Go watch this video about my creature creator kzbin.info/www/bejne/hH-yl4KKhL-rerM
@JoeyCarlino2 ай бұрын
Sorry about the background noise!
@pn4960Ай бұрын
This small inconvenience is absolutely negligible compared to the quality of the content you offer
@rug_69Ай бұрын
No, unacceptable. this noise like literally killed my ears and my cat because he was near me. Now my cat is in hospital on a wheelchar :(
@GinoZumpАй бұрын
@@rug_69 aww, that's a cute visual: a dead cat in a wheelchair.
@abdullahimohammed8075Ай бұрын
No problem at all. Thank you for this
@DanielDupriestАй бұрын
Most Blender artists who know how to do this wouldn't share the steps. The good ones might show you the modifier stack and how to achieve the desired result. But YOU, my awesome friend, went to the trouble of showing exactly how to set up an entire node to make a general, reusable and simple tool that everyone can use! Thank you!
@giraffeenough2354Ай бұрын
did you just find a way of turning everything into metaballs?! this is a game changer!
@MickHeureux24 күн бұрын
I've been spending the whole week trying to create something like this to work in blender that is compatible with animation! Nothing was working ahah This video just saved my sanity! Thank you!!
@carpediem5348Ай бұрын
This is a game changer, you are so smart.
@yaterjebaiter3977Ай бұрын
Oh my god, I was just gonna search for how to do this when I opened youtube and saw this on my homepage! Thank you!
@DarkHarpuiaАй бұрын
FANTASTIC setup! I'd been trying to do something similar after seeing CG Boost's video on normal transferring, and the improvements you've made to this setup are great.
@a_blue_chicken1093Ай бұрын
This is very cool. This could work VERY well for a shapeshifting, slime character! I will make great use of this knowledge!
@baronlanteigne26 күн бұрын
really nice to be able to set this up without Geonodes and volumes which require domains! thanks
@ShiroiAkumaSama10 күн бұрын
That is amazing thank you for sharing!
@BabalousАй бұрын
I'm now curious about your other works, this leaves me speechless
@KoishitzАй бұрын
Now I can remake that "The Thing" Splitface Scene.
@Krzyh4Ай бұрын
This is great dude! Thanks for that tutorial, you earned a subscriber! Going to check your other videos. The tip is very useful and you explained it very well, keep it up my man!
@funkyn1Ай бұрын
bro just found the holy grail.
@johantri19 күн бұрын
I have been looking a way to do this for a long time, thank you so much! ^_^
@Paul_FrameАй бұрын
Epic work thanks for sharing this breakdown!
@HuguillonАй бұрын
I was trying this for years and failing hard, Thank you!!!!!!!!
@deathmaster564Ай бұрын
This video is a BLESS thx my dude
@SeeYouInBluffingtonАй бұрын
Very cool. Verrrry useful. Nice work
@BlendermaterialАй бұрын
You are the Einstein of blender ❤❤❤
@TheOfficialKingIdeaАй бұрын
This'll be so helpful! Thanks!
@5ucAymanАй бұрын
very cool thanks!
@JosiahBoutАй бұрын
Phenomenal walk through, I'm going to have to gives this a try. How easy is it to get working with multiple separate objects at once? Or does it really only work for two at a time?
@JoeyC-quelАй бұрын
I'm sure there is a way but I haven't tried it yet. I would think that you could use an entire collection or multiple object nodes
@nilrythАй бұрын
Does it handle being 'grown' from inside the mesh with an animation and shapekey'd blinking? I was looking for a clean shapeshifting effect to grow multiple eyes and this looks perfect.
@icycrybaby2 ай бұрын
Thank you ❤❤
@AhmedAli-fz5qeАй бұрын
Very nice work keep it up my friend I want to know if I want to connect this with the rigging character
@kweezanartАй бұрын
Is it possible to apply the geometry nodes and use this to actually make one single mesh?
@kweezanartАй бұрын
nevermind i wasnt at that part of the video where you said you could really good tutorial though, i might actually use this pretty often
@Clases3dАй бұрын
thats so cool, thank you very much!!!!
@Owen_Glitch8 күн бұрын
can you make them combine with multiple objects
@Beryesa.Ай бұрын
I feel like Blender has rewritten half of the workflow since the introduction of geo nodes. I've kept postponing that "new section" but now I feel like I'm loosing out on a lot of flexibility :D Also, SUBBED BEFORE MY SHADOW
@HitsujioyajiАй бұрын
Reminds me of signed distance fields
@MoogieSROАй бұрын
How would you clean up or finalize the topology of this?
@thejagman22Ай бұрын
I'd say it's potentially fine if you're rendering stills or not needing to export from Blender, also can see it working as a blocking process for sculpting. I think if it was for a legit game asset or animation you'd pretty much have to manually retopologize like anything else as the individual objects are technically all separate and are just being made to 'look' seamless within Blender... I can definitely see tons of uses though.
@viniguerreroАй бұрын
Is there an easier way to blend multiple objects together like what metaballs does? Or we should always reference a specific target object?
@JoeyC-quelАй бұрын
You could put a mesh to volume, then a volume to mesh in geometry nodes, and it can remesh a whole collection
@viniguerreroАй бұрын
Awesome, that works nice thank you! @@JoeyC-quel
@twitte0kingАй бұрын
The problem is that currently geometry node still can’t over write vertex normal that’s why you had to cheat the normal masking in shader. I wanted the vertex normal writing for other ideas for a long time
@TheNitroG1Ай бұрын
so how does this work with exporting? If I were to do this and then export and import it into unreal engine for example. would the UV's transfer? would it treat the objects as one mesh? If i put a bunch of objects together and then join them and export unreal still sees everything as individual objects, does this work differently? I'm trying to find a good workflow for creating a character or objects in blender and then importing it into unreal with as much of the work being done in blender as possible beforehand.
@JoeyC-quelАй бұрын
I dont use unreal or unity so I don't know how they handle it. You're probably better off remeshing into fewer objects, or using the same normal transfer procedure in the game engine
@jibrilsatrio5082Ай бұрын
bro I just wake up
@FancyFun3433Ай бұрын
Like... I see it, I see the vision but I'd like to know what limitations I would run into with UVing the objects, rigging, and animating everything. Also has anyone figured out how to do hair simulation really fast in blender using Geo nodes?
@tp374113 күн бұрын
Can anybody tell me how to do the same in maya please
@HelvioAvelarАй бұрын
top
@pn4960Ай бұрын
Looks like a blob is eating Susan’s brain. Nom nom nom…
@chaosmachines934Ай бұрын
UGH X d bro i was going to work on a similar project in blender Gussie i have to change the name now ...
@radicant7283Ай бұрын
Now do it with a transparent shader
@JoeyC-quelАй бұрын
It might work with backface culling
@chaosmachines934Ай бұрын
still nice addon but i Gussie our ideas are only similar by name but my concept and execution its completely different
@qnamanАй бұрын
This is totally different . What we did and learn in past is totally obsolete.
@JoeyC-quelАй бұрын
I wouldn't say the other stuff is obsolete, this is just another tool in the box