The C64 does not even have a floating point unit. They had to hack all this in assembly language. Seriously tight code
@omzk10 ай бұрын
C64 doesn't even have integer multiplication..
@lavinagotu59346 жыл бұрын
Hardcore stuff. Congrats! Greetings from the Commodore Plus4 demoscene.
@patsfan4life5 жыл бұрын
Lavina / Gotu What’s a Plus 4?
@logan86404 жыл бұрын
google commodore plus4
@ladeluff_8 жыл бұрын
Woah. The music in this demo is truly astronomical work of 8 bit sid magic
@theplayer123123 жыл бұрын
DID I JUST SEE A FULLY 3D RENDERED MAZE THAT YOU CAN WALK AROUND ON A CONSUMER MACHINE FROM THE 1980s !?!?!?!
@davianngames332610 жыл бұрын
Amazing how a few filled circles can look like spheres just by Z ordering..
@JoeyLutes6 жыл бұрын
such a cool trick..
@Marius-vw9hp5 жыл бұрын
Was my favourite part of the whole demo
@patsfan4life5 жыл бұрын
I only wish I knew what that meant....
@fghsgh5 жыл бұрын
@@patsfan4life They're talking about 1:24. It looks like spheres in 3D, but actually it are just circles of different sizes that are drawn on top of each other. Z ordering is what specifies which circle should be on the foreground and which should be on the background.
@Synthematix7 жыл бұрын
c64 loading music is more entertaining to me than any spectrum game itself
@f.r.x2 жыл бұрын
This is religion, this is GREAT! Amazing SID.
@johneymute7 жыл бұрын
Mind blowing masterpiece!!!
@henrywachtel70789 жыл бұрын
i now vividly remember that guy, the musician, PVCF from Dresden, Germany, to be super great. Oh, The demo is awesome too ;)
@Maxsoft913 жыл бұрын
Mistrzostwo świata!
@ericr.74998 жыл бұрын
3:11 Rainbow blob is evolving!
@rigglestad84798 жыл бұрын
I'm pretty sure it was a Julia set.
@axise10012 жыл бұрын
Just one word, "¡MASTERS!"
@dimethyltryptamin10 жыл бұрын
True mastrerpiece :)
@GerbenWijnja10 жыл бұрын
That is really impressive.
@Outlander9998 жыл бұрын
Just incredible.
@LeukeGast10 жыл бұрын
Great demo, I like this one!
@kevtris13 жыл бұрын
@Dark0Lord7 Works the same as a mandelbrot set, except you change the initial condition before iterating. changing the condition without panning results in the various julia sets being shown.
@Eric-lr5ur Жыл бұрын
This is fire
@104d_3rr0r_vince9 жыл бұрын
They should make an fps game.
@pvcfsdevkidforcryengine1.4328 жыл бұрын
www.moddb.com/mods/farcry-operation-clearing/
@ProBloggerWorld Жыл бұрын
Still top notch.
@xoen62 жыл бұрын
Dudesssss!!!!
@super-dude-10 жыл бұрын
nice!
@MaLoWare10 жыл бұрын
oh that's nice
@christianherbst674 Жыл бұрын
Every time you see is when you wonder: For real? On 8bit?! And yes: it is!
@addict.challelofap52277 жыл бұрын
3:30 what Is it?
@marzipug54393 жыл бұрын
A Julia set.
@hiimdaisy9462 жыл бұрын
0:30
@sivalley10 жыл бұрын
If not for resolution and color depth it's too easy to forget how powerful these machines really were in their hey-day.
@kangarht7 жыл бұрын
most of this is just smoke and mirror, half animation half realtime stuff :) fex. a realtime raycaster is 3-4x slower. on c64 and a realtime phong torus is 20x :)
@adymode6 жыл бұрын
I don t think their phong like torus is animated or video. - kindof quarter resolved and fuzzy upsampled but the shortcuts work to create a fast scene. Similar less restricted rendering happens at a lower framerate in "Oxyron - ReLIGHTening" for comparison.
@kangarht2 жыл бұрын
@@adymode the torus here is more animation than anything, just a few clever table lookups per pixel really. no 3d is involved :)
@adymode2 жыл бұрын
@@kangarht No offence but I doubt you would say that if you had ever developed "a few clever table lookups" to do similar :]
@kangarht2 жыл бұрын
@@adymode its very simple, the torus' rotation is an animation, and its 2d rotation (around the axis thats orthogonal to the screen) is done by polar mappign the torus animation. or if you want the torus is sliced up into "angles", and by picking which angle is mapped (shown) onto which angle on screen it gets rotated, another benefit of this "angle" approach that the animation can be mirrored, as you see the torus is symmetrical always on the screen to 180 degree. you can do this by a few assembly instructions, as the resolution is small, so every pixel has these few instructions assigned and the polar offsets for the lookps are precalculated. the cube is the same, just a few phases of "true" rotation animated. I code c64 demos since 30 years, I have done much more complex effects, this is a simple thing in my book.
@АлександрК-р9ъ3 жыл бұрын
6.45 and more it is incredible. is a c64 so powerfull?