REMAKING Cry of Fear in Blender again

  Рет қаралды 18,924

Kyanite

Kyanite

Күн бұрын

Пікірлер: 73
@retrokilroy2506
@retrokilroy2506 6 ай бұрын
It'd be cool to see this become a series along with other older games.
@RushhhBTS
@RushhhBTS 6 ай бұрын
I was about to say, I think he found a good niche which is recreating video game horror, props to this guy
@Wflare.8467
@Wflare.8467 6 ай бұрын
Ain't no way this piece of art has so little attention?? Nah, the amount of effort put into it deserves WAY more than it got.
@Hilo..
@Hilo.. 6 ай бұрын
The children yearn for a Cry of Fear remake
@8bitcat
@8bitcat 6 ай бұрын
The King has returned with another banger
@acoolrocket
@acoolrocket 6 ай бұрын
0:45 Thankfully there's an addon called Perspective Plotter that integrates this directly in Blender, no more need to go back in fSpy to adjust again. Although it's paid...
@williamshakespear
@williamshakespear 5 ай бұрын
That looks really awesome! Great job!!
@Hanyuu_yu
@Hanyuu_yu 6 ай бұрын
YIPPIE! I love this series sm
@thisguyhd6591
@thisguyhd6591 6 ай бұрын
Lootbug!
@ArythNeon
@ArythNeon 6 ай бұрын
now I want a cry of fear source 2 remake
@erdbeerkotze5795
@erdbeerkotze5795 6 ай бұрын
real
@benjaminreinsch392
@benjaminreinsch392 6 ай бұрын
yoo this is amazing! You could make a whole series from this, maybe even other games that have gotten older and out of date, graphically. I would binge the sh*t out of that!
@FearMongrel
@FearMongrel 6 ай бұрын
pretty cool, learned a couple things for sure
@thereportoftheweek787
@thereportoftheweek787 6 ай бұрын
oh schist. didnt realise you made cry of fear. that game is a masterpiece sir!
@SethTooQuick
@SethTooQuick 6 ай бұрын
Very cool tips! If you're ever interested in porting maps flat out, theres blender addons like SourceIO and Plumber to import bsps / vmfs. For GoldSrc, Source, Source 2, units are generally power of 2, so wall widths may usually be 4-16 in width, and wall heights are possible 128 units here? For how accurate you were with your tracing over the image, you probably could've even snapped your verts to grid if you wanted to.
6 ай бұрын
wowwww what an amazing video, how didn't this go viral yet? man please make a series about this with other games, I would love to see you working with Silent Hill ambience, mainly the third game keep it up, you got a masterpiece content right here! :)
@thepotato2
@thepotato2 6 ай бұрын
I think there is another way to put decals close to eachother with no artifacts. I just increased the transparent bounces in the light paths section. Not sure if this would work for any decal but the ones I had in my project stopped showing artifacts after I made that change. (btw the end result is insane man, awesome work!)
@twixxrosa
@twixxrosa 4 ай бұрын
this is extremely underrated whaat
@deimosss04
@deimosss04 6 ай бұрын
It's amazing, I'm really like your remaking 😇
@DanteSparda-o5v
@DanteSparda-o5v 6 ай бұрын
I've rewatched this video so many times ion know why😭
@SairentoHiruGuy
@SairentoHiruGuy 6 ай бұрын
dude....activate windows
@TrueKyanite
@TrueKyanite 6 ай бұрын
Nevar!!
@chillsthecreator
@chillsthecreator 6 ай бұрын
@@TrueKyanite just use kmspico
@SairentoHiruGuy
@SairentoHiruGuy 6 ай бұрын
@@TrueKyanite I call Bill Gater right after this!😁
@qben514
@qben514 6 ай бұрын
@@TrueKyanite there is a command that you can run in command prompt to automatically install something that activates Windows. it's free and it just removes the annoying feature restrictions and water mark and you will never have to think of it again.
@justminibanana9128
@justminibanana9128 6 ай бұрын
yoooo, I saw this on reddit recently, looks dope!
@Dweby
@Dweby 6 ай бұрын
I can smell it through the screen 🔥
@kryptoDEAD
@kryptoDEAD 6 ай бұрын
Guess who got this video recommended to?!❤😂 Nice work btw!
@domanceeo
@domanceeo 6 ай бұрын
Would be cool to add some kind of damage to the walls, espatially corners, because they look too good to be true
@qwerty1423a
@qwerty1423a 6 ай бұрын
i thought you have atleast 100k subscribers, good quality videos, nice job
@WiihawkPL
@WiihawkPL 6 ай бұрын
there's a node setup that projects decals onto your object like it works in game engine
@Alekan2602
@Alekan2602 6 ай бұрын
Amazing video 👨‍🍳👨‍🍳
@zenrooo
@zenrooo 6 ай бұрын
Hey Kyanite, are you a concept? Because without you I just rtmap.cpp: In function int main()': rtmap.cpp:19: invalid conversion fromint' to std::_Rb_tree_node*' rtmap.cpp:19: initializing argument 1 ofstd::_Rb_tree_iterator::_Rb_tree_iterator(std::_Rb_tree_node*) [with _Val = std::pair, _Ref = std::pair&, _Ptr = std::pair*]' rtmap.cpp:20: invalid conversion from int' to std::_Rb_tree_node*' rtmap.cpp:20: initializing argument 1 of std::_Rb_tree_iterator::_Rb_tree_iterator(std::_Rb_tree_node*) [with _Val = std::pair, _Ref = std::pair&, _Ptr = std::pair*]' E:/GCC3/include/c++/3.2/bits/stl_tree.h: In member functionvoid std::_Rb_tree::insert_unique(_II, _II) [with _InputIterator = int, _Key = int, _Val = std::pair, _KeyOfValue = std::_Select1st, _Compare = std::less, _Alloc = std::allocator]': E:/GCC3/include/c++/3.2/bits/stl_map.h:272: instantiated from void std::map::insert(_InputIterator, _InputIterator) [with _Input Iterator = int, _Key = int, _Tp = double, _Compare = std::less, _Alloc = st d::allocator]' rtmap.cpp:21: instantiated from here E:/GCC3/include/c++/3.2/bits/stl_tree.h:1161: invalid type argument ofunary *
@K3TAL
@K3TAL 6 ай бұрын
this what using scale tool for blockout does to mf
@LouBloom23
@LouBloom23 6 ай бұрын
You're extremely talented.
@Luko0104
@Luko0104 6 ай бұрын
Amazing
@cappedminer369
@cappedminer369 6 ай бұрын
amazing job !
@friskobar
@friskobar 6 ай бұрын
a mimir 🙏🙏🙏🙏
@yurifranca633
@yurifranca633 6 ай бұрын
O cara meteu um "A mimir" KKKKKKKKKKKKKKKKKKKKKKKK
@mothawoo5628
@mothawoo5628 6 ай бұрын
FIREEE!!!!!!!
@meowinum
@meowinum 6 ай бұрын
next video remaking the entire game and engine? 🙏
@TrueKyanite
@TrueKyanite 6 ай бұрын
I wish lmao
@cyonuanimation
@cyonuanimation 6 ай бұрын
Games are sadly much more difficult to make than just a model imo animation models are a lot more simple than game models and you'd have to remake most assets specifically for games.
@w4llst3r37
@w4llst3r37 6 ай бұрын
saw your reddit post about this scene
@Drsm2603
@Drsm2603 6 ай бұрын
Banger
@R4v3nB14ck
@R4v3nB14ck 6 ай бұрын
"a miRmir" lmao
@envertheylmaz4567
@envertheylmaz4567 6 ай бұрын
@croco264
@croco264 6 ай бұрын
can u post a video about how to get all or some of the secrets weapons in cry of fear? ( like S rank tutorial )
@Lenny_1986
@Lenny_1986 6 ай бұрын
So good
@Zips_gang
@Zips_gang 6 ай бұрын
look fire !
@thisguyhd6591
@thisguyhd6591 6 ай бұрын
Banger! ❤ 😂
@leatherhoff4515
@leatherhoff4515 6 ай бұрын
Now I'm waiting CoF remake by Kyanite!!!! I demand it!))
@dailydoseofshitpost751
@dailydoseofshitpost751 6 ай бұрын
dude i swear i saw your render on reddit
@atomic_pie9555
@atomic_pie9555 6 ай бұрын
Nice!
@asterinkz
@asterinkz 6 ай бұрын
holy shit im never this early to a kyanite video
@haydenstout2347
@haydenstout2347 13 күн бұрын
Good shit
@lemonbarsxd
@lemonbarsxd 6 ай бұрын
3:19 🗣
@weevil_bob
@weevil_bob 6 ай бұрын
do a remake for F.E.A.R
@EpicGamer667-m4d
@EpicGamer667-m4d 6 ай бұрын
I Like These Videos so Make More😁
@antonsabaton
@antonsabaton 6 ай бұрын
for graffiti on wall you sgould use shrinkwrap modifier
@momosesotilinelpepeetesech
@momosesotilinelpepeetesech 6 ай бұрын
0:33 que
@LionAir737RBLX
@LionAir737RBLX 6 ай бұрын
Cry of Fear but with RTX?
@SantrixVFX
@SantrixVFX 6 ай бұрын
didnt you post this to r/blender?
@TrueKyanite
@TrueKyanite 6 ай бұрын
Yep!
@SantrixVFX
@SantrixVFX 6 ай бұрын
@@TrueKyanite I knew it
@clinicallyarsonistic
@clinicallyarsonistic 6 ай бұрын
wow I think I saw your post on Reddit looking for feedback
@Agony-but-super-cool
@Agony-but-super-cool 6 ай бұрын
Thy mental asylum
@luis440_6
@luis440_6 6 ай бұрын
silent hill next pls
@Unknowntrashcan
@Unknowntrashcan 6 ай бұрын
Ah
@Joah230
@Joah230 6 ай бұрын
xdddd
@moustachecat1658
@moustachecat1658 6 ай бұрын
Br?
@冞
@冞 4 ай бұрын
amazing
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