Рет қаралды 228
In this episode, I continue creating Hair Cards (Realtime hair for games) in Ornatrix 3ds Max, and also show how to get different layers of Branching and use a different texture of plates for each group, which in our case is necessary to achieve the desired result with the reference.
In the video I use a mannequin from Masha's course - www.artstation.com/a/29844491
The idea for this video came from a question on our Discord server - / discord
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WHO AM I?
Hi, I'm Andrew Krivulya Charly, a 3d-groom artist since 2016.
New works can be viewed here - www.artstation.com/artofcharly
I worked on environment art, interiors and more from 2009 to 2016. Check out some of my old work here - bit.ly/31xmZsi
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TIMING:
0:00 - Continuing from where I left off in Part 7
0:01 - Fixing the intersection in this area
1:26 - Noticed another intersection in the first layer.
2:13 - Continuing to work with the plates of different layers. Remember, we currently have two layers, but not everywhere.
4:48 - Creating the second layer for Card 3
7:19 - Creating the second layer for Card 4
9:36 - Adding and editing HairCards in this layer.
30:03 - Saw an intersection - fixing it after adding.
32:47 - To be continued.
32:50 - Subscribe to the channel, Artstation, and other videos.
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Enjoy watching!
Best regards,
Andrew Krivulya Charly.
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MUSIC:
Production Music courtesy of Epidemic Sound" www.epidemicsound.com
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#ornatrix #3dsmax #3dgrooming #haircards