Relighting Medieval Scene Unreal Engine 5.3 Lumen Nanite Quixel

  Рет қаралды 1,477

Sciontidesign

Sciontidesign

Күн бұрын

Пікірлер: 14
@aakashshekhawat
@aakashshekhawat 4 ай бұрын
superb
@Sciontidesign
@Sciontidesign 4 ай бұрын
Thank you
@Hoyeons7
@Hoyeons7 4 ай бұрын
Now, i can called this is the Real Engine not a Unreal Engine. what a so Fantastic work!
@Sciontidesign
@Sciontidesign 4 ай бұрын
Thank you
@IamSH1VA
@IamSH1VA 4 ай бұрын
Man, you captured soul of RE:Village great work 👍
@HammaGaming
@HammaGaming 4 ай бұрын
Fantastic !
@Sciontidesign
@Sciontidesign 4 ай бұрын
Thank you
@HammaGaming
@HammaGaming 4 ай бұрын
@@Sciontidesign We really need to work together one day!
@AdiusOmega
@AdiusOmega 4 ай бұрын
Only thing that looks off is the fire through the fog, why is that particle effect not being occluded properly? The atmosphere shift is excellent here, like a totally new environment. Great job.
@Sciontidesign
@Sciontidesign 4 ай бұрын
Thanks thew fire is default from scene would be better embergen vdb file
@JaimeDelmonte
@JaimeDelmonte 4 ай бұрын
Maybe changing Translucency from After DOF to Before DOF in the particles material could help. Even if you are not using DOF that much, sometimes it just works better :)
@yanhu
@yanhu 4 ай бұрын
Great work, even far better than The Wither3 CG and Hellblade II.
@adamcboyd
@adamcboyd 4 ай бұрын
Interested in helping to relight a VR game? Levels already developed, just ne the touch of a pro. Spent all week recreating light scattering effect in VR which is near impossible to do screen space version of. Near-future. Art deco, nighttime scenes, racing kind of game with boxing elements. Let me know where I can send an email! We're in 5.4.
@nadiryoussef3035
@nadiryoussef3035 4 ай бұрын
good, the heavy breathing loop is kind of annoying
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