Raylib Camera2D Overview

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GameDevTutorials

GameDevTutorials

Күн бұрын

Пікірлер: 17
@doBobro
@doBobro 9 ай бұрын
This tutorial is a pure gold. It was not very obvious from raylib's docs and examples that offset is an origin location in screen coordinates. Your visuals make it so simple to understand. Finally got a working infinite tiled background canvas with a proper zoom in a screen center.
@gnomehead2073
@gnomehead2073 Жыл бұрын
You are a bloody legend. Great vid, raylib's documentation is incredible but often just expects you to know what so many different terms mean/do.
@gamedevtutorials2935
@gamedevtutorials2935 Жыл бұрын
Glad you enjoyed it
@panos21sonic
@panos21sonic Жыл бұрын
Being frank, raylib is the most self documenting Library ive used. I have built a simple platformer engine that does collision well, and i never looked up anything at the wiki, i just saw like 3-4 examples and started going at it
@ParanoidBebop
@ParanoidBebop 2 жыл бұрын
This was awesome and super helpful! Thank you!
@angan663
@angan663 4 ай бұрын
Thanks good sir. I was able to fix one problem when resizing my project to different screen sizes thanks to your knowledge. I hope you are doing good :)
@amiquitoburrito
@amiquitoburrito 2 жыл бұрын
Really helpfull, waiting for more!
@rahaancrao2492
@rahaancrao2492 11 ай бұрын
Thanks you, It's very clear, now !!
@bogdanstrohonov8310
@bogdanstrohonov8310 2 жыл бұрын
Very good overview!
@popcorn109i
@popcorn109i 8 ай бұрын
Thx, super vod!
@oawad79
@oawad79 2 жыл бұрын
Thank you for this, it would be helpful to link this to the RayLib documentations
@sirmarquiss9869
@sirmarquiss9869 2 жыл бұрын
Thank you
@oliverbosworth1045
@oliverbosworth1045 2 жыл бұрын
Thanks!
@2dapoint424
@2dapoint424 Жыл бұрын
You stoped making videos! :(
@kurtcobain7388
@kurtcobain7388 2 ай бұрын
can you make it better than ( vulkan )
@aleksszukovskis2074
@aleksszukovskis2074 2 ай бұрын
okay, origin means offset
@Federico-q1u
@Federico-q1u Жыл бұрын
Great overview!
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