yey, game was already really fun, accounting for the fact that it's early access it's a superb demonstration of the hard work that was put onto it. So excited for this new update!!
@xanthiafantom4 ай бұрын
This game would be phenomenal in VR. I hope someday in the future we can play this as a VR game.
@damian53024 ай бұрын
Consumable wheel seems necessary, but I will miss feeling of holding potion/burito in hand and animation of eating/drinking it.
@odinsky7734 ай бұрын
Can't wait to return and play this big update on the weekend. Kudos to the devs.
@Shane-The-Pain4 ай бұрын
Puck's exiting emotes remind me of the Great Gazoo. Especially that finger snap departure.
@accidrainn3 ай бұрын
I'm playing through my first time again lol ! I played the tutorial before and, stopped playing .. It was hard to get into before...A million times better now 😁 Awesome 👍🏻 Very excited & beautiful game ! Thank you 🙏🏻 Super worth buying !!!
@HarantheBlue4 ай бұрын
Bjorn (bear) sounds like how I imagine a bear would sound. Cool to see just a crew livestream to showcase the game
@chaz916gaming4 ай бұрын
It's looking good, exciting update!
@Wombats5554 ай бұрын
Woooohoooo! Can't wait to play :)
@keatonboone24144 ай бұрын
It seems like consume animations are removed with the quick menu. Any way to toggle them back on?
@shawns43544 ай бұрын
That must bean oversight. Surely they didn't intend to remove them.
@robertrohrer85354 ай бұрын
will node color cohesion be improved EG not having 3 different colored nodes for an ingot that only comes in 1 color? eg having them actually be different ingots if the node is visually distinct (looking at you enydia)
@satanwarmaster6663 ай бұрын
Хорошая игра , спасибо)
@neonbluelp28414 ай бұрын
Will there be a discount sell ?whit the update
@PlayNightingale4 ай бұрын
Yes! Nightingale will be 40% off for the launch of this update.
@ensoulz104 ай бұрын
Looks great!
@ZiProphet4 ай бұрын
Tomorrow, will be a good day.
@bhardasullivan7204 ай бұрын
Realizing I missed the stream by a bit, I'd like to raise a point regarding styles of play. Specifically, pointing to the fact that we have all these stealth buffs available, and weaponry that is clearly designed with stealth kills in mind - throwing knives, the slingbow, the knife itself, and various charms etc geared towards precision kills - I am curious as to why that style of play seems to be effectively ruled out by the way combat encounters and terrain/building elements are constructed. In short, since it seems like all opponents always occur in packs, and those packs are apparently always in perfect communication with each other, and most often in open locations with line-of-sight, there just doesn't seem to be any purpose to someone like myself trying to play in one of my preferred styles. I'm not trying to suggest the entire game should be designed with obsessive stealth-killers like myself as the exclusive concern - particularly as that admittedly lends itself to solo play, which isn't the overall goal here - but it feels quite frustrating being more-or-less excluded from design consideration. To that point, allow me to offer two suggestions. First, a new type of Bastille. The Bastille of Method (working title) would place a given number of Bound in a structure/locale, with only limited linking between them, based on line-of-sight and sound. The object should be to hunt and eliminate each target in isolation, and the mechanism for enforcing this should be a shared, stacking buff among them. Essentially, taking them down individually should be the only viable option, as they would effectively be immune to damage in groups of, say, three or more, in close proximity. Alternatively, one might also attempt to ghost the mobs entirely, and proceed directly to the Bound Heart, on the premise that these new Bound could be collectively terminated by destroying it first. In short, a patient, methodical, stealth-oriented approach should be the experience for this type of encounter, balanced against mobs respawning if the player takes too long; methodical, not slothful. Second, in the fine of tradition of the golden age of game design, I think it worthwhile to consider adding a stealth melee kill mechanic, stolen from the likes of Deus Ex, Tenchu, or Dishonored. Key it to the knife, while in stealth mode, within melee range, and only while all enemies remain unaware of the player's immediate position, with the trade-off being that while the stealth-kill is in effect, the player is animation-locked; three to five seconds while attempting to move about undetected is very nerve-wracking and will induce an adrenaline rush. Now, obviously this will require adding new awareness/behavioral states for different mobs, and should never be the only (or "optimal") way to play, but it would open doors to welcome a wider swathe of players.
@joaaaoj4 ай бұрын
about more facial hair, is already reality in game, NPCs have facial hair player has no access
@williammcdonnell37484 ай бұрын
Is the new rebuild available in offline mode
@PlayNightingale4 ай бұрын
Both online and offline :)
@williammcdonnell37484 ай бұрын
@@PlayNightingale THNX guys, I'm in my late 60s so online not for me any more lol
@zengrath4 ай бұрын
What time does this launch for epic game store? I have game downloaded, just curious when i can play it with the new update. i happen to have 9/12 off work
@rexs42454 ай бұрын
i dont knoow for epic but steam is tomorrow
@PlayNightingale4 ай бұрын
Targeting 10am Mountain time, but it's a large update and may take a bit longer than we anticipate.
@zengrath4 ай бұрын
@@PlayNightingale I appreciate an estimate. just wanted an idea for planning. Thanks!
@ADOS_DSGB4 ай бұрын
Story characters still not voiced, sheesh what a let down.
@bhardasullivan7204 ай бұрын
Patience, young Padawan.
@shawns43544 ай бұрын
Voice acting is expensive. I assume they are waiting until it's all set in stone. Or maybe they don't intend to add VO's.
@ADOS_DSGB4 ай бұрын
@@shawns4354 they should hire voice actors that could do multiple voices, both American and English accents for multiple characters. That could cut down on costs.
@bhardasullivan7204 ай бұрын
@@ADOS_DSGB In no way. You still have to pay for the hours of labor, and worse, you’re limiting the number of recording sessions you can have at once.
@ADOS_DSGB4 ай бұрын
@@bhardasullivan720 this game doesn't have that much dialogue. They could probably knock all of the lines out in two days.