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thisweekinbevy.com/issue/2024-07-01-ray-marching-blender-workflows-and-node-graphs
The release-candidate process continues as 0.14.0-rc.4 went out this week. Changes between rc.3 and rc.4 can be viewed on GitHub.
It looks like the stable release will happen this week, but to be clear there is no date set and the release will happen when it is ready and the release candidate process has run its course.
## Chapters
00:00 Overview
01:07 UI Material Example
01:32 merge train
01:44 Mijocraft
02:03 nodes-based skill upgrades
02:14 Ray marched and rasterized
02:30 Quartz: Targets Go Spinny
02:44 Node graph scripting
03:13 Gunbug
03:33 Blender-inspired transform controls
03:46 Brackey's 2d platformer Bevy port
04:50 Bevy Paint
04:59 balling
05:15 2d depth with bevy_ecs_tilemap
05:51 Terminal games!
06:05 Blender_bevy_component_workflow (blenvy)
06:33 you can't dance around the fire without a fire!
06:50 bevy lightmap experiments
07:12 bevy lunex HUD
07:34 fractal conemarcher worlds
07:51 bevy directx
08:14 berdicles
08:32 bevy_reflect_utils
08:44 bevy-text-edit
08:52 SMesh
09:03 release notes and migration guides