This mission is actually pretty easy, so long as you know what to do when and are okay with some micro-management. Build lots and lots of Siege Choppers to attack the enemy with (like, 100+ lots is what I mean, at least), divert the psychic dominators with useless units (I prefer to spawn some psi-corp troopers, mind control attacking enemy tanks, then just before a psychic dominator activates, move the tanks around or IC them and it will miss mind controlling them), rely on defense structures for defending and support for attacking with the heroes and the superweapons. Also remember, destroying either the 2 psychic dominators or all 3 Yuri bases' production structures (conyards, barracks and war factories) triggers the eye of fate to move to your closest base, so you have to be ready to counter it at that point. TG, I cannot wait for you to start playing and uploading Rynderack project 3 missions. I believe these are the coolest from the entire Rynderack mod series, plus the Allies get a new unit in one of the missions which has become my new absolute favorite, beating even the Prism tank. I won't spoil too much, but I promise to re-comment once you get to that mission. Shame only that all new units are available only in campaign mode, I would have loved if they were also available in Skirmish, maybe they are but some setting must be changed or something. In any case, Project 3 is IMO still the coolest. Also, real shame that you cannot use the original Rynderack soundtracks for copyright reasons. All projects, 1, 2 and 3, are much funnier to play, regardless if for speedruns or turtle gameplay, with the original soundtracks. KZbin must really figure out a way to offer creators the opportunity to not be punished when using copyrighted music, after all, it is too much of a burden to always have to track and be careful for copyrighted music.... Hopefully, some day, this will happen :)
@commandopengi12 күн бұрын
The conscripts spawning into the map: What is our job? tgSacred: Stand in a corner and bait Psychic dominator attacks The conscripts: NOOO! 😭
@tg.Sacred12 күн бұрын
They served their role. 🎖🪖
@dviant005612 күн бұрын
Their sacrifices were not in vain.
@Kiwijr257912 күн бұрын
"Yuri is helpless now." You're sure? 😂
@3037-ZPM12 күн бұрын
"Mission 1" - that was unexpected : ) Also. not often see missions where "critical unit lost" mean "aah, whatever. You can summon it later" and not "mission lost" "soon all you bases are belong to me". Got flashback
@NguyenQuangLuan80212 күн бұрын
Yuri has died inside his creative, Eye of Fate but the battle is far from over
@NguyenQuangLuan80212 күн бұрын
40:00 you sure, why don't capture their Gatling Tank and use it to counter Eye of Fate ? It like Mastermind but can't control the unit being brainwashed
@tg.Sacred12 күн бұрын
Well, how many of those would you need? Plus, the enemy attacks with more units so they would probably die?
@NguyenQuangLuan80212 күн бұрын
@tg.Sacred capture how many, I use all I have and a lot of Flak ahead Eye of Fate in the main base, one thing I prevent, don't let Eye of Fate retrieve HP
@alexanderstoyanov746412 күн бұрын
Flak cannon op confirmed
@soylu_12 күн бұрын
30:01 OUR BASE IS building
@tg.Sacred12 күн бұрын
😆 Bad transition.
@jimmy_steven12 күн бұрын
@tgsacred, i already download red alert 2 from steam. my question, if i installed this "ryanderick" campaign on game, then i want to install another fan made campaign (for example "flipped campaign'"), do i need to unistall first then install or do something else??
@remmus133712 күн бұрын
i suggest you to make a new installation of the game, because red alert don't need a lot of space, and you can name folders by the mod name if you want to play them one more time in the future. Every time installing and uninstalling is boring but it works too
@tg.Sacred12 күн бұрын
Uninstalling would be advised because you never know which files would remain from the previous mod that could cause errors.
@cyberneticdex6911 күн бұрын
reminds me of the last mission vs yuri with the allies ...
@MYAceb10 күн бұрын
Flak attack!
@lomiification12 күн бұрын
siege choppers are op
@AM2.2-w7i12 күн бұрын
bro Move from mission 6 to mission 1?
@jimmy_steven12 күн бұрын
wrong title, it should be mission 7
@markzosemsuello401612 күн бұрын
I guess he thought 7 is 1 lol hehehe.. anyway love his video
@katushkakaunam170512 күн бұрын
he is a human. he makes such mistakes so he wont get "i am not a robot" check. lol. great work though. love his videos
@tg.Sacred12 күн бұрын
I was half asleep when I uploaded it. 😪
@AM2.2-w7i12 күн бұрын
@@tg.Sacred its okay mate. we loves your videos
@CnCDune12 күн бұрын
14:10 I hate how you see your ConYard heavily damaged a few times and yet you still don't build a Service Depot to at least give yourself the option of replacing it; until much later. 16:53 ...what..? 17:59 again? Why was the value for ChargedAnimTime on the nuke-silos changed? You what would've been funny? If the nukes here delivered EMP like they do IRL, then all you'd need to do was survive long enough to fire a nuke at that ship :P 38:10 lol! That panic you feel is probably what everyone went through in Firestorm against CABAL's Core Defender xD