Re:FONT PROJECT: Data Lexaeus//The Dragon Emperor (KH1 Soundfont)

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Neo-Midgar

Neo-Midgar

6 күн бұрын

Huge thanks to ‪@thepenitenttextures1250‬ for the footage. Unlike my previous fights, this is actually modded and running in the game. How cool is that?
PATREON: / neo_midgarproductions
TWITCH: / neo_midgar_gaming
DISCORD: / discord

Пікірлер: 7
@Neo-Midgar
@Neo-Midgar 4 күн бұрын
Huge thanks to ThePenitentTextures1 for the footage. Unlike my previous fights, which were just edited footage, they actually modded it into the game. How cool is that? 😁
@Meepmeep189
@Meepmeep189 4 күн бұрын
How'd they mod the KH1 soundbank into Kh2?
@Neo-Midgar
@Neo-Midgar 3 күн бұрын
They didn't, they used my premade track.
@thepenitenttextures1250
@thepenitenttextures1250 3 күн бұрын
Expanding on this answer, this footage was recorded on the PC Port, which uses .scd files with an .ogg waveform base. But even if the PS2 versions of KH1 and 2 had been used for this, neither of them use one single master soundbank for all tracks in the game. Instead, both games use a .bgm file for the music's MIDI data, and each .bgm file has an associated .wd file that contains the soundfont data. So, Dearly Beloved uses one piano, but Hollow Bastion uses a different one, little differences like that. This means you could literally just drop a KH1 .bgm and .wd file into KH2 and it'll sound exactly the same as it did in KH1.
@gallaxseizor9216
@gallaxseizor9216 4 күн бұрын
Can you post the song for this battle
@Neo-Midgar
@Neo-Midgar 4 күн бұрын
Uploaded it last week.😉
@gallaxseizor9216
@gallaxseizor9216 4 күн бұрын
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