack and how to achieve the desired result. But YOU, my awesome friend, went to the trouble of showing exactly how to set up an entire node to make a general, reusable and simple tool that everyone can use! Thank you!
@giraffeenough2354
@giraffeenough2354 Ай бұрын
did you just find a way of turning everything into metaballs?! this is a game changer!
@MickHeureux
@MickHeureux 24 күн бұрын
I've been spending the whole week trying to create something like this to work in blender that is compatible with animation! Nothing was working ahah This video just saved my sanity! Thank you!!
@carpediem5348
@carpediem5348 Ай бұрын
This is a game changer, you are so smart.
@yaterjebaiter3977
@yaterjebaiter3977 Ай бұрын
Oh my god, I was just gonna search for how to do this when I opened youtube and saw this on my homepage! Thank you!
@DarkHarpuia
@DarkHarpuia Ай бұрын
FANTASTIC setup! I'd been trying to do something similar after seeing CG Boost's video on normal transferring, and the improvements you've made to this setup are great.
@a_blue_chicken1093
@a_blue_chicken1093 Ай бұрын
This is very cool. This could work VERY well for a shapeshifting, slime character! I will make great use of this knowledge!
@baronlanteigne
@baronlanteigne 26 күн бұрын
really nice to be able to set this up without Geonodes and volumes which require domains! thanks
@ShiroiAkumaSama
@ShiroiAkumaSama 10 күн бұрын
That is amazing thank you for sharing!
@Babalous
@Babalous Ай бұрын
I'm now curious about your other works, this leaves me speechless
@Koishitz
@Koishitz Ай бұрын
Now I can remake that "The Thing" Splitface Scene.
@Krzyh4
@Krzyh4 Ай бұрын
This is great dude! Thanks for that tutorial, you earned a subscriber! Going to check your other videos. The tip is very useful and you explained it very well, keep it up my man!
@funkyn1
@funkyn1 Ай бұрын
bro just found the holy grail.
@johantri
@johantri 19 күн бұрын
I have been looking a way to do this for a long time, thank you so much! ^_^
@Paul_Frame
@Paul_Frame Ай бұрын
Epic work thanks for sharing this breakdown!
@Huguillon
@Huguillon Ай бұрын
I was trying this for years and failing hard, Thank you!!!!!!!!
@deathmaster564
@deathmaster564 Ай бұрын
This video is a BLESS thx my dude
@SeeYouInBluffington
@SeeYouInBluffington Ай бұрын
Very cool. Verrrry useful. Nice work
@Blendermaterial
@Blendermaterial Ай бұрын
You are the Einstein of blender ❤❤❤
@TheOfficialKingIdea
@TheOfficialKingIdea Ай бұрын
This'll be so helpful! Thanks!
@5ucAyman
@5ucAyman Ай бұрын
very cool thanks!
@JosiahBout
@JosiahBout Ай бұрын
Phenomenal walk through, I'm going to have to gives this a try. How easy is it to get working with multiple separate objects at once? Or does it really only work for two at a time?
@JoeyC-quel
@JoeyC-quel Ай бұрын
I'm sure there is a way but I haven't tried it yet. I would think that you could use an entire collection or multiple object nodes
@nilryth
@nilryth Ай бұрын
Does it handle being 'grown' from inside the mesh with an animation and shapekey'd blinking? I was looking for a clean shapeshifting effect to grow multiple eyes and this looks perfect.
@icycrybaby
@icycrybaby 2 ай бұрын
Thank you ❤❤
@AhmedAli-fz5qe
@AhmedAli-fz5qe Ай бұрын
Very nice work keep it up my friend I want to know if I want to connect this with the rigging character
@kweezanart
@kweezanart Ай бұрын
Is it possible to apply the geometry nodes and use this to actually make one single mesh?
@kweezanart
@kweezanart Ай бұрын
nevermind i wasnt at that part of the video where you said you could really good tutorial though, i might actually use this pretty often
@Clases3d
@Clases3d Ай бұрын
thats so cool, thank you very much!!!!
@Owen_Glitch
@Owen_Glitch 8 күн бұрын
can you make them combine with multiple objects
@Beryesa.
@Beryesa. Ай бұрын
I feel like Blender has rewritten half of the workflow since the introduction of geo nodes. I've kept postponing that "new section" but now I feel like I'm loosing out on a lot of flexibility :D Also, SUBBED BEFORE MY SHADOW
@Hitsujioyaji
@Hitsujioyaji Ай бұрын
Reminds me of signed distance fields
@MoogieSRO
@MoogieSRO Ай бұрын
How would you clean up or finalize the topology of this?
@thejagman22
@thejagman22 Ай бұрын
I'd say it's potentially fine if you're rendering stills or not needing to export from Blender, also can see it working as a blocking process for sculpting. I think if it was for a legit game asset or animation you'd pretty much have to manually retopologize like anything else as the individual objects are technically all separate and are just being made to 'look' seamless within Blender... I can definitely see tons of uses though.
@viniguerrero
@viniguerrero Ай бұрын
Is there an easier way to blend multiple objects together like what metaballs does? Or we should always reference a specific target object?
@JoeyC-quel
@JoeyC-quel Ай бұрын
You could put a mesh to volume, then a volume to mesh in geometry nodes, and it can remesh a whole collection
@viniguerrero
@viniguerrero Ай бұрын
Awesome, that works nice thank you! @@JoeyC-quel
@twitte0king
@twitte0king Ай бұрын
The problem is that currently geometry node still can’t over write vertex normal that’s why you had to cheat the normal masking in shader. I wanted the vertex normal writing for other ideas for a long time
@TheNitroG1
@TheNitroG1 Ай бұрын
so how does this work with exporting? If I were to do this and then export and import it into unreal engine for example. would the UV's transfer? would it treat the objects as one mesh? If i put a bunch of objects together and then join them and export unreal still sees everything as individual objects, does this work differently? I'm trying to find a good workflow for creating a character or objects in blender and then importing it into unreal with as much of the work being done in blender as possible beforehand.
@JoeyC-quel
@JoeyC-quel Ай бұрын
I dont use unreal or unity so I don't know how they handle it. You're probably better off remeshing into fewer objects, or using the same normal transfer procedure in the game engine
@jibrilsatrio5082
@jibrilsatrio5082 Ай бұрын
bro I just wake up
@FancyFun3433
@FancyFun3433 Ай бұрын
Like... I see it, I see the vision but I'd like to know what limitations I would run into with UVing the objects, rigging, and animating everything. Also has anyone figured out how to do hair simulation really fast in blender using Geo nodes?
@tp3741
@tp3741 13 күн бұрын
Can anybody tell me how to do the same in maya please
@HelvioAvelar
@HelvioAvelar Ай бұрын
top
@pn4960
@pn4960 Ай бұрын
Looks like a blob is eating Susan’s brain. Nom nom nom…
@chaosmachines934
@chaosmachines934 Ай бұрын
UGH X d bro i was going to work on a similar project in blender Gussie i have to change the name now ...
@radicant7283
@radicant7283 Ай бұрын
Now do it with a transparent shader
@JoeyC-quel
@JoeyC-quel Ай бұрын
It might work with backface culling
@chaosmachines934
@chaosmachines934 Ай бұрын
still nice addon but i Gussie our ideas are only similar by name but my concept and execution its completely different
@qnaman
@qnaman Ай бұрын
This is totally different . What we did and learn in past is totally obsolete.
@JoeyC-quel
@JoeyC-quel Ай бұрын
I wouldn't say the other stuff is obsolete, this is just another tool in the box
@GinoZump
@GinoZump Ай бұрын
Suzanne has a huge bald spot 😅
@cherthecat
@cherthecat Ай бұрын
wooow)
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