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Realistic 3D Car Render Using Unity HDRP and PBR Techniques.

  Рет қаралды 49

Anudeep Peddireddy

Anudeep Peddireddy

Күн бұрын

I created a highly detailed and customized car model using Autodesk Maya and textured it in Substance Painter. By leveraging Unity's High Definition Render Pipeline (HDRP) and Physically Based Rendering (PBR) techniques, I achieved a stunningly realistic look. This video showcases the capabilities of HDRP and PBR in creating lifelike lighting and reflections for 3D models.

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