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Equivalent to a 50 minute university lecture on Ray Tracing. Part 3 of 3.
Part 1: • Ray Tracing in 5 minutes
0:00 - intro
0:09 - distance attenuation
0:49 - ambient reflection
0:56 - emission
1:02 - Blinn-Phong illumination Model
1:19 - TraceImage function
2:08 - reflection rays
3:15 - refraction rays
4:37 - total internal reflection
5:44 - stepping through a ray tracer
Graphics in 5 minutes is a series of cartoon-style videos that teach computer graphics in 10x less time. You can take the equivalent of a University level computer graphics course in just over two hours. The playlist is here:
• Graphics in 5 minutes ...
See here for more information: g5m.cs.washington.edu/