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It's not exactly kicking over others' sandcastles (Maggie's worst fear) but it's close as you snap up precious castle space when your opponent isn't paying attention :) Luckily, there's not too long to brood in this quick paced tile layer from none other than Reiner Knizia! Turns are swift and there's always something to get done - build a long chain of energy or food farms for points, pick up more objective cards, vie for majorities in settlements or simply guard your castles while you can.
Note: Prototype game featured, art, components & rules subject to change. This is an unpaid preview and as with all of our content, consists of our honest thoughts and opinions.
Kickstarter page: www.kickstarter.com/projects/...
For more game info: boardgamegeek.com/boardgame/4...
Timestamps
00:00 Intro
00:38 Theme overview
01:04 Gameplay overview
06:17 ✅Easy to teach & get to the table
07:01 ✅2-Player scaling
07:18 ✅Quick and snappy turns
09:06 ✅The battle for castles doesn't feel too mean
10:19 ✅Cathedral (objective) cards provide extra focus
10:54 ❔Abstract gameplay experience
12:06 ❔Wish for additinal variability for replayability
14:06 How it feels at different player counts
16:39 Wrap up
Thanks for stopping by! We're Amy & Maggie aka ThinkerThemer. We're an Australian couple with two very different perspectives of what makes a great board game - Amy (Thinker) is all about the mechanics and enjoys tight, competitive games, and Maggie (Themer) is all about the storytelling and the theme of the game, and the 'world' that the designer is trying to create. Subscribe to our channel to hear us talk about these two elements of a game, and how well integrated we feel these are in delivering a cohesive and wonderful game experience.
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