*Part 2 - **kzbin.info/www/bejne/jqSTiIKridSYnNk* | Ghostrunner, The Ascent, Metro Exodus Enhanced Edition, Crysis 2 Remastered, Far Cry 6, Doom Eternal 💻 *PC Specs - Buy on Amazon / Newegg* MSI RTX 3090 Gaming X Trio - geni.us/I0af AMD Ryzen 9 5950X - geni.us/UAowvMb MSI X570 Gaming Edge Wifi - geni.us/6jiSC G.Skill Trident Z Neo 2x16GB, 3600 CL16-16-16-36 - geni.us/nniU Enermax Liqmax III 360 - geni.us/eaU9l Streacom BC1 Open Benchtable - geni.us/9PgRsf8 🎮 *Games* 00:00 Control 01:01 Fortnite 02:28 Watch Dogs: Legion 04:02 Cyberpunk 2077
@نسرالعرب-ن5ث2 жыл бұрын
please soundtrack name
@benjy1172 жыл бұрын
Seems if your only recording the reflections and not real time shadows in these games. Shadows in real time destroy the FPS and so can reflections.
@tangdynasty4735 Жыл бұрын
How worse it would be if pay $1000 Dollar for 1fps boost 😂
@venum17733 жыл бұрын
RTX : On Wallet : Gone
@dilmayathapa43043 жыл бұрын
Lòl
@ag46403 жыл бұрын
RTX: On FPS: OFF
@itsE_3 жыл бұрын
@@ag4640 stolen reply smh
@kenesufernandez12813 жыл бұрын
Hahaha
@mostrowski3 жыл бұрын
RTX: on Wallet: gon
@OokileyGMR3 жыл бұрын
It's a technology that's going to take some time for developers to properly use in their games. A lot of examples are just turning everything into a mirror and exaggerating the amount of water in places, that's not necessarily realistic.
@GinsengStrip-wt8bl3 жыл бұрын
I'd like to see a Splinter Cell game with that stuff done right. Imagine the lighthouse mission in Chaos Theory with modern effects.
@fadeeeed3 жыл бұрын
Cyberpunk had best implementation so far. When its water its 100% specular .. if its some metal then u see rough reflections and so on. Also very nice GI rt used in that game.
@beaconing76892 жыл бұрын
@@fadeeeed but that game run like a dog shit with RTX ON
@Partyweeb2 жыл бұрын
@@beaconing7689 Cyberpunk has fixed a lot of its bugs. You do realise its been nearly a year since its launch right? They've done a lot regarding performance to make the game better to where it ultimatly ends up on the card and what your using it for. Yeah the optimisation isn't the best but again it really does depend on what your doing.
@dignusdingus37092 жыл бұрын
@@GinsengStrip-wt8bl Don't do that, don't give me hope
@tokyospliff3 жыл бұрын
Of course the ray traced renders look incredible but some of the rasterisation only images are unbelievably close. Blows my mind how far we've pushed raster.
@henrique42253 жыл бұрын
I think raster is better. Of course reflexions looks better, but not realistic, like a water or something, it juts looks like a mirror. Search images like "river night reflex", the actual water in games reflecting with ray tracing is really far away from realism and ironically rasterization looks closer to that. Of course i know ray tracing is just starting and it's not only about reflexion, but also global illumination and everything else, but they should stop thinking that every reflective surface is a perfectly smooth and perfectly reflective material or something like that.
@TheModernMusicsucks3 жыл бұрын
@@henrique4225 could be that RT is pretty much accurate, but the surfaces aren't?
@henrique42253 жыл бұрын
@@TheModernMusicsucks Yes, the problem probably are on surfaces and textures (and its mappings). I hope they solve this without ray tracing getting in the way of rasterization or vice versa, even though it is inevitable that in the future only ray tracing will be used.
@stickboy82193 жыл бұрын
The graphics are there all they need to do now is focused on performance before working on higher resolution graphics and shit
@RMuriali3 жыл бұрын
I agree with you, devs must have been doing dark magic for the screen-space effects look so good. I think it kinda took off the hype for ray-tracing, at least in the current state it's a lot more about precision than eye-candy graphics. Of course it will get a lot better (and I think possibly make everything easier for the devs, not having to place so many light sources to emulate global illumination, for example).
@chrisrojas35613 жыл бұрын
Raytracing = water turns into liquid mercury
@anybody11543 жыл бұрын
Water is a burger
@quartermaster28093 жыл бұрын
@@anybody1154 water is just a burger Age is just a number Jail is just a room Too young is a Chinese name
@cappingbeara32123 жыл бұрын
@@quartermaster2809 lol ok
@NullPointer3 жыл бұрын
Mercury is already liquid
@MMWch3 жыл бұрын
@@NullPointer He is just specifying that he does'nt meant Freddie Mercury. Freddie Mercury water is a Mod, not RTX.
@apcook343 жыл бұрын
Can't tell you how many times my reflection scared the crap out of me in Control.
@NativeDestroyer3 жыл бұрын
Control’s ray tracing is way better than the Medium. The ray tracing was added in as a after thought, its clear those reflections could have been done without ray tracing and would have looked better with better performance
@nggw67923 жыл бұрын
@@NativeDestroyer i hate control with it's detail bug, i need pause and unpause to make detail normal, until today that bug not fixed
@jerenhanson72543 жыл бұрын
@@nggw6792 you have cracked version? Becuz ultimate edition is the best to play , no bugs
@Chimera_Photography3 жыл бұрын
@@jerenhanson7254 the pc editions? The game code is identical… a fully patched regular version is no different from the launch version of Ultimate (including any patches released since then)…. Just walk up to a painting in control. You’ll see it. Blurry as F most of the time until you bring the camera as close as you can.
@jerenhanson72543 жыл бұрын
@@Chimera_Photography becuz the game takes time in rendering (DLSS). In ultimate edition i have seen much less blurrier image , improved performance You are actually talking about distance focus - near objects , far object blurry
@alexandradeon75083 жыл бұрын
Image difference is negligible but the drop in fps is unacceptable 😑
@mataracahmet29213 жыл бұрын
DLSS is ready to fill FPS drop.
@agwynsatria91653 жыл бұрын
Ready DLSS 2.0
@aldysyahputra69673 жыл бұрын
thats why they have DLSS
@2.3.793 жыл бұрын
Yes
@jacekicksass3 жыл бұрын
It really depends on the game. Some games Ray Tracing is implemented perfectly and really adds a lot to the experience. In others it's a complete after thought and adds nothing of value. We really need to wait another 1-2 years before developers start implementing it properly.
@jackkeilman38123 жыл бұрын
While retracing does bring a more natural feel to games, I honestly could argue it looks hyper-real over actually real. The wet surfaces demonstrate this perfectly. While they would reflect like a mirror, it would not be as well defined as what rtx is displaying. Even completely still water would not show a perfect reflection. I just think that rtx on is an extreme case of proper lighting while rtx off is the opposite. Games designers need to find that sweet spot in between both modes so that it will look closer to real life and not be as much off a butcher with frames.
@crispinotechgaming2 жыл бұрын
it's. not. called. rtx.
@sebasstein70142 жыл бұрын
Exactly, devs make way too many textures unrealistically glossy or water way too clean and reflective to show off raytracing effects but it destroys the immersion with that. A puddle of water forming on a street is going to be mostly dirty water with limited clear reflections instead of looking like an artificial mirror reflecting everything perfectly clear and undistorted.
@ensiel47382 жыл бұрын
@@sebasstein7014 Exactly.. And it's actually distracting for a lot of times in my experiences. It only looks good for showing off graphical prowess on KZbin vids but some people like me could care less about it. The performance trade off is simply too big and gameplay + story matter so much more than eye candy in games. When we're truly enjoying the game because of it's gameplay and story, a lot of this eye candy's pretty much negligible.
@hyperkid782 жыл бұрын
@Horshu fuck jesus lmao its 2022 people with an brain can tell jesus and god is a fiction... its a story
@ghost500e2 жыл бұрын
Yeah, it would be more natural with a kind of small percentage smudge/diffusing filter over the waterpuddles to make it realistic. Now it's to much of supergloss mirror that never exist irl.
@soumik2312 жыл бұрын
It looks over the top when compared side by side. But to be honest, without the RTX on, it is still very impressive and, at times it is difficult to understand if the game is being played with or without the RTX on. The only real thing is the water reflection. It is really unbelievable and hyper realistic.
@screamingicecream97073 жыл бұрын
Raytracing: waters cool... everything else: no
@aldysyahputra69673 жыл бұрын
yeah for water effect its really cool for RTX
@hafiedzalvinandi42813 жыл бұрын
Mirror glass?
@empatempat87453 жыл бұрын
my tought
@woopdedo79393 жыл бұрын
All RTX does is accurately compute reflections, shadows, and lighting/global illumination. No matter what your opinion is, RTX is always objectively better looking because it’s a much more accurate and true to life representation of the world
@jimhendrix24653 жыл бұрын
@@woopdedo7939 seems like you’re trying to advertise ray tracing.
@germanturkish16643 жыл бұрын
You should also keep in mind that SSR can only mirror what is on the screen, if you look down a bit everything is gone. thats why real time is the only way to do that
@autopilotgorilla3 жыл бұрын
Pre baked reflections can also do this, but only works with static scenes. Used in a lot of Source games and they still look quite good to this day.
@lucasrule55573 жыл бұрын
I wish they could do the reflections the same way GTA does mirrors this could make it run so much smother and look the same
@niks6600973 жыл бұрын
@@autopilotgorilla yeah with open world games with cars specially, self-reflections and dynamic reflections make them 100times better than anything static..
@MLWJ19933 жыл бұрын
@@lucasrule5557 It actually wouldn't run smoother... In all likelihood it would run worse than raytracing. Rendering to texture is the same as rendering a scene with an additional camera. Now apply that to all reflective surfaces & just calculate how many times you'd need to render the same scene with the same lighting. Older games using forward rendering could do this to some extend (but at very low resolutions) because they used simple lighting, not the multiple lighting passes used today.
@FelixOnn13 жыл бұрын
I kinda like SSR (except in RE2). To me, it's like an "affordable RT" haha. But it's awful when you down the câmera for se reason and the reflections are suddenly cut in half or gone
@WomanSlayer694202 жыл бұрын
RTX Off: Frames per second RTX On: Flames per second
@dylangarcia42162 жыл бұрын
seems legit
@korndud3 жыл бұрын
the difference is small but big at the same time. i think its more immersive in dramatic games.
@Danigon8763 жыл бұрын
My only issue with raytracing is that it still kills fps even when raytraced reflections aren't on screen
@chloewebb55263 жыл бұрын
probably because ray tracing also makes it so that the color of a white wall will bounce onto a black floor near the edges of a room in some games from what i understand. I actually like these effects more than the obvious water and glass reflections, because the color and light bouncing between surfaces makes the area feel more realistic. As an artist, I just really appreciate when i see color reaacting with light and other colors appropriately lol
@gowsano71383 жыл бұрын
@@chloewebb5526 wallet: ehm ehm i don't feel this is worth the extra 200 bucks
@chloewebb55263 жыл бұрын
@@gowsano7138 didnt say it was cost efficient. Its new tech, which is always overpriced lol. But its a great technology to utilize moving forward in real-time rendering
@gowsano71383 жыл бұрын
@@chloewebb5526 i just think it's something just made for the hype and makes people want to pay more , it's really basic graphic enhance my friend❤
@woopdedo79393 жыл бұрын
Then use DLSS
@elderroll40173 жыл бұрын
you should've had added some close shots on some objects producing light like lamps, candles, etc. people only noticed the reflections because it was only the most obvious thing to notice. metro exodus has a lot of dark areas with small lighting objects. anyway, nice vid.
@josephjomy49723 жыл бұрын
True
@palmtree54892 жыл бұрын
i actually dont care about the reflections at all, the Lightning is just night and day in Cyberpunk 2077 with Raytracing on.
@Psythik2 жыл бұрын
@Horshu *JESUS IS DEAD*
@MMWch3 жыл бұрын
BENCHMARKS, just a tip: Try to have more moments when the camera and character are still, so we can pause the video and use the 5 sec. button to quick switch, back and forth, between versions. Thats a good way to pay attention to the detais.
@sebasstein70142 жыл бұрын
@Horshu Should he exist that is
@chomu35962 жыл бұрын
@@sebasstein7014 lol
@Tenchi707 Жыл бұрын
Exactly
@Szilagyicsabaistvan9 ай бұрын
@@sebasstein7014 word
@ReTrospectiveVids3 жыл бұрын
I was gonna do a similar video showing off JUST Cyberpunk and call it ‘Framerate ON vs Framerate OFF’
@JuanPretorius3 жыл бұрын
3080 ti highest settings on 5120x1440 and getting stable 60fps all the time. with g sync is silky. it's crazy how I can finally play the game, it's actually an amazing game
@divyansh28903 жыл бұрын
@@JuanPretorius GTX 1660 TI and 1080p non RTX max settings at 60 fps, this game is lovely
@semyongalitsky95933 жыл бұрын
@@JuanPretorius those settings are as bad as mining your graphic card.
@JuanPretorius3 жыл бұрын
@@semyongalitsky9593 you mean for the health of the card? I dont know what you mean
@垃圾谷歌又出bug3 жыл бұрын
@@semyongalitsky9593 lol wtf does that even mean
@warnacokelat3 жыл бұрын
I think ray tracing is good for lighting effects and reflections on glass surfaces. Other surfaces seems to be excessive.
@sv46473 жыл бұрын
Right
@Carlos-ux7gv2 жыл бұрын
It is also good for atmospheric effects (like smoke or god rays) and realtime (correct) ambient occlusion. Imagine an horror game with real shadows, dusty rooms and AO.
@joavitt2 жыл бұрын
@@sv4647 left
@marceloespinoza39802 жыл бұрын
@@joavitt up
@LotFrat2 жыл бұрын
@@marceloespinoza3980 down
@NawiTheCore3 жыл бұрын
Unless you're paying attention or look at two images side by side, it's really hard to notice.
@Daniel92CZ2 жыл бұрын
I also can't see the difference. If i put 2 pictures with same frame off and on, then yeah i can notice something, but normaly playing i dont bother with it, it's just fps lost for not really anything major.
@spinnie08 ай бұрын
I think that's just the nature of graphics improvements. The benefit is incremental, so if you compare 1 single technique / improvement on or off, it won't make or break the experience. But if you compare a game from 5 years ago to a game now that has many of those incremental features combined, the difference becomes incredible.
@lukephillips72392 жыл бұрын
I think the biggest improvement with raytracing is not reflections but global illumination. In scenes lit primarily from sunlight there is a subtle but noticeable change in the way the ground is lit that make the scene feel much more natural and rea.
@assortedlunatics4381 Жыл бұрын
Raytraced shadows is a big one too
@DragonOfTheMortalKombat Жыл бұрын
@@assortedlunatics4381 No shadows, ambient occlusion show lowest improvement. Not at all worth enabling.
@rewwgf Жыл бұрын
are you seriously?? 🤦🏻♂️
@narvaeztiamson918 Жыл бұрын
Ray tracing is only a gimmick, not worth it. Stupid features
@hva28639 ай бұрын
Am I the only one who thinks no RT looks better in most of them? Ray tracing makes some of the games look too polished/shiny
@erotiqe3 жыл бұрын
raytracing on -> everywhere puddles , puddles for everyone!
@portablerefrigerator49023 жыл бұрын
Yeah all these puddles are annoying
@fredstead56523 жыл бұрын
Puddles are just effective to show what raytracing can do.
@wallacesousuke14333 жыл бұрын
@@fredstead5652 effective as in obnoxiously overused and cartoonish looking, right? It makes games look like these over-the-top futuristic tech demos
@Electrifize3 жыл бұрын
It makes sense in London though
@Miraan3 жыл бұрын
*peppa pig intensifies*
@mralabbad7 Жыл бұрын
It just keeps proving to me that raytracing is not even close to worth it for the amount of hardware it needs
@federicoliguori26983 жыл бұрын
Imagine paying 300$ dollars more on a GPU for some water reflection.
@Jeff9co3 жыл бұрын
Imagine getting 3200 in 3 collective stimulus checks and still complaining about scraper prices 🤣 Figure after supporting dozens of families a year, time to treat myself with the "free money" since I actually got a hand out for once thanks to covid
@NemyacX3 жыл бұрын
@@Jeff9co you could do a lot more with the extra money if buying from scalpers wasnt the only option headass
@woopdedo79393 жыл бұрын
It’s not just reflections, it’s shadows, reflections, and global illumination or lighting. It can change any game drastically even if the game is bad looking to start with. Look at Minecraft RTX and Quake RTX. That’s just an example of what it can do. RTX is def worth it if you have the money, it a drastic change if you have a of of course that actually has decent graphics
@jimhendrix24653 жыл бұрын
I honestly can’t tell the difference
@jimhendrix24653 жыл бұрын
@@woopdedo7939 I can’t say it’s worth it, not for $300 extra.
@Plisko12 жыл бұрын
I was expecting to be more impressed than seeing a couple of extra reflections. I honestly wouldn't miss any of it. Hardly worth breaking the bank for.
@manzariat75233 жыл бұрын
Looks good, still not as good as what I expected given the neverending fuss about Ray Tracing.
@thatsalot35773 жыл бұрын
it's actually cool if done properly, and you'd also need a really high budget monitor to experience it.
@manzariat75233 жыл бұрын
@@thatsalot3577 I actually recently got a complete new PC, super high end, and a great monitor, tested RT with some games and Imo the fps sacrifice was not worth it at all. But then again that's just my experience. I usually play games at High quality instead of Ultra/Max and at a locked 144fps even tho I have a 280hz monitor, because I want to maintain a good temperature to quality ratio. So I don't care for that much quality.
@tokyospliff3 жыл бұрын
@Manzari AT. Ray tracing is a general purpose calculation technique that hasn't been possible in realtime until now and marks a phenomenal change in the way renderers are written. It's not about you, it's about the programmers, because their lives just got a whole lot easier. Depth of field, shadows, ambient occlusion, reflections, refractions, and basically every lighting effect has literally been an inaccurate hack until now.
@ffuukckguugle5763 жыл бұрын
@@tokyospliff THANK YOU for saying this. People are too stupid to think that far ahead.
@sneedsfeedandseed17953 жыл бұрын
@@tokyospliff don't care, I'm a gamer, not a programmer.
@PaperCut2UGaming Жыл бұрын
I can’t hardly tell the difference
@nomad7317 Жыл бұрын
Same.
28 күн бұрын
"can’t hardly"?
@utkarshsinghal55973 жыл бұрын
I wish dev would have spend more time to make cyberpunk gameplay better and glitch free, because night city looks sooo beautiful
@Jonas-ej7id3 жыл бұрын
And add in all the features they promised
@DEKIIIII13 жыл бұрын
@@Jonas-ej7id no games has all the features that devs would promise
@Jonas-ej7id3 жыл бұрын
@@DEKIIIII1 Rdr2
@DEKIIIII13 жыл бұрын
@@Jonas-ej7id oh they had their fair share of that
@Jonas-ej7id3 жыл бұрын
@@DEKIIIII1 Like?
@nicholasdavidson11912 жыл бұрын
People complaining about ray-tracing don't understand that it isn't just reflections, it's a complete light simulation in real time. It's calculating light bouncing off of other surfaces, not just glass. It's how light reacts with particles in the air. I don't understand how you can look at the comparisons and say that ray-tracing doesn't make a noticeable difference.
@smittyvanjagermanjenson1822 жыл бұрын
They only saw the puddle reflections and assumed that was it lol. Probably also watched this on a phone which crushed the full resolution
@starlyn12323 жыл бұрын
I think that in addition to being a graphic advance, by the way it embraces the marking, for example, in the case of Cyberpunk, I think that the reduction of reflections (not to say total disappearance) on the water is intentionally exaggerated, and that when seeing the comparison you feel super tempted to have that feature, if you don't have an NVIDIA card, buy it yes or yes, maybe I'm wrong, maybe not.
@ОООПриволжьеТеплотехника3 жыл бұрын
Red dead redemption 2 did not have Ray Tracing and the quality of reflections was high (on high graphics settings). We are fooled by promoting this technology.
@paquito41473 жыл бұрын
Cyberpunk 2077 literally have bad reflections without ray tracing on purpose
@dharmiksamani82583 жыл бұрын
Crysis 3 had better water effects in 2013 without ray tracing. Cryberpunk has definately made sure water looks bad with RT turned off. I am not saying its a gimmick... but the advantages look exaggerated .
@Jamal-mq6xn2 жыл бұрын
@@dharmiksamani8258 I think they wanted to make the water look dirty as NightCity is a pretty nasty place, but Raytracing just completely changes it.
@dariomladenovski64812 жыл бұрын
@@dharmiksamani8258 yes, Cyberphunk is an Nvidia sponsored title so I wouldn't be shocked if CDPR made the water look worse on the non RT version
@du4lstrik32 жыл бұрын
There's an impressive amount of mathematics that went into the lighting engine for this, I'm sure; however, aside from reflections, I don't see much improvement. I guess if we're trying to push the boundaries for as realistic as possible, this helps, but most games you move too fast to notice detail like this. It's only when you stop to really inspect the work that's been put into the graphics, that's when you'll notice it. We should be focusing more on trying to improve render times with high sample counts of polygons. It's basically what has kept graphics looking overall similar to how they were 5-10 years ago. The more realistic and higher-resolution textures get, the more space they take up and the longer it takes your CPU/GPU to calculate and project their image onto the screen. That's where efforts should be maintained - not necessarily doing reflection work. It's just the lowest-hanging fruit on the tech tree at this time. I remember when RTX first dropped, everyone was losing their shit over it, and not too many people even knew what it did. They just assumed it's some new graphical revolution and will make your games look better if you have an expensive card to handle it. There was a lot of flexing, too. If you didn't have the latest card that had RTX support, you were automatically a lower-class gamer. Most people weren't aware it's still very early and has a minor impact on most games' graphical fidelity. But market hype will hype, I suppose.
@henriksaarno13112 жыл бұрын
Jedian you are right it is about the reflections, ray tracing helps to deal with global lighting effects (e.g. mirror reflections), it actually models how light really works, if you don't know the technical details it might not appear like much, but those detail are really impressive. We can basically model how light actually interacts with objects.
@justarandompenguin2 жыл бұрын
Amen. Aside from RTX, DLSS was a godsend. The ability to downscale particular object resolutions, while maintaining the native screen resolution and with almost no loss in visual quality is very, very impressive IMO. Even more impressive than the RTX real time lighting which is good, but it takes too much of a toll on performance to justify using it (then again, IMO).
@hyperkid782 жыл бұрын
i have never ever heard anyone even mention rtx never... and as a flex ? uhhh what ? no
@du4lstrik32 жыл бұрын
@@hyperkid78 You obviously weren't part of the conversation when RTX-capable cards were first launched then. People today know it's about light and its reflections. When it was first released, most people just thought it was like a leap forward in general graphics tech.
@hyperkid782 жыл бұрын
@@du4lstrik3 or maybe u just hang out with nerds? let me guess.. ur overweight, like anime, get bullied at school and like guys ?
@yyhbackagain50133 жыл бұрын
RTX: Ok this floor is a mirror
@thechoku97653 жыл бұрын
Minecraft is still the best optimized Ray tracing on game ever, even without puting puddles everywhere, the other AAA game such a cyberpunk, control, metro Exodus, etc, was already have a good game engine that doesnt really need Ray tracing to boost their graphic quality by much
@SerBallister3 жыл бұрын
Minecraft RTX has full GI with physically based materials, more advanced then say Doom Eternals RT implementation that only supports reflections.
@shadel74843 жыл бұрын
I feel the RTX inpact more on Minecraft compared to other games.
@pheonixnova43833 жыл бұрын
RTX: On Wallet: Gone PC: boom Hotel: Trivago
@4KgamingGuy2 жыл бұрын
Sacrifice 50% of FPS to get 5% nicer looking Graphic, just not worthed
@jego2073 жыл бұрын
As brilliant as RTX technology may seem, no amount of dazzling visuals can replace good gameplay.
@HaydenLau.3 жыл бұрын
Yes, but equally no amount of stellar gameplay can make up for God-awful graphics. For a truly legendary game you really need both
@WhosTheKid473 жыл бұрын
I agree bad camera angles and just bad game play would do the graphics no justice
@HaydenLau.3 жыл бұрын
@@kishaloyb.7937 Yes, but if you take a game that has equally good gameplay but excellent graphics, you get an objectively better game. Good gameplay only makes up for bad graphics to a degree. How many people play retro Doom nowadays, versus how many people play Doom Eternal? Regardless of how good the gameplay is, every game has a "graphical expiration date" of sorts.
@HaydenLau.3 жыл бұрын
@@kishaloyb.7937 But it does matter. You can't say graphics doesn't matter. What you mean to say is graphics isn't everything.
@kishaloyb.79373 жыл бұрын
@@HaydenLau. to me graphics doesn't really matter. Maybe 10 years ago, I would have said that it did, but not now. But I get from where you are coming from.
@FelipeCardoso_plus3 жыл бұрын
People who don't see differences need to check their eyes...
@michaelangst60783 жыл бұрын
Some people just give no fucking shits and some are just unintelligent and stupid... I bought a 8k Z9G tv, and I can easily notice the improvement in 8k over 4k in both pc games and emulators and the HDR is fucking incredible.. I would never go back to anything lesser now even though I have to settle for a locked 30fps on most new games.... Do you think I give a fuck is some unintelligent virgin loser says he cannot see a difference if they viewed my tv compared to their budget 4ktv or monitor??
@TechTyrial3 жыл бұрын
Rtx looks amazing
@michaelangst60783 жыл бұрын
@Furious_DC All that matters is if there a decent difference in picture, and yes it's more than decent.. A good picture can just be playing in 720p on an old plasma tv for fuck sake..
@santhoshsridhar58873 жыл бұрын
@@michaelangst6078 8k is only good for TVs. And a 30 inch 4k monitor will look just as good if not better than a 65 inch 8k tv. Even a 4k tv and a 8k tv will have hardly any difference if you sit over 5 feet away. And idk which idiot prefers 30fps over 60fps just for higher resolution.
@michaelangst60783 жыл бұрын
@@santhoshsridhar5887 you don't own the tv I do and have done the proper testing on a pc capable of it, so shut the fuck up..
@patrikmiskovic7913 жыл бұрын
Love it without raytracing . 100fps real resolution
@barca4k7463 жыл бұрын
@Deathplan ok
@andrewtucker942 жыл бұрын
@Deathplan I'd rather spend my money not on video games
@omarbull473 жыл бұрын
Should have also added fps counter too, which would tell you can get almost same graphics with rtx off and with much better fps
@smittyvanjagermanjenson1822 жыл бұрын
If I can get 1440p @ 60fps with high quality settings and RT/DLSS that's excellent. I don't give a damn if Control or any single player title is maxing out my 144hz monitor.
@daretodream1262 Жыл бұрын
Honestly I don't see a difference. Why not compare them side-by-side? They way you show the two makes it really hard to compare
@Orbital_Dew3 жыл бұрын
the screen space reflections in these modern games are already so good that rtx feels obsolete
@BENCHMARKSFORGAMERS3 жыл бұрын
Screen space reflections in Hitman 3 - Next level 😎 kzbin.info/www/bejne/lYavdaaMqaqjbtE
@Orbital_Dew3 жыл бұрын
@@BENCHMARKSFORGAMERS wait a second this isnt raytraced ? o0 how do they get those realtime reflections of the player model
@BENCHMARKSFORGAMERS3 жыл бұрын
100 FPS at 4K = No ray tracing 😅 Update with RT is confirmed www.hardwaretimes.com/hitman-3-likely-wont-get-ray-tracing-on-the-ps5/
@Orbital_Dew3 жыл бұрын
@@BENCHMARKSFORGAMERS thx for the info
@Fel1xF7W3 жыл бұрын
this new technology is like VR, awkward at launch but given time is a must-have
@IamKenzzz3 жыл бұрын
I don't know VR is must - have lol
@dexterjsullen2 жыл бұрын
Its funny how nobody played cyberpunk 4k with rtx
@MESSY-AF3 жыл бұрын
i want 60 fps , i don't care about all those reflections tbh
@livealittle11003 жыл бұрын
Ikr
@ninpgmer89593 жыл бұрын
It's not even realistic 90% of the time....
@woopdedo79393 жыл бұрын
@@ninpgmer8959 more realistic than path traced lighting,
@woopdedo79393 жыл бұрын
It’s not just reflections, it’s also shadows and lighting or global illumination. It only changes those aspects and also use DLSS, 60 FPS is easy with DLSS.
@SerBallister3 жыл бұрын
@@woopdedo7939 Umm, Path tracing is the most realistic form of ray tracing ? It's the method used in movies and other photorealistic CGI.
@CaptNemo_3 жыл бұрын
4:12 all i can see in that water reflection is my wallet crying from just buying the 3090.
@andersonklein35872 жыл бұрын
In Watch Dogs it actually made a pretty nice improvement. Really hope to see the first game that uses a pathfinder render instead of rasterization, that's when we will see the big change.
@davidbell36783 жыл бұрын
Ray Tracing: For when the surfaces just aren't quite reflective enough.
@davidbell36783 жыл бұрын
@Nícolas Mallmann You sure? Because that's what it looks like to me.
@shashanksuman7962 жыл бұрын
the combination of psycho ray tracing and ultra screenspace reflection of just lit. The beauty of nightcity in its true form.
@daddychocolatesosa8273 жыл бұрын
RTX in Control : Fine RTX in Fortnite : Fine RTX in Watch Dogs Legion : Fine RTX in Cyberpunk 2077 : *Turns water into ray traced liquid metal*
@parthnagpal68513 жыл бұрын
Cause thats the water from 2077 the water will obviously change its composition in 56 years 😂😂
@sashaantidot24445 ай бұрын
@@parthnagpal6851yes but not in clear purified water 😂
@Aventox3 жыл бұрын
Watch dogs legion without rt is actually decent
@mdradek3 жыл бұрын
Same with Cyberpunk.
@costachiever52123 жыл бұрын
Yeah the pre rendered shadows and stuff is decent in both games
@thetechnocrat63883 жыл бұрын
Yep
@irenemiku929Ай бұрын
I don't support ray tracing. Too much mirror and reflection effect is making everything look worse and feels unreal. In reality many things only reflect light a little.
@michaelwhiteside21212 жыл бұрын
Thanks for making this video!!! I think you have to have a keen eye for this if you’re not looking for reflections but it’s still spectacular seeing the details in the difference.
@Unownshipper2 жыл бұрын
Summarize it for me like I'm a 7-year-old. Is it just that ray tracing reflects light off of glass and water to an extreme degree? Because honestly some of these games look like they reflect images on those surfaces even with the ray tracing off. Sure, it's not quite as defined, but I'd argue that that's more true to life. Plus I've heard ray tracing makes games sputter and stall badly because of the memory required.
@MarshallZPie3 жыл бұрын
I hate that many games aren't taking full advantage of Ray Tracing, it seems that developers think it's only for reflections and they try to go overboard with it, it's supposed to make all the lighting much more realistic, not make everything shiny...
@AdofHitter21033 жыл бұрын
Mass consumer on old Gen and performance is already issue with ray tracing. Its just a gimmick atm that’s not worth a time. best bet After couple of years we gon see dev move to ray tracing full on when graphics cards can handle it for most consumers
@atomicthagamer42572 жыл бұрын
@@AdofHitter2103 Hey, don't i know you from somewhere?
@smittyvanjagermanjenson1822 жыл бұрын
I know this comment is old, but at the same time the 30** cards are really the first cards that can handle a large amount of RT, so games didn't really have much proper RT Integration, well see more good RT in future titles.
@dariomladenovski64812 жыл бұрын
because game developers know that it's a gimmick, just look at a game like RDR2 for example, no RT bs but the reflections, water and overall graphics look better than all of these Nvidia sponsored RT games
@Unknown_User472944 ай бұрын
Rtx, its on Wallet, its gone
@GaMeON1597534563 жыл бұрын
RTX ON = -50FPS and slightly better reflections...
@Kyepo3 жыл бұрын
@@Embreh89 how much fps average were you getting. Also what in what preset and what rtx quality
@skippychurch29653 жыл бұрын
@@Embreh89 that is still a shit frame rate. 60 is the new 30.
@skippychurch29653 жыл бұрын
@@Embreh89 we are still talking about cyberpunk, right? First person shooter mechanics need any frames you can manage, not shiney puddles, my man. :)
@theydontlikeitupem.47253 жыл бұрын
Honestly the difference is slight, the real question you need to ask yourself is how much does it affect fps. If your running a top end rig and fps is still nice and high with it on then turn it on. If your running a mid-low end rig then chances are it's going to have a horrible effect on fps which is far worse than the benefit so turn it off. Just play with the settings and see what works. Fps is more important to and enjoyable gaming experience in my view.
@twentytwo1382 жыл бұрын
And the GPU price as well.
@jeofthevirtuoussand3 жыл бұрын
Raytracing is a huge turn on😏. However can also appreciate a handmade lighting, It takes a lot more times to place the lights but you have greater control on what you place and how you do it. For more artistical games Raytracing can sometimes hurt the intentions.
@Beanpolr2 жыл бұрын
For sure, ray tracing is definitely meant to be for more realistic lighting.
@ANDREW-mj1is2 жыл бұрын
I was confused between NVIDIA and AMD! Now I'm fuck'n sure about ray tracing...I'll Definitely check out NVIDIA. Thx man
@michaelwatkins38923 жыл бұрын
One of your coolest videos, love the music too!
@mbii76673 жыл бұрын
I kinda hated the music
@UrielVentris19842 жыл бұрын
am i the onley one that thinks it doesent make any difference or little for alot of processing power? why bother i dont even notice a difference.
@jacekicksass3 жыл бұрын
I used to think that Ray tracing was complete gimmick, then I played Control. The game uses lighting to excellent effect (this video doesn't really do it justice tbh) and makes the game SO much more immersive.
@Ghostsonplanets3 жыл бұрын
Right. It even gives you a tactical advantage as you can see the enemy coming in the mirror like surfaces.
@reneeeliesermartelotteibar8173 жыл бұрын
@@Ghostsonplanets Your enemys can see youur reflection too, when you closing to them steeling from behind. It´s amazing... welcome to the future!
@CoulierCuts2 жыл бұрын
Control is the only game that uses RT properly imo, most of the others are overkill. Cyberpunk does it well too I guess.
@litnest46703 жыл бұрын
i think watchdogs looks amazing with rtx on . The world feels extremely realistic
@vracanАй бұрын
water seems biggest improvement, rest is very minor.
@jackrazn3 жыл бұрын
Honestly I had to look up this video because I couldn't tell the difference from turning it on and off in Cyberpunk. Well, other than the frame rate of course.
@woopdedo79393 жыл бұрын
Look for shadows, reflections, and the lighting. Also use DLSS
@gamesteamtm84292 жыл бұрын
And how much is the video memory download?
@thtupid2 жыл бұрын
I think wet things look absolutely fantastic nowadays. Like wet roads and wet people and cars etc...the thing is though, the interaction differences with wet atmosphere is still lacking. Like proper splashes and footprints and puddles etc. Being wet is still very much just a skin and not a state.
@PredictAnythingSoftware2 жыл бұрын
Ray tracing is good if you prefer a good appearance gameplay, since it is using ray tracing similar to how light works in real life, and because of that, you will get the best and most realistic output, it doesn't matter if you don't like the reflection, some people complain that it looks like a mercury, but if you really think about it, that is how water looks like in real life, especially in 4:28, you can see the obvious difference of real water reflection compare to RTX off.. RTX off on the other hand will still looks goog, but it will depend on the person (developer designer of the game) who adjust the lighting manually. For short, RTX OFF is an artificial lighting effect while RTX ON is tracing of how light reflects naturally just like in real life. Thanks for the video, very good comparison...
@azuros73462 жыл бұрын
It takes time to optimize and competently implement this technology. In many games with active ray tracing you just get -30-50 fps and nothing else
@Turgineer3 жыл бұрын
RTX is amazing, It really improves the graphics significantly.
@ffuukckguugle5763 жыл бұрын
I agree.
@troyhayder69863 жыл бұрын
Ray tracing... Traces a beam of light through bounces and refraction from every light source in the game...the camera captures some of those rays... Path tracing... Traces a beam of light from the camera through bounces and refraction to the original light source... Because you are tracing a lot less rays.. The performance cost is minimal... Negligible difference in quality.. Massive difference in performance...
@SycFuk20003 жыл бұрын
I can barely see a difference. What am I supposed to be observing?
@Gamerzguy24683 жыл бұрын
Was psycho settings used for Cyberpunk 2077 RT?
@santhoshsridhar58873 жыл бұрын
Ultra and psycho have no difference between them tho.
@offlinegamer67563 жыл бұрын
@@Embreh89 psycho activate a better RT Global Illumination with the Indirect lighting casting better accurate colors ,But till this day the best RT implementation is still the : Control's one , at least we have the self reflection of our own character in every reflective surface , a missing feature in Cyberpunk 2077
@mcn79583 жыл бұрын
@@offlinegamer6756 Strongly agree! I spent 2 hours on making my V, but I cant see my self from rtx.
@offlinegamer67563 жыл бұрын
@@mcn7958 yeah! it's awkward and dumb from them !
@Arthur_url3 жыл бұрын
CDPR relied too much on the Ray Tracing when it came to water surfaces. Without it, the water just looks straight up unfinished or bugged. Oh well.
@GinsengStrip-wt8bl3 жыл бұрын
That's annoying as fuck, some devs just put half assed reflections that look like crap "coz we hav rt" when most of gamers will have see that poor garbage given cureent gpu prices.
@ImChurro3 жыл бұрын
RTX ON: the game is now shinier
@muirize53193 жыл бұрын
WOW
@mouadelmoujaddidi65802 жыл бұрын
Cyberpunk 2077 is ironically the most immersive game I've played in years
@VexOoo-x7y8 ай бұрын
Doesnt seem worth
@non-ofyo-business33996 ай бұрын
Honestly I have a 4090 and I can’t even tell a difference when in game.
@dataanalystbynight43756 ай бұрын
I will say that with water I really notice. But how often in game are you just staring at water? Everything else, I had to rewind several times to pick out the differences, and in some cases I actually prefer it with the Ray tracing off. I think it becomes too much in some scenes. I asked myself how often I stare at scenery in my own everyday life. Pretty much never, and I do the same thing in game. Get tunnel vision. So, for me I don’t care.
@doom-slayer-693 ай бұрын
It's not worth it. For something so insignificant and worthless + on top of that every GPU takes a big fps hit for it. It amazes me that ray tracing hasn't been laughed out of existence by the consumers yet.
@tekkenkaido11 ай бұрын
Just adding reflective surfaces everywhere and then casting reflections doesnt make the game more "realistic". For example, the swamp water in Cyberpunk looks exactly how swamp should look with non-RT reflections, while RT reflections straight up reflect everything- that is not "realistic". Another example from Cyberpunk is the scene at 04:50, like come on, marble floors or polished floors are not supposed to straight up reflect like mirrors, again RT fails. People should turn off RT and dedicate the hardware resource to higher resolution, that makes the biggest difference in visual presentation
@parth1350sharma3 жыл бұрын
in this video we have only seen the areas where ray tracing makes a huge difference(like puddles and rivers and glass). But it won't make much of an overall difference while playing games
@joshuahoffman14583 жыл бұрын
I disagree. It'll still tank your fps regardless of where you are.
@CKestus21872 жыл бұрын
Obviously, the biggest difference is going to be in reflections. Rather than having a rough estimate or a baked in reflection you’ll have real, 1-1 reflections. In shadows and in lights it’s not going to be as obvious unless it’s a side-by-side.
@Skoshtwo3 жыл бұрын
If this is raytracing, what does "reflection quality" option do? I'm confused.
@TacticalPhoenixYT2 жыл бұрын
That's just the quality of the standard rasterization shadows and reflections.
@LuckyFullmetal2 жыл бұрын
if you mixed ray tracing with the realistic gta 5 demo intel made it would look just like real life
@ROFLPirate_x3 жыл бұрын
I don't really care about the difference with ray tracing shadows, and global illumination any game that has them available will more than likely already have pretty good rasterisation lighting and shadows anyway. But those RT reflections... 🤤🤤🤤
@gourabghosh91852 жыл бұрын
So its basically great reflections vs not that great reflection🤣
@45eno2 жыл бұрын
I think a 50/50 split of live action might work better. RT does not appear to be a big enough improvement to be worth the performance hit. I would need to see it side by side and so far it clearly isn't night/day improvement. Maybe in time and next GPU in a couple more years.
@skreaga2 жыл бұрын
Rasterization and shaders have gotten so good over years of game development that once ray tracing became available to the average consumer, it didn't make as much of an impact. It does improve on atmospheric effects and shadows which is good in cinematic games, but for the performance cost and the actual price of ray tracing enabled cards it doesn't make much sense to make ray tracing the norm.
@smittyvanjagermanjenson1822 жыл бұрын
Raster only exists because Ray Tracing wasn't possible for the longest time. I can't wait until Raster is almost entirely phased out, it's such a huge waste of time during development. It's going to be awhile for that still, but RT is the future.
@hitbm47552 жыл бұрын
Awesome video, the Ray Tracing looks super crisp and detailed but I feel like sometimes it overpowers the scene. I just hope that Ray Tracing does not become a pre-requisite soon and I do not think it will, because a video I watched from Nvidia themselves is that Ray Tracing and Rasterization is currently used in combination to give a better looking scene. It seems fully Ray Traced Rendering is still something of the future and even then it is not the most realistic/finished rendering method out there, with Path Tracing seeming like the closest to realistic, so I think I will probably upgrade to a Radeon RX 6000 at some point which has really good Rasterization and some moderate Ray Tracing capabilities.
@i_love_games110 Жыл бұрын
there's full ray tracing in some big games, control, cyberpunk, minecraft and some others i forgot fortnite used to have full ray tracing but now it doesn't trace shadows
@SeñorDossierOficial Жыл бұрын
I don't think it's gonna be a pre requisite, at least not in some years, because there are still some games that use directx 11 backwards compatibility
@ehshardwell73752 жыл бұрын
I was born when games were played in a 2D platform. It's a great improvement
@FishFreddy3 жыл бұрын
RTX just makes you hate reflection in games. Water and windows. Doesn't add much to the experience, just to a lower FPS.
@therealbubble46963 жыл бұрын
There's so much they could do with RTX, like more realistic space reflection where light bounces and lights rooms accordingly, like in quake 2 but nooo, shiny window and wet road WOoOaAh RTX ON
@SerBallister3 жыл бұрын
@@therealbubble4696 Sharp reflections are faster to compute (less rays needed), so that's why we see them a lot.
@deadpain24832 жыл бұрын
Cyberbug is meant to be played on max. But i guess we have to wait till 2077 to be able to do that.
@liptongtr2 жыл бұрын
2:37 You know the interesting thing is even though RTX ON looks good, I feel like its almost TOO reflective and the RTX off version of the streets looks more like real life. Unless There are inches of stagnant water, the streets and sidewalks aren't going to look that reflective.
@CoulierCuts2 жыл бұрын
I agree, RTX can be overkill a lot of the time.
@nOT_sURE082 жыл бұрын
I feel like I'm not seeing much difference.
@atifmir74092 жыл бұрын
I stopped playing games a while ago but graphics have improved immensely. The ray tracing makes it look even more realistic, and the way Watch Dogs: Legion have recreated Leicester Square looks amazing. It looks exactly the way i remember, but with obvious futuristic changes.
@NoelCarson3 жыл бұрын
RT is more pleasing to the eye, but I feel it is unrealistic. Where I'm, you'll never see such clear water (barring glass of course).
@O_Tucano3 жыл бұрын
Yup. Specially in a world like cyberpunk, where there's barely no ecological care, so the water would be definetely dirty
@CzaXu3 жыл бұрын
Cyberpunk looks insane
@indisponivelv31393 жыл бұрын
no
@NYRFAN752 жыл бұрын
Ok, I’m running a top of the line computer setup. Personally I don’t see RTX being worth it. I have an astigmatism so I’m not sure if that plays into it. But I really cannot see much of a difference in the picture. When factoring in the performance needed and the fps dip because of RTX it just isn’t worth it in my opinion. Again, my eyes aren’t the greatest. But still.
@maclegend91698 ай бұрын
I swear to god I don't notice any fucking difference, except that I lose 50fps turning it on.
@Jumbo002 жыл бұрын
if you feel useless always remember that there is fortnite with rtx
@thetechnerd16173 жыл бұрын
It’s great honestly, but I think it’s only really feasible if you have a 3090/80/2080 ti. Otherwise it’s more like a beta feature because most rtx GPUs are vram limited or do not perform well at 1440p. You can probably drop other settings or play at 1080p with other GPUs but as more titles come out, they are going to be more demanding, so unless you have these GPUs I mentioned,maybe you will be able to play one or two games max with some compromise then the GPU will not be powerful enough as time goes on.
@shadowpraetorian85243 жыл бұрын
I agree but the 3070 too cause it’s on par with the 2080 ti If not faster