Hey, can i use it too? Not very good in modeling but i want to try animating. Only if it is free tho. Don't have money to spend right now.
@ADEPS.10 ай бұрын
bro your blocking is way better than my final shots.
@foxfoil946910 ай бұрын
fr
@ADEPS.10 ай бұрын
@@foxfoil9469 ye
@ADEPS.9 ай бұрын
@@foxfoil9469 I had some challenges with parenting bones with contraints in Blender. But It has been resolved now.
@meehh24396 ай бұрын
thats how u get the best look. really focus n detail ur blockin n it'll be good animation
@ADEPS.6 ай бұрын
@@meehh2439 Thank you.
@gooddoggo35479 ай бұрын
Thanks Hozq. Rn i'm at a point where i'm struggling with things, and despite the time I'm putting in I'm not improving. I have been doing FPS animation for about 3 years now off and on. I have ADHD which makes learning things difficult sometimes, since I have trouble dedicating myself to something if it feels like I'm not going anywhere, leading me to get distracted by other things, and i end up self-sabotaging by not doing anything or not completing the animations I start because I don't like how they are while I'm making them. Videos like this help me, look at ways I can make myself feel like I'm accomplishing something, by trying a different process and seeing if it works for me. So thank you for making this, it helps a lot.
@Hozq3D9 ай бұрын
Thanks for the wonderful words, I'm glad I could help ♥. I hope you can find a workflow that works for you!
@Spliffy_05 ай бұрын
I feel this so hard man
@Throndronis6 ай бұрын
Seeing the little movements and adjustments of each individual finger really leaves me in awe, you got this down to a science
@Hozq3D6 ай бұрын
Thank you!
@triscitt6 ай бұрын
dude I love that the hand is a bit shakey because of how top heavy the deagle is such a cool detail.
@Flamsleburger7 ай бұрын
The spline pass 1 was already great, the finished result is just amazing
@friendofp.245 ай бұрын
This 80 second video clicked with me more than tutorials and much more indepth explanations. No bullshit. The text on the top right also helps a lot, thanks.
@Hozq3D5 ай бұрын
That's awesome!!!! This means a lot, I'm happy it helped you.
@mr_sauce_cooks9 ай бұрын
these type of videos are worth their length in gold, thanks for this
@SenseiSake Жыл бұрын
Yoo thanks! This is just what I needed; definitely saving this for reference 🔥
@3astava6 ай бұрын
this is sick i love watching stuff like this come together
@pc1fc11 ай бұрын
Its quite helpful to study other's workflow, for myself I learned a lot from your AKS 74U video a long time ago and Ill also save this vid
@Killicon932 ай бұрын
I definitively gotta give this process a try.
@Gerisk6 ай бұрын
You've just accomplished something I could never do with in 3x the normal human lifetime.
@satoru55611 ай бұрын
the chef has revealed the secret recipe
@killjoy50004 ай бұрын
There’s a Viewmodel Animator at Infinity Ward positions available you should apply!
@Hozq3D4 ай бұрын
👀
@Dubaser696 ай бұрын
That's super cool It made me happy that my sequence is almost exactly the same Will you be able to tell in the future how you set up the lighting for a scene? Do you change it for specific frames of the animation?
@Hozq3D6 ай бұрын
I'm no expert at doing lighting haha, I just have an eye for what looks good I guess. But it's hard for me to tell you exactly what I'm doing to make it look good. I usually just set up the lighting once and leave it like that for the rest of the animation.
@AmBanan11 ай бұрын
Glad to see the gloves in use! Great animation :)
@Synzoku6 ай бұрын
good attention to detail, especially the trigger finger :)
@DeJayAnimation11 ай бұрын
The Goat came in clutch.
@FiddsOnYou6 ай бұрын
Fantastic work! What's the purpose of the cubes in the background?
@lonlmewy Жыл бұрын
This actually helpful Thanks!
@DETANOX Жыл бұрын
Very cool to see other's workflow
@Cattagus11 ай бұрын
Neat stuff Milton, thanks for sharing this sort of thing!
@76th7 ай бұрын
It looks cool! You can also add camera animation, it greatly improves the experience. But if you make the camera shake too much, it will resemble a roller coaster ride, you should be careful with this. I usually do not rotate the camera more than 5 degrees, excluding some animations, such as looking around.
@Hozq3D6 ай бұрын
Great advice!
@76th6 ай бұрын
@@Hozq3D After watching other videos on the channel, I suddenly realized that you don’t need my advice😅
@Maccaveliiii6 ай бұрын
i like the spline pass 2 bcs its more realistic in my opinion cuz irl there no much shake when you reload a gun
@Z-Jiwonz6 ай бұрын
great animation tutorial i every seen
@AFOKHAOS11 ай бұрын
Hey Hozq, thanks for showing this as its super helpful for trying to find a workflow! I just wanted to ask as I've been trying to work it out myself, do you 'parent of' constraint both hands to the weapon parts like grip and mag and then change the influence when you need to remove them or do you use another method?
@Hozq3D11 ай бұрын
I'm glad to hear that. And yeah, thats precisely how its done.
@AFOKHAOS10 ай бұрын
@@Hozq3D Howdy Hozq, I was wondering if I could ask you about doing ADS animations as its stumping me on how to go about doing them? As people seem to do ADS versions of their fire anim, reloads, etc I'm guessing they don't completely make them all again from scratch? I was just wondering in Blender how you'd go about repositioning the entire animation? Is it just by using delta transform and then combining it with a generic aim in/aim out idle animation? Or do you rebuild your's from scratch? Any help greatly appreciated!
@lookatmyright6 ай бұрын
Finally an animation that isn't too bouncy...
@LieNicks6 ай бұрын
Hey can you give me tips on Animation like how XYZ Rotation work? and also do you Move around things or use an Graph Editor? or both?
@Caleb72301 Жыл бұрын
Always trust the process
@brownie20064 ай бұрын
this is sick
@spaghettiwaffles6 ай бұрын
hey random question but do you have any tips for camera settings and positioning? trying to transition from third person cameras to viewmodels
@sisqobmx5 ай бұрын
I would kill for a like an unedited uncut video of you creating an animation. Maybe you put a text here and there like in this video. Any chance of that happening?
@Hozq3D5 ай бұрын
If I were to make a video like that I'd probably just talk over it as I make it. But yeah that's definitely possible.
@sisqobmx5 ай бұрын
@@Hozq3D Thanks for the reply, yeah that would work even better. 😏Would be awesome to watch the whole process.
@lukmedico5 ай бұрын
TY
@alldayforgotten2 ай бұрын
What is the use of the white blocks? I have seen other animators use it, but I cannot find anything online about it
@Hozq3D2 ай бұрын
Usually they're there to show the movement of the camera, as most viewmodel animations are missing propere backgrounds. Here they're unused and just a backround prop.
@jes3d Жыл бұрын
great explanation!!!
@HarshitRana579 ай бұрын
Thanks i learned alot from this
@ForseNight6 ай бұрын
Ideal animation for robocop
@aytchemil7 ай бұрын
Wow i do animations myself manually and I didnt think to do this this is very smart, What do you do when you do the spline pass? i know it has to do with curves and thats all I know atm
@Hozq3D6 ай бұрын
The spline passes are just adding detail with more keys inbetween the poses I've created in the blocking stage.
@fwkorex5 ай бұрын
I have a quick question that i usually struggle on but how long should I hold the keyframes for? I've seen one saying hold it for 2 so I would do the keyposes move three keyframes pose and repeat but I'm really not sure and I don't really know how to make a transition as good as you like that.
@Hozq3D5 ай бұрын
I usually space them out every 5 frames to begin with. And inbetween each major movement there's a pause of 5 frames. So it's like: Pose 1 Pose 2 Pose 2 Pose 3 0 5 10 15 I add this pause to give myself time to add the reaction to the major movements in there. That's just personal preference though. But after I've placed all my poses out with 5 frames inbetween I retime everything to how it would make sense and then I start adding transitions and whatnot.
@fwkorex5 ай бұрын
@@Hozq3D so you basically make all your key poses and get the timing right then add the transitions in between? Btw are the transitions like shakes or do they kinda follow where the next key pose is? Also do you do the transitions on the key frame that feels right?
@fwkorex5 ай бұрын
@@Hozq3D I’m a little beginner and still trying to figure out key framing and timing
@r3d3mb3r Жыл бұрын
very awesome
@TheHolyCornflake6 ай бұрын
i know this is a bit odd of a question, but how long did it take?
@Hozq3D6 ай бұрын
This one took about 4 hours give or take half an hour. I had breaks inbetween. If I had worked on it from start to finish it probably would've taken 2-3 hours.
@TheHolyCornflake6 ай бұрын
@@Hozq3D thanks! im glad you replied. im really a beginner and i wanted to see if im too slow.
@lucife_is_lu5 ай бұрын
Bro how to made the deagle or something sharky a litte bit? I ask because i think that will work on 2d animation lol
@sacred_ford9 ай бұрын
HOLY SH**, THIS IS TOP NOTCH
@MrAstro25099 ай бұрын
yo was gud cuh
@ethanbear36011 ай бұрын
Why do the HLA HEV gloves look so cool and tactical???
@Hozq3D11 ай бұрын
i don know!!!!!
@ColinKoval Жыл бұрын
Very nice
@shadept6 ай бұрын
what about blocking it out like a character animation (no interpolation)? its too hard for me as of now to actually understand the blender graph editor coming from sfm
@Hozq3D6 ай бұрын
You don't necessarily need to do stepped blocking for character animation. But ultimately it's up to you if you prefer it. The difference between stepped blocking and spline blocking is that stepped blocking literally ONLY focuses on the poses. There is not a single piece of tweening done by the computer inbetween your poses when doing stepped. If your project requires strong silhouettes and or poses then doing stepped blocking might give you an advantage as you don't have any other distractions, like movement. Spline blocking works fine for basically all projects if you prefer it over stepped, like me. Spline blocking is my goto for animals, characters and viewmodel animations as I often focus more on timing than on strong poses. I've found that stepped blocking strips my ability to read timings in an animation and the result often looks odd when converting it from stepped to spline.
@shadept6 ай бұрын
@@Hozq3D i mean its just that i find stepped blocking easier in every case since i can quickly mess up the curves pretty bad. there are a bunch of unspoken rules about it and really its just up to whoever does it to figure it out when you arent just an animator and nothing else
@qasai384011 ай бұрын
Quick question. How early do you use the graph editor for your animation or you dont use it at all. I am way too dependent on graph editor for many of my animations which has led me to believe that my workflow may be a little flawed. My stuff does not look good until the final 1 or 2 passes
@Breakneck-C411 ай бұрын
for me whenever im animating graph editor is evrything, its how you would usualy convay weight
@Hozq3D11 ай бұрын
I start using it the earliest in the first spline pass. I don't really touch it very often though. I only use it for very specific things
@qasai384011 ай бұрын
@@Hozq3D Sheesh I have been using graph since 2 years of my animation journey X_X but yeah Im opening up to raw keyframing more and more yet still I have to depend on the graph for smaller details or fixing keyframes close to each other
@ZaneAnimaton6 ай бұрын
@@qasai3840 i was in the the same boat u were in lol
@Cellsius45011 ай бұрын
How do you apply same changes on a graph editor(Like when you move mag with the left arm but also being attached to a gun)? Im pretty sure mag and deagle are not attached to each-other.
@Hozq3D9 ай бұрын
The magazine is parented to the gun and the left hand is parented to the magazine
@scav31679 ай бұрын
This is really helpful
@thebulletkin839311 ай бұрын
When you mention spline pass, is that simply setting up keyframes or do you have the controllers follow spline paths specifically?
@Hozq3D11 ай бұрын
Simply setting up keyframes
@thebulletkin839311 ай бұрын
Gotcha,@@Hozq3D . Just set up another rig to give it all a try so this came out at the perfect time :D
@StabilizerGaming9 ай бұрын
so thats who the Modern warfare 2019n animaitions were made
@user-ct8ws3qp7c Жыл бұрын
Great! How do you do tactical reloads with double mags tho?
@Hozq3D6 ай бұрын
It's tricky, it largely depends on what you're doing in your animation as there's a lot of ways to do it. It's hard to explain in text, I should probably do a tutorial.
@litt3rGames11 ай бұрын
Que Incrivel !!! Um dia eu fico bom tambem kkkk
@shishamotosan26986 ай бұрын
What program better for animation?
@Hozq3D6 ай бұрын
@@shishamotosan2698 Whichever one you prefer really. Although Blender is completely free and has a lot of rigs and content for you to work with so it's what I would recommend.
@MoltemGaming10 ай бұрын
Things i know how to animate viewmodel: make poses Timing Add detail Add even more detail Smooth it
@lord_nom_conquersall209311 ай бұрын
You rock!
@Kreskowy5 ай бұрын
how do you know when its done
@Hozq3D5 ай бұрын
When I'm happy enough with it, you just have to call it sometimes
@cheesedoritos Жыл бұрын
interesting
@sirscav11 ай бұрын
Do you mostly just use the graph editor for spline/polish stages?
@Hozq3D11 ай бұрын
I actually rarely use the graph editor. I only use it to create sudden stops or to edit how harsh the movement towards a specific frame is. Its not really incorporated into my workflow
@sirscav11 ай бұрын
@@Hozq3D I'm the same way! I was curious because I thought I was doing something wrong not using it much.
@hitmanx40011 ай бұрын
@@Hozq3Dso are you mostly just adding in key frames?
@Hozq3D9 ай бұрын
@@hitmanx400 Yup! That's it.
@timmtheguy5 ай бұрын
...and he has me at spline 1
@gamer_man_43504 ай бұрын
how long does this animation process take you?
@Hozq3D4 ай бұрын
@@gamer_man_4350 For this animation I think it was around 3 hours.
@EliasZeuthenDavidsen11 ай бұрын
wait when do think unrecord its gonna come out?
@Hozq3D9 ай бұрын
6000 years
@EliasZeuthenDavidsen9 ай бұрын
@@Hozq3D fr
@tufanaydin63406 ай бұрын
Can you make a tutorial
@Hozq3D6 ай бұрын
maaaaaybe👀
@aldeonuwu26346 ай бұрын
Why it looks like the guy is sniffing the deagle tho?
@Hozq3D6 ай бұрын
smeel good
@alex342gwsturk8 Жыл бұрын
soo animating is just blockout, polish, polish, polish, polish, 🇵🇱, polish and then final render?
@Hozq3D11 ай бұрын
Blockout(basic idea/"sketch"), Spline(which is just getting the main motion in), Polish(which is where you add all the cool bits and details). How many of these you have each is dependent on the project.
@Phycorax11 ай бұрын
How long did this take in total?
@Hozq3D11 ай бұрын
5 or 6 hours with stuff I was doing in between. Would have taken significantly less time had I worked constantly from start to finish.
@Emuruh.11 ай бұрын
what does poland have to do with animating
@Hozq3D9 ай бұрын
uh
@StinnnalerReal11 ай бұрын
You animating in 60 or 24 fps?
@Hozq3D11 ай бұрын
30
@MrAstro25099 ай бұрын
this shi go hard
@THEGREATMACHINE91366 ай бұрын
so basically just pose out the concept and just ADD and ADD and ADD and ADD and ADD and ADD and ADD and ADD and ADD and ADD and ADD and ADD and ADD and ADD and ADD
@PokuBit5 ай бұрын
where spin
@DrunkD0g11 ай бұрын
hozq goat
@roquet116 ай бұрын
HLA Gordon.blend... Half life Alyx?
@Hozq3D6 ай бұрын
@@roquet11 The arms are gordon's
@hl1xaweaponanimator2610 ай бұрын
YOOO ITS THE HALF LIFE ALYX HEV GLOVES
@evanlee934 ай бұрын
animations are too jerky and jiggly. I really hate this overly cinematic trend of weapon animations, the CODification of weapon animations if you will.
@Hozq3D4 ай бұрын
@@evanlee93 What do you prefer?
@evanlee934 ай бұрын
@@Hozq3D animations that are realistic and basic
@Hozq3D4 ай бұрын
@@evanlee93 Everyone has their preferences!
@SlyIdiot10 ай бұрын
so just start off weird and then tweak it until it gets good thank you very much, fine person
@nullstate811711 ай бұрын
How long did it take?
@Hozq3D11 ай бұрын
5 or 6 hours with stuff I was doing in between. Would have taken significantly less time had I worked constantly from start to finish.