Good explenation but extremely bad choice of video, most of the time you dont even know what object or whatever u have selected
@calebcostrini7 ай бұрын
Hey cool, a simulation of what my computer's gonna look like after I render all this!
@VFXDobleC8 ай бұрын
too fast for me :(
@fladoodel19 күн бұрын
Good thing there's a feature where you can pause and scrub through the video
@VFXDobleC18 күн бұрын
@@fladoodel ok good to know.
@BuildYourselfUpBYU6 күн бұрын
bro this tutorial is way faster please slow down bro not understanding anything
@est495 Жыл бұрын
This is great! Fast paced, full of useful information and straight to the point.
@edinspiegel Жыл бұрын
Thank you!
@niemanickurwa9 ай бұрын
@@edinspiegel Great tutorial man. I'm trying to make a bursting tire, so i need it to not explode into pieces but... well burst. Any idea how to go about that?
@edinspiegel9 ай бұрын
Hmm - I think what I would try is to basically go in with the knife tool, and create like flaps in the tire - this is really difficult to explain but what I mean is, you have your center point, where you want the cuts to kinda go outwards from that point, but still be attached to the rest of the wheel on their end - but not to each other - I hope that makes sense - then I would probably add all the parts I want to stay solid to a vertex group - and then use that as the pin vertex group in the next step - which would either be going in with some cloth simulation to simulate the effect or some softbody simulation - you'll just have to see what looks best - I hope that helps & makes sense!@@niemanickurwa
@niemanickurwa9 ай бұрын
@@edinspiegel Yeah I was thinking pinning parts of it might be a good idea. I'll give it a try thanks mate! I was even thinking maybe a cloth sim with some kind of force field what do you think?
@edinspiegel9 ай бұрын
@@niemanickurwa yeah no problem! - that could work! Or maybe you could also try to use a sphere with a collision effect on it & then animate it scaling up to push the tire open - but i dont really know what would look better (force field vs sphere with collision)
@JSmokesII2 ай бұрын
my explosion seems to turn out more like a crumble than an explosion, is there a specific way you got the explosion at 1:12 to be more proper?
@NygesOverlord7 ай бұрын
Awesome tutorial! Though for some reason my explosion disappears after I bake it and doesn't appear in the render either. Would you happen to know any way to fix this?
@DifferentialRayden455Ай бұрын
i had a similar issue. i fixed it by changing the rendering engine from eeves to cycles (in the rendering tab). i dont know why this happens exactly but i hope it still helps
@BekhzodRakhimov-h3t Жыл бұрын
i have question everwhere there is tutorial to make explosion but how to add to my video is it possible
@incineratorfilms8 ай бұрын
if your trying to add it to a regular video outside of Blender, one way is to set the background color as green or black, a color not present in the animation, then render and export it, then use chroma key/greenscreen for green, or blending mode for black or white backgrounds
@AustinWallis7 ай бұрын
After connecting all of your parts together how did you mass select the empties to then make them breakable. I'm trying to do that however I'm having to select them individually and there are over 800 of them. lol Great video by the way! :D
@edinspiegel7 ай бұрын
Hey there - I'm glad you enjoy the video! - To answer your question: I selected them in the outliner - so what I mean is since they all have the same name, they are all grouped together in the outliner - so I just went to the first constraint selected it, scrolled down to the last constraint & shift selected it - I hope that helps!
@AustinWallis7 ай бұрын
@@edinspiegel That's awesome thank you so much for the help!
@ones_flow56529 күн бұрын
Bestimmt toll, aber die Audioquali und vor allem das viel zu schnelle Reden sind unerträglich, Sorry.
@dockingocean32Ай бұрын
how are you supposed to see it? i keep getting the balls an dont see the smoke or flame.
@richelleashleyfloyd49279 ай бұрын
I am trying to make a liquid explosion like mud and which material preset is fit for this?
@edinspiegel9 ай бұрын
I'd personally start by just adding a mud pbr texture f.e. this one might work: polyhaven.com/a/brown_mud_03 - especially if you have motion blur, nobody will really see the detail, but if that image texture ends up not working, you could also try a procedural approach like demonstrated in this video here: kzbin.info/www/bejne/aKnOdWiFdriLpKc Hope that helps.
@Gonicoxdofficial Жыл бұрын
this is realy awosom 😃😃
@edinspiegel Жыл бұрын
Thank you!
@RyanMagyar20083 ай бұрын
Do I have to make 1000 particles? Like just 100 so my PC won't lag?
@edinspiegel3 ай бұрын
yeah you can just use 100 - but it will change the look - you'll have to experiment and compare 1000 with 100 maybe 200 - just to see what looks best to you - I hope that helps!
@RyanMagyar20083 ай бұрын
@@edinspiegel Thanks
@RedXIncorporated9 ай бұрын
how do you make the walls?
@TushyaJha2 ай бұрын
solidify modifier
@muralikrish26906 ай бұрын
when i add cell fracture to my mesh my blender just not responding at all any ideas??
@muralikrish26905 ай бұрын
@Miner34 actually I had to bring down the vertices and den try again
@RishabhKumar_420693 ай бұрын
@@muralikrish2690 ok
@parkergardner7187 ай бұрын
how do you make the collision i did it and it didnt work?
@colbyley70082 ай бұрын
For some reason my fire only shows up in Workbench rendering. Having it set to Cycles or Eevee only renders deep black and gray smoke, any ideas as to why it isn't working?
@ThisIsVeryUnique7 ай бұрын
Cel fracture is not showing up for me in the quick effect menu any help?
@MrLight746 ай бұрын
It’s add on go on preferences
@samduss4193Ай бұрын
why that Fast ??? pfff
@richelleashleyfloyd492710 ай бұрын
it wont let me click 'calculate mass'. only 'apply transformation' is available? How do i fix this? pls help me ASAP
@edinspiegel10 ай бұрын
Hey there, so I think the problem is that not all objects that are selected, in particular the active one, have a Rigidbody physics effect on them, so the fix should be to just add a rigidbody physics to the active object - I hope that helps!
@richelleashleyfloyd492710 ай бұрын
@@edinspiegelThanks!! it worked!
@richelleashleyfloyd492710 ай бұрын
@@edinspiegel Oh and one more thing please. I am trying to make a liquid explosion like mud and can i ask which material preset is fit for this?