finally something ive been looking for. love your tutorial series!!!
@NightRunStudioАй бұрын
Thanks for sharing! It’s always so good to hear this.
@GrommmaschАй бұрын
Thanks😊
@GrommmaschАй бұрын
Support!!
@riveracharles4660Ай бұрын
Lets gooo 🎉
@depavanmeijrАй бұрын
Yeayyy 🎉
@Apurv_LallАй бұрын
Is the series complete ?
@NightRunStudioАй бұрын
No… I’m on a one week vacation, and now… the next one will drop in about a week.
@Apurv_LallАй бұрын
@NightRunStudio olay
@Apurv_LallАй бұрын
@@NightRunStudio how many vids will it take to complete it? Can I use the assets and some part of codes for my games?
@NightRunStudioАй бұрын
The assets are free for commercial use (I included a link in the first video which has all the copyright info). The code is also all free to use. There’s no special copyright on the way I do things-most of it is pretty standard. I’m not sure how long the series will go. If it is popular enough I’ll keep adding topics for the next few months, that said, if it doesn’t catch on I might wrap it up soon.
@Apurv_LallАй бұрын
@@NightRunStudio cool!
@Georgian-mapper28 күн бұрын
hello so im using different script and when im turning around the launch point stays that position would be cool if u help me
@NightRunStudio28 күн бұрын
I can try. What sort of system are you using?
@Georgian-mapper26 күн бұрын
I don't know what you mean by system but I'm using this script " private void FlipCharacterX() { float input = Input.GetAxis("Horizontal"); if (input > 0 && (transform.position.x > xPoslf)) { sr.flipX = false; } else if (input < 0 && (transform.position.x < xPoslf)) { sr.flipX = true; } xPoslf = transform.position.x; } " thank you for Answering
@NightRunStudio26 күн бұрын
There are three main methods for flipping sprites and they all serve different purposes. Yours is the simplest version, and it works great for platformers where you only have to flip the sprites itself. However in games that have combat or shooting, you need to flip the entire object (that way your point of shooting also flips with you). For this, you need to use either to rotate or scale.x methods. I do this in the animating and flipping video at the start of this series (you can check that out if you’d like to see how it’s done).
@Georgian-mapper25 күн бұрын
@@NightRunStudio ok thanks man I'm just gonna use ur method Cuz You are the best