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In this tutorial I we take a look at randomly spawning the replicated lootcrates across the map. We use a bounding box volume to get random coordinates at which our lootcrates will spawn.
We take a look at:
Linetracing
Spawning randomly generated lootcrated
Randomization
Replication
Spawning lootcrates on a landscape aligned to the normal
✔️ What are we going to make in this series?:
In short it will be PUBG but with Bean characters.
We will have:
A Battle royale Map
Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
Multiplayer characters
Picking up Tools / Weapons
Multiple weapons
Lootcrates
Flying out of an airplane
All kinds of UI and HUD
Match flow logic
And basically everything that a battle royale needs
#unrealengine #tutorial #multiplayer
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Welcome to Kekdot!
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