Quinns Quest Reviews: Want a new TTRPG? Get In These Mechs

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Quinns Quest

Quinns Quest

3 ай бұрын

Lancer is a TTRPG that asks "Haven't we killed enough goblins?" and "Don't you like these mechs?" and the answer to both of those questions is "YES" in capital letters.
Support Quinns Quest and get extra videos at / qquest
For .pdfs of Lancer, head to the itch.io page: massif-press.itch.io/
To pre-order physical copies of the core book, head to the Massif Press site: massifpress.com/shop

Пікірлер: 764
@Dimplepig
@Dimplepig 3 ай бұрын
you can't do this to me quinn, wildsea just arrived in the mail
@this_alec
@this_alec 3 ай бұрын
Same 😭😂
@billyrigby4839
@billyrigby4839 3 ай бұрын
I got mine on Thursday lol 😂
@juauke
@juauke 3 ай бұрын
And so it begins...
@ccm4100
@ccm4100 3 ай бұрын
I was waiting till my paycheck tomorrow, guess I gotta get two games now...
@tosteson1
@tosteson1 3 ай бұрын
Same. And the expansion.
@claycapra9860
@claycapra9860 3 ай бұрын
as a medieval historian, i have to make a stupid and pedantic point. medieval knights Did go through the pockets of people weaker than them after killing them, you can see normans stripping the corpses of dead saxons in the bayeux tapestry! they're pulling off the chainmail to sell because the stuff was so expensive that you'd have been an idiot not to. unfortunately dnd characters' murderhobo tendencies are more accurate to the predilections of the medieval military aristocracy than we'd like to believe
@Quinns_Quest
@Quinns_Quest 3 ай бұрын
Oh man 😮 That's not pedantic, that's thought-provoking. Thanks for sharing!
@claycapra9860
@claycapra9860 3 ай бұрын
@@Quinns_Quest of course! in a lot of ways dnd can't decide if its setting is a medieval feudal one or an early modern colonial one, but, yet again perhaps unfortunately, it gets the impetus for looting right in both contexts.
@Heamoanne
@Heamoanne 3 ай бұрын
And you can go even further back if you want: In the Iliad you have scenes of aristocratic warriors taking the panoply of their dead enemies as loot. After Patroclus' death, the fighting devolves into a frenzied melee to strip his still warm body of Achilles' armour. It's a really interesting (and nasty) aspect of ancient and medieval warfare that is not very widely known.
@claycapra9860
@claycapra9860 3 ай бұрын
@@HeamoanneYeah, this is actually why I've always liked OSR/old D&D styles of games were loot and xp are directly related. stealing stuff off the dead is one of the primary methods by which a premodern warrior would increase their status
@drillerdev4624
@drillerdev4624 3 ай бұрын
​@@claycapra9860 and let's not forget a lovely tradition of christianity that didn't transfer much to rpgs, of making a great funeral for a holy person, with a resting place reserved in the cathedral or whatnot, and then wait a few years before you start hacking the corpse away to make magic items, for protection or negotiation. Sure, you can take a scale, claw, or whatever from some mythical beast, but imagine if, once you've finally defeated that paladin overlord, your cleric starts ripping his fingerbones off to make talismans for the whole party, a femur for your patron, and his prick to trade for safe passage through the eastern crags.
@svenabel2987
@svenabel2987 3 ай бұрын
Bro really has the only computer in existence immune to Ra's influence
@dreamcatcherben8214
@dreamcatcherben8214 2 ай бұрын
Not because he can't, he just won't. Its a matter of principle.
@OriginalKasym
@OriginalKasym 2 ай бұрын
HORUS demands to know his location
@AlfontsIV
@AlfontsIV 3 ай бұрын
You kidding me?! I'm an anthropologist who studies bureaucracy. Those org charts got me salivating!
@Mubgoo
@Mubgoo 2 ай бұрын
Hey, sorry for that out of the blue question. Is there something in your fields that posits that late capitalism displays the same tendencies towards absurd bureaucracy as stalinist USSR ?
@AlfontsIV
@AlfontsIV 2 ай бұрын
​@@MubgooDepends. A lot of people argue it's about neoliberlism creating "audit cultures", but I think Andy Kipnis does a really good job of pointing out that many/most Chinese point to their own socialist history as the origin of their own extreme bureaucracy (as well as having some of the oldest government bureaucracies in the world). His argument is that therefore modern bureaucracy and "audit cultures" can't be exclusively neoliberal. Instead, he posits that "audit cultures" more relates to modern technologies of governance broadly, as well as the relative complexity of modern societies and extreme division of labour. Basically, both capitalist and socialist societies have largely ended up in the same space with regards to bureaucracy because even if they're different forms of government, they're both ultimately about about managing unimaginably massive, modern populations of people working niche jobs, utilising the same technologies (including both IT and forms of organisation). Does that make sense? Also, I'd recommend giving the article a read. It's open-access: openresearch-repository.anu.edu.au/bitstream/1885/38042/2/01_Kipnis_Audit_Cultures:_Neoliberal_2008.pdf
@vitriolUK
@vitriolUK 3 ай бұрын
I love the commitment to the late 80s aesthetic
@chastermief839
@chastermief839 3 ай бұрын
the gag with the computer was so good lmao
@IoFoxdale
@IoFoxdale 3 ай бұрын
I appreciate the commitment to Frakesian style stuff where you just say "this is a show in the 90's where a handsome dude talks evocatively about things he loves,"
@nopeitsnotmewhywouldyouaskthat
@nopeitsnotmewhywouldyouaskthat 3 ай бұрын
It's a FACT.
@thelongcorgi985
@thelongcorgi985 3 ай бұрын
I fully understand how the way the lore is presented, and what lore they actually tell you, really really doesn't work for a lot of people. But for ME? Having all of this information that I can drink deep and descend into? Its amazing. I understand the world to a degree that allows me to create my own worlds and factions and systems that fit into that lore. I EITHER want to be given the bare minimum of rails and create everything from the ground up, OR I want to have a rich, deep world, that I can immerse myself in and create my own stories without having to come up with the details that make the world feel real.
@IoFoxdale
@IoFoxdale 3 ай бұрын
The lore is a really interesting militarist star trek fiction that talks about the balance between respecting people vs 'uplifting' them to a better society. It's just, really bad lore for a game about robots shooting eachother.
@INTCUWUSIUA
@INTCUWUSIUA 3 ай бұрын
@@IoFoxdale No it's fantastic lore for a game of robots shooting each other if you approach all your conflicts from a materialist perspective. The complex sociopolitical issues that lead to tanks shooting at each other in real life are the same ones that would lead to mechs shooting at each other in the sci-fi future. What lancer lacks is good ways of creating easy heroic narratives around mechs, but while some more of that would be nice, especially for people who don't want to get balls deep in realpolitik, I feel it's in large part a case of mismatched genre expectations.
@MrUnimport
@MrUnimport 3 ай бұрын
I find it difficult to relate modern real-life sociopolitical issues to Lancer's post-scarcity setting, which has been a modest sticking point for me so far for getting into it.
@IoFoxdale
@IoFoxdale 3 ай бұрын
@@INTCUWUSIUA Yes, I think making a cool Star Trek style setting and then making your main mechanics about doing violence is a mismatch of genre.
@INTCUWUSIUA
@INTCUWUSIUA 3 ай бұрын
@@IoFoxdale It's not really Star Trek though, it's Gundam (Mostly UC and the later Tomino stuff), Xabungle, Dougram, and King Gainer. All these themes of colonialism, and imperialism Vs. non-interventionism, are also present and major factors in a ton of mecha classics. If you know them and are familiar with them then it becomes very obvious what to do with Lancer's setting, but if you aren't that familiar with these series, then I can see how it wouldn't click, and that's the expectation mismatch I'm talking about.
@pretsal4955
@pretsal4955 3 ай бұрын
To those interested in LANCER but wary of the roleplaying deficiency, 2 points. 1. The KTB setting book also has player-facing rules that expand the scope of the narrative rules and introduce an element of progression for your pilot as a person as opposed to your pilot as a vessel for combat 2. The roleplay section of the rules is entirely disconnected from the combat rules, so you can drag and drop any system you like into the space outside of the mechs. This does make use of comp/con kinda difficult Additionally, I think LANCER (particularly with the bond rules) works really well as a TTRPG where you spend 2-4 sessions with no combat, getting into the weeds of the setting or the location or the lore or the story; and then 1-2 sessions featuring a difficult as balls combat as a sort of pressure release valve. Which very much does lend it to the long campaign as Quinns says. The constant rules questions from players do slow to an acceptable level of clarifications and strange interaction questions but I won't say it makes that transition quickly, as much as I love the game. I feel it inherits from D&D the legacy of DMs teaching their younger siblings how to play after much pestering, and that being how the essential rules spread from one group to another; a person transitioning from Player to GM to Keeper of the Rules. It's unfortunate that the flashpoints in the core book are so poorly explored, because they're all interesting but give you absolutely no idea how to run them as a game, and I hope they're explored in their own source books.
@RWD130
@RWD130 3 ай бұрын
Totally agree, KTB Bonds are the juice holding my current campaign together. its so rare i run combat because it basically eats an entire session but i understand that the rules and progression are all tied to it so i dont want my players to feel like theyve spent time building a mech foir no reason its a balance i want to strike better
@pretsal4955
@pretsal4955 3 ай бұрын
@@RWD130 It's something you have to fine-tune per party. I've run for people that get antsy after half a session of roleplay, I've run for people where I'm wondering if they remember we're not actually playing Blades in the Dark.
@janacoppola6722
@janacoppola6722 3 ай бұрын
Something my own GM did, after deciding that Lancer's "on-foot" rules were too open-ended (even after the introduction of the bond rules), was introduce a second system to our years-long campaign. So now we're also playing Outgunned!
@jasharin
@jasharin 3 ай бұрын
re: point 2. imo you can really feel that with ICON (the next game by the lancer people), where they just copy/pasted blades in the dark
@Thyrork
@Thyrork 2 ай бұрын
I've been at GMing this for 3 years and this comment is *incredibly* helpful for people to read and process.
@rashkavar
@rashkavar Ай бұрын
The ancient laptop bit was amazing!
@rkodins
@rkodins 3 ай бұрын
Love love love the video, my new favorite TTRPG review series covering my current obsession: big robots punching bigger, meaner robots? Pure gold. I did want to mention though that there is a way to use comp/con in the way you wanted for the "build 'em as you go" campaign! It's not super intuitive, but still possible if you want a centralized hub for your players to keep track of their characters & stuff. On the Pilot Roster in comp con there's the 'Special Equipment' tab where you as the DM can grant them basically anything acquired through Licenses without actual leveling them into those licenses, including Frame specific systems and weapons. So what you could've done (if you were running an online game like me and really wanted to use Comp/Con) is let the players make LL0 characters, and when they find mech bits you just throw that in their sheets as 'Special Equipment'. Then when they level up they can either follow the LL track like normal, or just 'skip' picking a license when using the Com/Con level up tool and just keep using the Everest base frame and grafting the 'Special Equipment' they find onto it. Comp/con is an amazing utility for Lancer and honestly makes running the game as a GM so much simpler, but you're right it does need some work in the homebrew department as the only way to make custom Frames or systems that I know of is to basically write your own .lcp file (like what you get with the Expansions) and import it. Not very intuitive when all I need to do is change a weapons range from 8 to 12
@Quinns_Quest
@Quinns_Quest 3 ай бұрын
Ahhh I did the program dirty, good to know! Thank you!
@Melancthon7332
@Melancthon7332 3 ай бұрын
Have you perchance stumbled across Iron Edda in your obsession with mechs? Imagine an apocalyptic fantasy world, where brave humans pilot the enchanted skeletons of long dead giants against rampaging dwarven constructs! I believe the original version is FATE based, but there's a revamped version with an original system and a more cyberpunk/fantasy direction.
@robmildon8612
@robmildon8612 3 ай бұрын
I had become absorbed by Kill Six Billion Demons when Lancer came out and I vibed with it exactly the same way. There's just something about the stuff Tom makes that strikes an undefinable harmonic of delight and fascination in my brain. I drank deep and descended, and it was wonderful.
@estebanrodriguez5409
@estebanrodriguez5409 3 ай бұрын
The bit about LANCER's lore remind me about ProZD sketch on the difference between euro boardgames and american boardgames.
@grizogi
@grizogi 3 ай бұрын
Man I love this English gentleman putting out extremely well produced videos that retroactively affirm my good taste in RPG's that I have already bought and ran campaigns in, two in a row now!
@f1ghtgarr
@f1ghtgarr 3 ай бұрын
Hell yeah, great to hear Beam Saber get shouted out! I also want to shout out Armour Astir: Advent as well as the PBTA counterpart for mech stuff. Incredible game.
@Snidhog
@Snidhog 2 ай бұрын
I loved running Beam Saber, but I found that the 80s battletech style mech designs in the book did it no favours, especially compared to the lovely cover and character art. My group ended up turning to Lancer's designs for a lot of inspiration, as well as Retrograde Minis custom mech sprites.
@CaptainHoers
@CaptainHoers 2 ай бұрын
I feel like I'm gonna have a Hbomberguy-Mark Kermode situation going on where if Quinns' take on an RPG is "it's well made, but not for me" then I should absolutely check it out because it will be my cup of tea
@earthflame
@earthflame 3 ай бұрын
Fo rme, Lancer scratches a unique itch that can only really be satisfied by a chunky combat system. Where roleplay can enhance the combat, where you can make tactical decisions taking influence from your pilot's position in the world rather than just your own omniscient perspective. Making a decision to take a major risk in order to protect an ally, even if it's not an optimal choice, gives weight and meaning to that character. It's one thing to say they're recklessly protective of their friends, it's another to take actions that carry real in universe risks to stay true to that idea. A lot depends on the tuning of combat encounters and the capabilities of the group, but by default I find it allowed players to find success without needing to be tactically optimal, letting them show off or let roleplay drive their decision making.
@RecklessFables
@RecklessFables 3 ай бұрын
This is one of the most WATCHABLE channels in gaming. I mostly listen to TTRPG vids while I'm doing something else, like cooking meals. I sat down for this one. Luckily I hadn't fired-up the stove.
@hamishwest7081
@hamishwest7081 2 ай бұрын
The thing i love about lancer is this: I am clinically insane. The thing that actually pushes me away from new systems is less structured rules, and less "crunchy" rules. As the local autistic person, i am utterly addicted to number crunching and build optimising, and the amount of depth lancer gives me is intoxicating. I am here for the combat.
@fungiplays2289
@fungiplays2289 3 ай бұрын
Oh man, I hope one day there is a Garth Marenghi's Darkplace RPG to go along with the vibe of this series
@JamieCurrant
@JamieCurrant 3 ай бұрын
He's written more TTRPGs than he's played
@turinhorse
@turinhorse 2 ай бұрын
AWESOME IDEA
@annbeez
@annbeez 3 ай бұрын
I love rules light games with minimal or fast combat, and run them probably more often than any other kind of TTRPG. But I always like to have a really crunchy game in my toolbox to reach for (in my case, Pathfinder 2, though I'd love to try Lancer.) My big reason for this is that a lot of my players like to have some form of play away from the table. In fact, in the rare case where I'm a player, I'm one of these people. Crunchy rules give the players things to noodle over between sessions, it creates online communities where they can discuss builds, apps where they can explore character options, etc. When I bring those players to the table at lighter games, it tends to be the case that either the game doesn't click with them, or they spend their time between sessions thinking about future moments or story developments that often don't pan out how they expect at the table, leading to frustration. When they have a crunchy rule set, they're thinking, "Once I get these abilities, I'll be able to do XYZ and that will be awesome" and then the rules make that happen, and everyone's happy. When we're playing lighter games, I sort of have to guess at their expectations if I want them to be happy, and often pleasing them can run contrary to what's natural in the course of play. As a result, when I'm running with my friends from theatre, I love to be playing Blades, or FATE, or Stars Without Number. But when I'm running with my friends I met playing X-Wing Miniatures, I grab Pathfinder 2.
@babyatemydingo574
@babyatemydingo574 2 ай бұрын
This channel is now, after just two videos, one of my favorites on KZbin. 1. New RPGs. Who doesn't love that? 2. The energy isn't over the top but the passion is there. 3. Well-reasoned and nom-bombastic criticism. Love it. Keep it up :D
@Brighton24601
@Brighton24601 3 ай бұрын
Absolutely love the bit in the intro where you put all 10 fingers on the keyboard in the “proper” way… then pull 8 fingers back. I feel seen!
@UponThisAltar
@UponThisAltar 3 ай бұрын
So, I don't believe I've ever seen your channel before, but upon simply seeing the thumbnail and title while on my break at work today I decided to take a look at the Lancer core rulebook. After work and putting my daughter to bed I put two hours into the rulebook and felt obligated to return here. I'm going to watch the full video after I finish cooking my dinner and will edit this comment if I have more to add, but I already feel a deep need to thank you from the bottom of my heart for suddenly introducing Lancer to myself and both my D&D groups. I genuinely can't wait to spin a yarn in this system and its universe.
@Onny99
@Onny99 3 ай бұрын
Is it odd that I found the startup and disk access sounds of that Amstrad at once nostalgic and extremely soothing?
@Granite-ny8up
@Granite-ny8up 3 ай бұрын
At least you now know you're a Cylon
@Swimavidly
@Swimavidly 8 күн бұрын
This is the best review of Lancer I've seen on the internet.
@INTCUWUSIUA
@INTCUWUSIUA 3 ай бұрын
I find that building a Lancer campaign is really easy if you're a mecha anime freak. Or at least that was my experience. Lancer lends itself very well to being paced like a later Tomino anime (like Turn A or King Gainer), and extracting plothooks becomes super easy when viewed from that perspective. Having your players be mecha anime freaks also helps the enemy identification issues, since then you can more easily draw on the tropes of mecha anime to signal threat and ability.
@mitchevans9685
@mitchevans9685 2 ай бұрын
Been running a Lancer campaign for the last six months or so and having an absolute blast. The foundry support and connectivity with compcon makes everything so really easy. I generally run for anywhere from 4-8 players and I have honestly found that having very loose rules for out of combat really makes the game flow well outside of combat and builds up to these really intense combats every 4 or 5 sessions. We alternate between very silly and very serious depending on the situation and that lends itself really well to the absolute insanity of the different mech options. This is the first rpg we've played that we've all been thoroughly invested in and been able to work through narrative arcs and I have a couple of players that were a bit iffy on role-playing at all that now sit in the discord for two hours after a session talking about what the HELL just happened.
@milovogel1568
@milovogel1568 7 сағат бұрын
absolutely loved lancer, I am very susceptible to falling into the murderhobo pit trap when I get the chance to be a player in dnd, but lancer? picked up the orator skill to jam enemy comms by jumping into calls with them... which led my innocent hacker lady to hearing her foes burn to death in mechs she overheated. She very quickly had several mental breakdowns. gotta be some of the most fun I've had in a ttrpg
@Greensleeve11
@Greensleeve11 6 күн бұрын
I downloaded and read through the player stuff last week. I fell in love. This review made me fall in love harder. All the stuff that Quinn isn't interested in? That's what I want. But a narrative wargame with persistent characters and a bit of improv acting thrown in? I'm in. I am so in. Great review. Gonna have to check out more Quinn's Quest stuff.
@jancarlmatysiak4354
@jancarlmatysiak4354 2 ай бұрын
Thank you for the transparency regarding the number of game sessions. And especially for having played 5 or more sessions before reviewing the title. I personally think that many RPGs have mechanics that only kick in after several sessions. Level ups, the upgrading of spaceships, faction systems and even a hexcrawl that is interrupted by "adventures" cannot be depicted in a one-shot or "quick" review. That's why the balancing act between the effort required for a good play test of an RPG and the required number of videos for a KZbin channel is really tough. So far, it looks like you or you and your team are doing a good job! Thank you =)
@godribbon
@godribbon 3 ай бұрын
That computer must have cost you a FORTUNE.
@jimjones7980
@jimjones7980 3 ай бұрын
One of the most exciting combats I have run in recent years was a caravan ambush by Bladewings along a raised road over a flooded plain in Ironsworn. It was all narrative and it felt like something out of movie. It was amazing. We had monsters exploding out of the water as they tackled players from the road knocking them into the water on the other side. We had our blademaster keening to his blade to call upon his ancestors to help him turn the battle's tide. Players were dragged under water or were looking around for ripples in the water to see if they could find where their foes had disappeared to. It was amazing and no maps were needed at all.
@cameronjohnson918
@cameronjohnson918 3 ай бұрын
Ironsworn is just that kind of game. I had a similar experience running in solo play with a villager that went crazy and tried to kill his family. The fight was super intense and came down to the wire and it was one of the most memorable encounters I had ever had! So great, anyone looking to expand into fiction first games needs to give it a go
@stJules
@stJules 3 ай бұрын
Post-review tangent really resonated with me. That's why I put "Ironsworn" on the high TTRPG pedestal. Subbed to the channel right away.
@somefishhere
@somefishhere 2 ай бұрын
Do you play ironsworn alone
@MonocleTopHats
@MonocleTopHats 3 ай бұрын
I know that nature has only graced us with one Quinns and that it may not be the best use of a Quinns' limited time to talk about the overexposed parts of the RPG scene, but goddamn I wish we had someone of this caliber to take an experienced reviewers eye to D&D, Pathfinder, Savage Worlds hell even OSR games, ___ Without Number, etc. A lot of their coverage is people who have really only stuck within one niche. These videos are so delightful, so excited to see where the rest of the season goes!
@robertmoorhead2406
@robertmoorhead2406 3 ай бұрын
I have to say that I hit the same wall you did regarding the presentation of the Lore, but the additional books and youtube lore channels has made it one of my favorite scifi universes. So many scifi verses in RPGs feel like they are just copying Star Wars or Firefly, with the players as plucky rogues either seeking fortune or battling evil empires, but Lancer instead goes for a mixture of the utopian militarism of Star Trek with the human only conflicts of Gundam. It's also been helped along by a wonderful community who have been making and publishing fan content to expand out the universe.
@Skanah_
@Skanah_ Ай бұрын
I love love love crunchy player build options and excruciating tactical combat so i found the parts of this game that most people seem to see as frustratingly long to be absolutely fascinating and 100% up my alley.
@Blizzic
@Blizzic 3 ай бұрын
That little discussion about tactical games at the end was my favorite part. The whole time I was like “Thank god someone is saying this!”
@goldengriffon
@goldengriffon 3 ай бұрын
Agreed. I feel validated.
@NicholasMarshall
@NicholasMarshall 3 ай бұрын
I really need Quinns to write a longer video essay on this topic. D&D has brought in a lot of new players to the hobby that are scared of having to learn another complicated rule set. When most other TTRPGS aren't that complicated.
@Taeerom
@Taeerom 2 ай бұрын
What? Everyone is saying this, and has been saying this for ten years or more. DnD 5e was initially designed to move away from wargame/boardgame-centric play and closer to more story-based play. Because they wanted less 4e in their game. After the 5e release, there's been way more development in that kind of play in other games (pbta blew up, for instance), while the 5e community and development have taken steps back towards boardgame/wargame/crpg style of play. But really, if you are in any rpg space that is not DnD-centric, you will not hear many people talking about how they want more combat in their games. You'll hear people complaining about DnD adn Pathfinder, and how their combat focus is ruining the game. Often hose opinions are stated quite bluntly and in no kind terms.
@MrDougSpice
@MrDougSpice 2 ай бұрын
@@TaeeromYou are likely vastly overstating the number of people who are in any rpg space that is not DnD-centric.
@Taeerom
@Taeerom 2 ай бұрын
@@MrDougSpice But even in DnD-centric spaces (like fan forums of Critical Role or whatever), there is a huge amount of people that shares the same view on tactical combat as this video. It's really strange thinking "finally someone said it", when Mike Mearls said the same thing in 2014 - at the release of 5e.
@docopoper
@docopoper 3 ай бұрын
This is the game me and my friends played at the start of the covid lockdowns. We all had so much time on our hands and were very keen to hang out. So the cool setting and fun mech battles lead to us chatting in character on Discord a lot and then travelling from our space ship to go on missions. It was great fun. And because we stuck to the rules as written Comp/Con was an amazing tool. Though I will say the focus on the game was very much on the combat. It was like playing 4e where you spend a lot of your time doing combat because all the cool new stuff your characters have are for combat, and out of combat you mostly just chat and free play. We used the Blades style mechanics for out of combat stuff, but it felt a bit bare bones when compared with the combat. I think when you're playing a fully fiction first game the fiction can carry the light rules, but when you switch in and out of a fiction first style it can be easy to forget to add enough complications and twists to make the fiction first style have juice. Me and my friends had lots and lots of fun. Though notably we also love both Pathfinder 2e and Blades in the Dark.
@Hugolaste
@Hugolaste 3 ай бұрын
That's interesting cause I stumbled on lancer like a week ago and started reading the free version of the core book. And throughout the book I couldn't help but think that "it just seems like a fighting game where you sometimes breath out and chat for 10 min before going into fights again"
@dendronkenfoetus
@dendronkenfoetus 3 ай бұрын
The way this series/channel is presented is absolute gold! It gets me every time! Never change Quinn!
@Beat0Geek
@Beat0Geek 3 ай бұрын
Loved seeing the OSR shoutout! I got interested in it BECAUSE of the lessened focus on super-heroic combat and more minimalist rules; but broke my heart a little bit to see some other OSR games mentioned in a more negative light, I think they’re so cool, even OSE which is, to be fair, literally a remake of b/x DnD.
@IamTerics
@IamTerics 3 ай бұрын
Lancer was the first(and only) game I ran from my friends. The cool mech tactics was the core reason everyone was down for it. And it is a beast of a game to learn. Even using compcon, rules clarification, and VTT, combat sessions took a good 4 hours. It wasn’t confusing, it’s just a lot! I also didn’t realize how much effort it took to a) plan good tactical encounters b) make good maps and c)insert it as thematically and gracefully as possible. I ended up alternating combat and roleplay which felt super forced. It’s a lot harder to do spontaneous “and goblins attack!” when there so much prep required. The KTB book was huge help. It basically adds dungeon world style playbooks(and more mechs) to the already breezy role playing rules. We had waaay more fun running with that than I thought. It really brought into contrast how much work combat is versus the pure roleplay sessions.
@Pinstripedood
@Pinstripedood Ай бұрын
Lol already got me at the opening line. You've got some of the best writing out there
@rngwrldngnr
@rngwrldngnr Ай бұрын
3:03 nice to have a computer called a PPC in a mech game discussion video. Also an impressively well prepared pun from a computer that's older than I am.
@acesharp3210
@acesharp3210 Ай бұрын
Something my GM did which i loved is he said to us "you guys can do as much Roleplay as you like." and it ended with one of my firends having to drink his pain away after - someone hacked the ship so they became the captain, thus leaving the entire ship we own in the hands of someone who is not made for leadership - Someones clone that he made wend rouge and tried to take the ship and crash it. to which then we had to handle that by sending in a cowboy from the past who was on our team from time stuffs - the UIB sneaking onto our ship and living in our walls because we stole a Stealth Generator from them, and constantly solving our problems for a large price. - SSC waging large scale conflict that we go caught up in and having to fight a Godzilla monster in a city - and finally my character trying his hardest not to do any war crimes and having to many crazy people love him and we had the most fun just making stuff up. we would constantly use Comp/con, but for rewards we got little some cash and a little bit of reserves, which we could put into upgrading our character or working a reward of some item or some info that might save us. we are like a week away from raiding the Final SSC stronghold and finishing the campaign. i join like 5 sessions late. and i regret not join the game when it first started. since its a fresh air from DND which i have seen so much of. there are still problems and we heavily used other books to get more lore and items. a large amount of them being 3rd party. but we found a nice balance. 8/10 game, would for sure play this game any time of day.
@Boondacious
@Boondacious Ай бұрын
I have to really agree with the ending bit, as much as I enjoyed my 12 session game - I definitely don't have the time to run a multi-hour combat anymore, even with rulesets I fully understand. Its probably why I've been moving toward the OSR as well, I want to think more about the world and less about the rules. Great review that I feel was incredibly fair and still praised the things it got right!
@leonardbarthelemy5878
@leonardbarthelemy5878 2 ай бұрын
Omg you good man. The edit, the subjet, the humour, the music, the interview : Perfect Lets go, new sub.
@Sup3rH4ns
@Sup3rH4ns 3 ай бұрын
3:45 "I'm actually a bit of a computer whizz" - the delivery on that line is perfection 😂
@TevorTheThird
@TevorTheThird 3 ай бұрын
An interesting thing to me in light of the end of this video, the roll play vs tactics game part, is how that reflects the source material. Some might argue, people always do, but the best mecha shows and stories are always defined by the characters first and the big robot fights second. I would call myself a huge fan of the genre too. I've watched tons deep cut stuff from 40+ years ago know one has ever heard of... Unless this genre is very much their well house. And it typically doesn't matter how cool the robot or the fight is if you don't care about the characters or their motivations. Hell a common trope for final "bosses", the last bug fight at the end, is that they're usually more about the pilots shouting their philosophical world views at one another as they are the actual fighting. So maybe the best approach here is that you should use the mech battles, in this mecha battle RPG, sparingly and not in fact try to do combat every session. Counter intuitive? Maybe. But reflective of the spirit of the source material... Even if not the often times monster of the week format. Imagine your players being so invested in their pilots, their motivations, the impacts they want to have on the world and then having big swing moments decided by one major lengthy tactical combat session after weeks of no fighting. That fight might just be incredibly engaging as it's enabling all that roll playing as opposed to frequent battles with mook pilots that equate to a random band of goblins with no real consequences for fighting. You can probably apply that logic to any game with very time consuming combat when the group loves to RP more. But by focusing on big important encounters only I think it facilitates both as needed. And like I said I think it suits the genre. You don't get in the Gundam to stop bandits, or because an Owlbear jumped you in the night, you do it to stop Char from dropping an asteroid on the planet. Because your universe is being absorbed by the gods of a parallel one. Because thousands of millions of lives hinge on a big robot fist fight. Less is more when the thing is so intrinsically big already.
@INTCUWUSIUA
@INTCUWUSIUA 3 ай бұрын
This right here. I've been pacing my lancer campaigns so that it's roughly 1-2 sessions of zero combat followed by 1 session of mostly combat, and it works great. Use the out of combat stuff to build stakes and tension the let it all out with one big bash.
@Kiyokoghurt
@Kiyokoghurt 3 ай бұрын
Maybe? As I DM, my players absolutely love the combat, and play out narrative more like a comedy series. Alot of goofy messing around, with drama coming from npc rivalries, if there are any npcs left alive after brutal combat. I think your mileage might vary based on your playgroup. I know that having combat once a week was a highlight for my players certainly, more than story.
@J4Cinema
@J4Cinema 2 ай бұрын
I’ve wanted to get into lancer and have a book pre ordered right now, but I do totally agree with the note that it’s pretty locked into its setting and can be tougher to run with a more survival-find-parts-to-upgrade kind of game. Thankfully I also have discovered Salvage Union, which is exactly that and more mechs is always a win
@kcrad1527
@kcrad1527 5 күн бұрын
I plugged World of Darkness into Lancer to free it from the lore problem. Would recommend. Gives direction as to people and groups to fight as well as eliminates the blank-faced PC problem. Mages, Vampires, Werewolves and Wraiths, when put into deepspace, provides so much opportunity for exploration and intrigue.
@jonasp.1830
@jonasp.1830 3 ай бұрын
That OCT video on PMG really spiraled into me joining one of the coolest communities i have known on the internet and seeing Toms Ttrpg reviewed here is just something wierdly wholesome for me here.
@professorpsych
@professorpsych 3 ай бұрын
The style and editing is exactly what I didn’t know I needed so badly. QQ forever!
@lunarziggurat672
@lunarziggurat672 Ай бұрын
We played dozens of Lancer games with my friends, and NEVER have any of us finished that lore part of the book. Because of that, it was mostly combat-focused oneshots and one Gundam campaign. And it was awesome! I loved the tactics part, I loved the mech build creation, and I absolutely loved the feeling of having a reactor meltdown at the last turn of a mission. If at aany point my DM would say something about "resourse scarsity" being the reason why we can't customise our mech's gameplay further - I would stangle him on the spot. And then force him to play three 1-st level D&D games in a row.
@dammitvictor798
@dammitvictor798 2 ай бұрын
Great start! I'm looking forward to the rest of your series.
@IstasPumaNevada
@IstasPumaNevada 3 ай бұрын
What this show needs for authenticity is more unexpected interruptions by snippets of other TV shows/commercials that got accidentally recorded over parts of it. (Not eclipsing any actual parts of the video of course, just, for fun).
@aldenutter4975
@aldenutter4975 3 ай бұрын
Especially episodes of "Pipe Down and Take a Chair" (the occasional 1950s version of Shut-Up and Sit Down)
@caseyburke6263
@caseyburke6263 3 ай бұрын
New favorite show. Thanks Quinns.
@kylegavinsimone
@kylegavinsimone 2 ай бұрын
First video I’ve seen of yours. Subbing immediately for the 80’s/90’s style and good banter.
@doomedcolonist
@doomedcolonist 3 ай бұрын
Just be aware, folks: Lancer may look especially appealing right now with a reprint of the core rulebook in the works. However, it's been stated that reprint won't contain ANY of the game's errata. So think carefully about whether this is important to you before you put in a pre-order.
@fjordojustice
@fjordojustice 3 ай бұрын
Love the passion for this medium and these games that goes into your reviews. Even comes through when talking about the game's flaws or things you didn't personally like.
@jamesholmes583
@jamesholmes583 3 ай бұрын
Love the Garth Marenghi vibes and the discussion of each game. Great stuff! 👍
@Leilataj85
@Leilataj85 3 ай бұрын
I came here on a during a break from a frustrating programming class. Much better than the other option I had before… crying while eating cookie dough. Thanks for the laugh ❤
@erickerickson1332
@erickerickson1332 3 ай бұрын
dude this is the first video ive seen from you outside of people make games, and it was awesome. Youre killin it!
@Pancoleon
@Pancoleon 3 ай бұрын
Lancer is a game I desperately want to play but can't find friends willing to go down the almost-a-wargame pit with me. On a similar note, as much as a timeline of history & a full org chart don't make for a good world intro I am absolutely the kind of pervert to love that shit and read it all in detail.
@kudosbudo
@kudosbudo 3 ай бұрын
hook em with battletech alpha strike. much easier and lighter.
@somefishhere
@somefishhere 2 ай бұрын
Beam Saber!
@squeethemog213
@squeethemog213 3 ай бұрын
This was a fascinating review and I do can't wait to give this a shot 🤩 Your review was very fun and the computer but was such a fun tactile bit.
@pattyboywales
@pattyboywales 3 ай бұрын
I'm currently planning a game of this, and I absolutely agree with Quinns. It's a very cool system and world, but it's also incredibly heavy and it lumps all the work of making a fun setting for a campaign on your shoulders. I'm looking forward to playing it and see if it all works out!
@michaelrabon1189
@michaelrabon1189 2 ай бұрын
the production of this video was incredible. Well done sir! Well done.
@Thebazilly19
@Thebazilly19 2 ай бұрын
Love the Gubat Banwa and Blades in the Dark shoutouts, those are excellent picks. I hope to see them on the channel later!
@ChrisLincoln
@ChrisLincoln 2 ай бұрын
16:00 I loved that Starfinder's history starts with "well, all our records are gone for some reason, so we only have like 200 years of stuff recorded". They recap everything in roughly 1 page, then move on to talking about the current setting. There's a 2 page spread for a timeline, but it's not dense at all.
@kaewierdoni4640
@kaewierdoni4640 3 ай бұрын
Post video thoughts I feel you gave it an honest review and I'm happy to hear more upfront about it's short comings, especially the ones I already could see without having run it yet
@joemacleod-iredale2888
@joemacleod-iredale2888 3 ай бұрын
My step father had that exact computer! I’m feeling very nostalgic, but not for how much trouble I got in when I managed to put two floppy disks in the same drive…
@rogerleroux2786
@rogerleroux2786 Ай бұрын
I had one of those Amstrad portables. They were solid bits of kit!
@thebrothersslim6056
@thebrothersslim6056 3 ай бұрын
What a rock'em sock'em review! Constructive, critical, and positive about all points delivered. I really like your take on crunch and can't wait to hear more. With Lancer's core book reprint coming in a few months, I wonder if we'll ever see another CF campaign, perhaps to remedy to lack of appropriate lore in physical?
@GMColton
@GMColton 3 ай бұрын
Great review, Quinns. You touched on the strengths and weaknesses of the system in a way that communicates exactly why someone would or would not want to play it. I love it and I've been GMing it for a year and a few months. I would describe it as primarily a (board/war) game with characters you can roleplay with in between the fights. In my current campaign, we generally have 4-6 sessions in a row of mostly combat, followed by 1.5 sessions of narrative roleplay outside of the mechs. I run the game because its combat is crunchy, tactical, and can be satisfyingly challenging if you know what you're doing in the encounter design department. Of course, many MANY others run this game differently as indicated by the comments on this video. I myself have barely any interest in running a more RP-oriented system, but to be fair, I don't have much experience with any of them. What I can say is that I played one session of FATE and kind of hated it. Hours of doing nothing but what is essentially improv with some dice every so often is mentally exhausting for me. But crunching rules, determining the optimal order of actions, thinking about how I can battle my players' characters in interesting ways, etc. is what I live for. It made me chuckle how your group stated it felt like "a turn based tactics video game, but multiplayer" as a downside of the system, but for me, that's the whole point! It just goes to show TTRPGs can appeal to wildly different preferences and desires, and not every game is good for every gamer. PS: In your Wildsea review, when you talked about the good kind of lore in that book, I immediately thought "oh man he would despise Lancer's lore." Lo and behold, I manifested this video :D
@MythicFox
@MythicFox Ай бұрын
I've heard so many people gush about Lancer, whereas I completely bounced off the core book (after backing it on KS and getting the book and everything). As I often feel like I'm the only one who didn't like it, I was reassured by the bit starting at about 15:30 where Quinns basically describes the spring-loaded boxing glove that knocks me away from the book when I try to open it up: the way the lore is presented and how hard it is to get excited about it. The book doesn't tell you "the game is about X." It tells you "Here's a vast universe and people are piloting mechs in it," and I need a little more than that. I acknowledge that mechs are cool, but what else you got? I'd be willing to play in a game of Lancer someone else was running (at least if we can use that digital assistant thing, the tactical systems just seem daunting to me), but nothing at all in the lore stuff makes me go "Oh wow, I want to use this in a story." I can come up with stories in a broad sandbox setting, but I need to be able to see the toys in the sandbox without having to go digging for them (or buying them to bring with me).
@necro5000
@necro5000 3 ай бұрын
You can totally integrate your homebrew stuff into COMP/CON... there is a free LCP-Editor, whith which you can create your own manufacturers, frames, frame variants, weapons, systems, talents, core bonuses, NPCs, etc. or remove existing data from COMP/CON to limit your player's choices... and than upload your LCP to your (and your player's) COMP/CON... I'm not a computer nerd at all, more on the physical miniature side of things, but the editor is really easy too handle 😄
@IndentYourCode
@IndentYourCode 3 ай бұрын
Yes! I totally called that the next video was gonna be Lancer based on your "a game that is more action packed and takes place in the furthest reaches of space" so excited to watch this later today!
@CarpeGuitarrem
@CarpeGuitarrem Ай бұрын
Gosh this series is great. I definitely had a similar problem with Lancer: for me, it was a TON more fun to think about mech builds and play with ideas in CompCON and go "hey, what if I go with this/that?"...and then once I got into combat, it all felt very rote and based on my build. And I wished it was more dynamic in play! I loved build stuff, and then it just didn't play out in cool ways, for me. I've been getting a much better scratch of the dynamic combat/4E itch from Icon, and I'm very interested to see how that one develops...
@FreeFragUK
@FreeFragUK Ай бұрын
I'm certainly going to be picking up a re-print of Lancer when it drops later this year. My biggest issue with a lot of TTRPG's is trying to find groups to play them. I've tried running WFRP and Runequest at the request of some friends and these attempts fell through. If you're interested in roleplay heavy TTRPG's, as opposed to combat heavy ones, I'd strongly recommend checking out the 20th Anniversary Edition of either Vampire the Masquerade or Werewolf the Apocalypse (the latter being my preference). The experiences I've had playing these games has been second to none. Alternatively there's a sci-fi TTRPG called Scum and Villainy which is based on the Blades in the Dark system and while I've only played this solo (using oracles etc) it's been a lot of fun.
@warriormouse1400
@warriormouse1400 3 ай бұрын
I've followed Lancer for a while, but just recently learned about Salvage Union, which sounds like it's designed for this exact kind of shorter campaign. It's all about salvaging scrap and parts from other robots, and uses a simpler combat system than Lancer. I like Lancer a lot, and will probably run both in the future. I love how designers can take the same idea of big stomping mechs and make very different games with it!
@Rincewindl
@Rincewindl 3 ай бұрын
i know you covered Heart briefly in your Spire Video in the future BUT i will be over the moon to see a QQ video on it, just because I am currently running a campaign of it and loving it :P
@Aliphor
@Aliphor 3 ай бұрын
Gubat Banwa mentioned!
@EmberForge-TTRPG
@EmberForge-TTRPG Ай бұрын
I Love mechs, I love TTRPGs, looks like this is now on my shopping list. Nice video, ty.
@SolarFlorad
@SolarFlorad 3 ай бұрын
I love Lancer. It resonates so wonderfully with my entire mind. The beauty of its design, the tactics, the lore, it just is chef's kiss. I have gotten art commissioned for all the Lancers in the game we played, and have gotten minis and art made of my character. I have a true love of it.
@adridoesthings3703
@adridoesthings3703 6 күн бұрын
just noticed the outer wilds tattoo, reviewing lancer, now this is how quinn wins
@adridoesthings3703
@adridoesthings3703 6 күн бұрын
also love the OSR mention (n also talking about the fantasy clones which made me chuckle) - im starting to get to the point you're @, where roleplaying & character choice of story is more important to me than combat, which is why the OSR has been such a nice time for me to learn
@TheHakeemx1
@TheHakeemx1 16 күн бұрын
I don't know if it matters at this point but sounds like you want to try salvage union. Main thing to note its a more osr mech game and tends to put more focus on the pilots rather than the mechs. The problem i find with it is that the mechs won't necessarily be as cool though.
@kidneytheft8285
@kidneytheft8285 2 ай бұрын
I really great rules-lite alternative to Lance is Mecha Hack which is a great adaptation of The Black Hack but you play in huge mechs. Its great and fast.
@Ferrostitan
@Ferrostitan 3 ай бұрын
As a huge fan of Battletech and just being aware of Lancer about 20 minutes ago, Lancer just seems like a heavily abridged version of the former's game system and may of Quinn's opinions can be valid for either game. One unique aspect of Lancer is that it does focus much more on the pilots' evolution however, which is something I'm really intrigued by (I'm aware that Mechwarrior Destiny is Battletech's attempt to provide a similar RPG experience but I haven't taken a deep dive into that yet). All in all the mech designs and gameplay are highly reminscent of the videogame Titanfall. I love big stompy robots of any kind however and I'm already starting to hunt for a hardcover copy of this beauty!
@Pawsome_Opossum
@Pawsome_Opossum 3 ай бұрын
The hardcovers are quite expensive, however there is a pre-order available for the second printing. Comes out this summer I believe.
@itxi
@itxi 3 ай бұрын
Destiny is the light version, a time of war is the full battletech rpg and it has a lot more depth for out of combat stuff than lancer, though it's far from perfect
@TheOwlslayer
@TheOwlslayer 3 ай бұрын
That was a great review, just plain entertaining to watch. I've played a handful of sessions of Lancer, and boy, the learning curve is really brutal, it's so easy to get overwhelmed and lose morale (I certainly did for a bit). But it's weird, after two-or-three sluggish combats, something started clicking. I got to swap things around, customize my mech, we all started picking up the pace and understanding how combat works (using printed rules summaries - they REALLY helped, couldn't imagine learning this system without the app and the physical papers). And, well, the combat is super-fun, there's just something really satisfying about it. So many things to do, cool tricks to pull off! Doing badass things as mechs ought to do, in the type of mech YOU want to play. Feels....tactical. Tactical and badass.
@purplexeno819
@purplexeno819 3 ай бұрын
I was in a major online Lancer community for about a year and a half during the pandemic. I'd bought into it long before then, but that was when I really found a group to play with, and the games we had were great! But it was a large community, and as time passed, my mood on the game changed. You could express yourself through combat and your mech, but roleplaying was held together entirely by people doing discord thread RP. You could have a cool idea for what you wanted to do with your mech, but the deep combat rules meant that there were tools that were just objectively better than others, and being flavorful meant hamstringing yourself. You could get deep into the lore and bringing it into the RP, but there was really little reason to do so, and there was a certain dissonance between the author's stated goals of the setting and the actual REALITIES of what had been written. Lancer is a game that is, in many ways, absolutely brilliant while also being deeply flawed. And I think this review does a really good job at exploring that dichotomy! Thanks for all the great work you do.
@willbishop5594
@willbishop5594 3 ай бұрын
All this needs is a 4:3 ratio
@BlazeMakesGames
@BlazeMakesGames 28 күн бұрын
Maybe I’m just crazy but I thought Lancer is way simpler than a lot of games. It has a lot of “Classes” in the form of Mech Licenses, but those each only have 3 levels which makes it really easy to get the vibe and play style of each mech. On top of that the Accuracy/Difficulty system feels like a way better version of 5e’s Advantage system and a lot of statuses simplify down to just giving you Accuracy or Difficulty. I think it also helps that the vast majority of your stats are determined by your Mech with only some slight modifiers based on which of the 4 attributes you put points into. And talents are super well designed with there being 0 complicated feat trees or anything like that. Every talent just has 3 ranks and that's it. And having your equipment be a core part of the progression instead of something you have to dole out, I see how that could be unappealing to some people, but it's another thing that I think helps simplify the game a lot. Plus if you really want to, you can still hand out extra equipment that your pilots aren't normally licensed to use and there's even exotic gear that you can *only* acquire this way. So if you really wanna have some loot you can still do that. Sure it's not the simplest game. But I think that it's way simpler than even 5e D&D. So I honestly think that anyone who has ever played any version of D&D could get into Lancer with relative ease. Especially with Comp/Con helping manage things and do all your math.
@thomasfreed7236
@thomasfreed7236 3 ай бұрын
Wonderful video. I picked up Wildsea from your last review. It is a beautiful system and setting. Most definitely will look into this one as well.
@jojojojoost3507
@jojojojoost3507 3 ай бұрын
Love the vid, so I just had to leave a comment to show my support! How many more videos do you think you can make until you run out of ttrpgs you've played?
@Riotus
@Riotus 3 ай бұрын
This gets a like just for the unboxing of the computer scene. The rest of the video just happens to be excellent, but that one scene... Lovely!
@maurofitermannmoreira7953
@maurofitermannmoreira7953 3 ай бұрын
This review looks gorgeous! Production values through the roof. I've been wanting to try LANCER for a while now too
@samu9629
@samu9629 3 ай бұрын
holy shit I love that giant portable computer he pulled out what is that
@FieryChocobo
@FieryChocobo 3 ай бұрын
It has to be said; Comp/Con is not only an amazing tool for tracking your characters and presenting information, it is ALSO the perfect tool for actually piloting your mechs. When Quinns talks about the volume of rules here he's right, there are a lot of very heavy rules, but Comp/Con handles most of them during combat. How many actions you have, what you can do with them, what damage each weapon does, how much damage you're taking. If you're willing to use it then for your players learning the rules becomes soooo much easier, at that point teaching the game is closer to a boardgame explanation where you are giving players broad strokes of the rules and it is nowhere near as heavy as DnD. And this is not a tool like DnDBeyond that's a lil jank, Comp/Con is smooth and easy to parse and use and oh yeah, free. Including all the content. Seriously, go to Comp/Con right now and just browse it, it's a delight.
@INTCUWUSIUA
@INTCUWUSIUA 3 ай бұрын
If you're a real sicko like me you can also use visual elements from Comp/Con to create printed character sheets that are a lot nicer than the pretty bare bones ones the base rules come with. Using those printed character sheets based on Comp/con has made running in person oneshots a breeze.
@solaris_cc4353
@solaris_cc4353 2 ай бұрын
Shoutout to the OSR community! Love the creativity in there.
@Jokrono
@Jokrono 3 ай бұрын
My brain remains so convinced by the aesthetic that I keep stressing about the burden rewinding is going to have on my poor VHS player.
@noonoox12
@noonoox12 2 ай бұрын
Your comedy in all of these videos are so solid hahaha
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