This tutorial is a pure gold. It was not very obvious from raylib's docs and examples that offset is an origin location in screen coordinates. Your visuals make it so simple to understand. Finally got a working infinite tiled background canvas with a proper zoom in a screen center.
@gnomehead2073 Жыл бұрын
You are a bloody legend. Great vid, raylib's documentation is incredible but often just expects you to know what so many different terms mean/do.
@gamedevtutorials2935 Жыл бұрын
Glad you enjoyed it
@panos21sonic Жыл бұрын
Being frank, raylib is the most self documenting Library ive used. I have built a simple platformer engine that does collision well, and i never looked up anything at the wiki, i just saw like 3-4 examples and started going at it
@ParanoidBebop2 жыл бұрын
This was awesome and super helpful! Thank you!
@angan6634 ай бұрын
Thanks good sir. I was able to fix one problem when resizing my project to different screen sizes thanks to your knowledge. I hope you are doing good :)
@amiquitoburrito2 жыл бұрын
Really helpfull, waiting for more!
@rahaancrao249211 ай бұрын
Thanks you, It's very clear, now !!
@bogdanstrohonov83102 жыл бұрын
Very good overview!
@popcorn109i8 ай бұрын
Thx, super vod!
@oawad792 жыл бұрын
Thank you for this, it would be helpful to link this to the RayLib documentations