Ranking the AMR in Helldivers 2

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Eravin

Eravin

Күн бұрын

Пікірлер: 437
@EravinVT
@EravinVT 3 ай бұрын
I Ran a poll for the Anti-Material Rifle earlier this week and you guys were EXTREMELY Conflicted on if it was in a good spot or needed a buff with a 53% to 47% ratio! At the end of the day this is just me weighing in on the subject but I feel it should DEFINITELY get Class 5 Pen as it would still do next to no damage against tankier targets, But it would have the niche of taking out Hulks and Rocket Striders in one hit similar to the Railgun which I feel could use more Durable Damage itself. This would give the weapon it's own corner outside the AC's shadow, Let's discuss it together! As always my favorite comment will be featured at the end of the next video!
@Drangir
@Drangir 3 ай бұрын
Buffing AP (and durable! It's antimaterial FFS xD) would be a step to make it a gemstone of this rough diamond of a weapon
@thorslam3791
@thorslam3791 3 ай бұрын
This and I’d even say a 15%ish increase in AMR durable damage alongside the class 5 pen would make it very balanced!
@Epicmonk117
@Epicmonk117 3 ай бұрын
“Next to no damage against tankier targets” my ass. Six shots to the heatsink kills annihilator and shredder tanks (though good luck getting that on a shredder tank before it turns around), 2 mags of bellyrubs kills dogs (or one following an OPS), 2-3 shots to the engines kills gunships, 2 shots to the eye kills hulks, and 1 to the hip joint kills rocket striders.
@Phionix99
@Phionix99 3 ай бұрын
​​@@Epicmonk117and giving it AP5 would not change any of that, well only the hulk's
@DiogoSalazar
@DiogoSalazar 3 ай бұрын
@@EravinVT i think the AP 4 is fine, the railgun already lacks a proper sniper scope anyway and behaves more like a muzzle loader rifle. One thing that could be done though, would be if the railgun actually caused more damage to Terminids compared to Automatons as even a super fast projectile wouldn’t necessarily affect a heavy tank as much as a, say, rhino on steroids because a super piercing bullet would only cause a huge damage on a piece of equipment if it actually hit an important component, whereas an organic being would be completely wrecked by all the organs being pierced. That could give the railgun a niche similar to the AMR against bots and the bugs would have to contend with the railgun.
@daniellmarsden1797
@daniellmarsden1797 3 ай бұрын
I'm realizing that every weapon in HD2 that's not named AC-8 autocannon needs to do more durable damage. A stat that the game never even mentions exists.
@EravinVT
@EravinVT 3 ай бұрын
Correct
@maus6967
@maus6967 3 ай бұрын
This is the wrong approach Most enemies need less of their parts to be considered "durable" as the logic behind why parts are considered this very rarely actually applies to the part in question. Plenty of "durable" parts would actually be full of vital components or organs. A thruster is not an empty structural piece that needs to be blown apart, it's an intricate machine that would probably break the first time a chunk of lead going fast enough to put a hole in it hit it. An AMR, a machine gun, even just the adjudicator, should do full damage to a part like this. If anything, if it's special at all, it should be considered a CRITICAL part and receive MORE damage from solid bullets that would get lodged in the mechanism over something explosive like the autocannon
@RogerNbr
@RogerNbr 3 ай бұрын
durable is a bs stat anyway, magic armor below the actual armor. it should be reworked into a system that allows weapons under the required ap to still deal "blunt" dmg or smth so you can at least tickle heavy enemies if you want
@hiramesensei3112
@hiramesensei3112 3 ай бұрын
@@maus6967 its funny because if it was implemented properly the game could already work like this. like, for example, a charger legs and head SHOULD be completely durable, and the toughest parts of the beast to crack, because those are the obviously massively hardened points on the creature, meant to resist oncoming fire from the front as it charges directly at you. but in reality its the complete opposite, as the legs and head have been the most reliable weak spots for chargers since launch, for various reasons both unintentional and intentional (with the devs even ludicrously claiming that the head was supposed to be the "obvious weak point" on a charger)
@roar104
@roar104 3 ай бұрын
@@hiramesensei3112 the head is an obvious weak point. Most things don't survive without heads
@guillermotoro2342
@guillermotoro2342 3 ай бұрын
The thing about the AMR is that it is a Autocannon with long reach and no backpack. This means is the perfect pick-and-choose weapon, and it allows you to bring any support backpack. You can bring it with the jumpack to dodge enemies and get high ground, use it with the ballistic shield as the heavy gun in your arsenal, use it with the support pack to be the support in the team taking out specific enemies and giving supplies to team. It also feels and sounds satisfying af, and that's a big plus in my book.
@EravinVT
@EravinVT 3 ай бұрын
That's why the Synergy was a 9
@guillermotoro2342
@guillermotoro2342 3 ай бұрын
@@EravinVT True, but idk, I would give it more than a 6/10 in the end, cuz it is a pick weapon, so it ends up being quite literally a support weapon, like support other people from any range
@svn5510
@svn5510 3 ай бұрын
I have bot load-outs using all three of those backpack options :). I’ll take AMR first as a support even over the auto cannon (though I do like the AC from time to time)
@Icy_Igloo
@Icy_Igloo 3 ай бұрын
It also allows you to move when reloading which the Autocannon does not. This is massive especially in the higher difficulties as trying to find a moment to reload is extremely challenging.
@swordier4658
@swordier4658 3 ай бұрын
I will say that a counterpoint to being able to load while under fire is somewhat undermined by how hard it is to line up accurate shots when under that kind of stress. I've had times where I can hide behind a rock to reload my weapons, but can't take the time to line up shots against only a few enemies. Compare that to being able to dive and rapidly blast with an auto cannon or full auto with an HMG is what knocks it down a few pegs. It's a great opener weapon to an engagement, and great for supporting allies, but really lacks in any other situations. At least for me it seems.
@Ogre32890
@Ogre32890 3 ай бұрын
Ah the dinner bell rifle. The gun that I see a fellow diver with and I say: "Oh, that's why I feel like we're getting endless patrols walking in to us."
@lukasfrykas7188
@lukasfrykas7188 3 ай бұрын
That is one thing I hate about it. the dillegence countersniper is one of the quietest weapons in the game with a similar archetype then the AMR is one of the loudest? IDK
@BigHeadClan
@BigHeadClan 3 ай бұрын
@@Ogre32890 ha I’ve never thought of it like that but yeah if you run an AMR and miss a bunch of shots that’s 100% the case.
@zotaninoron3548
@zotaninoron3548 2 ай бұрын
Huh? I've actually found that automatons are confused by the rifle. I've taken out troopers at a site and watched other units go investigate where the shot landed and not me.
@FlawlessP401
@FlawlessP401 Ай бұрын
@zotaninoron3548 this is my experience but I run armor that makes me harder to track. I dont even bother playing this against bugs rn
@DrinkyBeery
@DrinkyBeery 3 ай бұрын
I'd agree that the autocannon is better but I have a crippling stim addiction and the AMR doesn't conflict with my snack bag.
@EravinVT
@EravinVT 3 ай бұрын
Stims have no addictive properties
@HarryVoyager
@HarryVoyager 3 ай бұрын
​@@EravinVTI mean, I am rather addicted to being alive :)
@FlawlessP401
@FlawlessP401 Ай бұрын
​@@EravinVT and the average survival rate after taking one of 15 seconds is just bot propaganda.
@justinroberts1290
@justinroberts1290 3 ай бұрын
A 10 round magazine, third person reticle, and a few extra spare mags would round out this gun a little better for me. Reinforce it's pseudo primary identity, don't try and change it from a worse auto cannon to a slightly less worse auto cannon
@EravinVT
@EravinVT 3 ай бұрын
I'll take anything, Either make the first person usability issues worth something or give it the reticle.
@zeroligervii6036
@zeroligervii6036 3 ай бұрын
I honestly like the place it sits at. The biggest change the AMR needs is fixing the misaligned scope, and more durable damage.
@Pyromaniac77777
@Pyromaniac77777 3 ай бұрын
The fact it can kill 3 Hulks back to back is what makes it the king of all support weapons vs Bots imo (in the hands of a skilled user). Never really run dry either unless you're using it all on Devastators I love the Plas shotgun with it too, + Grenade pistol + Stuns, makes for a fun loadout Great with all backpacks, I like the jumppack for creating distance and maintaining choke points for stratagems to shine. I also bring MG Rover sometimes and he helps cover you
@EravinVT
@EravinVT 3 ай бұрын
But the Railgun one shots Hulks and does it far safer considering you can just round the corner between charges from cover
@Pyromaniac77777
@Pyromaniac77777 3 ай бұрын
@@EravinVTI can't quite get the hang of the Railgun for some reason, it's the only Support weapon I feel uncomfortable with. I don't like charging up and reloading every shot, it's exhausting I understand in the right hands it's amazing
@geronimo5537
@geronimo5537 3 ай бұрын
I could say the laser cannon is a better sniper than the AMR.
@roar104
@roar104 3 ай бұрын
if you're running that loadout you should absolutely be bringing the resupply backpack. Lets you spam mortar shots with the shotgun indiscriminately and also just dump rounds into devastators in sticky situations to 2-3 tap them if precision isn't an option.
@emissarygw2264
@emissarygw2264 3 ай бұрын
@@EravinVT idk if railgun got buffed, but I think it used to be multiple shots to kill medium targets? with the single shot reload that made AMR a far better pick as you could doubletap several targets without unscoping, while you're still fumbling with railgun reload. I don't really see an issue with safety vs hulks since they're usually stunned anyway, and even if not they don't really do anything for 5-10 seconds between rocket barrages.
@ThePartisan13
@ThePartisan13 3 ай бұрын
Idk about weaker version, it's a lighter, quicker, more consistent version of the autocannon that you don't need a backpack to use. I've used 3 to 4 shots to down a strider with the autocannon sometimes, with the AMR? One shot everytime. With the AMR I don't need peak physique for quicker target acquisition. The AMR has a better and more clear sight picture for it's optic, I can't even use the one the autocannon has. The only advantage I'd say the autocannon has over the AMR is environment damage. You can't take out fabricators and illegal broadcasts with the AMR.
@EravinVT
@EravinVT 3 ай бұрын
It's a weaker version, this isn't like a debatable thing, It's by the numbers just worse.
@BigHeadClan
@BigHeadClan 3 ай бұрын
@@EravinVTI mean yes by the numbers it’s weaker but his point is there are intangibles with how it handled and how it’s easier to land shots on weak points against enemies make it stronger than just the flat damage numbers would suggest.
@Doc_Paradox
@Doc_Paradox 3 ай бұрын
I really can't understand why every AMR user claims that the autocannon is hard to aim. I've never had an issue and no one ever needs peak physique to make it work. Makes it more snappy but it works absolutely fine without it. I get it sometimes people like being a hipster and different. Sometimes you need to realize your niche pick isn't the best thing in the world and it's a niche for a reason. Also, this is before even acknowledging the irony of calling another weapon inconsistent or hard to aim when the AMR scope is horribly off center. If you like having a free backpack and role-playing Chris Kyle then have at it man do what makes you happy. But trying to force it down other people's throats claiming it's way better than it actually is becomes a line that you need to stop crossing.
@Mr_Big_Head
@Mr_Big_Head 3 ай бұрын
@@EravinVT ehh by the numbers the only break points that it makes a noticeable difference or difference at all is tanks/turrets and factory striders.
@BigHeadClan
@BigHeadClan 3 ай бұрын
@@Doc_Paradox I don’t think I’ve ever seen anyone claim the AC is hard to aim, somewhat unwieldy or less precise when compared to the AMR sure but not even close to that extreme especially given how universally used it is especially against Bots. The AMR scope being horribly off Center is a joke right? It’s a slight adjustment to compensate for it nothing more or less. If your having that much trouble hitting shots I’m more inclined to think you haven’t used it since they changed its scopes a while back or are confusing the enemies bobbing around as they walk over uneven terrain.
@michaels2569
@michaels2569 3 ай бұрын
Having that free backpack slot when using the AMR is the best part of it really. In the hands of skilled player they can snipe all bots from incredible ranges. Railgun can kill devastators and hulks more efficiently with 1 shot but sometimes when your constantly under fire I find it easier to still hit my shots with the AMR then the rail gun. I do enjoy the rail gun as well but popping long range headshots is so satisfying. It might not kill everything the fastest but with good aim you can kill almost everything quite well plus you get more ammo than the rail gun. Running AMR I can use any pack I want or carry a spare ammo pack for my spear ,RR or AC players to team load.
@hucast450
@hucast450 3 ай бұрын
I think a very important aspect that you might be missing with the amr vs bots is that with a shield, the aimpunch issue is far less significant. It also allows you to survive cannon shells and other huge hits that would leave the autocannon user splattered. Against bots, short violent deaths are often a cause for a spiral into swarming and failure on the divers part, so more shielding is welcome and helps accuracy too. For a more mobile independent playstyle, the AMR allows for less firepower and area damage than the autocannon, but more protection while still tackling key targets efficiently.
@EravinVT
@EravinVT 3 ай бұрын
True, I'll bring a Railgun with a Personal Shield though, then i'm tankier for the sake of being tankier and not to cover my support weapons poor usability issues.
@hucast450
@hucast450 3 ай бұрын
@@EravinVT Funny you mention the railgun! Both the railgun and amr are my favs to use against bots. True railgun is the absolute goat against hulks but it does have a pretty significant downside against heatsinks. It has like no durable damage... while the railgun pulps devs at a great cadence the AMR still keeps up, and it can use that mega dps you mentioned in the video and 30% durable damage to shatter tank and cannon heatsinks in a way the railgun simply has no capability of doing.
@mathiasjoshp
@mathiasjoshp Ай бұрын
I love my AMR and won't take anything else against bots with my Diligence Counter Sniper + AMR loadout. I find it fast, accurate, easily deployable, and powerful against the big guys when I need that long range punch that the Diligence Counter Sniper doesn't quite deliver. But it stays home on the rare occasion I'm on a bug planet.
@presentrama
@presentrama 3 ай бұрын
bro i need the laser cannon video, I love that weapon so much
@EravinVT
@EravinVT 3 ай бұрын
Might do that one next
@unclechair2208
@unclechair2208 3 ай бұрын
Laser Cannon enjoyers unite!!!
@presentrama
@presentrama 3 ай бұрын
@@unclechair2208 every stream i ask "where my laser cannon enjoyers at"
@omegabkg
@omegabkg 3 ай бұрын
Ima fire ma lazar BLARRRR!
@AlexDenton0451
@AlexDenton0451 3 ай бұрын
I feel like I enjoy the Laser Cannon every time I take it, despite it not being meta.
@BigHeadClan
@BigHeadClan 3 ай бұрын
Im happy to see a lot of nuance brought up around the AMR and this was mostly a solid review of the weapon. But feel like some of these scores don’t make any sense with how you presented it in the section itself. 5/10 Versatility is a hair low considering you pointed out it can be used in every single load out and team comp against bug or bots, doesn’t take a backpack slot giving you maximum flexibility in your stratagem load out. Yes it can’t do everything on its own but impact nades or GP address almost all of its short comings. Ease of use 2/10 just makes no sense, it’s not like you need to watch a KZbin tutorial on how to calculate bullet drop off, account for wind direction or only shoot while prone. It’s easy to handle weapon that any diver can put to use. Now I’d agree It’s one of the hardest guns to master (tied with the rail gun for me). But that also what makes super rewarding weapon and why both weapons have a die hard fan base. 6/10 bots when it can quickly kill every single enemy most in 1-2 shots and one of the top contenders for bots? Even if the AC outshines it somewhat it should still be an 8 or 9. In the hands of a novice the AMR is a low B at worst, if you master the gun it’s an A tier weapon.
@salamaneinglorion5956
@salamaneinglorion5956 3 ай бұрын
2/10 on usability and an overall C are just mind-blowing conclusions. My favorite is the AC but when I want to run something different and need an open backpack slot, the AMR is usually my go-to for bots.
@BigHeadClan
@BigHeadClan 3 ай бұрын
@@salamaneinglorion5956 Aye I find if someone isn’t rocking an AC it’s an AMR as an easy alternate weapon slot that fills the same role. The only other frequent picks on high difficulty bots is railgun and stinger otherwise. I usually run no backpack and instead take a commando on bots for taking out fabricators, tanks and canon towers super easy so you don’t need to wait for them to expose the weak spot or risk getting blow up out of cover to land a stratagem call in. Usually works really, well especially if precision or eagle is on CD.
@CollinWootan
@CollinWootan 9 күн бұрын
@@BigHeadClan I rushed to the comments when I saw 5/10 versatility. You're absolutely right, his scores missed the plot
@DiogoSalazar
@DiogoSalazar 3 ай бұрын
Once they fix the sight (they fixed the scope thickness at least) this gun will be 🤌
@EravinVT
@EravinVT 3 ай бұрын
It needs to be precise if it's going to be the premier precision weapon full stop
@minty257
@minty257 3 ай бұрын
@@DiogoSalazar once they fix the game, it'll be🤌 and then some.
@jimbothegymbro7086
@jimbothegymbro7086 3 ай бұрын
or just give it a hip fire reticle, like literally every other weapon in the game
@owwh2976
@owwh2976 3 ай бұрын
​@@EravinVT it's an amr and not an sniper though.
@i8twizlers
@i8twizlers 3 ай бұрын
Been waiting for this one
@EravinVT
@EravinVT 3 ай бұрын
o/
@EnterTheFenix
@EnterTheFenix 3 ай бұрын
fun fact about the scope misalignment... I put a tiny dot of fluro paint exactly where the reticle is on my monitor so i could hip fire with the AMR... It shoots low when hip shotting as well
@Cthulhuliessleeping
@Cthulhuliessleeping 3 ай бұрын
that's a nice edit at 3:20
@TrixterTheFemboy
@TrixterTheFemboy 3 ай бұрын
Yeah, a really good cut
@EravinVT
@EravinVT 3 ай бұрын
xD thank you, I was quite proud of that one
@arkhunter2002
@arkhunter2002 3 ай бұрын
yeah, a durable damage buff to the AMR would make it a lot more appealing to me 👉👈
@EravinVT
@EravinVT 3 ай бұрын
AP5 and it's got a niche inbetween Railgun and AC assuming Railgun gets a durable bump
@Deadsnake989
@Deadsnake989 3 ай бұрын
@@EravinVT AP 5 is what I've wanted from this weapon for a long time. I think it's a great way to buff its damage against certain tougher enemies, w/o making it dumpster mid tier enemies harder than it already does. Also railgun needs a large durable bump. Probably 150 base.
@lordcola-3324
@lordcola-3324 3 ай бұрын
IMO this is by far the best support weapon against the bots. While at face value the Autocannon is a better gun the fact that the AMR can be reloaded on the move and doesn't require a backpack puts it orders of magnitute above the Autocannon.
@EravinVT
@EravinVT 3 ай бұрын
You can move and reload twice as often as the Autocannon because of it's worse breakpoints while taking longer to do so as the AC has a quicker reload despite being stationary which is very funny.
@BigHeadClan
@BigHeadClan 3 ай бұрын
​@@EravinVT In a best case scenario sure, AC reloads super fast.... Until you get pressured and blow the entire mag and are stuck with the 5 second reload. Watched my buddy run around for a solid minute on Super HD Bots the other night without his AC because he couldn't find an opportunity to get a reload. Also don't both the AC and AMR have nearly identical brake points for bots? 1-2 shots for everything except Tanks and Factory Striders so long as you are aiming in the right spot. Either way both guns reload super quick for support weapons and 90% of folks are taking out tanks and factory striders with their stratagems.
@aduckwithgrapes9572
@aduckwithgrapes9572 3 ай бұрын
@BigHeadClan Not trying to be mean, but if the auto cannon had 11 or 9 shorts it wouldn’t be too much better or worse, there are very few situations where you NEED to expend your last shot, it’s just easy to do so on accident. I recommend playing a round or two on a lower difficulty to practice counting shots, I like to do two three shot volleys before reloading, and then reloading after only one three tap burst somewhere around half ammo.Once you get into a habit it becomes pretty negligible.
@emissarygw2264
@emissarygw2264 3 ай бұрын
@@BigHeadClan pretty much how I feel too, AC also doesn't have very good precision/handling by comparison so I tend to waste more shots and/or blow myself up. Mediums is consistent 2 shot with AMR, but I feel like I've seen both the new heavy scout striders and devastators take like 3-5 shots to kill with AC? they get staggered a lot but don't seem to die (which is annoying because the stagger knocks them so off balance that it's hard to hit them with a 2nd shot whereas AMR makes them flinch but they stay in place)
@sarbe6625
@sarbe6625 3 ай бұрын
​@@EravinVTit doesn't matter how quick your reload is if you have to stop moving to do it with a hulk scorcher on your ass tho
@annodomini2012
@annodomini2012 3 ай бұрын
IIRC the AMR is also pretty loud and will get the attention of every nearby enemy in your vicinity
@EravinVT
@EravinVT 3 ай бұрын
Yeah it's very loud
@finrodfel06
@finrodfel06 3 ай бұрын
Definitely one of your hotter takes. 6/10 vs bots? Really? It's at least an 8. It is accurate, long ranged, deals well with every single bot enemy except tanks. It's also got decent ammo economy and obviously doesn't need to reload every shot like the RG. The scope is a tiny bit misaligned but it doesn't take long to figure it out. The durable damage isn't amazing but is again better than the RG's pathetic 10%. Edit: It's also pretty good vs gunships, taking 3 shots to the engine while RG is terrible against them. Edit 2: It can also kill striders, which we all know RG isn't great at.
@EravinVT
@EravinVT 3 ай бұрын
Did you notice every point you tried to score for it required it to exist in a vacuum where the AC doesn't exist.
@johndelanie3649
@johndelanie3649 3 ай бұрын
​@@EravinVTOk but it's still GOOD at those things, you made the point that AC performs slightly better than the AMR for bots, but that doesn't mean the weapon itself is any less good at what it does.
@Mr_Big_Head
@Mr_Big_Head 3 ай бұрын
@@finrodfel06 gunship is 2 shots with AMR, same as AC and Railgun Tanks are 5 shots with AMR to the heat sink except barrage tank.
@BigHeadClan
@BigHeadClan 3 ай бұрын
​@@Mr_Big_Head Gunship engines can be a bit flakey with the AMR, if you hit it dead on from the side its pretty consistently 2 but I find but if you hit it from the front it is usually 3 shots in my experience. Either way on par with or only slightly worse than the AC in terms of gunship TTK.
@finrodfel06
@finrodfel06 3 ай бұрын
@@EravinVT how is this reducing the AMR’s score though? If AC is 10, then AMR can be 8. Why is it 6? RG is also worse than AC but you gave it 8 too.
@narutoninetails9
@narutoninetails9 3 ай бұрын
As someone who enjoys the AMR one combo setup that tends to be nice for bugs and such is(list form then explanation.) 1. Primary: exploding crossbow or eruptor (eruptor if you want less arc in shots and such more so and do not mind losing the one handed perk on crossbow explained later) 2. Secondary: Bushwacker shotgun 3. Grenade: stun grenade Strategems of choice of course including AMR as one slot 1. AMR 2. jump pack 3. Orbital gas or Gatling 4. orbital precision, or strategem that can blow up bug holes fabricators, or example research stations that require that type of hit/damage. Explanation: - Having the primary be the crossbow for closing bug holes and minor stunning stagger potential on most bugs is nice. But the one handed also really helps for if you go for mega nest run and gun with an egg, or even packages like automoton fortresses. - The jumpack for getting higher but this works great for mega nests getting on ridges of nests and otherwise for closing objectives down. So nice with crossbow. Bots can shoot you down of course but it helps for climbing odd rock faces of say fortresses to get in other vantage angles and snipe away in one form or another. - Having the orbital gas or gatling is great for choke points or basic chaff clearing and extra damage in general. - I tend to cycle out the orbital precision with a walking barrage if i think I will be doing more bots stuff so I can lob from far away and then if need be pick off what needs dealt with. But I still keep the ability to break otherwise hellbomb only buildings or ease of maneuvering without getting involved as dangerously sometimes. - The Bushwacker and the stun grenades are the back up or my basic go to's for clearing out what gets too close or say stalker control (if sniper is empty or needs reloaded. Crossbow takes sometimes too long ot reload, but Bushwacker allows single shell loading and popping off rounds almost like a slugger, almost.) Not sure how you feel about this loadout but i love the joy it brings to both factions equally just in slight different expectations. Considering it makes solo clearing mega nests and fortresses sometimes cakewalk (silly Impaler I am on top of this fun skyscraper of a rock. Laughs evilly... I mean democratically.)
@Bunjiman
@Bunjiman 3 ай бұрын
Hell yeah, thanks for the info again Eravin!
@EravinVT
@EravinVT 3 ай бұрын
thanks for watchin Bunji
@LauNimbe
@LauNimbe 3 ай бұрын
I've been using the AMR almost since launch, and even though it covers a similar niche to the AC I still pick the AMR over it on every helldive. One stat I don't see as many people talk about is handling. I find poor handling weapons too frustrating to use, as if I had to fight against the gun as well as the enemy. That's why I don't have as much fun with the AC or the Dominator compared to other weapons, even when they perform so well. As soon as I got my hands on an AMR though, it felt just right. It frees my backpack slot to run whatever I like, pairs perfectly with almost any primary and lets me delete medium-sized enemies in a heartbeat. I do struggle against heavy enemies. Against the bots it's not that big of an issue (those sweet Hulk two-taps feel fantastic to pull off, and everyting else I nuke with stratagems), but I do find myself running most of the time when playing bugs, as Chargers feel invincible and Bile Titans are just too much to handle. When playing with friends I usually take on the role of shutting down medium enemies swiftly, but I rely a lot on my team for those big kills. The AMR is not perfect, but I still consider it the best democracy-spreading weapon of my arsenal, and expect to main it for many more hours of helldiving 👍
@EravinVT
@EravinVT 3 ай бұрын
The Handling on the AMR is terrible though, like among the worst, you have to put alot of time between shots due to recoil, the swivel is slow, you need to use first person which removes your awareness, and the reload speed is actually slower then the AC even when doing a tac reload. That is wildly bad ergo.
@LauNimbe
@LauNimbe 3 ай бұрын
Maybe I just got a liking to it when the handling got buffed. I will say I hip-fire a lot in close combat, I don't know if there's any weapon that eliminates Devastators and Brood Commanders back to back as swiftly as when hip-firing the AMR. Maybe it clicks for me because it makes me feel untouchable to anything below AP-5, letting me focus on throwing Big Boom towards Big Enemy.
@joshp.5714
@joshp.5714 3 ай бұрын
When I would bring the AMR, the EMP mortar was an excellent pair to make up for it's lack of stagger so you would have a pretty chill time landing all my shots.
@Necroes
@Necroes 3 ай бұрын
Two things: 1.) This is further proof durable damage, as a mechanic, is holding this game back. Why is an Anti-Material Sniper Rifle BAD at targeting weak points?! That is literally its whole purpose. 2.) This is sort of why I wish you'd rate guns outside of tier 10. IMO, tiers 6-10 aren't dramatically more or less difficult than each other. They are just different. Tiers 6-8 tend to focus more on larger densities of medium enemies, which most anti-tank weapons can't deal with due to insufficient ammo. Higher tiers force you to use anti-tank because of all the heavier targets, but based on my personal experience, the sheer number of enemies you end up facing doesn't actually increase when you're going for full map-clear. You just see a lot fewer medium enemies and a few more heavy targets. Sure, you also tend to see more chaff, but that just makes most anti-chaff weapons better as they almost all tend to benefit from a target rich environment.
@EravinVT
@EravinVT 3 ай бұрын
I will focus on 10 because anything lower then 9 threatens to put me in a coma from boredom if I use a good weapon. I played a set of 7 with some newer friends last night and bringing anything stronger then a Stalwart had me passing out from shear Boredom. The Difficulties Differ Alot.
@Necroes
@Necroes 3 ай бұрын
@@EravinVT If a slight decrease in the number of heavy enemies spawning causes you to be bored with the game; Maybe you just don't actually like the game.
@clnetrooper
@clnetrooper 3 ай бұрын
Durable is an okay idea, problem is that enemies have too much of them. For example there is no reasons the thrusters of the gunships are durable. Thankfully they started to change that. Enemies need clearer weakpoints to aim for. Bots are mostly great for that, safe of the rocket tank. As for eravin being bored on lower diff, yeah i get that. Though honestly lower diff levels should be for trying out weird and funny/not optimal loadouts. It's fun to run something weird once in a while.
@Necroes
@Necroes 3 ай бұрын
@@clnetrooper I'd argue the inverse, actually. Durable is a bad idea, because it hides information from the player and actively deceives them about how the game's mechanics really work. It's also immensely unrealistic and entirely counter-intuitive, for absolutely no reason. Example: You'd expect the autocannons mounted on a mechanical walker to be better versions of the autocannon the players can carry with them. The walker, after all, has physically larger cannons on a platform that should be able to carry a far more potent weapon than what a human could realistically carry; It's better at dealing with the weapon's recoil, and should be able to carry more weight. At the Very least, you'd expect them to be basically the same. However, because the developers decided-entirely arbitrarily-that the base autocannon does 100% durable damage, but the autocannons on the walker don't, you have two instances of what really should be the same gun that just do different amounts of damage to the same targets, for absolutely no feasible reason. Supposedly because they hit them in 'weak spots' that, realistically, should have Less armor to impact the difference.
@clnetrooper
@clnetrooper 3 ай бұрын
@@Necroes it looks more like a problem of conveying informations to the player rather than the mechanic's problem.
@ninjacat7507
@ninjacat7507 3 ай бұрын
While I agree that the autocannon is generally better on bots for the reasons mentioned (similar breakpoints on hulks, striders, devs, but better on gunships, factory striders, and can blow up fabs), I'd argue that it didn't deserve as big a hit to its bot score because of it. The tradeoff for the benefits of the autocannon is your backpack slot, which opens up more options for support or utility (especially as more backpacks are added). Personally, I like to run ballistic shield and smg on bots, and the AMR lets me pick off hulks and distant/distracted devs without having to bring a dedicated stratagem for them (in the case of hulks more than devs).
@theoldspiceguy7977
@theoldspiceguy7977 Ай бұрын
I used to run the AC as my support weapon against bots but I've been using the amr and supply pack over the last few months. Fabricators are a none issue with the exploding crossbow. I also bring the EAT for dropships, tanks, striders and canyon turrets plus the hmg emplacement for when drop ships come in. Good stuff
@illiterate-ei8dp
@illiterate-ei8dp 3 ай бұрын
I actually think it's pretty balanced compared to the AC for bots because you have easier to control recoil, and you're more mobile when reloading
@EravinVT
@EravinVT 3 ай бұрын
The AC reload is like, faster though xD
@elgringosupremo
@elgringosupremo 3 ай бұрын
The AC reload takes less than 2 seconds if you don’t run it empty lol
@Eagle-eye-pie
@Eagle-eye-pie 3 ай бұрын
@@EravinVT for those of us who occasionally empty the AC in a pinch, the AC reload effectively leaves you without a support weapon until the crisis is over. The AMR being reloadable on the move is a massive benefit to me. AC still a monster though, AMR ease of use maybe tweak up a bit?
@Mr_Big_Head
@Mr_Big_Head 3 ай бұрын
@@EravinVT nope, if the mags both have a round the reload negligible, if both are empty the AMR is far quicker.
@Jhunta
@Jhunta 3 ай бұрын
man, i havnt ran the AMR/jumppack combo in over 2 months. such a classic launch build. your video has me wanting to revisit this kit for the thrill of it. thnx again @EravinVT for keeping the kits and hd2 fresh!
@Darrenrulestheworld
@Darrenrulestheworld 3 ай бұрын
I disagree with you here to be honest this time: A. The AMR can be paired with a back pack offering far more options or survivability than the Autocannon. B. You can reload while moving. C. The AMR doesn't harm you like the Autocannon when fired at close range. D. I think you're really downplaying that it's a ranged weapon and should be utilised as such: it outmatches the Autocannon shot for shot then. Love your content but feel you've gone in with a conclusion with this one. I think AMR, Autocannon, HMG & all level 4 penetration weapons are absolutely amazing when played to their strengths (like using the laser cannon in a cold environment).
@EravinVT
@EravinVT 3 ай бұрын
A. You pay for that backpack with a potential red, there is no such thing as a free backpack and the weapon had a 9/10 synergy score because of backpacks I would hope you don't disagree with that. B. You can and will be reloading while moving all the time because your magazine is anemic and under california compliant levels with only 7 rounds, you also only get 1 mag back from field crates which is super horrible ammo eco. C. Just don't do that. D. I'm not downplaying its range, the scope is barely functional, 4x zoom is not that much, It doesn't outmatch the autocannon because the autocannon can still make those shots and still does make those shots especially when the game's atmospheric fog is cranked to maximum killing visibility beyond 100m. The AMR is not that good, it's good but it's not the best, that's the video take away. A 6 is not bad, most of the weapons in HD2 are horrible. You can't simply highlight what is good about the AMR and say i'm wrong when I highlighted everything good *and* bad about it. There was alot of bad people choose to ignore.
@Troyaaaa
@Troyaaaa 3 ай бұрын
love your content, keep it coming! ❤
@EravinVT
@EravinVT 3 ай бұрын
Will keep it comin
@JohnFishdiver
@JohnFishdiver 3 ай бұрын
Thank you for detailing how inferior this weapon is to the *MIGHTY FISH LUANCHER!*
@dannynguyen652
@dannynguyen652 3 ай бұрын
I evaluate the AMR as a high skill cap weapon, and the reward for overcoming it is having a weapon that dispatches enemies generally slower and worse than the AC. Despite that though, landing those shots with the AMR still feels really satisfying for some reason. I think your rating is fair; the cons kind of cancel out the pros to result in a vaguely decent weapon.
@Deadsnake989
@Deadsnake989 3 ай бұрын
As someone who basically one tricks AMR against bots. There's 1 change I want done to the AMR, and one I would I think would be cool. The one I want done is to reduce the mags to 4, but increase mag size to 10. This would bring your total ammo up to 50 instead of 49, and would make you reload less. i'll also cite the "holy" realism by pointing out that the .50 BMG mags used in the Barrett M82 are 10 rounds. The thing I think would be cool would be to increase its AP to 5 so it can kill chargers. It wouldn't actually be very efficient at it, just possible. I did the math and if it's correct it'd take 7 shots to a single leg to bring the charger down, or 6 to the cranial cage. It would also change the breakpoint on the Hulk eye to a one shot. Which if I'm being honest, may actually be stronger than the AMR needs to be.
@lucasstr5653
@lucasstr5653 3 ай бұрын
I love the AMR too, it's clearly one of the best support weapon against bot, especially since it allows to take the shield backpack (not to avoid damage per se, but increase stability) But yeah if we imagine it's a .50 caliber it would easily hold 10 cartridges. Unless we can assume it's a wider caliber like 14mm or even the rarer 20mm
@Arkondak1
@Arkondak1 3 ай бұрын
I agree that 10 round mags would be better for AMR but I think it is actually bigger than a .50 bmg. It's probably closer to 14 mm than 12.76 mm
@Deadsnake989
@Deadsnake989 3 ай бұрын
@@lucasstr5653 The Verdict is chambered in a 14mm pistol round in its description, so I assume it's like the real world .50 AE and .50 BMG. So the AMR is likely a 14mm BMG, and is clearly inspired by the Barrett M82 AMR. Which I think is funny because the Verdict has a 10 round magazine and the AMR has a 7 round magazine. Irl the Desert Eagle has a 7 round magazine and the M82 has a 10 round.
@Deadsnake989
@Deadsnake989 3 ай бұрын
@@Arkondak1 The Verdict is based off the Desert Eagle, and its description says it has a 14mm pistol caliber, similar to the Deagle's .50 AE. So it's safe to assume the AMR is a 14mm rifle caliber since it's inspired by the Barrett M82 which is .50 BMG. The AC-8 is based of a 20mm rifle Look up the Solothurn Anti-tank rifle for an example of what a man portable 20mm looks like.
@lucasstr5653
@lucasstr5653 3 ай бұрын
@@Deadsnake989 the AC is inspired by the solothurn 18 but perhaps it has higher caliber because "wooh futuristic weapons rules" but yeah I would be surprised that its either 20mm or higher
@anansi9291
@anansi9291 3 ай бұрын
Hey. Sniper main here. Was running it even when people called it bad. 6/10 on bots is way too low. It is 8 or 7 if you want to go too hard on the drawbacks.I am guessing this is based on the low "ease of use" due to not having the targeting reticle. I'd say it is again unfairly low, it is 4/10 at worst even for noobs. It only becomes a problem if you are engaging enemies head on and ignoring the main advantage of AMR - range. You can easily support teammates across half the map with this by either killing the threats outright or rendering them obsolete by crippling them. It is not a bot weapon, it is THE bot weapon. A single competent sniper renders gunships a non-issue, no matter how many patrols or fabricators are there. A good sniper does the same to hulks and devastators, either killing them outright or making them a non-threat. A fire hulk chasing your teammate on the other side of the map? Not without his kneecaps he ain't. Heavy devastator squad is about to overrun the objective. Not with their backpacks/miniguns blown off. Imho, the best use of AMR is to stay a decent distance behind your team and actually snipe the threats from afar. Positioning and visibility is the key. This removes the pressure of return fire, allows you to better focus on weakpoints and more often than not catches the enemy in cross fire. As a bonus, you can always recall dead teammates from the kill zone to your often safer position, so they can re-group and push again. You can also scout the nearby objectives if you have some downtime or the rest of the team is doing fine. The only thing I wish for (and I am being very picky here) is to for the max zoom to be twice as strong.
@onthespiral4054
@onthespiral4054 3 ай бұрын
300 m scope, this needs to be the SNIPER CORE
@Gravefalcon
@Gravefalcon 3 ай бұрын
Video is about to start. Excited - thought this would be later in the series
@mwd6478
@mwd6478 3 ай бұрын
Totally agreed on your final comment, I tried hard to make the AMR work and get good at it. Then I instantly became more effective with other loadouts unless I'm in a large team fight and can clear very specific mid armor enemies, etc.
@mobi2289
@mobi2289 3 ай бұрын
I wouldn't call it a "weaker" auto cannon. I would call it a more mobile auto cannon. Less versatile than the auto cannon in terms of being able to stuff like factories and bug holes. But it doesn't require a backpack slot and doesn't require you to stop to reload. Another big benefit is that you can fire it at point blank without ragdolling yourself. So I would call it an auto cannon that trades power for mobility.
@EravinVT
@EravinVT 3 ай бұрын
I would if the reload speed was faster then the AC which it hilariously isn't
@TotPocket
@TotPocket 3 ай бұрын
I get the feeling that oneshotting Hulk eyes and devestator bodies might be a bit much to ask for 😅
@EravinVT
@EravinVT 3 ай бұрын
I don't think it is, the Railgun already does it and the Railgun needs to be hitting tankier enemies instead of being the premier marksman rifle the AMR is meant to be
@sturmmagnunstein1008
@sturmmagnunstein1008 3 ай бұрын
Its not. With how numerous these guys are and how accurate you have to be you should be rewarded for it.
@sarbe6625
@sarbe6625 3 ай бұрын
many monitors also have an option of it displaying a reticle in the centernof the screen for you which makes the AMR a lot more pleasant to use.
@justinwilliams7068
@justinwilliams7068 3 ай бұрын
These ranking videos have been great! Keep up the good work!
@raventrust9167
@raventrust9167 3 ай бұрын
What many people don't know is that the AMR shoots from the hip right in the centre of your screen. This means that if you have a screen cross, you can shoot accurately from the hip with the AMR and you eliminate the first person view problem, which means you can also use it in close combat
@Grambo-qp4pp
@Grambo-qp4pp 3 ай бұрын
In open maps I've used the anti sniper rifle, amr, supply pack, auto cannon turret, and missile turrent. Works amazing in open maps as you can cover your team, call targets, lock down spawn points, and the turrets can cover u as you move, I've used this strat on lvls 7-10 and works great. Often times dying only once per mission. I would say others should try this but please don't as I don't want my plan reaching the 30% mark and getting nerfed lol
@golevka
@golevka 3 ай бұрын
used this heavily and can safely say it needs exactly one more round per mag so it can be more of use against Cannon Turrets, Mortar Emplacements, and tanks. especially with the reload speed not being amazing
@EravinVT
@EravinVT 3 ай бұрын
I'll take a 10 round California Compliant Mag
@golevka
@golevka 3 ай бұрын
@@EravinVT right you are, Mr. sentient anime man
@Evan-mt7bc
@Evan-mt7bc 3 ай бұрын
It's actually not that bad in third person. The gun is very accurate in 3rd person and will always hit the same spot. You can cheat by placing a dot on your screen itself or just getting used to where the imaginary reticle is which should only take a game or 2 of learning. all in all the AMR is worse than the autocannon but if you think the autocannon is cringe the amr does pretty much the same thing, the only things it can't kill are killed by the 500 kg. Also the AMR is considered a bad weapon so unlikely to ever be nerfed while the autocannon has gotten a bit of a call to action from the community annoyed by nerfs to kneecap their beloved autocannon so when the autocannon inevitably sees changes the AMR will be there to be slightly worse but still good.
@NyJoanzy
@NyJoanzy 3 ай бұрын
Yeah it's a weaker auto canon but: less recoil - better handling - can be fired a point blank range - doesn't take a backpack slot - has a better and variable scope - but can't destroy bug holes - doesn't have a UI reticle.
@monkeyrobototto
@monkeyrobototto 3 ай бұрын
I've only used it for a handful of missions, but I love AMR Eruptor for bots. Eruptor can destroy fabricators and take care of bots at range, while the AMR makes quick work of the things the Eruptor cant, Hulks, Tanks, and Gunships. Backpack is open for Supply Pack for support or Shield Generator to survive some rockets, which are things the Autocannon cant do. I mostly run the Bushwacker as my secondary to quickly shut down anything that try's to run up to me, light armor pen is pretty rough against bots but most of the time you only have to deal with Troopers and Berserkers.
@RogerNbr
@RogerNbr 3 ай бұрын
i used this extensively against bugs on dif 9 due to its moving reload, free backpack slot for rover and anti-commander/spewer/hive guard capabilities. on d10 tho im feeling it a bit lacking so i switched to the hmg on bots i just cant play without my AC, it just does everything too well
@samwild6630
@samwild6630 3 ай бұрын
I disagree that the AMR is the most difficult support weapon to utilise. The most difficult to utilise is the Railgun. In safe mode, it requires similar body shots if not more on a Devastator to kill. In unsafe mode, it can be more reliable but you're at even more risk of aimpunch or blowing yourself up as well as that it will be a slower TTK. A single headshot from either will one-shot. This is aside from the much more difficult aiming with the crappy red dot not allowing precision shots at medium distance, let alone having to reload after every shot. The AMR scope is a bit misaligned sure, but it's a lot more versatile and clearer. The AMR can spam at close range whereas with the Railgun you're screwed, even unscoped. The railgun has new niches with the armoured striders, which is a bonus, and the tweaked HMG provides a more versatile alternative to the AMR for heavies and Gunships. HMG can also effectively deal with Spore Spewers and Shrieker Nests from over 150m away in a bout 2/3 of a magazine. Otherwise, they fill about the same purpose and the AMR is a lot more flexible. It almost seems unfair to compare anything to the Autocannon, it's just leagues above any other support weapon. I hate to say it, but it would require buffing all other high-power support weapons to have them even be comparable. Either that or it gets a nerf.
@Arkondak1
@Arkondak1 3 ай бұрын
I'm hoping we will eventually get a way to add a scope to the railgun. This would help it a lot
@frumsmcnoodles323
@frumsmcnoodles323 3 ай бұрын
There are a few things you missed... the AMR can hit targets outside the range that the AI will activate, you can snipe an entire bot base without them activating if you get a map layout that allows clear line of sight over enough distance. Getting shot at vs bots is not a problem... use cover pop out to shoot, the bots take over a second or longer to start shooting at you, so you can pop 2 or 3 devastators before they can even start to hit you, then move and hit them from a different angle so the whole not being able to aim is moot unless you are not watching and a patrol finds you or muktiple gunships are involved as they circle strafe so with enough of then you cant stay in cover reliably. Can reliably take every base, including strat jammer etc without the bots ever shooting back. Bring a Dominator for the occasional regular bot infantry that may be hiding inside a base. Basically you never want to straight up fight bots with with the AMR, use hit and run tactics and unless your team reveals your position you can run around the map and clear pretty much all the side objectives barring gunship fabricators without dying, or needing more than 1-2 stims if you mess up.
@mezarisage6055
@mezarisage6055 3 ай бұрын
On the versatility of the AMR, while it can't close bugholes it is capable of breaking the crate doors at points of interest, handy if you're running it with stun grenades.
@GrandSupremeDaddyo
@GrandSupremeDaddyo 3 ай бұрын
So long as they don't change the noise it makes I'm happy.
@telemarkaeology
@telemarkaeology Ай бұрын
Oo, almost forgot: the reason I love the AMR over the Auto Cannon is that if I freak out and start shooting something that snuck up behind me, I won't explode myself as I panic.
@5dollar_L
@5dollar_L 3 ай бұрын
I use it often because I find it very fun, especially when paired with the jump pack. But if we’re being serious I just can’t justify taking it over the AC or a bigger anti-tank option. A slight buff to its durable DMG, or AP alongside a third person reticle would be a welcome change and a fix to the ADS would be a welcome change.
@BIGmlems
@BIGmlems 3 ай бұрын
Since I use 3rd party crosshairs a bunch this weapon was amazing to use in 3rd person due to its amazing handling for its size and weapon type.
@rohan0724
@rohan0724 3 ай бұрын
It would be nice to see this thing part-break more, especially with how big and chunky it is. Piss poor sound profile though, I think it's louder than the Eruptor, after the shrapnel got removed. When I have run the AMR, I used a supply pack to overcome the ammo economy. But the whole time I was asking myself why I didn't just bring the HMG
@arandomnamegoeshere
@arandomnamegoeshere 3 ай бұрын
I enjoy taking on an over-watch / sniper role for the squad. But I find that the Eruptor feels better than the AMR. Though I think thats mostly due to play style and utility. The Eruptor is unwieldy and the gyrojet ammo brings projectile speed and drop challenges against anything long-range and moving. But its explosive damage means splash damage against tightly packed groups and occasional multi-kills (or splashing off a wall for light amour targets). Plus popping fabricator vents. AMR also has superior AP. Which is where I find myself pulling in a Commando to go after heavier armor. Or more mobile targets like gunships. And until the bug is addressed or newly blessed as 'works as intended'... fabricators if vent alignment isn't tactically ideal. AC is still checks a lot of the same boxes (with fewer projectile challenges). But it doesn't scope the same. And I do like going in with lighter armor for maneuverability beefed up with a personal shield to keep those surprise bot shots from ruining my day. So the backpack slot is hard to give up. I'm probably overlooking blind spots with this loadout. But it seems to work fairly well as long as I don't find myself bot hugging often.
@vitsavicky
@vitsavicky 3 ай бұрын
Love this weapon. Always have. I often switch my loadouts, but if I had to pick one weapon to be my main support weapon AMR would be it. No question.
@dukes4636
@dukes4636 3 ай бұрын
For bot missions, I would like to point out that it can one shot armored striders, reliably one shot weak points of enemies in general, and it's easier to hit hulk's weak spots IMO because of scope, can pair with a backpack, able to reload while running and reloads very fast with one bullet still in the magazine, pairs well with primaries which can compensate for it's close-range weaknesses, in the hands of an experienced player it can be used to hip-fire in third-person very easily due to how fast the weapon's drag is, also meaning that it does not need peak-physique (also easy to imagine where the third-person cursor is when standing still). You can say the AC is better, but idk what else is better than the AMR overall for bots. The railgun is great but isn't good at dealing with tanks or factory striders, plus needs to be charged for one shot at a time which can be an issue at times, but I'm not saying the railgun is bad or worse than the AMR, just a bit unfair to say "there's better options"
@ChrisHersh42
@ChrisHersh42 3 ай бұрын
Funny enough I was running incin breaker and supply pack last night with no support wep. Ended up picking up an amr from a poi both times and had pretty good success vs bile spewers. So anyway, it can be pretty reliable to find on the field and have more strats to throw lol
@epgamer1145
@epgamer1145 3 ай бұрын
A Durable damage buff would be real nice. You feel the harder hitting power but it will still take a few rounds to drop something as big as a hulk
@kosheshz9991
@kosheshz9991 3 ай бұрын
I think the true strength of the amr is how good it is for taking down the bot flyers. The scope makes 3 tapping the engine quickly very easy. Really good for helping far away team mates too.
@KripticJulius
@KripticJulius 3 ай бұрын
I combine the AMR with the eruptor and bushwacker with light gunner armor. Gives you enough speed to get away from the enemy
@mindsablaze221
@mindsablaze221 3 ай бұрын
I like to have the Liberator Carbine as the backup for the AMR
@theoldspiceguy7977
@theoldspiceguy7977 Ай бұрын
AMR+supply pack is awesome for bots. Take the cross bow as a primary and you can take out the fabricators too. Don the armor with the scout passive and you can solo detector towers and stratagem blockers
@MrDekasOne
@MrDekasOne 3 ай бұрын
I love the amr, i use it with the supply back pack, and use it as my primary, with the eruptor for shutting bot fabs from range and the revolver for anything that gets to close, i think for me being able to reload while moving is huge because i like to be moving constantly with hit and run tactics, also having the supply back pack so i always have stims and nades, i only use this load out against bots for bugs i use totally different stuff, i do think the amr could use a slight buff
@pastaranger
@pastaranger 3 ай бұрын
The AMR scope is a lot better than it used to be, in that it is now perfectly horizontally aligned; It just shoots a bit high. Once you get the vertical offset memorized, this thing is pinpoint accurate and my favorite support weapon.
@trunglythanh8707
@trunglythanh8707 3 ай бұрын
The HD Dev when they see these kind of video: OK, next coming patch we will adjust the AMR and Auto-Canon a little bit.
@BlargFlargRlarg23
@BlargFlargRlarg23 3 ай бұрын
AMR is my main pick when facing the bots. Give me a ballistic shield on my back and I can sneak around and get some grade A angles on enemies so war away the literally don't know what hit them. Nothing like sniping a hulk/tank/cannon and having it turn to look my way and turn back cause I'm beyond the distance it can react to me. I think the decision to not have the third person recital is to enforce that "gotta scope in" use. I think about how in Halo you could bounce around or be launched in the air and still land sniper shots while shooting from the hip. I think it's fair to want to be able to do that, but I think they will not likely put that in. Snapping into scope is the trade off for the distance and power. Though I still like the concept someone shared for a heavier sniper rifle that was more anti-tank. They had it beefy enough to take out a tank from the front, but the trade off being you literally had to be prone or you'd get ragdolled. That's probably too niche but was an interesting balance concept
@225Reaver
@225Reaver 3 ай бұрын
tl;dr "It's not an Autocannon 6/10"
@erby69
@erby69 3 ай бұрын
>is literally named "Anti-Material Rifle" >looks inside >30% durable damage
@HarryVoyager
@HarryVoyager 3 ай бұрын
In general, I think the AMR's only big drawback is the over-prevalance of durable resist. Dialing that back will improve the feel of the game considerably. Just look at how positive the effect of reducing the Gunship thruster durability was, and apply that to the Charger, and Alpha Commander, and super glitchy Bile Titan head. I'm not as sure the Impaler needs a durability reduction, because it is so stationary that leaves it vulnerable to a lot of other options. The second, and much harder things is I suspect AoE damage needs some reengineering to account for limb hits in a better way. That is a far bigger undertaking though than tuning some percentages.
@RazorPhoenix7
@RazorPhoenix7 3 ай бұрын
It is very fun to track and shoot gunship engines with
@AlexDenton0451
@AlexDenton0451 2 ай бұрын
After the Buffdivers patch I'd say that i personally prefer the AMR to the Autocannon. The sights are aligned, its slightly easier to use than the AC8, has similar breakpoints, and the overall nerfs to bots make it very favorable. Being able to use a Shield or Supply Pack alone really bumps it up for me, as the former increases your survivability and latter increases your squad's sustainability.
@DeltaRc07
@DeltaRc07 2 ай бұрын
Will there be an updated AMR ranking for post Escalation of Buff patch?
@zemufinman1639
@zemufinman1639 3 ай бұрын
The only change id give it is class 5 pen that way it can 1 shot hulks and be more effective against bile titans and tanks. And maybe if i wanted it to be top tier id give it enough damage to reach those 1 shot break points you mentioned
@nordguy713
@nordguy713 3 ай бұрын
I think AH should allow us to buy ship modules that lets us buy a planetary scanner so we can know if we are going up against spewers or extra hunters. It should cost samples with each mission. And they should let us spend requisition slips to allow us to equip an additional passive for each mission. Also i dont think our reloads should cancel if we are diving away from danger!
@davidburke4101
@davidburke4101 3 ай бұрын
I think the scope, recoil and mag size are what really needs a buff. If you could use it's DPS potential, it would feel alot better. Probably 60% of its current recoil. 2-3 more bullets and a fixed scope would be all this needs to really shine. Especially since current AH seems to be allergic to damage buffs.
@siegekeebs
@siegekeebs 3 ай бұрын
I feel like all the AMR needs to differentiate from the autocannon is to boost the durability damage (and railgun) as that is really the biggest thing that holds these weapons back considering all the compromises they need to make in order to function. If say both AMR and railgun had 100% durability damage like the autocannon (like all support weapons should....) then they would be *so* much more useful, and still wouldn't replace the versatility of the autocannon. AMR would be outclassed against tanks on bots by the railgun, but the trade off is the easier use (no charging! and personally I don't find the scope to be difficult at all) and tons more ammo.
@Bunjiman
@Bunjiman 3 ай бұрын
Also @3:19 it's third person you're looking for not first no?
@EravinVT
@EravinVT 3 ай бұрын
Oops
@Skywardflare758
@Skywardflare758 3 ай бұрын
Personally, since I like to ADS often, I like the AMR way more than the Auto Cannon. The lack of explosion on hit also lets me more comfortably hit enemies right on top of allies, so it’s my overall favorite into bots, despite the Auto Cannon out performing it in a fair few key areas.
@jegantdragoch.7088
@jegantdragoch.7088 3 ай бұрын
still not sure why there's 2 "armor" mechanics from armor vs armor pen but also the game needs durable damage vs durability? just all so very strange. thanks as always for making these clear weapon analysis
@lolbuster01
@lolbuster01 3 ай бұрын
I find i prefer the AMR or the AC. No backpack is a plus. I appreciate the increased accuracy that I achieve with it. Being able to split up and still support my team accurately from a good distance is excellent. Ive saved many lives laying down and pumping a few rounds into a hulk or destroying a few rocket devastators form a few 100 yards away.
@Verminator4
@Verminator4 3 ай бұрын
I actually prefer this to the AC for the most part against bots. 2-tapping Hulks through the visor is far easier with the zoomed in scope than with the AC’s crappy sight - at least when you get used to aiming ever so slightly high. It’s always inferior against tanks and factory striders but I’m usually lobbing stratagems at those anyway. I find that a lot depends on the planet I’m fighting on. On a world with wide open spaces and long vision lines, the AMR is king. On worlds with heavy fog or dense vegetation you can struggle, probably to the point that the AC, railgun or even HMG becomes a more practical option.
@Mikaaaaah
@Mikaaaaah 2 ай бұрын
Personally I think that the AMR is perfectly balanced, not too strong but can deal great damage if you know where to shoot. And allows you to move quickly, I run the AMR with a jump pack to get to great sniper nests where a support weapon like the auto cannon cannot reach given the ammo pack.
@Zezerezz
@Zezerezz 3 ай бұрын
I've become pretty dependent on the AMR these days. The ability to take point up and behind or to the side of the squad and just remove problems is so good in public lobbies. I just need to be able to see a little sliver of the enemy and it's going to have a bad time. My biggest issue with autocannon on bots is the sight just isn't it, and I gladly sacrifice aoe stagger and durable damage for the precision AMR offers. I also feel a lot safer using AMR from cover as I can't accidentally blow my own face off. The true issue with the AMR in my opinion is one you brought up a few times; skill disparity. Autocannon is generally going to be easier to use for the majority of players as you can hit anywhere on the dev for example and get similar or identical ttk to being perfect, while also softening and staggering nearby enemies. Vs the AMR going from a 1-shot to 2-4 depending on if you hit the face or not. Not having a 3rd person reticle also hurts it but it can be learned around, but having to devote time to mastery to imagine a reticle isn't really something to be expected of the average player. The coming update will likely give the AMR more durable which will be awesome, but I hope we get some other qol changes to allow more people to enjoy the rifle like uping mag capacity to 9+1 and a reticle, higher zoom maybe
@Psousdo
@Psousdo 3 ай бұрын
AMR, Jump pack, OS, and EAS/500 are a go to. I do admit I have the least kills but my goal is big objectives and game hunter, medium and up. I am like the Star Craft Ghost flanking and aiding squad against Medium foes. It is a faster paced feel that relies more on weapons on hand vs stratagem. I feel the AMR is high risk/ high reward kind of feel.
@Psousdo
@Psousdo 3 ай бұрын
Also adding that I do not always use the scope and use it without the reticle
@presentrama
@presentrama 3 ай бұрын
I couldn't find a comment from the guy in the Discord who is literally "Cult of the AMR"
@elfireii328
@elfireii328 3 ай бұрын
I wouldht even mind the misaligned scopes (because im pretty sure its because of distance alignment) if the different scope levels actually accounted for it.
@metalelement414
@metalelement414 3 ай бұрын
I switch between AMR and Autocannon against bots. I tend to use the AMR in more open maps. It is much easier to pull off headshots woth the AMR which makes double tapping Hulks a breeze. It is quieter than the Autocannon which helps greatly in stealth. I dominate on maps with fog. Pair it with Scout armor and you'll be a menace. I can hit a hulk once in the head, it'll turn towards me while still to make the killshot easy. I tend to use it as a support for my team, hang back in the rear and cover them.
@IsaacChoo88
@IsaacChoo88 3 ай бұрын
I brought AMR to bot fights a few times, I totally agreed with your scoring, it is only decent even in bots front.
@xenomorph6-_gaming
@xenomorph6-_gaming 3 ай бұрын
AMR needs a reticle, no point not having one because that's lame 🔥🔥
@deags8975
@deags8975 3 ай бұрын
When ranking weapons you should really talk about reload time and whether or not you have to be stationary while reloading. As these factors do affect ease of use and can get you killed.
@SergeantCrwhips
@SergeantCrwhips 3 ай бұрын
i already bring it and a supplybackpack on most bot missions (infiinte stims and can use the AMR as main weapon) but Id so love if wed get 500% zoom on that thing...or just 1 or 2 more bullets AHHH it would be wonderful...if they ever butcher the sound design like the Eruptor _IM_ going to fcking erupt
@EravinVT
@EravinVT 3 ай бұрын
It could atleast get a California Compliant 10 rounder
@SergeantCrwhips
@SergeantCrwhips 3 ай бұрын
it always feels like im juuustt short some shots, be it on a Factory strider or the last 3 Devestators standing, or a smoking Bot Cannon turret
@denodagor
@denodagor 3 ай бұрын
I would 100% use the AMR more if it had enough pen to kill behemoth chargers from the front even if it took an entire mag of headshots. Otherwise it really needs more durable damage.
@ektelon2011
@ektelon2011 3 ай бұрын
As a Jump Pack/AMR main vs the bots, I’m happy with where the AMR is at, but certainly wouldn’t argue with any buffs they threw my way! 😂
@salamaneinglorion5956
@salamaneinglorion5956 3 ай бұрын
The railgun is harder to use than the AMR. With the charge up time and worse scope I don't see how you could conclude the AMR is less usable than the railgun.
@Mr_Big_Head
@Mr_Big_Head 3 ай бұрын
@@salamaneinglorion5956 versus bots there’s not really any need to use it off safe mode. It hits pretty much all relevant break points on weak spots in safe mode which is basically instant charge.
@salamaneinglorion5956
@salamaneinglorion5956 3 ай бұрын
@@Mr_Big_Head ok, so *that* is useful information. Gotta give that a whirl when I feel like shaking it up and not running the AC. Thanks!
@roar104
@roar104 3 ай бұрын
said it before and I'll say it again. The 3rd person lack of a reticle is honestly not a huge deal breaker as it also always fires dead center screen (unless it's been changed). Not saying you *should* use a monitor and turn it's aiming crosshairs on to be able to do sick hipfire kills, but you *could* for sure
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