Ray Marching, Blender Workflows, and Node Graphs - This Week in Bevy

  Рет қаралды 4,694

chris biscardi

5 күн бұрын

thisweekinbevy.com/issue/2024-07-01-ray-marching-blender-workflows-and-node-graphs
The release-candidate process continues as 0.14.0-rc.4 went out this week. Changes between rc.3 and rc.4 can be viewed on GitHub.
It looks like the stable release will happen this week, but to be clear there is no date set and the release will happen when it is ready and the release candidate process has run its course.
## Chapters
00:00 Overview
01:07 UI Material Example
01:32 merge train
01:44 Mijocraft
02:03 nodes-based skill upgrades
02:14 Ray marched and rasterized
02:30 Quartz: Targets Go Spinny
02:44 Node graph scripting
03:13 Gunbug
03:33 Blender-inspired transform controls
03:46 Brackey's 2d platformer Bevy port
04:50 Bevy Paint
04:59 balling
05:15 2d depth with bevy_ecs_tilemap
05:51 Terminal games!
06:05 Blender_bevy_component_workflow (blenvy)
06:33 you can't dance around the fire without a fire!
06:50 bevy lightmap experiments
07:12 bevy lunex HUD
07:34 fractal conemarcher worlds
07:51 bevy directx
08:14 berdicles
08:32 bevy_reflect_utils
08:44 bevy-text-edit
08:52 SMesh
09:03 release notes and migration guides

Пікірлер: 13
@TimTeatro
@TimTeatro 5 күн бұрын
Thanks so much for making this series each week. I'm a computational physics/(control systems) engineering guy (so lots of C++ and a Python) and decided to learn Rust. Unlike a sane person, I decided my first Rust project should be a port of some of my visualisation software that runs too slowly in Python+matplotlib+Cairo. It's been a steep learning curve, but this series has helped me fall in love with Bevy and motivated me to stay on that learning curve. Mathematics in my head is very visual and geometric (even abstract algebra). I feel like a world is opening up for me to let others view the world as I see it in my head, and that is truly exciting for me.
@theninjascientist689
@theninjascientist689 5 күн бұрын
Keep at it! Once you get comfortable with Rust writing it is an absolute joy!
@chrisbiscardi
@chrisbiscardi 5 күн бұрын
I'm very happy to have played some small part in your journey and comments like this make the work that goes into these videos worth it for me.
@thisisreallyme3130
@thisisreallyme3130 3 күн бұрын
@@theninjascientist689I want to be at that place where Rust is a joy. It’s hard if you come from Python “and” don’t have a C/C++ background. The concepts click, but all the fancy annotations and rules (it’s like learning a language that has a different alphabet). Still, I return to trying when between deadlines.
@EloquentGeekGames
@EloquentGeekGames 5 күн бұрын
Another great compilation! Thanks for the hard work ❤
@thisisreallyme3130
@thisisreallyme3130 3 күн бұрын
Yes TY for this series. I’m really struggling with Rust for embedded (work) purposes, but it’s so cool to see that Rust is doing some great stuff for games (play). Cheers
@andoliu246
@andoliu246 5 күн бұрын
The happiest time of the week!
@pvini07BR
@pvini07BR 5 күн бұрын
1:44 really nice seeing my game here. i never got any recognition for my projects, so i'm really thankful for showing it here. btw, mijocraft is a temporary name because i haven't thought of a better name yet, lol.
@Henryy06
@Henryy06 5 күн бұрын
MIJOCRAFT MENCIONADO‼️‼️✔️☠️🗣🤙🤙
@chrisbiscardi
@chrisbiscardi 5 күн бұрын
having even a temporary name is very helpful when making these videos, it gives something to "attach" explanations and future updates to.
@peterhayman
@peterhayman 5 күн бұрын
yaaay diisweekiiinbevyyy 🎉
@auauauauauauauau
@auauauauauauauau 5 күн бұрын
🐦💜
@CuriousSpy
@CuriousSpy 5 күн бұрын
3:48 someone moved from godot to bevy. I panicked and moved from bevy to godot xD Think i wait untill stable 1.0 release
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