The only thing mediumcore does is produce the urge to destroy everything around me.
@ratman1125Ай бұрын
You have clearly never played mediumcore with a friend that keeps hitting you with boulders. It's so fun (trust me)
@richscott2619Ай бұрын
@@ratman1125 You can't say you played multiplayer if you have not done that yet.
@redspyro4750Ай бұрын
yes. Losing all your items and then not being able to retrieve them due to bullsh*t is not fun in the slightest.
@nightmare_z1347Ай бұрын
@@redspyro4750 it's very annoying we basically have to tunnel everywhere it's such a grind.
@zbeatza9910Ай бұрын
Survival in starbound is a lot better because you lose items like ore, bars, blocks,healing items, furniture but you get to keep armor and weapons. That allow you get them back.
@traftonstakes1553Ай бұрын
I agree with the guide take. I like knowing what I can do with a material immediately, contrary to how to build a specific item. It has a different utility than the wiki
@RipleySawzenАй бұрын
I recently did my first Calamity playthrough and oh boy did I use the Guide CONSTANTLY.
@DiamondWolfXАй бұрын
It can be rough on your first try though if the guide does and you don't know about npc housing.
@Darklink42Ай бұрын
@@traftonstakes1553 the guide is nice, but sometimes you want to know wether the items from a material is even worth it before you get the material itself, especially when playing modded
@twoshu894010 күн бұрын
@@RipleySawzenget recipe browser mod
@LadyKEMАй бұрын
As someone who recently started playing, you can figure out happiness without the wiki because the npc's have a happiness question in their dialogue. They tell you if they don't like their neighbors or biome. And then you just move them until they are happy enough for pylons. I didn't even need to cheat with the wiki for the achievement to talk to a fully happy npc, that happened by accident
@mbos14Ай бұрын
I think using a wiki has become to ingrained into peoples mind whenever they get stuck in a game even if its just a small bump that could be solved by thinking for a bit.(I myself have also had this so its not just pointing at others.)
@amargasaurus5337Ай бұрын
I'm not sure which one of them it is, but one of the UI mods I run adds pretty icons on their dialogue window that tell you what they like and dislike. It's so clean and well done that I genuinely forgot it wasn't vanilla lol
@Ruthles5gamesАй бұрын
Ok yes, but it doesn't tell you it's likes until they are by their likes, so chances are so long as you have them not by their dislikes, you probably would never get a pulling that way, already not easily i don't think (Am terraria noob so I'm sorry if I'm just spotting nonsense)
@eli-gaming8979Ай бұрын
Same
@VitaEmerald324Ай бұрын
The princess is busted for getting max happiness, I believe she can never enter negative happiness because she likes everyone and the liked bonus always outpaces overcrowding.
@itsoverimdonewithitallАй бұрын
Hot take: Journey mode is a good mode, because it’s imo just quality of life mods. You can easily get building mats so you can build however and whatever you like in a quick amount of time. It’s also fun to try and get every item in your duplication menu. You can also disable evil biome spread, control time, weather, spawn rates, and change your difficulty so you can play master mode with quality of life mods.
@PhillipMoore-td5yiАй бұрын
Yeah. If it took till post moon Lord to unlock God mode and spawn control it would be a viable normal way of playing. It is like creative mode but actually good.
@itsoverimdonewithitallАй бұрын
@ I can see that but personally if I’m working on a big build or farming mobs I like changing the spawn rate, I 100% agree with god mode needing to be after moon lord tho
@VictusBcbАй бұрын
Biggest bonus for me (besides infinite building blocks) is that I can just say "fuck you" to fishing after getting 3 of each potion fish that I need. Seriously, fuck fishing.
@emidemi7211Ай бұрын
As a Grind Hater, Journey mode is a godsend. No clue why people claim it's invalid and then flock to QoL mods like they provide anything less game-changing.
@PhillipMoore-td5yiАй бұрын
@emidemi7211 God mode
@HajpeQ123Ай бұрын
I do kinda agree that if destroyer wasn't so easy to cheese, he would be the hardest mech. If let's say a piercing weapon could only hit him like 2-3 times and he could fly up if the player in a sky box, then the fight wouldn't be as cheesable.
@РоманВорфоломеев-е7ыАй бұрын
eg Calamity destroyer
@daniiii88823 күн бұрын
When I first started, I didn’t know any of the cheese strats, so I just thought it was insanely difficult
@goose951511 күн бұрын
If you don't cheese by going out of range or use Nimbus/Daedalus with Holy arrows the destroyer is absolutely the hardest mech boss
@Geist1337Ай бұрын
Happiness is the worst mechanic. It reduces how much people will mix and match certain NPCs in certain biomes and types of housing just because ReLogic said no. Besides that, you can get every biome pylon except snow by just throwing the Nurse and Gun Merchant into a couple houses across the map, buying it, then moving them - since the pylon activation only requires 2 NPCs, not 2 *happy* NPCs. It doesn't humanize them and is purely mechanical. Get bonus health, break an orb, set up a pylon system from day 1, stop caring.
@pyritenightmare28 күн бұрын
"Happiness is the worst mechanic because instead of engaging with it I just cheese it," is basically like saying a video game is bad because you don't like the genre it's in. You don't HAVE to cheese happiness, you CHOOSE to because you don't want to bother with it. That's fine, but it doesn't make the mechanic itself bad.
@qsfff509913 күн бұрын
@@pyritenightmare This mechanic is bad because it forces you to put specific npcs into specific biomes.You have no choice if you want to get best prices. And terraria is all about making things differently each time. See how these things dont combine?
@puddingfoxxАй бұрын
The fishing take is based. as a man who ABSOLUTELY DESPISES invasions I NEVER break demon alters or shadow orbs, you can easily get all their drops from crates and the pain of stopping what your doing every 5 fucking minutes to deal with an invasion because they prevent pylons or hurt your NPCs or get in the way of boss fights. 100% will fish again fuck the demon alters and shadow orbs
@miaurakimchi7349Ай бұрын
It's interesting becaise I love invasions and get them soo rarely. I break everything and have to still summon them on my own.😅
@timexyemerald6290Ай бұрын
@@miaurakimchi7349 when you're self-declared fishermen in terraria. you're so busy that the Invasions and events like Blood moon or eclipse happen shit ton and ruin your fishing opportunity or you would have to power through and quickly fish up the quest fish
@Perthro77Ай бұрын
Guys we found the one player that likes the fishing quests
@sasume1859Ай бұрын
Hot take? (Idk what other peoples opinions are) but the reaver shark nerf was hurtful as it not only discourage people from fishing but also reduced the amount of creative ways to progress
@DerpidyDerpАй бұрын
I'd say it's a hot take. You could skip arguably half of the game if you could survive mining in the underworld for a while.
@alternativealan53126 күн бұрын
I agree thats a hot take. Reaver shark essentially null and voided all armor up until corruption, however this really only applies to older players in my opinion, because getting obsidian and actually surviving the underworld to get hellstone (getting obsidian skin potions, actually traversing underworld) is still pretty difficult without at least decent ore armor (silver+)
@MasacoMikeАй бұрын
"Fishing is fun for gambling addicts how is this fun???" You literally just explained it yourself lol
@TinTigerTenАй бұрын
I'm not going to lie, your videos have gotten me back into playing terraria in my free time. These videos are legendary; keep up the good work!
@ThroarbinАй бұрын
you starting with "I'm not going to lie" and I was bracing myself for you to flame me...but I'm so glad you are back into playing Terraria, lol
@ShTHfan1Ай бұрын
I think I've got a decently hot take... Fighting bosses is more fun without an arena. From fighting the Eye of Cthulu on the ground floor and whatever buildings you've made to using nothing but a pair of wings and a cloud in the sky stripped bare of any buffs to fight the Moon Lord, it's a better indicator of your ability to adapt to the fight and it feels SO much better once you actually take them down. Making an arena built specifically for each boss feels like they're encroaching on your territory, it's unbalanced in your favor, especially when you've got a surefire strategy like building a pit to the underworld to take down Plantera's 2nd phase. I don't see how that's a satisfying win at all. Without arenas though? You're in THEIR world now, so you better lock in if you want to take them down, no handholding from your precious campfires, heart lanterns, and bast statues. Honey? Reserved for the Queen Bee fight, as it has naturally spawned in her own domain. Wall of Flesh? Hope you've got some Lava Waders or Terraspark Boots. And don't even THINK about destroying those obsidian towers; if there's a way through them, that's good enough. Everything from the intensity of the Duke Fishron fight to the claustrophobic nature of the Eater of Worlds fight, it just hits different if you don't prepare an arena to fight them in.
@theguidefromfortniteАй бұрын
this take is hotter than the sun
@kastenedwards1217Ай бұрын
Terrible take honest. Doing bosses without arenas just make it annoying, especially if there’s hills or building in the way while fighting the bosses. If you wanna do it without arenas to make it harder than that makes sense Arenas make bosses more fun. Without arenas make it annoying and unnecessary hard
@raraur6102Ай бұрын
I want to see yoy fighting plantera in a small cave or your fight with WoF between two obsidian towers, you say that's cool and fun, but it isn't.
@ShTHfan1Ай бұрын
@@raraur6102 I've done it, yes. Hell, first time I played Terraria I did it, it never even occurred to me to make an arena because the game seemed perfectly suited to progressing without one. As such, I never make an arena any time I play Terraria. Few times I have, it just didn't hit as hard. The jungle cave that spawned for me the first time wasn't really "small", but it was by no means fit to be an arena, at least not by conventional standards. Awkward geometry everywhere. with like a third of the open space you'd normally get with an arena, if that. It was a tough fight against Plantera there, but when I beat it for the first time, it felt SO good. As for WoF, I beat it second try. Every time I reached an obsidian tower, I'd go in through either a platform in the floor or ceiling, a door on the side, or a hole that I had made myself while exploring the underworld earlier, and escape the same way on the other side. Or it'd be small enough to where I could jump over it. The fight was _tense_ but it sure wasn't annoying. Hell, it was down to the wire too, which made the victory that much sweeter. And before you ask, yes, I did have to go up and down several floors in a few of the towers. So if you asked me if I had fun without arenas? ...Yeah, no question. It's all about preparing in smaller ways that don't drastically change the environment or rig the fight in your favor.
@frosbeechill22 күн бұрын
I always fight The Twins without an arena, it's just more fun to try and use the entire world to fight against them as opposed to just confining myself to a tiny space to fight them. I actually find it EASIER to fight The Twins without an arena, so much easier that they are the easiest for me
@DankSouls37Ай бұрын
Fishing IS fun. Sometimes I don't want to go into caves and deal with enemies and mining. Sometimes I don't want to make an arena to fight a boss. But I still want to play. Fishing is engaging enough that you keep paying attention, but it's low intensity enough so that you can chill and recover your mental power to do other things later
@jacqstrappeАй бұрын
fishing is the only reason i can get desert loot because i don’t want to deal with the things in the underground desert (rolling cacti are annoying + entomophobia)
@timexyemerald6290Ай бұрын
also when you like fishing in terraria. before you know it. you would have crafted a phone as a bonus out of nowhere 🗿🗿.
@juicyjuustar121Ай бұрын
I don't understand how anyone can call fishing fun, and I say this as someone who likes Terraria fishing. It's literally just clicking, there's nothing fun about it. I think it's *relaxing*, and I think it's *rewarding*, but certainly not fun.
@roguebansheeАй бұрын
@@juicyjuustar121 It's quite likely that those who find fishing fun enjoy the relaxing nature of it.
@РоманВорфоломеев-е7ыАй бұрын
@@juicyjuustar121 Its as fun as farming for drops is fun. You get dopamine rush when you get something good,but inbetween times can get quite tedious sometimes
@dota24life64Ай бұрын
I love fishing so much that I use the 3rd armor slot specifically for fishing
@timexyemerald6290Ай бұрын
as intended. i fishing enthusiasts benefited the most from that update
@connortg5Ай бұрын
Same I have a normal loadout, a mining loadout and a fishing loadout
@Qwerty45ytАй бұрын
Sammmmeeeeeeeeeee XD
@Moss_DudeАй бұрын
As a new(ish) player going through an expert world with a friend, the guide has been -extremely- pretty helpful. His "help" function does nothing but ask for more npcs to move in, but the crafting thing is really nifty for letting me not have to look things up constantly.
@theo-dv3urАй бұрын
Help function tell you how to find bosses
@Moss_DudeАй бұрын
@@theo-dv3ur I mean, _kinda?_ But really, he just yaps about NPCs I don't have yet nonstop. (At least, until I did have all of them.)
@theo-dv3urАй бұрын
@Moss_Dude he only talk about npc that you are able to unlock at your level of progression Guide check your hp.and defense stat
@YARDlSАй бұрын
People who call Daytime Empress of Light easy should fight her in GFB with Pre-Golem gear and no potions 🧐
@kaiotrem358Ай бұрын
That is like telling someone to play infernum if they say that calamity isn't hard
@Miguel_I_guessАй бұрын
I did that, easier than you think with witch’s broom. I got lucky with the rain so used shrimpy truffle instead for the horizontal speed. I legitimately needed the terraprisma for golem, the other options were too bad
@ridleydaemonia1134Ай бұрын
To be fair, I don't think potions would make a big difference except for damage you do to her. Ya know, ohk in daytime
@theguidefromfortniteАй бұрын
Imagine needing terraprisma for GOLEM@@Miguel_I_guess
@Miguel_I_guessАй бұрын
@@theguidefromfortnite bro has never stepped out of classic difficulty. Try him on legendary
@lilharm27 күн бұрын
“it’s easier if you have pylons and teleporters” so the only way to make mediumcore fun is the tedious grind of placing teleporters all over the place? especially the dangerous areas, where if you die while placing the wires, you have to go back to get your stuff, without the teleporters
@richscott2619Ай бұрын
20:06: You say that as if you wouldn't have died 7 times without godmode.
@Pokerface-ec9beАй бұрын
18:35 I think it's easy at first but gets MUCH worse the more disorganized chests you have. It's easy to sort a chest, significantly more tedious to sort 15.
@randomperson8375Ай бұрын
yeah, it's not difficult to organize your chests or even keep them organized, but the moment you start tossing stuff into chests because you just need to clear your inventory real quick it becomes really tedious. At that point, I just don't even bother anymore because I don't want to spend the time reorganizing everything. tbh as long as I know where my metals and common crafting materials are, I don't care about organizing the rest; I don't care how messy the rest of it gets so long as I know where the important stuff is.
@daniiii88823 күн бұрын
If you don’t begin organizing at the very start of the game you will end up with tons of random chests all over the place all filled with different unstackable items (even worse if you decide to hoard everything) and organizing becomes hellish
@LadyKEMАй бұрын
I'm gonna go ahead and agree with the "let us newbies play classic" I started playing Classic because my computer is ancient and slow, and I'm scared of fighting monsters. I'm working my way through beating the game (currently post golem), and learning about the weapons, and armor, and accessories, and all of the nitpicky fishing and npc rules is made less maddening in a more forgiving mode. Do I have a character and expert world already created for when I'm done? Yes, but that's because the fun I've had learning about this game is interested in the harder game mode.
@asogee5198Ай бұрын
Loving mediumcore is bananas.
@Ic1clez_Ай бұрын
I love mediumcore cause everytime you die it's a unique challenge to try and get your stuff back. The only time mediumcore can be frustrating is when the game crashes while you are recovering your stuff. But for me that rarely happens. I could see that being an issue for console or mobile players tho.
@kiwiman096Ай бұрын
@@Ic1clez_ Every time you die it's required to travel 20 hours for your stuff which you aren't going to get anyways because you're gonna get smoked by mobs that you can't really dodge without any accessories
@dietmar1236Ай бұрын
@@kiwiman096 getting back to your death location is far easier in terraria then in minecraft for example since the world is far smaller and easier to navigate, and you get a marker for the location of your last death. also the more you play the more backup items youll be able to acquire so you can actually make proper attempts of getting stuff back instead of just throwing yourself out into the night with a copper shortsword. Theres also different strategies you can take like making a scouting set with crap gear to explore new parts of the map and then come back with proper gear once you know with what youre dealing with. I havent tried that yet though so I cant say if its viable. Id say the worst parts of mediumcore are the fact you have to resort your 50 gajillion items and accessories every time you die and your items despawning once you leave the game, but there are mods to fix that. My mediumcore mastermode run's been going well thus far but maybe thatll change once I get further in and Ill get completely cooked, we'll have to see
@plantszaza9002Ай бұрын
"Why don't you just build up with rope?" Because it's faster to throw rope bundles in places where you can see the ceiling, like caves.
@dragonis003Ай бұрын
Exactly, he is thinking of using ropes only to go up, if you are spelunking and find yourself in a cavern where you can't see the bottom, you can chuck a few ropes at the ceiling and very quickly have a safe way down, or even a safe place to jump to. If you have the same situation and just a rope, you have to walk close to the edge and put a few strands down and hope you don't get bumped off by a bat or something, its just a safer and quicker way to traverse
@lochie2804Ай бұрын
I like the existence of mediumcore, despite the fact I'll likely never do it
@davidabner8885Ай бұрын
Hardcore and Mediumcore modes make fishing really rewarding. Geting a Reaver Shark, Sawtooth shark, some good movement accessories, and a decent melee weapon before going into the caverns to hunt for life crystals can literally make a run
@bagelmasterempireАй бұрын
Cool Ideas to improve fishing, make the Angler sell bait(I never fish because I can not find bait). Also, make an accessory to auto-fish items up for you. (edit: if the Angler sold crates after you get a certain amount he would be awsome).
@spectraldragon09Ай бұрын
This is an awesome idea. I like the fishing because its some calming to do while i plan out what to do next i just never have enough bait to reliably get everything i need
@Skullyosis013 күн бұрын
The twins are NOT the hardest mech boss. I have never struggled with the Twins at all. The only mech boss I’ve ever struggled with is the Destroyer because I refuse to cheese him.
@goose951511 күн бұрын
100%, If you have good movement then the twins are no problem but the destroyer always takes up half the screen
@dubslymp4Ай бұрын
I’ve tried introducing 2 friends to Terraria using expert, and I promise you it was not fun for them, classic went pretty smooth but they really couldn’t handle the difficulty for the first time
@yousefamr5456Ай бұрын
14:31 nah the guy is right; if you dont just hit the segments at first or use like the 4 weapon options that just shred destroyer then youre gonna have a hard time
@RubberCrowyАй бұрын
3:45 Classic mode isn't for new players! It's for people who like Classic mode! A new player could manage perfectly fine in Expert or Master, if they're used to challenge.
@williamcilliers2158Ай бұрын
Npc text panel rework mod makes it so when you talk to npc's, you can see what they like and dislike, which is actually so helpful with modded npc, but would be a great addition to the happines system
@williamcilliers2158Ай бұрын
btw, yall tripping if you think fishing isn't fun
@williamcilliers2158Ай бұрын
final thought: Potions are not necessary, in fact you should only use them when you are really struggling in a fight, otherwise the fight just becomes too easy
@a-british-villain22 күн бұрын
@@williamcilliers2158 Yeah, but there are several bosses where potions are absolutely necessary to win the fight: Wall of Fresh, Duke Fishron, Mechdusa, Empress of Light, and Moon Lord.
@RylanNitz28 күн бұрын
Fishing is fun because its calming and just talking with friends whipe you do is also fun but i play alone most of the time so i like it because its calming and gambling
@namar0ckgaming258Ай бұрын
i prefer expert over master mode because master mode feels like you are being punished if you are a summoner while expert is just a slightly harder game than classic that being said being in expert mode is sometimes not challenging enough so rather than going straight into master you should try for the worthy
@theguidefromfortniteАй бұрын
i played summoner master mode not that long ago its not that hard
@namar0ckgaming258Ай бұрын
the point isn't that it's hard it's that it takes so long to progress
@VictusBcbАй бұрын
@@namar0ckgaming258 I will die on this hill, but early game summoner needs some kind of help. There's a mere *7* minion summoning weapons in pre-hardmode. Half of them being kinda meh due to AI and/or damage uptime. It's basically just kill yourself and hope to get an Abigail's Flower reasonably quick and/or rush to Flinx. Other than that, you only have Hornets and Imps to look forward to before hardmode. That's it. (I"ve beaten Mastermode as summoner, and currently running calamity master revengeance with it. Early game is ass, otherwise Summoner is great)
@PDTopGunАй бұрын
Most of the time I still build a giant wooden NPC hotel and ignore the happiness system and pylons. I'm not a builder in any sense, so I'd rather not deal with having to plop down houses all over the world. I still hate that having this preference punishes me by upping NPC prices.
@End_XenonАй бұрын
When I was first introduced to Terraria, me and my sister played it a lot and often fished for money, for some extra context, we never knew about hardmode. The version we played didn't have expert, master, legendary, or journey mode. I believe in that version, Golem was the "final boss". We found fishing fun because that was how we discovered new items a lot actually. We barely used the guide and mined anything we could, dashed to our workstations to see what we could make. Due to my first time experiences, I find that I favor fishing because of it. I might sound insane but at that time we never even knew a wiki for terraria existed. Granted, we never searched online for the possibility that others might actually play terraria. We just thought we were really the only ones who did play it.
@pyritenightmare28 күн бұрын
Counterargument to discovering the happiness mechanic: The first few NPCs you get are happy enough in the Forest to sell pylons usually. As long as you know pylons exist, you're incentivized to build houses in other areas so you can teleport to those areas. The only issue there is that NPCs may be unhappy, but you can talk to them to discover that. The NPCs liked biomes are usually pretty intuitive and there's the added benefit of NPCs that like the same biomes typically also liking each other. It is, as the commenter stated, a puzzle. NPC apartments still work just fine if you don't engage with the mechanics, but there are major benefits to figuring it out and a wiki isn't absolutely required.
@cOttp0ttАй бұрын
at 4:35 i think they meant they got banned for saying they like the angler/fishing quests
@JaredTheАй бұрын
On that last one, I really love the Keybrand too, especially ever since getting into Kingdom Hearts itself and falling in love with that series. However, there is still soooo much I would add or change about the weapon if it was up to me. I got a lot to say about this weapon, to say the least. I think having the Keybrand be one of the shortest true melee weapons at that stage in progression is a really fun touch given it is based on the Kingdom Key, the starting Key Blade with one of the shortest ranges in most the games, while still often being used by players into the endgame regardless of the upgrades you can get, just for its thematic significance, and in-lore too it makes sense that it would be a really high damaging weapon. As for its ability to increase damage dealt to already damaged enemies, while no Keyblade I can think of does something specifically like that in the KH games, it still feels reminiscent of the general Kingdom Hearts mechanic that when ending any combo on an enemy with a finisher, the finisher itself does increased damage to the enemy. There's also cases where the damage you deal exponentially increases as you keep a combo going, such as with the Lingering Will boss from Kingdom Hearts 2. Assuming it's in reference to that, it's a nice effect. The key (teehee) downside though is that it still feels a lot like a product of its early implementation into Terraria, and is missing the utility of other current weapons without being updated much compared to Terraria's modern crossover content and the original weapons core to Terraria like the Terrablade. In Kingdom Hearts, on top of being a series balanced around combat always adjusting your placement so you can maintain contact with enemies even in air, something that would be nice with Terraria's true melee combat imo, but particularly in KH2, the Kingdom Key is balanced by giving it one of the better defensive abilities in the game, Damage Control, which halves damage taken when at about 1/4 HP. If they wanted to reference the Kingdom Key in particular, I think a better side effect of using the Keybrand would be having a buff akin to Damage Control when using it, making up for its close range by specifically making you way tankier. Since there's no other weapons I can think of with an effect like that though, I would understand if it's outside the scope of what they're willing to do, and the current buff is a good nod to how general combos work in KH, even if it's kinda loosely related. I also think giving it the same throwing attack they showed off for the reworked Phaseblades / Phasesabers in 1.4.5 would be really frickin cool since there is a specific attack in the series called Strike Raid that works identically. I've seen others suggest giving the Keybrand projectiles in reference to Firaga, Blizaga, and Thundaga and having it work like Sora's neutral special is in Smash Bros, though I think by that point it might as well be separate from the main melee attack and scale off Magic damage. Last thing in mind is it would be neat if the Keybrand could also get an additional upgrade post-Golem or Post-Lunar events crafted from it that turns it into another iconic keyblade design like Oathkeeper, Oblivion, or Ultima Weapon. A very specific and hopeful wishlist for a niche lategame weapon they probably didn't intend to be much more significant than an average pop culture reference, but nonetheless, I think about it a lot and will take any opportunity to ramble about it.
@Peeper_4546BАй бұрын
Fishing isn't boring, it's peaceful. Only people with tiktok brain hate fishing.
@ThroarbinАй бұрын
or people who like DOING things
@chnebel2740Ай бұрын
if i want to play a peaceful fishing game i play a peaceful fishing game like cat goes fishing. my problem with terrarias fishing is that there is no gameplay at all. its almost as little gameplay as sitting in an afk farm. so jeah, terrarias fishing is boring imo, but this has nothing to do with a short attention span. but to each their own :D
@singularcrocАй бұрын
@@Throarbin i know you literally play terraria but this comment makes you seem like the type of guy who only sees shooters as real games
@connortg5Ай бұрын
@@Throarbin sometimes I wanna play terraria but I’m feeling sleepy. In that case? Just fish, it’s just interesting enough to occupy your hands and mind while you chill with some music or a KZbin video or in a voice chat and it helps build up potions/accessories/ores/money. Fishing in of itself is not *exciting* and it could probably be a bit more interesting but it serves its purpose, it encourages pylon creation, is an alternate method of progressing, is basically the only way to get a ton of items in challenge runs-or safely at least-and all in all its not supposed to be exciting, it’s supposed to be chill. TL;DR fishing is relaxing and optional, is good
@ThroarbinАй бұрын
@@singularcroc lol, fair enough. I don't really know how to explain it. I've grown fond of fishing in Terraria ever since I did my year long series but even then I'd only do it for a short time and only do it as often as I do because there's people in stream to talk to and have fun with. But generally sitting still and pressing a single button on repeat isn't very fun. I find games like Stardew Valley and Animal Crossing incredibly boring because it feels like a chore simulator to me. I just don't play video games to relax.
@CATusthetidsresenarАй бұрын
Hot take: first; The Santank mount is underrated and is one of the best mounts. It’s very good for mundane tasks because of how it fights for you while you can focus on other things. Plus it just looks so cool. Secondly; angler quests are actually fun once you have good fishing power and you know how to maximize quest item drops.
@ashtinpace4213Ай бұрын
The Guide is actually incredibly useful. I always use him for crafting, especially potions. Plus he actually gives so many hints that I didn't know about. For instance, if you have a biome key in you inventory he tells you to go to the Dungeon.
@cosmix0072Ай бұрын
I understand where you're coming from but, just open the wiki in a browser tab, it'll save you so much time.
@briciusd.8478Ай бұрын
The angler isnt AS bad as some people make him out to be. Unfortunately (due to grinding) you need him to make the Shellphone, but that Shellphone does clear up a lot of inventory space for people who like their world stats
@stormRedАй бұрын
To be fair to the angler (which I don't want to be), there's a few things that help with things other than fishing, like the bottomless water bucket for farming obsidian, the sundial to pass time faster, or the weather radio letting you know when there's a sand/snowstorm. Still can be a pain to get though.
@theguidefromfortniteАй бұрын
Expecially painful when its forced like for the cell phone ingredients, there's no other way to get those
@morromenos101612 күн бұрын
Fishing is fun for a few reasons (in the order I can think of): 1. Gambling but the only things lost are time and bait 2. Watching the bobber hits the same part of my brain as real fishing, and I miss being able to fish irl 3. It probably doesn't affect much, but I like to try to cast the rod at the deepest part of the water each time. I like the accuracy game of it 4. Possible Item drops
@Darklink42Ай бұрын
Me who has over 1k hours and defeated bosses like calamitas and noxus but still haven't beaten master mode: "my goals are beyond your understanding"
@matthewmattu1406Ай бұрын
When I learned breaking altars spread corruption/crimson, I switched to getting the hardmode ores via fishing. So glad they removed the spread feature from them
@IdkYouTellMe16Ай бұрын
5:00 ever forget how to use potions? Ever forget the components to the cell phone? Ever forget like fourteen different things and crafting branches with celestial magnets, mana flower, and emblems? I always put the guide next to my room and I have multiple (successful) master mode worlds. *On Mobile.* A person who knows what they are doing still uses the guide
@YumiONSАй бұрын
Mech bosses are the hardest on tier bosses imho…
@XeconisАй бұрын
A few things: 1. I think the person that got banned also said that they would fish between builds and it would leave builds unfinished or something and that's hy they got banned 2. Fishing is pretty boring, as someone that does use fishing and doesn't hesitate to use crates. I am rather unlikely to use fishing in singleplayer, it's best when I'm talking to other people to occupy my mind because fishing is mindlessly boring. 3. I'll personally never understand the opinion that Twins are the hardest mech boss, Retinazor is probably the single most abusable boss AI in hardmode to the point where you're kind of only fighting Spazmatism. I do also have a lot of experience with "multi boss" fights and bullet hell gameplay, so that likely goes into it, but Prime's AI is much more unpredictable with hands, so my mech order is always Twins, Destroyer, Prime. 4. Destroyer is usually the easiest precisely because it's an easy boss to cheese with heavy piercing weapons. If you tried to fight Destroyer without pierce it'd be pretty rough, but that's also just using a bad weapon. 5. Classic vs Expert for new players is not a clear cut decision. I do think that Expert AI isn't too much terribly more than Classic, but when suggesting something for a new player you should be aware of what kind of player you're talking to. I've brought many new players into this game and have been successful with both Classic and Expert suggestions by knowing who I'm working with and how they respond to enemies. Players that are more observative and reactionary to bosses are more likely to be fine on Expert because they already have good habits at learning attack patterns. My own hot take is that Old One's Army is the best event in the game and has competitive rewards to Pumpkin/Frost Moon. Most of the Ogre drops are strong options in early-mid Hardmode, every Betsy weapon is fantastic, the armor sets are stronger than people give them credit, and the sentries are actually quite good even against bosses (except explosive unless you have enough platforms)
@karalyzel3177Ай бұрын
I agree with the take on Master Mode. The biggest thing with Master Mode, even if you "git gud" and complete it (I've done everything in vanilla including Legendary getfixedboi so this isn't out of envy) it just isn't fun. There's a really simple rule with NPC enemies, even in tabletop games. "Nobody remembers dying to random skeleton #37". Master Mode is legitimately just higher damage and more random trash mobs being able to one shot you. The bosses are the same, sure they hit a little harder but it isn't a change that's really noticeable? It's the getting one-shot by skeleton archers, hoplites, bats, etc. that you notice, and that isn't fun. It's annoying. "Master Mode or bust" gatekeeping is exhausting, I get it, the bar goes higher, but it doesn't do it in a meaningful way. I hope that as part of the 1.6 update (it's inevitable) ReLogic gives Master Mode bosses an identity!
@GamesaucerАй бұрын
The quick Eye of Cthulhu dashes are expert-mode exclusive. In classic mode it's trivial to dodge them when you have an arena, and still really easy without one. Against King Slime on the other hand, when you don't have many movement accessories yet, normal terrain can fairly easily impede your movement, which is a death sentence. The same is true of the slimes it spawns, it's very easy to get stuck due to the knockback of a single hit and just die. This is on top of King Slime's tendency to just teleport directly onto you which is very difficult to handle for all the aforementioned reasons. I tend to fight early-game bosses without an arena and with only the most basic of accessories, and in that scenario King Slime is easily twice as difficult as Eye of Cthulhu.
@TrevorGedgeАй бұрын
Interesting to see all the master mode and medium core stuff, first time I ever beat master mode was on mediumcore. (Please help me)
@funkyflame7037Ай бұрын
Maybe the mediumcore being the best way to train for harder difficulties take means that it makes you wanna avoid death more, therefore training you to die less in harder difficulties
@Drie_KleurenАй бұрын
8:30 Rope bundles are very usefull. But after you get double jump, hook, or just anything to improve jump/flight/mobility they kind of fall off. They are very handy early game when you are on like day 2, just started have nothing and you are exploring underground. Often you cant really build from the ground (because there is a hole or something) being able to trow a rope and then build on from it is very usefull. But I would also suggest you use ''normal'' rope. Rope has +3 tile placement range. You can trow a rope, and then use normal rope (maybe with a jump) to reach the botton end, make it longer and you can then climb up. You can get some great vertical movement very easy... But again after you have a hook, double jump or some sort of flight or better mobility it starts to get less usefull... I always used rope bundles and I though it was a common thing people did. Hearing your reaction that you dont do it made me confused lol
@butternerd-sz1nwАй бұрын
Chest management is one of the MAIN REASONS I convince myself not to start a terraria run. Especially modded. Especially for new players. Magic storage is useful but can still be annoying. Classic mode is very hard for a new player if they go in blind and look nothing up. Expert mode is extremely difficult. Happiness would be a great mechanic if it was taught properly. Right now it just punishes players for not understanding how the game wants you to play.
@littlegoat713Ай бұрын
"The Angler is the best NPC" I mean... I personally like the Zoologist. A Mob Bestiary helps me understand some enemies stats, gives me fun information about them, and if its a friendly NPC, where to find them/build them a proper place to live.
@ToastedBread14Ай бұрын
I never break demon alters. I make sure to complete 30 fishing quests in pre hardmode so I can fish crates super fast.
@Measurable_by_Collapse13 күн бұрын
I did not beat hardcore Terraria until I talked to the angler. For this he has permanently earned my respect.
@arctic3927Ай бұрын
I play in journey mode for one reason, I don’t like destroying my world to prevent the world evil spread, but I also don’t want the world to be overrun.
@di-ovaАй бұрын
Hey dude I love your videos,when I cook I usually put your videos on background and laugh your videos are great love you man😁
@Literally_A_DragonАй бұрын
I used to always play journey mode, and I was playing terraria a while before it was even added. I liked the fact you didn’t need to go on material gathering excursions every so often, granted, it was very easy so that’s why I always set the difficulty slider to master and never used the god mode.
@jhomastefferson3693Ай бұрын
Humaizing the tinkerer. That is spicy. That guy will cost you more in game money than all the other NPC's put together. Fishing quests are nice. But when you are just spamming them out trying to get the stuff for the fish finder so you can finally make the cellphone, it is ass. Fishing overall isn't terrible. But i would put it on par with making a skybridge. It's just something you do. It isn't unfun, but it also isn't fun.
@Vikt-vg8nz29 күн бұрын
I actually agree with the destroyer one. It's a pain in the ass if you do it in a normal arena especially without crazy piercing weapons
@LucawanarcАй бұрын
I always fish for hardmode ores because I cant be arsed to fight random mech/invasions any time time given. Divine crates at hallow gives you soul of light + prismites for the most powerful potion in this game. As for t3 ores, you can shimmer titanium bars > titanium ores > adamantite ores for frost/forbidden armor (this is very strong on calamity due to hardmode ores change). Plus Angler give a free pair of wings if you're lucky enough. p.s. gravitation potion is stupidly strong to fight pre-mechs duke
@bobber_mannАй бұрын
Twins are significantly easier than all of the other mechs since they’re so easy to dodge
@theguidefromfortniteАй бұрын
skeletron prime is so free just go in circles
@Ic1clez_Ай бұрын
Bro twins are free just use a gravitation potion 😭🙏
@theguidefromfortniteАй бұрын
an asphalt highway makes the twins more free than king slime
@NimbleSoulThiefАй бұрын
Journey Mode is simultaneously Weenie Hut Jr mode, and Salty Spittoon mode. It just depends on the settings the player wants to use.
@DiamondWolfXАй бұрын
The bosses becoming easy because the players know and are well-rehearsed is actually the reason why testers are important, because nobody knows the bosses better than the creator. If you get too good at the bosses, you are closer to the creator than a casual player but still with the mindset that you're closer to the casual player than the creator.
@OGwoldАй бұрын
I don't know if I even dare speaking... I have 900+ hours in terraria. 99% of that time is spent on mediumcore classic. After they added the new difficulties, I was in the mood for creating and building, so them making bosses harder and giving me the ability to get a pet I would never use was out of the question. I did try an expert mode playthrough, but did not even get to hardmode before the project stopped. Might also be some external things going into that decision. As a player with 8k+ hours in vanilla minecraft, mediumcore is completely normal to me, and as a person who struggles with change, bosses suddenly changing their attack patterns after 400 hours of playtime was discouraging and confusing. I might look into the other versions when I come back to terraria again!
@IdkYouTellMe16Ай бұрын
14:50 I’ve tried to have fun in a journey mode play through, but it just can’t be very fun (unless building/fishing) when everything feels like you’re cheating. Even when you do something like simply turn on god mode while building the plantera arena to not go insane, there’s something tugging at the back of your mind saying “you’re not actually doing it though.”
@AderonАй бұрын
For me, rope coils are one of those things that aren't useful so much for exploring as they are for quickly filling in ropes down hellevators or from sky islands I found with a gravitation potion. I can spend a few moments making a shack to throw rope up at the bottom of and suddenly, I can place effectively 30 ropes per second down my hellevator, which if I understand how terraria calculates use time, is just shy of twice the speed of even using a a brick layer with a builder potion for placing ropes.
@Tyrian3kАй бұрын
The jump from classic to expert mode is bigger than expert to master, but master mode doesn't introduce much of anything besides more number scaling and the number scaling is way more extreme on regular enemies than most bosses. The issue I have with master mode and, to a lesser extent, expert mode is that you die to most ends up not being the actual bosses, but regular enemies due to how disproportionately strong they get. Even on my first time in expert mode when it came out years ago, the most trouble I had was with early game, early HM, HM dungeon and pillars. The only boss that gave me some trouble was Plantera, because I'm bad at that fight, but all other bosses were defeated first attempt. Even Moon Lord was easy peasy with the shrimpy truffle.
@DarkKing-kp2ui27 күн бұрын
My first character on terraria was medium core because I was coming into terraria from Minecraft and was told to change it after I was post wall of flesh because I was playing multiplayer And my friend told me it was too annoying I should change it
@xenoboyeАй бұрын
that end animation is pretty sick
@wexelradleyАй бұрын
Here's a hot take for you. 😎👉👉 New players should start with Hardcore. (if they have the time for it.) Imagine how it felt playing your favorite game for the very first time... Now ask yourself: If you had the option to make that experience last a whole lot longer, would you have done it?
@Kiwitherat545Ай бұрын
If I had started on hardcore, I would likely never loved the game. When you're new you don't know what kills you, so it would just feel unfair when the world ends because you stepped on a boulder trap or trapped chest that you dont know how to avoid
@wexelradleyАй бұрын
@@Kiwitherat545 If a boulder killed you in hardcore, then you would know to look out for them when you start over. And if you're playing softcore and die to a boulder, then in the same way, you'd look out for them when you respawn. You do the same thing in both ways of playing, one is just a bit more punishing. 🤷
@Kiwitherat545Ай бұрын
@@wexelradley You do make a good point, and if it was on classic mode I don't think it would really be that frustrating but it would take longer to finish the game, and you would learn much more about the game on your first playthrough that way
@morecrafty247Ай бұрын
I think the angler would get much less hate if it wasn't for the 200 fishing quests achievement. People do 1 or 2 and see how much of an investment 200 will be and just give up
@overthinkingeverything6722Ай бұрын
Describing fishing: You just sit there Farming:
@TNTspazАй бұрын
There is too many things locked behind expert to not recommend it first as well imo. It's so stupid we essentially tell people to play through a starter playthrough to play the actual game
@Miguel_I_guessАй бұрын
When you realise how eff ed over hardcore players would be when they can’t fish for wings, souls, all ores, all chest loot and amphibian boots ig
@Victor-nr2ivАй бұрын
I'm actually about to make a new world with my newbie friend, I'll make him play expert with me being on mediumcore I have just shy of 200hrs and I'll help him progression so it can be balanced
@5boxesАй бұрын
10:47 looks very fun to me. Doesn't even need to be a gamble since there's the sonar potion.
@5boxesАй бұрын
Also, I just realized vanilla day time EoL is actually a huge deal easier than what I've been experiencing most recently - master mode Calamity on the first difficulty (was it revengeance? I have not progressed enough to know things beyond the first few bosses after Moon Lord) Idk if it's Calamity that makes it harder or some other mod, but all those fast homing attacks are just evil.
@5boxesАй бұрын
20:27 Expert being hell is an amazing opinion. Tbf, I played Terraria on Mastermode with a Mediumcore character the first time I really got into it. (I've played it before on mobile when it was newish and only did some light exploration before forgetting about it.) Playing that self-imposed hardship for a first timer was definitely one of the more smooth brained choices I've ever done in a game. The choice actually got me addicted to the game for a good bit and somehow I've never beaten it on Classic or Expert. Just a lot of time, deaths and pain. (Not mediumcore though, that's true masochism.)
@grimplayer8287Ай бұрын
Rope bundel is the early game equivalent of cloudblocks(throw down to negate fall damage)
@byndmain520 күн бұрын
been playing terraria for over a year now and this is the first ive heard of npc happiness
@mizery3885Ай бұрын
Honestly I agree with the Guide take. Even as someone with several hundred hours in the game, I forget recipes sometimes, so I'll just toss an item at him instead of needing to pull up the wiki
@daniiii88823 күн бұрын
Master mode isn’t overrated in the slightest, so many people think it’s bad because it’s just a health and damage multiplier. I play it because over time expert becomes not challenging enough
@Perthro77Ай бұрын
My hot take is that the goblin tinkerer should be left alone with the mechanic and people should leave that cute couple alone
@Libraryproductions-q5bАй бұрын
I don't have a hot take, but I know how to anger every Terraria player: Terraria is 2D Minecraft
@caligon592121 сағат бұрын
I think it is strange how people make Journey mode out to be such a "special" thing of some sort. It is a mode with a lot of tools to change how you want to play the game. On a fly if need be. Personally, I dont like playing in any other mode anymore. Grinding for souls every few minutes for hours, running out of bars of any kind is obnoxious and interrupts my upgrade sessions and so on... Especially since I play with Calamity by default, so there is a lot more stuff to make and see. Also because of Calamity, I cant exactly push the slider down further than expert, or I cant play revengence which is part of what makes the mod fun. Most other mechanics I dont use at all, but who am I to judge if someone does? It is all about having fun after all.
@calebdesjardin5635Ай бұрын
As someone who almost always skips breaking alters by fishing up crates, it doesn't take that long. You're just unlucky. Also, fishing is a fun downtime when I wanna bum around my world, all my fishing spots are decorated chill spots because I know I'll spend alot of time there
@ANTZCPNАй бұрын
I love fishing! I think mining is far more boring than fishing, especially early game without high mining power. I like planning and keeping track of the best times to fish. Plus, the rewards from the fishing quests are actually nice, with the sextant, weather radio, and fisherman's pocket guide being some of the best information accessories besides the DPS meter and the high tier clocks. Fishing is a nice and relaxing part of gameplay to tone down the intensity, especially after boss fights.
@obsidianknife427Ай бұрын
I'm going through mastermode for the first time and I died twice to king slime before defeating him and I cleared eye first try. Yeah, I don't have an explanation either, but that take made me feel seen.
@tanj600Ай бұрын
I find the hot take of expert being hell for newcomers to be situational. I have NEVER played classic mode. I only play expert, master, and legendary. Even my first playthrough was expert, and honestly, it was a great time. I probably wouldn't have kept playing the game if I played on classic, from what I've seen classic is a snoozefest in difficulty and the thing I hate the most is playing on a casual, sleeper mode when I can play a more engaging, harder difficulty. Now, not everyone is a die hard fan of challenging themselves in games, and that's where the difference comes in. I don't shame people for classic, I just tell them that they're missing a bit of fun loot and debatably more interesting boss fights.
@Lunar_AtronachАй бұрын
i absolutely agree with the destroyer guy, if you try and fight him legit its actually easily the hardest, even with piercing it gets completely chaotic and hellish with the probes. unfortunately its terraria though so the moment you build anything its all over for the destroyer
@GildedSentinelАй бұрын
Next update: The destroyer can now fly and piercing doesn't affect him
@Thomas-uc4sgАй бұрын
daytime empress is a lot easier if you go out of your way to make a 30 second kill summoner setup
@lightstrikedragonlps6516Ай бұрын
My opinion on classic vs expert is that expert is just better if you plan on playing multiplayer, because my god is the fighting over who gets what loot in classic a pain, especially when you only barely managed to beat a boss.. also loot doesn't go all over the place on boss kills which is nice
@dimanarinull9122Ай бұрын
one of the only good mediumcore experiences I had in those sandbox type game was from Core Keeper. unlike terraria it doesn't delete your items if there are too many drops around the world or when you close the game. unlike minecraft it doesn't have a stupidly short 5 minutes despawn timer and having all your items completely deleted by lava or dropped off the entire world - meaning that the most common hazards of the two later game areas are designed to outright delete your items. Terraria's mediumcore isn't good, it's tolerable at best and is only good in comparison to games like minecraft. VintageStory has a better experience with that, but just having the ability to mod in a gravestone/corpse mod through the base game having a mod loader is partially the cause of it so I decided to talk about core keeper that has an out of the box approach to good mediumcore while being very similar to terraria.
@KnollGuardio8464Ай бұрын
I struggled much more with king slime than the eye in my first classic play through.
@Jake_05_Ай бұрын
I don’t know to call this a hot take, but I think the empress of light or duke fishron (personally I think EOL) should be a progression based boss in-between Golem and Cultists (If it’s Duke then just make the truffle worms spawn after post-golem and don’t allow the spawn of either bosses until post-golem). I don’t like how two of the easiest bosses imo for the stage of progression your at can basically guarantee end game pillar weapons and it would also encourage people to fight the two moons and Martians to get loot to fight EOL or Duke. Then the Cultists spawn after beating the boss
@sachanvrАй бұрын
ROPE COIL IS GOOD, if you make an extremely long tunnel down, just throw your coil and bam, rope, and you spam it and BAM, fully roped tunnel. Way faster than building it as it goes, and way faster than just dropping single rope at a time, imo.
@interdimensionalmusic452227 күн бұрын
I actually found the twins easiest in my first summoner playthrough, I used spider armor, spider staff, queen spider staff, and a fire cracker.
@tigdakidАй бұрын
The same reason why you don’t like fishing and building is the reason why you only really play terraria and not other games. “I must get weapon and kill things to have fun”
@Skivv5Ай бұрын
The guy who said the angler was the best npc was just trolling you, it's obvious.