This video last minute saved my degree. Thank you.
@panterloart91805 жыл бұрын
SAME!!
@se99794 жыл бұрын
Hey im from brazil - is degree the last three years in school like it is here?
@deathtroll12724 жыл бұрын
Hi5 sister
@HG_18794 жыл бұрын
@@se9979 I’m from uk 🇬🇧. Basically when you go to university after school, you take a degree.
@novagames57192 жыл бұрын
@@panterloart9180 how??
@filipebaptista07927 жыл бұрын
I very rarely write any comments in a video, but man...I gotta say this is by far the best tutorial on real time lighting in Unity I've seen to date. Just by applying all the concepts and tricks you gathered in this video, and playing with it, you can achieve an amazing look for your game. Thanks for putting all this in a clear and concise video. Keep up the good work you've been doing!
it's been 4 years since uploaded, But I still prefer your videos!!
@benjoe19937 жыл бұрын
"sponsored by Unity and IBM" I don't know how are you feeling right now but I'd definitely would freak the fuck out, have a stroke and then become nervous for having to live up to something :D Also you are just killing it with these tutorials. Baked lights, particles, post-processing effects, real-time lights...this channel has become the one place that I will recommend to anyone who asks "How do I start learning Unity?" :)
@wandersgion49897 жыл бұрын
Watson has an SDK for Unity!!! Whoa! That’s probably the only time I’ve been more excited about the sponsor message than the video content!
@Zenzyde7 жыл бұрын
Ooooh...that Unity/IBM plugin sounds really cool!
@good68946 жыл бұрын
I agree, usually I find in-video advertisements very annoying and skip them(even though I of course understand why they're there), but for whatever reason(laziness) I watched this one, and found Watson Unity plugin to be pretty damn interesting and actually something I might now try using.(This reply paid for by IBM)... Joking :)
@osamansr52816 жыл бұрын
Unfortunately, IBM Watson SDK for Unity is no longer available. :(
@flokiololo66985 жыл бұрын
Idk why :(
@davidhjedwy3 жыл бұрын
i love and miss you Brackeys
@gianfrancogarcia14914 жыл бұрын
Brother you have teach me so much. Every time I need an answer and I search on youtube, there you are with the answer to my concerns. I really appreciate the time that you put into making this videos. I don't know you but I love you anyways.
@EverScrolls6 жыл бұрын
Where were you (and your channel) a few years ago when I was just getting used to Unity? It's simply amazing...
@fountainofawesomenes6 жыл бұрын
If only everyone was this clear in their tutorials. Fantastic post, thank you!
@vTunes6 жыл бұрын
Dude, you absolutely make the best Unity tutorials. Just discovered your channel. Very awesome.
@nuclearfork4 жыл бұрын
THANK YOU SOO MUCH, I was wondering why my game was looking so bad, I miss you.
@bossbulldog11346 жыл бұрын
i love so much your videos, like the fact that you don't have an intro and you go direct to the point by explaining perfectly,(and the all the rest like you make a video for everything in unity almost wich is so nice)
@KingGox7 жыл бұрын
wow. IBM chose the right guy to sponsor! definitely gonna check that out! Very nice description of the lighting system btw! Dont forget that you primarily need a lot of talent for knowing how to set up objects and lighting in order to look good. You certainly have that talent! Respect!
@epiphany30583 жыл бұрын
Big brack come back we miss you buddy
@Xeratas6 жыл бұрын
makes me so exited watching this videos. can't wait to go home from work and apply this to my current game
@adrianalcomendras67547 жыл бұрын
Oh my God! I asked for this tutorial in the progressive light mapping tutorial! thank you brackeys!!! My prayers have been answered! :')
@stenmartens71797 жыл бұрын
absolutely great video as always! this is actually information i was looking for about 4 weeks ago, and this really clears up a lot of the fuss because its straigt to the point!
@vfxlearning10933 жыл бұрын
MAN THANKS FOR YOUR GOOD WORK A BEGINER JUSTE OPENG UNITY FOR FIRTS TIME AND YOU JUSTE GOT ME SO FAR MOTIVATED !!!!!!!!
@hahahahat74926 жыл бұрын
This guy needs more subscribers. His content is really good.
@RobbieBP277 жыл бұрын
I can only do basic code however I watch u because A is awesome and B you are such a nice guy
@OfficialVeteranMusic6 жыл бұрын
same!
@iLoveTurtlesHaha6 жыл бұрын
Man, that glow light faking was genius. XD
@Summonair6 жыл бұрын
love your videos brackeys hope you will never stop uploading
@heatblayze7 жыл бұрын
Came here for the video but I just HAD to pause it to look at that IBM sdk. That thing is wicked.
@marshmallow_fellow6 жыл бұрын
The filmic color management setting is a system that is more realistic in the way that it manages color. most systems use a linear system but our eyes have more of an exponential decrease in sensitivity to light, with us being more sensitive to changes to a dark scene than to a bright one. because of this there is a lot of wiggle room for brightness in light that we cant even tell is there. filmic uses a bit of math to fix this shifting everything down to follow a curve that closely matches the eyes meaning the lighting will look more realistic. it also fixes issues like clipping when colors are to bright and some other things
@mark31655 жыл бұрын
Absolutely amazing tutorial about lighting! Very detailed and easy to follow, Keep up the awesome work ✌️
@SerAlbi7 жыл бұрын
Awesome tutorial! Thank you, was waiting for something like this! :)
@0x8080FF6 жыл бұрын
I don't know why I never thought of placing a point light near an emissive material like that. Thanks for the tip!
@CustomPhase7 жыл бұрын
A little correction about the video - the pixel light count is ignored with deferred, so you didnt need to bump it up. Deferred supports virtually unlimited (limited only by hardware performance) amount of lights right away without any tweaks.
@munchymonk90217 жыл бұрын
Brackeys is a god amongst men
@philiphanhurst26557 жыл бұрын
I wanted to create a chat-bot in my game that can converse with the player. I've been having trouble figuring out how to do it, so thanks for showing me the Watson asset on the store!
@christopherfarrell-artist35575 жыл бұрын
What would I do without your videos......THANK YOU!!!!
@TamilGamesStation6 жыл бұрын
super video and my douts cleard... use ful video
@arjunmehta28536 жыл бұрын
Idk why but lights are so satisfying to me.
@noobsaibot39227 жыл бұрын
Brackeys is the best place to learn Unity
@youtubeminute43886 жыл бұрын
Noob Saibot better place to learn than the Unity Learn place.
@quietberserker7 ай бұрын
I became really curious about how realtime lighting works in Unity after getting into No Rest for the Wicked's early access. The lighting in that game is all real time and very dynamic as the time of day changes in the game. It is pretty weighty on performance, but it is stunningly beautiful and still playable. I know the developers are continuing to optimize the game. Frame rate stutters while traversing between the different areas on the map seems to be an issue even for high end computers. It's also an isometric game so seeing this Mayan layout from a similar camera angle gives a good perspective on how it's probably done in No Rest for the Wicked which uses the Unity engine too.
@gregli2369 ай бұрын
Amazing video! Thanks for helping me learn these features.
@jordanjones96456 жыл бұрын
Needed this so badly! Thank you for this video. This is why love being a subscriber!
@DavidKeymer5 жыл бұрын
Could you make a video covering the changes to how you add the post processing stack? Unity has yet to update their online documents to go over the changes.
@Andrew-tl9gk2 жыл бұрын
The video is farely outdated. In URP and HDRP post processing is already integrated in Unity and can be added/changed by the volume system.
@inactiveaccount20907 жыл бұрын
I dont even use unity but i watch your videos anyway because they are ao good haha
@bnjmo6 жыл бұрын
First time the promotion before a video on KZbin is actually interesting
@romainbayer90985 жыл бұрын
FOR THOSE HAVING ERROR Assets\PostProcessing\Editor\PropertyDrawers\MinDrawer.cs(6,34): error CS0104: 'MinAttribute' Just replace "MinAttribute" by UnityEngine.PostProcessing.MinAttribute. This should work!
@tronstinkt56515 жыл бұрын
THX
@FrostyChilli7 жыл бұрын
Good video. What about making a video about pre-computed realtime lighting? Or even the mix between the two. A video about using both, static and non-static lights, using both the Baked and Pre-computed realtime lighting system. Using a directional light with its mode set to "Mixed". A video about optimizing the scene with both kinds of lighting. Perhaps a good scenario would be an indoor scene with windows. And through those windows, a directional light would cast nice shadows on the interior.
@Flopsaurus3 жыл бұрын
YES. This is what I expected the video to be about. Baked, mixed, and realtime light settings are confusing.
@monmonstartv51597 жыл бұрын
NEVER CLICKED SO FAST
@shikharsadh3005 жыл бұрын
You always smile In every face cam video Who agree??
@bobjames15217 жыл бұрын
Imagine a vr rpg using IBM Watson and voice recognition. That's where I hope we're heading.
@spectator595 жыл бұрын
The Post Processing Stack doesn't appear to be available in the Unity Asset Store any more for Unity 2019+. Is there a recommended replacement?
@chantivos66575 жыл бұрын
just download at package manager
@chantivos66575 жыл бұрын
Window>Package manager
@zoriox86674 жыл бұрын
Xenomorph698 was gonna saythis
@yuvaldamti9734 жыл бұрын
im trying this in 2020 and the only post processing stack that there is on the asset store is version 2 and its not free
@lilwage69104 жыл бұрын
Post processing has changed in Unity. There's a comment on the previous video about baked lighting that explains the difference. You have to use the post processing package from the package manager instead of going to the asset store, and then follow this written guide: github.com/Unity-Technologies/PostProcessing/wiki/Quick-start Basically you add a Post-process Layer component to your camera, and create a new 3D Object -> Post-process Volume, which you set to be in a layer that you then reference in your camera's new component. It's in that object that you add the Post-process Profile which you then configure with the desired effects. It's a bit more complicated than it was back in 2018 but I think this is to allow post processing to happen only when the camera is within the boundaries you set in your Post-process Volume
@ezrahawkins15147 жыл бұрын
Keep up the grate work, I think all of your videos are awesome and great help :)
@RKD10107 жыл бұрын
great*
@josephikrakowski51853 жыл бұрын
A moment of silence for Brackeys…….
@JamesAllenQuinn7 жыл бұрын
IBM? Wasn't expecting that but that's cool! I'll have to check it out
@DissolvedMotions7 жыл бұрын
Give this man more subs, come on.
@AnsityHD7 жыл бұрын
He's like the most subscribed game dev channel I think lmao.. I don't think it really gets much bigger
@RSFeed4 жыл бұрын
Great series! This video is top! Thank you.
@Badcrow77136 жыл бұрын
Your sponsor ad was better than your actual content
@hexcrown24167 жыл бұрын
A spot light with a projection mask texture and real-time shadows enabled would be good on the door IMO. I've never liked seeing shadows/lighting that doesn't look like its coming from the source properly. Also would love to see a tutorial on how to merge baked and real-time lighting in an optimal/correct way.
@gamedesignwithmichael7 жыл бұрын
I am down for the merged lighting tutorial. Bring both together for unlimited power.
@fratyldrm17497 жыл бұрын
Thank you for reading comments I appreciate it
@Xanhomey7 жыл бұрын
Great Like every time Keep it Up Brackeys #KeepthrBrackets
@aymenghennam99287 жыл бұрын
i was waiting this video for a long time bro thanks i'am a fan from algeria
@RKD10107 жыл бұрын
I* waiting *for* this video* There should be a fullstop or comma between bro and thanks* I'm* Algeria* There should be a fullstop at the end of the sentence*
@themastermind58177 жыл бұрын
I'm not much of a graphics person, but your videos always teach me something new every time. Unlike that other skank Sykoo, who spends more time comparing game engines (which he is completely useless at). Keep up the good work. Like + sub from my side.
@laurel88317 жыл бұрын
Very nice video and great assets!
@sickre7 жыл бұрын
Great video Brackeys. How about a video on the free Aura volumetric lighting asset that was just released?
@Itay_Ron4 жыл бұрын
For unity "2019.4.8f " what is the alternative to "Allow HDR" on the main camera?
@rubenpires6473 жыл бұрын
Probably the "update unity" button....sorry
@sigrid7147 жыл бұрын
Wow, Unity isn't messing around anymore. So many surprise game changing features in 2018. Shader Graph. ProBuilder. Now IBM Watson. Now all they need to do is announce they've secretly finished the New Terrain System.
@gamedesignwithmichael7 жыл бұрын
Or just buy a new terrain system like they keep doing with other features of the engine. All this new free stuff is great.
@digimikeh6 жыл бұрын
major of realistic horror games actually showing on youtube have white textures on wall, this makes light bounce better because no color information, looks like it is necessary to tweak a bit texture before using it on Unity to gain realism..
@ForkRat6 жыл бұрын
this is a great tutorial, thanks a lot, i really needed this!
@player67697 жыл бұрын
i clicked for the dope looking thumbnail not gonna lie
@EddyKorgo7 жыл бұрын
How about using single light source and light bounce?
@ItzRDz7 жыл бұрын
Great explanation, it's very easy to follow along. Thanks!
@meltpack88767 жыл бұрын
I'm just saying, if brackeys adds more guns to devassets, he has to make sure the scopes are transparent. I had to modify them in blender before importing
@MatheusLB20097 жыл бұрын
LeytonMate the scope for the sniper is added on the canvas, the rest i think they are already good as is
@meltpack88767 жыл бұрын
yh, but te canvas thing seems tedious lol
@motiejusviltrakis62577 жыл бұрын
Lightning and PostProcessing turns me on. 10/10 video :)
@MADARA-UCHIHAGAMING5 жыл бұрын
please tech us more about lighting an whole environment in unity
@0PuntoyFinal07 жыл бұрын
Amazing! It would be really cool a lighting video but in 2d mode. Keep up the good work
@RKD10107 жыл бұрын
What are English
@yoyo123452 жыл бұрын
@@RKD1010 well, your not good either
@desertedvoltron7 жыл бұрын
YESSS IVE BEEN WAITING
@VaradMahashabde7 жыл бұрын
I love and hate that you have large monitor and everything, but you could use a larger text size
@smarty53527 жыл бұрын
If I had money I'd be at your patreon page in a heart beat..
@ehclipse87643 жыл бұрын
There is no option on the camera to enable HDR. Is there an alternative ?
@creationsmaxo3 жыл бұрын
Since 2020, the option is now embedded into Unity's graphics settings. You have to set the option to "Use Graphics Settings" on the camera, then, in the Graphics menu (in the project settings), you make sure the "Use HDR" is active (checked) on all Tiers of your targeted platform(s).
@topsl696 жыл бұрын
Best KZbinr 😍😍👍👍👍
@rangleme4 жыл бұрын
I'm trying to get some of these settings to work in the newest Unity 2019.4 LTS with URP and things are pretty different. Any chance you have a new video I should watch? Especaily concerned Filmic tone mapping or SSAO.
@bspider61014 жыл бұрын
yeah same
@pathbanken18004 жыл бұрын
Same here!
@nikitamuravich46017 жыл бұрын
Thank you very mutch, all light in one video - it is very comfortable)
@Visigoth_5 жыл бұрын
*Tottal Unity Noob* Can you add a point light to the Player camera (like when you walk around in the game, you cast a "torch" shadow on the environment)?
@hipno34777 жыл бұрын
Love it!! It would be awesome to see a video on the ProBuilder and PolyBrush assets, since they're now free and part of unity! :D
@gamedesignwithmichael7 жыл бұрын
I am also keen for this, in particular PolyBrush even though it is still in beta.
@sleepybaby12656 жыл бұрын
theres a tutorial now xD
@charlouaredidon60067 жыл бұрын
got a lot of comments instantly..awesome brackeys..
@ceejaylignes19717 жыл бұрын
Hey Brackeys :) Right now we're creating a game (2D RPG) and I am in the back end hihi. Personally, I want to thank you guys because for the past few years of watching your videos I've learned a lot :) So, Thank you guys! Keep up the Good work and make more videos. P.S. Right now, we are freelancers haha My team and I are still students. Looking for partners hahaha. I'll be sending you guys the update of our games :) We need suggestions also.
@ceejaylignes19717 жыл бұрын
I have an awesome designer so if our game get known I'll personally support you guys hahaha. I love to support this channel.
@MYount7 жыл бұрын
7:12 also, soft shadows are more costly.
@DrassRay7 жыл бұрын
This is a brilliant tutorial. Thanks as always.
@marianotapia48796 жыл бұрын
I have a problem with the intensity multiplier, I change the value but it doesn't do anything in the scene
@SaiBalaji_Dwarapudi2 жыл бұрын
I've downloaded from dev assets as you've said but they all came disassembled.. How to assemble them? Is there any simple process, else should I need to assemble them normally?
@incarts88186 жыл бұрын
If I want to add the post processing behaviour component to the main camera, unity can't find that component, I imported post processing stack three times and it still does not work, any suggestions?
@jonathanl1236 жыл бұрын
Beautiful! Great video.
@iExistBand6 жыл бұрын
Really good stuff in this one!
@bentongrayson5 жыл бұрын
Assets\PostProcessing\Editor\PropertyDrawers\MinDrawer.cs(6,34): error CS0104: 'MinAttribute' is an ambiguous reference between 'UnityEngine.PostProcessing.MinAttribute' and 'UnityEngine.MinAttribute'
@utkarshjha10717 жыл бұрын
For some reason i think your videos have started feeling a bit more awesome recently!
@j031503156 жыл бұрын
Great Tut!! Newbie/idiotic question.............. can real-time lights be baked into lightmap?
@hendaryietjoeng80553 жыл бұрын
WHEN WILL YOU BE BACK??/ :( YOU HELPED ME A LOT IN MY ESSAY LAST YEAR😭
@Kairinkai2 жыл бұрын
never
@christinaduan94736 жыл бұрын
Mange tak for den video. Det var rigtig hjaelpsom. :D
@nekaris2 жыл бұрын
Very interesting information. Thanks a lot!
@mickyr1715 жыл бұрын
When i choose deferred rendering it say AA is not supported, whats up with that? never see that message when others change it to deferred
@zippopensa73857 жыл бұрын
i have a problem with indoor realtime lighting. the light bleeds through edges in a room and nothing seems to fix it... i have tried changing the bias of the lights and it makes the bleeding smaller but doesnt make it disappear.
@drakeon50777 жыл бұрын
If I see your video, I click the like button in a second!!