Ranking Every Removed Map in World of Tanks!

  Рет қаралды 12,862

Dakillzor

Dakillzor

Күн бұрын

Пікірлер: 170
@lilwank9602
@lilwank9602 20 күн бұрын
I miss when we actually had maps that weren’t just 3 corridors for hull down only fights
@Jay2bro
@Jay2bro 20 күн бұрын
yeah the open space really make games alive and broke stalemates, because it get really boring and old to play the same fucking positions on the same maps because if you try anything else 8/10 times you end up getting send to the garage instantly, alot of maps have open space that's just unplayable and then 2 corridors you're forced to go to.
@pavelperina7629
@pavelperina7629 15 күн бұрын
There are still many maps that are fine, mostly ones with encounter mode.
@JP-dz5oj
@JP-dz5oj 20 күн бұрын
Stalingrad has actually been brought back on Lesta with slight tweaks and it honestly looks amazing.
@Basspounder5
@Basspounder5 20 күн бұрын
Lesta also has a bunch of broken tanks WG would never bring to the rest of us.
@asocialsocialist2534
@asocialsocialist2534 19 күн бұрын
Stalingrad and Charkov were great !
@NunexTK
@NunexTK 20 күн бұрын
most maps we have nowadays are complete ass as well tbh. might as well re-add the older maps so we can have some variety kekw
@zdinc7268
@zdinc7268 20 күн бұрын
Stalingrad has been made HD, its on the Lesta/RU server, and has had the west reworked to be a train station. Its fantastic. I want it.
@Panzergraf
@Panzergraf 20 күн бұрын
Old Kharkiv didn't have enough TD campgrounds with loads of bushes (that end up being useless as no one pushes into them), and too much of it was arty safe. Can't have that.
@MegaJani
@MegaJani 20 күн бұрын
Man the occasional horror when you encounter a crazy arty player going shotgun mode in one of the alleyways, waiting for someone to flank into it
@Ca11mero
@Ca11mero 20 күн бұрын
@MegaJani Haha seen many deaths from arty going in shotgun mode on that map. If I remember correctly there was a good position for it somewhere close to the base
@ApeironTO
@ApeironTO 20 күн бұрын
this shouldve been a youtube recorded video and not a stream cut cause there are too many pauses making this video 3 times as long
@Dakillzor
@Dakillzor 20 күн бұрын
Hard to do when I’m literally streaming entire time but I understand where’s you’re coming from
@florindraghici8389
@florindraghici8389 19 күн бұрын
2:30 Fiery Salient is actually the original Prokhorovka design Before any of the changes in the corridor map meta, pre 2017 game design, the most openest of open maps that you could get :)
@gdw9946
@gdw9946 20 күн бұрын
You are so so wrong about Sacred Valley. Heavy side was fun with multiple angles and flanks, mid was playable, south was playable. And ofcourse I abused climbs sometimes but the map itself was also fine.
@joshuasutherland6692
@joshuasutherland6692 20 күн бұрын
Sacred Valley mid was mad.
@gordonmcinnes8328
@gordonmcinnes8328 19 күн бұрын
W.G. need do a competition for modders to design maps. I'd suggest the following changes: Add Hidden Village but add an extra corridor in S.W. and flesh out 'urban area. Big' Kiev add (w new name), Minsc (with some nerf of the South side), Mittengard was fun every now and then but I would make it a climb up to the city not a drive down, Add Port but again nerf the south, Sacred Valley (remove climb spot and rebalance snipe spots, but hey, I liked the map), Stalingrad I liked, Windstorm (again I liked).
@Taudlitz
@Taudlitz 20 күн бұрын
I remember shooting the Komarin tank traps with HE which enabled you to destroye them in smaller vehicles.
@oliverkromann1902
@oliverkromann1902 18 күн бұрын
if i had to mention a peak period of world of tanks it would be right before the addtion of tier 9,10 light tanks and arty rebalance so, pre update 9.18
@ramrod9556
@ramrod9556 20 күн бұрын
The last update to the Minsk map made it the best map in WOT at the time.
@ApeironTO
@ApeironTO 20 күн бұрын
nah
@Panzergraf
@Panzergraf 20 күн бұрын
I loved it too
@MR_FIAT
@MR_FIAT 20 күн бұрын
said no one ever.
@Al_Gonzo
@Al_Gonzo 10 күн бұрын
Maybe a stretch, but I loved that map too when reworked.
@mojobag01
@mojobag01 20 күн бұрын
I've seen the current Russian server version of Stalingrad. No corridors... Lovely.
@Canovar
@Canovar 20 күн бұрын
i agree to daki in every rating here. only thing, those variants of prok, ensk etc. like they were too much, because of those variants, together with encounter and assault we were only playing those maps. they should never come back as a separate map but i wouldn't mind them as a variant, for example you get ruinberg but the weather is randomly selected etc.
@saurusphoenix1771
@saurusphoenix1771 20 күн бұрын
Just put them in and split the chances between the variant and original 50/50 it’s not like the chances of each map occurring is currently equal anyway.
@o-hogameplay185
@o-hogameplay185 20 күн бұрын
one of my memory from secred valley was doing a 6/6 lowest roll magazine into a 40wn8 Löwe player with an (old tier 9) Lorr 40t (yes, 1600 average damage from 6 shots, all 6 did the lowest possible (225), which was 1350 in total), then he turned around, spanshotted me, had a near max roll and set me on fire.
@CharcharoExplorer
@CharcharoExplorer 20 күн бұрын
Stalingrad is the one I miss the most.
@ApeironTO
@ApeironTO 20 күн бұрын
sacred valley and swamp (reworked) were my favorite maps, there were many options and i could perform well on them with every tank
@MarkyB-yf9xr
@MarkyB-yf9xr 20 күн бұрын
I enjoyed Northwest and South Coast. Agree with all else but he old Province and lower tiers was where many of my fond memories lie.
@jules55284
@jules55284 19 күн бұрын
Nice vid. I'd love too see the winter versions of Mali and proko in randoms, I don't know why we don't have them yet since they have them for the snowball event
@Wakui
@Wakui 12 күн бұрын
I wish WG would add all removed maps back to the game for every anniversary either in just random queue or an OG mode or option we can enable or disable if we wanna play in them. they might be unbalanced as shit but at least they were way more fun
@bigbywolf5031
@bigbywolf5031 20 күн бұрын
Severogorsk was pretty playable in both mid and right side. Left side was a choke point where u get fcked. But i would love all these maps added back in like recon mission so we could remember them and enjoy the nostalgia
@Krackencore16
@Krackencore16 12 күн бұрын
What’s wrong with dragons ridge ?!
@abcdefg4088
@abcdefg4088 20 күн бұрын
Actually, Gameplay wise, Northwest was not the best option for medium, or low camo TD's; For "nostaligia" purpsose I would like this map back along with Hidden Village and Swamp. These maps existed when the Game was at it's peak 2014-2018, so they bring back great memories.
@Panzergraf
@Panzergraf 20 күн бұрын
Will you rank all the maps we've had available for testing through Recon Mode that have not actually made it into the game itself? Like Foothills, Aquila, Anykievka, and all the ones I don't remember the names of.
@cikuI00
@cikuI00 19 күн бұрын
Good memories from Port, I got there my first Top Gun with T40 with 105mm howitzer.
@AL-jo8lp
@AL-jo8lp 20 күн бұрын
i would be interested in seeing which if any of the recon maps you'd like to see come to the game in the random rotations
@jariheimoluoto4959
@jariheimoluoto4959 20 күн бұрын
I love how stealth tds were nearly useless in reworked minsk. You had one place to play near the base and usualy you lost the game and at the end got to do some damage or you won the game and never had a chance to shoot at anything or you were too agressive and mediums and lighs farmed you.
@ShaitMcGoose
@ShaitMcGoose 20 күн бұрын
You could still play the "medium" flank from both sides? Getting blasted from those damn bushes made me so mad sometimes :D That's where I got the idea to start playing sniper TD's up close and personal :D
@JM_daDoc
@JM_daDoc 20 күн бұрын
Windstorm and Swamp were "nice" out of nostalgic reasons since they were in the main pool and so many older players have played so many battles on them, especially around tier 5-7
@GenHummel96
@GenHummel96 19 күн бұрын
Old Kharkov was so enjoyable, because you had so many glanking opportunities and so many ways to "recover" a fallen flank! It was simply amazing! 😍 But the reworked version was great to do some Bouncing or TD missions, too 😅 I personally would love to see both versions back in the game 🤔 Same hoes for prhokhorovka in flames (i guess the internal name was "fiery salient") - i mean it looked cool and it is prokhorovka after all (one of my favourite maps)! 😊 Hidden Village was nice too, as you said, with some slight rework it would be great! Stalingrad was a cool map as well - in general we need more city maps in the "roman style / chessboard-style" (look at the top down view on cologne for example)... You could do one or two big buildings as highlight and the build many houses (maybe even with yards) around them so that you have multiple ways to go, similar as on kharkhov! If you want to put this to an extreme, you build it on 2 or three assymmetrical height levels, which you can reach/switch via bridges, tunnela and ramps! 👌
@Heinzelmänchen96
@Heinzelmänchen96 19 күн бұрын
I miss the peak climbing times with THE goat and the competitions where you needed to do like 10 clumbs on mountain pass in a row in the shortest time possible.
@blowbert9126
@blowbert9126 20 күн бұрын
I miss Dragon Ridge simply because it was different.
@bsv01
@bsv01 20 күн бұрын
Another version of the map makes the map pool bigger and allows us to play on city maps more often. That was great
@xrayban2
@xrayban2 20 күн бұрын
EW maps Komarin and Northwest : as a casual player who doesn't care about balance I had a lot of fun on those maps. The only map I couldn't remember was Windstorm, I had to look at a replay.
@cikuI00
@cikuI00 19 күн бұрын
Windfever wasn't good map, but I feel like there was still more positions to play than on most of the nowadays maps tbh. And I think that gameplay inside city when you made it through the river was fine, you had a few streets to choose instead of one corridor.
@bunchowking
@bunchowking 16 күн бұрын
it would be cool for putting the removed maps into limited modes, say the hidden village could be a good assult map.
@friendlyreaper9012
@friendlyreaper9012 18 күн бұрын
I really want Kharkov and sacred valley back. That was the peak of wot. You actually had a choice in where you want to go instead of being tunneled into the same 2 corridors over and over. As for the war situation, just reuse the layout but obviously change the name and the overall look.
@vuxluongw
@vuxluongw 20 күн бұрын
2:28 dynamic weather was a thing but ofc WG had to make a cure worse than the disease as per usual
@zdinc7268
@zdinc7268 20 күн бұрын
I have to disagree about climbs being unbalanced. It would take so much effort and so long to get there that your team would be down 1 or more tanks for most of the match, and most had zero view of the cap circle, and could be easily balanced by having an indestructable building or a big rock between the climb and cap. It would kinda be like saying that fighting from the hills on Mountain pass is unbalanced, because you get better angles to shoot from.
@paulz4632
@paulz4632 19 күн бұрын
Your missing some maps the alpha and early beta server had 1-2 that were up for a few weeks i recall. I really wish I took pictures of them I remember one that was up for 3 days only before being removed. It was a really open map like a big forrest with a few rivers that created the choke points to get through. Re Komarin it was heavy tanks that could destroy the tank traps and tier 10's at least i recall clan wars mediums could as well at some point. I loved Komarin and many of the removed maps as they required some team co-ordination esp when there were choke points. Now ppl just play solo as WOT early days you needed to coloborate as there was no physics too.
@Tomohran
@Tomohran 20 күн бұрын
Holy shit I was just thinking about what happened to Windstorm yesterday. I never noticed when these maps got removed but I do miss them.
@zdinc7268
@zdinc7268 20 күн бұрын
I really wish wargaming would add some of the maps from console. There was a fantastic map they added for the centenial anniversary of the end of WWI, it had thick forests with massive rock structures to fight around, and loads of hull downs in shell craters. There was also a great map that was basically 2 hills with a road between that was really safe to travel, even though youd get spotted going down it, really interesting. There was also a dogshit one where it was all 1 ridgeline with a small town in the south west but they cant all be good
@zntx.
@zntx. 7 күн бұрын
Solution to the map-problem: Allow the community to create maps and submit them, then put them up on test server and let the community decide which maps should be added. WG doesn’t have to do anything and the community can decide what’s the most fun for it to play. Other games do that for years now..
@stevewebster5729
@stevewebster5729 20 күн бұрын
I liked most of the old maps, even the unbalanced ones, and certainly have many happy memories of maps you seem to hate. Back then there was not such a wide range of tank abilities, so lack of balance was achieved more through the maps. Now you can drive an Bourrasque and fight a Crusader - how unbalanced is that?!
@darkopetrovic3081
@darkopetrovic3081 19 күн бұрын
So many old maps you said were bad, i liked.....and would like to see again.
@kreetrz
@kreetrz 19 күн бұрын
11:58 I forgot that map existed, absolute dumpster fire. It was only a low tier map no?
@alexanderstoyanov7464
@alexanderstoyanov7464 20 күн бұрын
Sacred Valley and Corridor Pass were literally goated maps, when you could still be a mountain goat
@BabaNovac792
@BabaNovac792 20 күн бұрын
I don’t care about “bad” maps - just need more maps - I’m tired playing the same maps - and, since the random events got introduced - I have the feeling I’m playing the same 5 - 6 maps over and over again
@GarryFam
@GarryFam 17 күн бұрын
20:51 super huge map , no much chance go back to reset when enemy cap the base
@WinterMute99
@WinterMute99 20 күн бұрын
man do i miss the good ol days when i didn't know what in the world i was doing in my t1 tier 1 american tank going brrrrrt brrt brrrt
@wotMidroid
@wotMidroid 19 күн бұрын
Many old maps were fun and good, because people just were bad. I think if Wargaming implemented them in this exact form now, people would go crazy, because as Daki says, people would actually abuse the op positions.
@plangelier
@plangelier 20 күн бұрын
I still do not understand removing maps because of the war. What does the war have to do with a video game like WoT or vice versa?
@Dakillzor
@Dakillzor 20 күн бұрын
Maps that are named after direct active combat zones?
@plangelier
@plangelier 20 күн бұрын
@@Dakillzor If the name is really an issue then rename it. What does an active combat zone have to do with a video game anyway? Can it be considered insensitive? If so, then how? The game is not portraying Ukrainians fighting Russians, and the maps were in the game years before the war started, so they are not named after "direct active combat zones".
@gdw9946
@gdw9946 20 күн бұрын
​@@Dakillzorbut why Minsk? And why for example not Mannerheim and Karelia?
@RogFrog397
@RogFrog397 20 күн бұрын
​​@@gdw9946 removing Minsk was a PR move that was necessary. And you can't rename it because there are certain buildings on the map that are in Minsk in real life so it can't work
@gdw9946
@gdw9946 20 күн бұрын
@@RogFrog397 i guess PR move is valid. And it was not certain buildings, if you look up Minsk on google maps its literally exactly this square km somewhere in the center lol so renaming would not help the situation
@KlausCiocannis
@KlausCiocannis 17 күн бұрын
Old Kharkiv and new Minsk were and still are some of the best maps ever, period. Edit: Also Stalingrad. I miss this one the most... how could I forget about it? Absolute criminal behaviour!
@zdinc7268
@zdinc7268 20 күн бұрын
Port was just "streamlined" into Highway
@Ulq.cifer4
@Ulq.cifer4 Күн бұрын
Some of the maps are actually used in the story mode
@Bulletisred
@Bulletisred 19 күн бұрын
Bring back all the maps even the ones Dak doesn't like !!
@killer0005_
@killer0005_ 17 күн бұрын
the only positive thing from Severogorsk, was the Sturmtiger in the warehouse
@asocialsocialist2534
@asocialsocialist2534 19 күн бұрын
Komarin was nice, I loved camping there !
@jacekc4762
@jacekc4762 20 күн бұрын
The reason why i loved the old kharkiv so much is also the fact that arties had basically nothing to say there
@astrofan8775
@astrofan8775 17 күн бұрын
I played Arty on old Kharkov. I liked it, because i had a lot to say there (unless i was stupid in my positioning). What you couldn't do there as Arty is punish those that sidescrape (aka do something skillbased, that is punished by very minor mistakes enough already) and those that kept moving/pushing. You had easy acces to most camping-spots, and you could land a lot of shots on many "I sit Hull-Down with my OP Turret and nothing except some Gold can hurt me"-Positions. So if you felt like Arty did nothing there, either you played agaisnt bad Arty that didn't know when/how to change position for angles without getting spotted and shot at, or you played it right. And that's how imo a city-map should be, Arty is there mainly as a skill-based defense (and to shotgun with AP/HEAT from an unexpected angle, which was very possible and very fun on that map), not to punish the defenders.
@woti1337
@woti1337 20 күн бұрын
Komarin was such a great map :) and i want Sacred Valley and Windstorm back !
@GenHummel96
@GenHummel96 19 күн бұрын
What i DONT GET about the reworked Minsk map: Look how many yards of the city are inaccessable (greyed out on the mini map)! Why WG didnt opened them??? So many more flanking and defense possibilities! Same gues foe the actual Ruinberg and Himmelsdorf: JUST. OPEN. THE. FUCKING. YARDS!!!
@Selicular
@Selicular 20 күн бұрын
People don’t miss the map. They may miss old WoT, but imo it’s not even that. They miss being young and they associate old maps with being young
@MrHullRockers
@MrHullRockers 20 күн бұрын
Agree with Hidden village, that was a good map, but I also liked both versions of Kharkov.
@raptango_na6199
@raptango_na6199 20 күн бұрын
I liked Northwest, It was interesting, diverse and challenging.
@Kalmoler1
@Kalmoler1 20 күн бұрын
worst thing is when they make playable maps just worse after the rework like mountain pass
@deathstarisop4791
@deathstarisop4791 20 күн бұрын
Wasnt already Winter Malinovka available in the Arcade Cabinet ?? Why they didnt add it permanently into the game :/
@blueguy9076
@blueguy9076 20 күн бұрын
They should just rename Kharkov and change the scenery keeping the gameplay elements if thats the reason for removing it. One of my favorite maps. #bringbackport Absolutely need to bring back the scenic changed maps. They help break the monotony of the game. IMO urban maps are better. People, myself included possibly seeing a brought back map no matter how good or bad in rose colored lenses. Also helps break the monotony of the current rotation.
@fredknowlton9276
@fredknowlton9276 16 күн бұрын
Is it really that hard to get new maps?... Or bring back some older maps reworked?
@nikolajjankov4779
@nikolajjankov4779 17 күн бұрын
Most of those deleted maps could be played with every class , miss (almost) all of them Tho nowdays as i look at them i only think about how huge PAIN IN THE ASS all of them would be for light tanks , back in the day you could play on those maps as a light because u had actual guns , nowdays when LTs exist only to spot campers and being barely capable to combat anything on their own without stealth they would probably just end up suffering for entire game Godbless modern TD wet dream map designs we are getting nowdays
@knallpistolen
@knallpistolen 20 күн бұрын
I am here in memory of the old maps
@gaborkeresztes1739
@gaborkeresztes1739 20 күн бұрын
We need more maps since 2018. I'm sick of playing the same map but different mode over and over and over.... Losing a map in a game for a war if dumb. I understand why, but it's still dumb.
@Mesadoram
@Mesadoram 20 күн бұрын
38:15 Seriously, fuck that map. Holy fuck, so many bad memories on that shit stain map.
@xclonecommander
@xclonecommander 20 күн бұрын
I was a console player we had many of these maps longer than you guys. Dragon Ridge was horrible but more fun than corridors. Hidden Village city was bad but some of the fights in south were fun. Would be fixed if they added more south or if they improved the map toward city. The weird island in the mid map was one of the worst maps ever. Northwest was just horrible only the bottom right corner rarely had fun fights. Port was kind of fun but horrible balancing it was always steamrolls but that wasn't the norm back then. Fights in the top left were fun and arty was hell, the bridge fights were silly. Sacred Valley should stay dead. Severgorsk was horrid unless you were playing a waffle. South Coast north was great because you never lost. Swamp no. Windstorm no.
@jariheimoluoto4959
@jariheimoluoto4959 20 күн бұрын
Swamp nort was so much better. You could rush castle and farm the south spawn still trying to drive up. Also there was a cross fire from the side of the hill. Horrible balance, but kind of fun still.
@MrZerk815
@MrZerk815 9 күн бұрын
Swamp was my favorite map that ever existed in the game lol.
@zelmok6605
@zelmok6605 20 күн бұрын
I wonder how Northwest would've done as a Grand Battle map with some small changes
@ApeironTO
@ApeironTO 20 күн бұрын
idk if youre joking but thats what happened
@zelmok6605
@zelmok6605 20 күн бұрын
@@ApeironTO I had no idea that happened cause I never play Grand Battles lol
@jariheimoluoto4959
@jariheimoluoto4959 20 күн бұрын
All i remember of north west is driving a long time and then being clipped by waffentragger e100.
@borya29243
@borya29243 20 күн бұрын
I think the reason many people like some of the old maps is that they where playing lower tier vehicles at the time.
@MrPatrik246
@MrPatrik246 19 күн бұрын
I remember that I marked 113 on hidden village
@billjames8036
@billjames8036 20 күн бұрын
"North was super much better" Daki 2024
@pavelperina7629
@pavelperina7629 15 күн бұрын
Kind of nostalgia plays role here, from old maps Stalingrad was better than Paris or Berlin, but map was kind of ugly. I remember Severogorsk as Tundra with a snow - two corridors at sides and unplayable middle. Arctic region matches this definition somewhat. I didnt like Hidden Valley cause it was Lakeville-like corridor for heavies bombed by arty, two balconies snipping village, hulldown meds snipping village, village had completely random outcome and it had feeling of point of no return and meat grinder. Then I never liked to Windstorm to put it mildly as I never found a way how to play it with medium. I somehow liked Swamp and South Coast, but don't ask me why. Dragon ridge was best looking map and my only memories include playing pz38nA against IS3s and team battles. It was removed like month after I started playing WoT so likely in March 2013 and few months later it was removed from team battles.
@sethcarter9833
@sethcarter9833 19 күн бұрын
I really miss the last Minsk mal tbh
@HECATONCH1RES
@HECATONCH1RES 20 күн бұрын
You remember Dragon Ridge quite wrong (though it was a bad map).
@Filix339
@Filix339 19 күн бұрын
I find it weird that they removed the maps because of the war. This game is about war. I mean, we have Berlin. Not exactly casualty free place
@Suidloc
@Suidloc 20 күн бұрын
My conclusion: Apparently I enjoyed playing shit maps
@Stefan-wp2qr
@Stefan-wp2qr 18 күн бұрын
Man I miss severgorsk and swamp
@markodespotov1455
@markodespotov1455 8 күн бұрын
so they removed kharkov was becouse the map was actually thought out and good gj wg
@goribreze1098
@goribreze1098 20 күн бұрын
Can you make a video with Udes 15/16?
@JM_daDoc
@JM_daDoc 20 күн бұрын
A lot of maps were starting North South but ended up West East... 😂
@Basspounder5
@Basspounder5 20 күн бұрын
The first time WG ever had a Halloween themed event was on Kharkov, the original version of Kharkov. And it was the first time as well that we had usable tanks with two turrets. Franken and Stein, were names used for the tanks we used. Both of them French heavies I believe. Mittengard, while supposed to be a low low tier map, occasionally had moments where it wasn't. I saw tier 6 on it a couple of times, and a very rare very random tier 10 on Mittengard. Which was absolute chaos. It was fun because it was so simple and so small. Smaller than even Ensk. Daki, how is it unbalanced just because you could spot everyone in the beginning, that's the most balanced. Nonononono, Windstorm was a great map. That one definitely has a lot of nostalgia to it.
@playbabethebookshelf6249
@playbabethebookshelf6249 20 күн бұрын
show non-three corridors map: amazing show another non-three corridors map: TERRIBLE
@elevendyone111
@elevendyone111 20 күн бұрын
Sacred valley was goated idc (also after they patched the climb the map was much better)
@shiversneak
@shiversneak 5 күн бұрын
Just bring them all back. WG has done a garbage job of just bringing out so many tanks and almost no maps.
@damond11111
@damond11111 20 күн бұрын
but to be honest what did we expect ? deocarting a christmas tree is too hard for your average BOB and wargaming had to simply it KEKW .
@megtvedt6120
@megtvedt6120 19 күн бұрын
Swamp even if it was unbalanced I enjoyed it. Kharkov old version I would also like back. Stalingrad I enjoyed, I also want it back Minsk new version I also miss
@Dpixtion
@Dpixtion 15 күн бұрын
Like to see a map created from you and Skilll
@_Cookie_Warrior_
@_Cookie_Warrior_ 20 күн бұрын
Damm daki, why so many ads in this video, literaly every 3 mins
@blackwell68
@blackwell68 20 күн бұрын
Where is the original magical forest
@robinallen3516
@robinallen3516 18 күн бұрын
why did i have so much fun on these terrible maps, anyway thanks for the trip down memory lane
@czellermann
@czellermann 15 күн бұрын
I want all old maps back
@LVArturs
@LVArturs 20 күн бұрын
Bring them all back, and add many extra free exclusion slots.
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