Ranged Attack: Firing Arrows in Unity (Tutorial)

  Рет қаралды 1,069

Night Run Studio

Night Run Studio

Күн бұрын

Пікірлер: 23
@paweswiezy578
@paweswiezy578 Ай бұрын
These videos feels criminal to watch for free
@normalguy2086
@normalguy2086 Ай бұрын
Best tutorials from the best guy
@NightRunStudio
@NightRunStudio Ай бұрын
Haha! Thanks!
@Grommmasch
@Grommmasch Ай бұрын
👍
@kamm3021
@kamm3021 Ай бұрын
*Let's gooooo* another awesome episode
@rragy1848
@rragy1848 Ай бұрын
Great video as usual! Thanks Matt ! :)
@pandaangy1826
@pandaangy1826 Ай бұрын
finally something ive been looking for. love your tutorial series!!!
@NightRunStudio
@NightRunStudio Ай бұрын
Thanks for sharing! It’s always so good to hear this.
@Grommmasch
@Grommmasch Ай бұрын
Thanks😊
@Grommmasch
@Grommmasch Ай бұрын
Support!!
@riveracharles4660
@riveracharles4660 Ай бұрын
Lets gooo 🎉
@depavanmeijr
@depavanmeijr Ай бұрын
Yeayyy 🎉
@Apurv_Lall
@Apurv_Lall Ай бұрын
Is the series complete ?
@NightRunStudio
@NightRunStudio Ай бұрын
No… I’m on a one week vacation, and now… the next one will drop in about a week.
@Apurv_Lall
@Apurv_Lall Ай бұрын
@NightRunStudio olay
@Apurv_Lall
@Apurv_Lall Ай бұрын
@@NightRunStudio how many vids will it take to complete it? Can I use the assets and some part of codes for my games?
@NightRunStudio
@NightRunStudio Ай бұрын
The assets are free for commercial use (I included a link in the first video which has all the copyright info). The code is also all free to use. There’s no special copyright on the way I do things-most of it is pretty standard. I’m not sure how long the series will go. If it is popular enough I’ll keep adding topics for the next few months, that said, if it doesn’t catch on I might wrap it up soon.
@Apurv_Lall
@Apurv_Lall Ай бұрын
@@NightRunStudio cool!
@Georgian-mapper
@Georgian-mapper 28 күн бұрын
hello so im using different script and when im turning around the launch point stays that position would be cool if u help me
@NightRunStudio
@NightRunStudio 28 күн бұрын
I can try. What sort of system are you using?
@Georgian-mapper
@Georgian-mapper 26 күн бұрын
I don't know what you mean by system but I'm using this script " private void FlipCharacterX() { float input = Input.GetAxis("Horizontal"); if (input > 0 && (transform.position.x > xPoslf)) { sr.flipX = false; } else if (input < 0 && (transform.position.x < xPoslf)) { sr.flipX = true; } xPoslf = transform.position.x; } " thank you for Answering
@NightRunStudio
@NightRunStudio 26 күн бұрын
There are three main methods for flipping sprites and they all serve different purposes. Yours is the simplest version, and it works great for platformers where you only have to flip the sprites itself. However in games that have combat or shooting, you need to flip the entire object (that way your point of shooting also flips with you). For this, you need to use either to rotate or scale.x methods. I do this in the animating and flipping video at the start of this series (you can check that out if you’d like to see how it’s done).
@Georgian-mapper
@Georgian-mapper 25 күн бұрын
@@NightRunStudio ok thanks man I'm just gonna use ur method Cuz You are the best
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