Timestamps: 00:00 - intro 00:33 - building the apartment 04:36 - fracturing 08:13 - adding physics 09:58 - simulating 10:43 - adding particles 13:25 - outro
Пікірлер: 324
@DJChappie0012 жыл бұрын
You can tell this is a pro Blender tutorial by deleting the cube first to immediately spawn a new cube.
@AlbinThorburn2 жыл бұрын
;)
@thekaiser43332 жыл бұрын
@@AlbinThorburn - Why do you want building destruction?! Are you mentally ill?
@fash6042 жыл бұрын
😂😂😂😂😂
@CoreRealm2 жыл бұрын
BRUH, WHY IS THIS EVERYONE? 😂😂😂
@RoyalDog2142 жыл бұрын
Step 1: Delete Cube Step 2: Add New Cube
@Ben-st5si2 жыл бұрын
Damn that video was soo good! I have not really done much Blender work but I will definetely do that one in the next couple of days! Keep up the work!
@AlbinThorburn2 жыл бұрын
Thank you! Good luck with your blender journey
@theleagueofwhitekidswither84724 ай бұрын
Prob one of the best blender tutorials I have ever seen
@muffo19652 жыл бұрын
Wonderful, tutorial. Thank you very much!
@muslim91892 жыл бұрын
WOW 🥺 waiting for this type of tutorial for a long and you made it Thank you Sir.
@Domzdream Жыл бұрын
This looks SMASHING!
@cc.creationz2 жыл бұрын
Very easy to understand and learn please keep doing these tutorials!!
@AlbinThorburn2 жыл бұрын
Thank you!
@jordanwright57952 жыл бұрын
Really good tutorial! After 20 years of C4D I finally moved over to Houdini but also have been dabbling with Blender because of the wide variety of low cost add on’s that make Blender a pretty good source of additional tools for almost any pipeline. The beauty of this tutorial is that the techniques you demonstrated can be applied to almost any DCC as long as it has basic fracturing and rigid body dynamics. Excellent stuff! Subscribed!
@AlbinThorburn2 жыл бұрын
Thank you! What I like most about blender is that a lot of young people get into 3d because its so available :D
@saatvikjha40352 жыл бұрын
@@AlbinThorburn I am 9 years old (°~°) :)
@monish9292 жыл бұрын
Woah!!! Thanks for the video , loved it
@AlbinThorburn2 жыл бұрын
Glad you liked it!:)
@sadness2122 жыл бұрын
Man, literally, I'm currently working on the same thing 💚 thx theses type of videos always helpful 💚
@AlbinThorburn2 жыл бұрын
Epic! Glad you liked the video:)
@3dmonkeybizz Жыл бұрын
Wow! What an awesome video. Totally hypnotizing. I spent so long in C4D paying for FX like this and now you show us how easy it is in Blender........ for FREE! 😮 Many thanks, Liked and Sub'd.
@vlodgoral82583 ай бұрын
Amazing! will try this out in my next project
@migrantmemoirs Жыл бұрын
amazing bro, thanks for this
@boerbol94222 жыл бұрын
amazing content. thank you so much
@keithws27792 жыл бұрын
Great stuff man. I want to try this out
@ShaNa1012 жыл бұрын
Wow! 1 of best blender tutorial channel on KZbin! keep up with the good work! Cheers!
@AlbinThorburn2 жыл бұрын
Thank you man! That means a lot.
@rogerramjet26562 жыл бұрын
Very cool. Thank you
@michaelwerkov34382 жыл бұрын
this looks really, really good.
@AlbinThorburn2 жыл бұрын
Thanks!
@kevinthomas36692 жыл бұрын
Really cool.
@f0kxi2 жыл бұрын
That was dope man, thank you for the awesome tutorial!
@SourceAwareness Жыл бұрын
Excellent, thanks my Brother!!
@itsjxomusic Жыл бұрын
This looks so good omg!
@AlbinThorburn Жыл бұрын
Thank you!
@itsjxomusic Жыл бұрын
@@AlbinThorburn If you want to create a destroyed building but not animated, can this method be used using the last frame as the object render or would you have to destroy the building by vertices?
@VORONETIC2 жыл бұрын
Woah,Nice one👍👍
@AlbinThorburn2 жыл бұрын
Thanks!
@gamerzstencils62663 ай бұрын
WOW pretty awesome
@michaelwerkov34382 жыл бұрын
i would love to see a version of this that uses some geonodes to build up a pseudo frame (i.e. wood or metal frame, "drywall" layer, "concrete" exterior), and then either a geonode or python enhanced selection (or driven by impact from a particle or geometry), that then convert the selection into fracture patterns characteristic of the underlying material. the geonodes could automatically solidify the geometry that would be exposed, and then in magic world fracture each of the layers into characteristic sizes and patterns (even cooler if based on the size and speed of the collider). EVEN cooler would be some automatic "small particle debris", micro chunk debris, and dust layers, each created at the source of the fracture, inheriting some element of color or something. wild to think blender might actually be able to do this.
@AlbinThorburn2 жыл бұрын
That sounds really cool! I havet looked into geometry nodes just yet, but I've heard that it's pretty powerful. Thanks for the ideas!
@Mitroiul2 жыл бұрын
I mean you're pretty much asking for a complete AAA solution for RB destructions. Don't get me wrong, I'd kill for a course like that on such a complete topic, but don't expect to see something like that up on youtube. Also, I think Houdini is much more suitable for what you're looking for. Even though it would be a complete new software to get into if you don't already use it, Houdini offers a ton of built-in tools that make stuff like this so much easier, rather than building all the fundamental blocks yourself through the geometry nodes system.
@michaelwerkov3438 Жыл бұрын
@@AlbinThorburn oops, just commented almost the same thing on your other video not noticing it was still you lol! I might play around and see if I can get the general principle to work... then maybe pass it off to someone with more quality lol
@michaelwerkov3438 Жыл бұрын
@@AlbinThorburn also... have you tried the rbd labs addon? I wonder if it would be of any benefit to you
@RealGaryGibson2 жыл бұрын
I love this effect! I'm going to try to make a wrecking ball hitting it to see how that works.
@AlbinThorburn2 жыл бұрын
Sounds fun!
@scottlee382 жыл бұрын
Nice! We need more like this!
@Franky47952 жыл бұрын
Bro you the one who made my dream tutorial. I left blender just because when I c tutorials it's always confusing. But I watched you and you know what I can now get back in to blender :) thank you please do more tutorial like that
@AlbinThorburn2 жыл бұрын
That's wonderful to hear! Keep doing stuff in blender and you'll get really good in no time. I will upload more don't worry ;)
@picvs_2 жыл бұрын
salamaleykum oka
@Franky4795 Жыл бұрын
@@picvs_ Valeykum Assalom ✊
@Ayogenius67 Жыл бұрын
@@picvs_ Waliykum salamu
@Ohotina2 жыл бұрын
Thank you 🙏
@onechance10732 жыл бұрын
Very nice subscribed 👍
@CmanXP Жыл бұрын
Excellent video, my friend. Subbed 👍
@AlbinThorburn Жыл бұрын
Awesome, thank you:)
@ianmcglasham2 жыл бұрын
Good stuff!
@AlbinThorburn2 жыл бұрын
Thanks!
@localfriendlycloud77202 жыл бұрын
Deleting evrything on the viewport and adding another default cube is the most sadistic thing ive ever seen Stand for default cube ✊
@AlbinThorburn2 жыл бұрын
It has to be done :( many people don't know it but if you don't delete default cube scene crash all the time :(:(:(
@thomasqu9063 Жыл бұрын
Thanks for the genuinly great tutorial. When you apply the solidify modifier at 7:30 to the fractured section how do you stop the balcony bars from becoming bigger too?
@matejivi2 жыл бұрын
nice technique!
@epiccgi74752 жыл бұрын
thanks for the tutorial for this.
@kingvfxstudio Жыл бұрын
you are great bro
@seanwilson96302 жыл бұрын
This is amazing dude! It shows that you don't need to invest in hudini to create realistic effects. Great tutorial and easy to understand👍
@AlbinThorburn2 жыл бұрын
I was actually inspired to make this video when I saw a Houdini tutorial covering the same effect:):) Glad you liked it!
@edh6152 жыл бұрын
This is nowhere near realistic but ok
@AlbinThorburn2 жыл бұрын
@@edh615 It's just a buzzword for the algorithm ;)
@edh6152 жыл бұрын
@Ops Blac you can use all Houdini features to learn for free and the indie license is cheaper than Netflix around 399$ for two years...
@user-qi4td7tj1i2 жыл бұрын
very nice
@DrZotac Жыл бұрын
ty so much
@AlbinThorburn Жыл бұрын
Thank you!
@apeiron24vfx2 жыл бұрын
You are a genius and I really appreciate this tutorial. Please do a car explosion tutorial. Much love from Nigeria
@AlbinThorburn2 жыл бұрын
Good idea! Greetings from Sweden
@AlbinThorburn2 жыл бұрын
Hi! I just uploaded a car destruction tutorial, you may like it :D
@bcgames922 жыл бұрын
thank you
@Firmansyah_official2 жыл бұрын
Amazing
@AlbinThorburn2 жыл бұрын
Thanks!
@spearcy8 ай бұрын
If you change your mind later on and decide you want the explosion to start at frame 50, how would you access the control for that after you already applied the modifier?
@SumNumber9 ай бұрын
What an easy way to make buildings . :O)
@austinbentley9599Ай бұрын
Great video! How can I control when the explosion begins? Like, if I wanted to do a camera move first, then explosion, etc.
@jeshuagomeznoriega7241 Жыл бұрын
Love it
@AlbinThorburn Жыл бұрын
That's awesome. :)
@jameslee96392 жыл бұрын
Amazing! A suggestion, I would say another destruction but with metals. Like you know Sc-fi building are mostly made of steel and I wonder how you can pull of a steel wall destruction. I assume some would bend and I do not know how to do that. Thank you!
@AlbinThorburn2 жыл бұрын
Good idea! I think you could achieve an effect like that by using other kinds of constraints. I will definitely look into that. Thanks for the feedback!
@jameslee96392 жыл бұрын
@@AlbinThorburn thank you for you time!
@StanleyKubick12 жыл бұрын
steel tears apart pretty easily from heat, tension and pressure
@AndrewPankow Жыл бұрын
Building destruction always forgets the rebar and plumbing... While the detail is visually stimulating and it's fantastic to see this broken down in Blender, I'm always looking for realism in these VFX tutorials.
@Mash-NL Жыл бұрын
So apply what you just learned and add in plumbing and what ever you want. You just need to learn the basic and then go do it yourself.
@Carofason_ Жыл бұрын
hey I need help when I try to separate by loose parts during 6:48 instead of getting the fractured parts of the building I just separate all the parts of the fence that I joined together at 3:30
@_karapitek_ Жыл бұрын
++
@DeputyChiefWhip5 ай бұрын
Nice, is it possible to just save out the last frame as a model? I need a destroyed area for a game scene, nit a full anim.
@yrop61882 жыл бұрын
thanks
@SB-Boi Жыл бұрын
If you convert the faces to triangles you don’t need to worry about making the edges look good
@AlbinThorburn Жыл бұрын
Eyyy good idea
@user-bb7zy8pf3h8 ай бұрын
Hi,amazing toutorial and very good step by step explenation of what's on the screen. I have an issue though, when i'm done and i want to render the animation as soon as i hit the F12 key the Icosphere pops out and ruins the final product. How can i hide it effectively so it won't show while rendering? Thanks!!!!
@smography61312 жыл бұрын
Best tutorial
@AlbinThorburn2 жыл бұрын
Thank you! :D
@TheMarwin123 Жыл бұрын
hey. Can I keyframe all the objects to be dynamic at the same time? later than fram 1 that is, whitout having to keyframe each one
@akshay_xolo2 жыл бұрын
Thnku ❤
@Turgineer2 жыл бұрын
Cool.
@FazedIMusic11 ай бұрын
Hey ! It looks aswesome ! Can I do this and somehow save the mesh in the final state of the explosion as the static default mesh ? I would like to try make building like this and import them in unreal with the destruction done. Is it viable to do so ?
@xaviergouyer53712 жыл бұрын
Thanks for that nice and clear tutorial, I have a question : Why didn't you use the Cell fracture to get all the pieces of the center of the building ?
@AlbinThorburn2 жыл бұрын
Great question! Mostly because cell fracture is really picky when it comes to how you make the geometry, if I would just cell fracture this building it would leave loads of ugly artifacts. Allso because this method is faster, and it gives uneven edges! :)
@lolilulelagaming32132 жыл бұрын
Epic
@a-indefinite6804 Жыл бұрын
I didn’t even know this was a tutorial at first, this is amazing!
@backtobefore40742 жыл бұрын
thank you for tutorial
@AlbinThorburn2 жыл бұрын
You're welcome!
@westernzendara2029 Жыл бұрын
How long can this tutorial take to render ??
@isaacmiro2 жыл бұрын
A suggestion, make the rest of the building a passive rigid body
@akshay_xolo2 жыл бұрын
New subscribers
@RealSamuelApostol2 жыл бұрын
Hey, could you do a tutorial on how you did the bullet hits in Caliber, also the blood from the throat on the knife kill at the end
@AlbinThorburn2 жыл бұрын
100% that would have been super fun. The knife thing was just some after effects compositing, but the headshots were made in blender
@lagunaciteko6134 Жыл бұрын
cool
@patthevisionary6 ай бұрын
Having trouble getting loose parts to be properly separated. It doesn’t select all of my mesh object after hiding the building and focusing on the small wall part
@user-qi4td7tj1i2 жыл бұрын
good work but two add dust at explosion thank you very much
@maybuchacho24266 ай бұрын
Good job but how can I hide my cracks from the wall before the explosion for good rander
@hondenbraaksel Жыл бұрын
Easy to follow, great work! Although, impossible to render it seems. Instantly crashes on first render frame. Any tips? VRAM isn't an issue.
@spearcy9 ай бұрын
Were you in Eevee or Cycles? Rendering as a video or as png sequence? Rendering in 4k or 1080p? How many samples, etc.? Lots of things could have made a difference.
@exhausted_james14922 жыл бұрын
Love your video! I am doing similar things in the future with a new computer so may I know what CPU and how much RAM you need to do this fluently? Thanks!
@AlbinThorburn2 жыл бұрын
I'm not sure, but if you run into problems, you can always lower the amount of pieces :)
@wild-.2 жыл бұрын
i5 16gb ram will do fine
@itsparth7634 Жыл бұрын
can you please provide this blender file, blown away by your work.
@xpausergaming Жыл бұрын
🔥
@apeiron24vfx2 жыл бұрын
After applying the solidify modifier to one piece, I used the copy attribute, and I got some weird geometry collapse especially wall that for the + sign. Any idea what I'm getting wrong?
@AlbinThorburn2 жыл бұрын
Hi! Make sure to copy the modifiers to all of the pieces first, then apply visual geometry to mesh (on the "ctrl A" popup menu)
@novanvfx10 ай бұрын
i have a problem while clicking on animate button in physics tab i hold alt button add select mesh it is not adding tick mark
@Andreivideo12 жыл бұрын
What version of Blender do you work In 2.9 or 3.1 ?. Thanks for the lesson.
@AlbinThorburn2 жыл бұрын
3.1
@imvisuals2154 ай бұрын
when u inset the two faces for the door how do u prevent the middle edge from separating the two faces?
@RealRetrost2 ай бұрын
I'm late to this comment, but while insetting, click "i" again to turn off individuals.
@madslundbek68472 жыл бұрын
this tutorial is fantastic, but I'm not very experianced with texturing, so it'd be wonderful with a part 2
@AlbinThorburn2 жыл бұрын
I'll definitely cover texturing in future videos, but on this one I wanted to keep it simple. You can check out my wall destruction video, I do some texturing in that one!
@spearcy9 ай бұрын
@@AlbinThorburn I saw the wall destruction video and the texturing part, but I can't apply textures using that example in this building destruction scenario. If I add a building facade texture, the faces of the fragments end up with a different scale as the part of the building that remains standing. Also, I think we'd want the inner sections that get exposed after the explosion to look different than the exterior. I'm thinking that, unlike in the wall destruction case, for this case it might be better to texture the whole building before applying the quick explode effect. But I wondered if you'd use a different approach.
@renaissancemedia42082 жыл бұрын
When I go to render, even though I set emitter to be hidden during render, it still shows up. Please help?
@AlbinThorburn2 жыл бұрын
Hmm, that's wierd. I don't know why you got that problem ;/
@Maple382 жыл бұрын
Two questions, firstly why alt click to enable animated? And why not just change from active to passive? Talking about 8:48 btw.
@AlbinThorburn2 жыл бұрын
Alt is to apply it to all of the selected objects :) passive would work just as well
@yahyagholampoor8776 Жыл бұрын
Hi thank for tutorial. We can send real time destruction to unreal?
@ShijuEdits Жыл бұрын
everytime i add a subdivision surface it crashes is there a way to fix it
@mlgmemes Жыл бұрын
Just buy a better gpu
@ShijuEdits Жыл бұрын
@@mlgmemes i have a 3070
@duedecimal66222 жыл бұрын
i love how youtube recommended me this after i watch war news
@AlbinThorburn2 жыл бұрын
:/
@federicosgarbi68712 жыл бұрын
I NEED HELP After I apply the Array Modifier on both X and Y and the subdivision when I go on Edit Mode I can only select the orginal Flat and not the others
@AlbinThorburn2 жыл бұрын
If you select all of them in object mode you can hit Ctrl J to joint them into one object.:)
@gav1685 Жыл бұрын
I'm stuck at fracturing, I pressed c but I don't know how to select,
@darkmallet72332 жыл бұрын
But are the separated piece's noticeable before the the destruction or does it blend seamlessly
@AlbinThorburn2 жыл бұрын
They blend in nicely :) but as soon as you start the simulation they kinda explode out because they collide with each other.
@darkmallet72332 жыл бұрын
@@AlbinThorburn So it might best to make like two separate simulation or to have like a copy and at the point where the simulation starts you swap them out
@5ar2n Жыл бұрын
if i render this in my laptop will explode like the building?
@AlbinThorburn Жыл бұрын
It might xD
@autumnnights40422 жыл бұрын
Great video! It was very helpful! I noticed that in 3:35 the Cube.001 and Cube.002 are suddenly not seen and only Cube object is present in the Outliner. I followed the steps up until then. It doesn't seem to have disappeared for me as shown in video and all three Cubes are there for me. :( Plz do help me if I had done anything wrong in my part. I'm really new to blender. 😓
@AlbinThorburn2 жыл бұрын
Select all of them, then hit crtl J to join them to one object. Hope this helps!
@autumnnights40422 жыл бұрын
@@AlbinThorburn Yes it worked! thank u so much^^ :D
@elissitdesign2 жыл бұрын
This tutorial video thumbnail was buried between a bunch of news channels covering the Ukraine/Russia war showing the destruction, I found it strange 😞 I have a old coworker that has since moved on to work at a studio in Canada that does VFX for the Marvel universe. His specialty is in destruction and their industry the houses primarily use Cebas Thinking Particles and Houdini for stuff that needs custom Python scripting tools. One thing I noticed that would really help with the sell of destruction is having splintering lumbar layered in your geo where your fractures are essentially stretched in the long direction. Checkout the video example on his website and you'll see what I mean. Sick tutorial nonetheless!
@AlbinThorburn2 жыл бұрын
Hey, thanks for the tip! That's wierd that youtube would bundle it together like that. I love making effects like this for short films but it's absolutely devastating seeing stuff like this in real life.
@dylanwilliams1879 Жыл бұрын
When i make the particle system the dots and later the debris don't show up when im changing the values. why?
@relumedyope54392 жыл бұрын
in 8:32, blender stop reconizing the edges when i do this. either it blows away too when animated or the animation don´t even happen. why? is it a version problem (i´m using 3.2)? or is it something else?
@AlbinThorburn Жыл бұрын
It's probably not a version problem, these features have stayed the same for quite some time. I really don't know what your problem is here ;(
@PowerWildMetal2 жыл бұрын
It looks great but some parts are going through the building while falling and one is stuck and glitched
@simongravel7407 Жыл бұрын
I wish Blender was good for this type of stuff but I always notice jank.
@BlueprintScience2 жыл бұрын
Great tutorial; very helpful... But maybe blowing up apartment buildings is in pretty poor taste given recent events
@AlbinThorburn2 жыл бұрын
Yeah I thought about that aswell :/ I hope it's not too bad...
@saada.4839 Жыл бұрын
How did you separate loose parts and it all divided into small pieces, need help?
@spearcy9 ай бұрын
In edit mode hit P and click on loose parts.
@shadow4432 жыл бұрын
Change the explosion in the shape of a hand and you can recreate the scene from "Kung Fu Hustle."