You are amazingly PRESISE - It is very appreciated by me and I am sure by everyone here! Cheers!
@PracticalProgramming3 жыл бұрын
That's great to hear, thanks :))
@AetherXIV3 жыл бұрын
yes a new vid!!
@ZScran2 жыл бұрын
Your videos are absolutely amazing mate, I've struggled to find a tutorial that I could do here on KZbin... not anymore, with your calm voice and clear instructions I found your vids a genuine pleasure to follow, in turn I'm now onto the third in your series (Rapid fire) so just wanted to say thank you for the content, keep it coming mate, its spot on!
@PracticalProgramming2 жыл бұрын
Thanks so much man, that's so great to hear :))
@ZScran2 жыл бұрын
@@PracticalProgramming your more than welcome mate... I'm genuinely looking forward to tuesday to see what you have planned next 😉👍
@yogangstudios57153 жыл бұрын
So awesome to see this channel grow so lovingly 😊
@LostSol25 Жыл бұрын
nice thanks
@presleyknox98842 жыл бұрын
you deserve way more subs great vis
@qiezi2643 жыл бұрын
yes siiir
@drEentropy2 жыл бұрын
Thank you so much!
@jackcard4986 Жыл бұрын
What a coincidence! It turns out that you were using the Brackeys' Gun Script. and What do you know? I was using the same script before watching the video!
@harshadagorey3 жыл бұрын
Legendary video first to like it
@encel4dus3 жыл бұрын
Second
@yrnteao2 жыл бұрын
I'm getting a null reference exception error when trying to use this simple rapid fire. the error log states that the error has to do with line 44 in the input manager script (same like as yours around 3:00 into the video). My code in my version of the script is Identical to the video, yet somehow refuses to work, any ideas on what this could possibly be? EDIT: I've completely redone this and copied it exactly and it still keeps coming up with this NullReferenceException error for the StartFiring coroutine in the input manager :(
@Game-gb1nr2 жыл бұрын
Me too i changed the 'Gun.RapidFire' white GetComponent>Gun>().RapidFire;' and then it worked
@Game-gb1nr2 жыл бұрын
in the Void StartFiring Function
@xinlul98492 жыл бұрын
@@Game-gb1nr I try your method but it doesn't work.. Can you show what you do before using that?
@Game-gb1nr2 жыл бұрын
@@xinlul9849 i can try
@Game-gb1nr2 жыл бұрын
@@xinlul9849 or do you already have a solution?
@babdie2 жыл бұрын
found a bug , if we shoot while the gun is reloading , we are able to start reload co routine again and again .
@ethanbowling903526 күн бұрын
I found that as well, did you ever find a solution?
@raidenthelegendaryclasher50872 жыл бұрын
Very helpful tutorials! Can you do one to stop the gun from entering walls, and one for aiming?
@PracticalProgramming2 жыл бұрын
I'll definitely keep them in mind for the future! I'm taking a break from producing videos for a while due to school and other commitments, but I'll write this down for when I get back into it :) Sorry but that will probably be a bit too late for you to use them though.
@thegameguy2083 жыл бұрын
I swear between the previous video and this the hit effect wasnt self deleting and Im strugging to figure out how to do that
@thegameguy2083 жыл бұрын
Figured it out! I made the particle myself, so I needed it to be saved as an Asset, so I just dragged it down, replaced it in the Damagables scripts attached to my props, and voila.
@poppop87952 жыл бұрын
Alright I found the solution to those whose Unity crashes when you press shoot. Instead of using: controls.Player.Shoot.started += _ => StartFiring(); controls.Player.Shoot.canceled += _ => StopFiring(); Create a bool and use: controls.Player.Shoot.started += _ => held = true; controls.Player.Shoot.canceled += _ => held = false; And set ur shoot to be in update or fixed update